ShurikenAngel I hate to be mean but who really cares lol... I mean the human eye can only read up to 60 fps.... Anything higher is total reaction.
babyballayeah all source games are usually capped at that. I'm not 100% sure but i think if it any more then 500 or 1000fps the game starts going faster then it should. The timer on some games go crazy cough CS:S
burning_kittinsBecause anything higer is needed right? lol.
tet5uo ShurikenAngel I hate to be mean but who really cares lol... I mean the human eye can only read up to 60 fps.... Anything higher is total reaction. Please don't start with this. I can't believe people still spread this mis-informatiom. Whle 25-30 FPS might be the minimum "smooth" fps to most, many of us are sensitive enough to be able to tell the difference and enjoy framerates much much higher. I could tell in an instant whether or not im looking at a 60hz or 120hz monitor.
Johhny Doe burning_kittinsBecause anything higer is needed right? lol. If you have a 60 HZ monitor, no. But if you have a 120 or a 240 HZ panel, or a 200 HZ CRT like me, then yes. It's needed when 80-85 HZ on a CRT is a must for fluid visuals. Or else you get headaches and eyestrain. Or when you're on 3D Vision, you need 120 FPS to process 60 FPS for each eye. With those said, that human eye, 60 FPS and the link to the 24 FPS of movies is a complete bull****. Movies aren't the same thing as rendered games. Also, someone can do even better with a 240 HZ projector over a 120 HZ one. In the past, people have done better using 100-200 HZ on CRT's for hardcore Quakeworld games, and those gave a big advantage over 60 HZ LCD's in fast paced games like Painkiller. I still have my 22' CRT and the visuals are incredibly smooth at 85 HZ(FPS) compared to my 60 HZ 26' LCD, even in games like Batman.