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Portal 2 FPS cap

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thexcodec
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2011/04/24 15:24:23 (permalink)
Does anyone find there is a FPS cap of 300?
I found i odd, that i was that number.
 
I can see either 90 or 100, but 300? lol


#1

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    babyballa
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    Re:Portal 2 FPS cap 2011/04/24 15:41:25 (permalink)
    yeah all source games are usually capped at that.
     
    I'm not 100% sure but i think if it any more then 500 or 1000fps the game starts going faster then it should. The timer on some games go crazy cough CS:S
    #2
    thexcodec
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    Re:Portal 2 FPS cap 2011/04/24 15:42:37 (permalink)
    lol. i would love to play portal 2 at like 2000 FPS!
    I was getting 300 at windowed no border, and gpu usage at very low on each one.


    #3
    tet5uo
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    Re:Portal 2 FPS cap 2011/04/24 21:52:57 (permalink)
    Gettin ready for the 240Hz monitors! lol.
    #4
    TyPe-ZeRo
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    Re:Portal 2 FPS cap 2011/04/24 22:03:19 (permalink)
    I cap out at 120 FPS

     
    #5
    Phero
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    Re:Portal 2 FPS cap 2011/04/24 22:47:55 (permalink)
    Use the console command "fps_max 0" (no quotes) to remove the limit, or set a high value limit. You may have to enable the console in your controls but the default command is your tilde.
     
    To enable console:
    Options > Keyboard/Mouse > Allow Developer Console
    post edited by Phero - 2011/04/24 22:50:37


     
    #6
    ShurikenTenshi
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    Re:Portal 2 FPS cap 2011/04/25 09:38:15 (permalink)
    I hate to be mean but who really cares lol...
    I mean the human eye can only read up to 60 fps....
    Anything higher is total reaction.

      
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    #7
    blacksapphire08
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    Re:Portal 2 FPS cap 2011/04/25 09:45:44 (permalink)
    ShurikenAngel

    I hate to be mean but who really cares lol...
    I mean the human eye can only read up to 60 fps....
    Anything higher is total reaction.

    The answer is a bit more complicated than that but yes anything 60fps or higher is seen as very fluid to the human eyes. The actual threshold is closer to 30fps as anything slower appears to flicker with the only exception to this being movies at 24fps but this is because film has a noticeable blur that makes it look smoother. And of course the higher the fps the smoother video with fast motion will appear to the human eyes, this is why we have TV's with 120hz and 240hz refresh rates.

     
    #8
    Johhny Doe
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    Re:Portal 2 FPS cap 2011/04/25 11:03:26 (permalink)
    babyballayeah all source games are usually capped at that.

    I'm not 100% sure but i think if it any more then 500 or 1000fps the game starts going faster then it should. The timer on some games go crazy cough CS:S


    Nope, that has never happened in Source under normal gameplay before. It may happen if you tried to watch a demo you recorded, but not while you game.

    Source tops out at 1000 frames, hence the fps_max 1000. Even then, you'll only see as much frames as your monitor is able to display. So the rest of the frames would be a waste of system resources and stability rather than having a lesser frame time. However, older games like Comanche didn't have a limiter for the displayed frames. So having 1000 FPS made things go crazy fast. But that doesn't happen anymore.

    You should set it up to at least 100 FPS, because Source Engine is most fluid at 100 tick. I don't know if Portal 2 is 100 tick, but also add "-tickrate 100" to your launch options along with "sv_maxcmdrate, sv_maxupdaterate, cl_updaterate and cl_cmdrate" all set to "100". If you have a 120 HZ panel, then use about fps_max 123 to have an overhead of 3 frames for the fluctuations.
    #9
    tet5uo
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    Re:Portal 2 FPS cap 2011/04/25 11:50:31 (permalink)
    ShurikenAngel

    I hate to be mean but who really cares lol...
    I mean the human eye can only read up to 60 fps....
    Anything higher is total reaction.

     
    Please don't start with this. I can't believe people still spread this mis-informatiom.
     
     
    Whle 25-30 FPS might be the minimum "smooth" fps to most, many of us are sensitive enough to be able to tell the difference and enjoy framerates much much higher.
     
    I could tell in an  instant whether or not im looking at a 60hz or 120hz monitor.
     
     
    #10
    Bkatt
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    Re:Portal 2 FPS cap 2011/04/25 12:26:19 (permalink)
    Because anything higer is needed right? lol.
     
    Im shocked no one has brought up that the game is a 10 Gig download. xD

    Professional Cat
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    Johhny Doe
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    Re:Portal 2 FPS cap 2011/04/25 13:14:13 (permalink)
    burning_kittinsBecause anything higer is needed right? lol.


    If you have a 60 HZ monitor, no. But if you have a 120 or a 240 HZ panel, or a 200 HZ CRT like me, then yes. It's needed when 80-85 HZ on a CRT is a must for fluid visuals. Or else you get headaches and eyestrain. Or when you're on 3D Vision, you need 120 FPS to process 60 FPS for each eye.

    With those said, that human eye, 60 FPS and the link to the 24 FPS of movies is a complete bull****. Movies aren't the same thing as rendered games. Also, someone can do even better with a 240 HZ projector over a 120 HZ one. In the past, people have done better using 100-200 HZ on CRT's for hardcore Quakeworld games, and those gave a big advantage over 60 HZ LCD's in fast paced games like Painkiller.

    I still have my 22' CRT and the visuals are incredibly smooth at 85 HZ(FPS) compared to my 60 HZ 26' LCD, even in games like Batman.
    #12
    rovian
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    Re:Portal 2 FPS cap 2011/04/25 13:54:06 (permalink)
    tet5uo

    ShurikenAngel

    I hate to be mean but who really cares lol...
    I mean the human eye can only read up to 60 fps....
    Anything higher is total reaction.


    Please don't start with this. I can't believe people still spread this mis-informatiom.


    Whle 25-30 FPS might be the minimum "smooth" fps to most, many of us are sensitive enough to be able to tell the difference and enjoy framerates much much higher.

    I could tell in an  instant whether or not im looking at a 60hz or 120hz monitor.



     
    Correct, I have 120Hz monitor, when I change my monitor to 60Hz I could notice how slow and choppy the cursor will become compared to the 120Hz.. also, I can notice a difference when the FPS drops down from 120 to 90 or 80fps while gaming having the Vsync on, so yea.. human eye does catch difference over 60fps.. at least my eyes does.
    #13
    Bkatt
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    Re:Portal 2 FPS cap 2011/04/25 14:11:28 (permalink)
    Johhny Doe

    burning_kittinsBecause anything higer is needed right? lol.


    If you have a 60 HZ monitor, no. But if you have a 120 or a 240 HZ panel, or a 200 HZ CRT like me, then yes. It's needed when 80-85 HZ on a CRT is a must for fluid visuals. Or else you get headaches and eyestrain. Or when you're on 3D Vision, you need 120 FPS to process 60 FPS for each eye.

    With those said, that human eye, 60 FPS and the link to the 24 FPS of movies is a complete bull****. Movies aren't the same thing as rendered games. Also, someone can do even better with a 240 HZ projector over a 120 HZ one. In the past, people have done better using 100-200 HZ on CRT's for hardcore Quakeworld games, and those gave a big advantage over 60 HZ LCD's in fast paced games like Painkiller.

    I still have my 22' CRT and the visuals are incredibly smooth at 85 HZ(FPS) compared to my 60 HZ 26' LCD, even in games like Batman.


    Thats still not over 300 fps. lol

    Professional Cat
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