I was reading something on the Nvidia site
https://developer.nvidia.com/vrworks/graphics/vrsli and I was wondering: as VR requirements/capabilities rise, would this be a good reason to continue SLI/NVlink, as each GPU can then process the video stream for each eye, vs a single GPU having to process the video stream for both eyes simultaneously?
Granted, at this time, there are very few games/programs that now support/will support this capability. In the future, what do you guys see the probability of this avenue being pursued? Any conjecture?
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