rjohnson11
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https://www.dsogaming.com/news/nvidia-comments-on-dlss-restrictions-and-image-quality-in-metro-exodus-and-battlefield-5/ As Andrew Edelsten, Technical Director of Deep Learning at NVIDIA, claimed, DLSS is designed to boost frame rates at high GPU workloads which is why there are currently specific resolution restrictions. “DLSS is designed to boost frame rates at high GPU workloads (i.e. when your framerate is low and your GPU is working to its full capacity without bottlenecks or other limitations). If your game is already running at high frame rates, your GPU’s frame rendering time may be shorter than the DLSS execution time. In this case, DLSS is not available because it would not improve your framerate. However, if your game is heavily utilizing the GPU (e.g. FPS is below ~60), DLSS provides an optimal performance boost. You can crank up your settings to maximize your gains. (Note: 60 FPS is an approximation — the exact number varies by game and what graphics settings are enabled) To put it a bit more technically, DLSS requires a fixed amount of GPU time per frame to run the deep neural network. Thus, games that run at lower frame rates (proportionally less fixed workload) or higher resolutions (greater pixel shading savings), benefit more from DLSS. For games running at high frame rates or low resolutions, DLSS may not boost performance. When your GPU’s frame rendering time is shorter than what it takes to execute the DLSS model, we don’t enable DLSS. We only enable DLSS for cases where you will receive a performance gain. DLSS availability is game-specific, and depends on your GPU and selected display resolution.”
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chrisdglong
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 02:03:40
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I find it funny that we are back to 60 FPS all of the sudden...
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the_Scarlet_one
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 07:15:36
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I find it funny that NVidia is backpedaling on their bold statements from 6 months ago, now that people can see the truth in the sham of DLSS.
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rjohnson11
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 07:22:54
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At least NVIDIA is open about the limitations. I find AMD's idea about a future solution (maybe open source) is a better idea.
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the_Scarlet_one
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 07:24:45
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Nvidia wasn’t open about the limitations. They flat out lied for 6 straight months. They got caught red handed, and that is the ONLY reason they are suddenly open about the lies they pushed and sold for this long. Fiurthermore, in my mind, this “if you go below 60 FPS we will enable DLSS” mindset verifies that this is just console technology being pushed as something new. Consoles have been doing dynamic resolution for years. If you start dropping frames, lower the resolution to get the frames back. Nvidia lied and made it sound like DLSS would do something amazing. Something it can’t. Consoles don’t even visibly blur when the resolution dynamically lowers. Nvidia put console tech into discrete graphics and tried to sell it as the future, when they can’t make it as good as the past.
post edited by the_Scarlet_one - 2019/02/17 07:32:56
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atfrico
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 09:06:33
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Well, I am not surprised. Another misleading launch and false advertisement tactic for the Green Team.
T hose who abuse power, are nothing but scumbags! The challenge of power is how to use it and not abuse it. The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way. Affiliate Code: 3T15O1S07G
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Cool GTX
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 09:33:02
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Marketing does not understand Engineering I found the information interesting to read.
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boylerya
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 11:59:28
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chrisdglong I find it funny that we are back to 60 FPS all of the sudden...
Unfortunately I never left the 60fps era. Still waiting for a QHD ultrawide w/ high fps of the IPS, OLED, or microLED variants that can give high fps that beats my display in every way, or at least matches it in certain areas such as pixel density. Until then I am using a Dell U3011, native 10-bit from about 8 years ago as I watch in disbelief as they push this 10-bit (8-bit A+FRC) garbage down everyones throat in 2019.
post edited by boylerya - 2019/02/17 12:35:29
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Hoggle
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 12:22:06
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I just look at this statement and think of the future. Next generation it might not be 60fps but up to 80 or 90. The speed at which it can process the frames is going to improve very quickly.
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the_Scarlet_one
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 12:48:10
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Cool GTX Marketing does not understand Engineering
I think the biggest thing to keep in mind is that Engineering and Marketing were not on the stage presenting incorrect information 6 months ago. The CEO of the company was on the stage, and he promised something that seemingly was t ready to be presented, and he tried to sell it as if it was ready.
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aka_STEVE_b
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 13:33:32
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AMD RYZEN 9 5900X 12-core cpu~ ASUS ROG Crosshair VIII Dark Hero ~ EVGA RTX 3080 Ti FTW3~ G.SKILL Trident Z NEO 32GB DDR4-3600 ~ Phanteks Eclipse P400s red case ~ EVGA SuperNOVA 1000 G+ PSU ~ Intel 660p M.2 drive~ Crucial MX300 275 GB SSD ~WD 2TB SSD ~CORSAIR H115i RGB Pro XT 280mm cooler ~ CORSAIR Dark Core RGB Pro mouse ~ CORSAIR K68 Mech keyboard ~ HGST 4TB Hd.~ AOC AGON 32" monitor 1440p @ 144Hz ~ Win 10 x64
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Sajin
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 14:45:34
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atfrico
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 18:03:06
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Cool GTX Marketing does not understand Engineering I found the information interesting to read.
Serve you, I must. The CEO of Nvidia presented (Market) the Engineering of the RTX cards, if you are not aware. Just like Scarlet_One said below. I am trying to side with the people who bought the RTX cards, but i just can not. So many complaints about these RTX cards is ridiculous. I am just trying to emphasize the facts and the truth about this fail tech. In another words, not even the CEO of the company can not escape from the lies he spat in the speech. (double face palm) the_Scarlet_one
Cool GTX Marketing does not understand Engineering
I think the biggest thing to keep in mind is that Engineering and Marketing were not on the stage presenting incorrect information 6 months ago. The CEO of the company was on the stage, and he promised something that seemingly was t ready to be presented, and he tried to sell it as if it was ready.
ditto! Competition in this forum, I have. Open minded, some forum members have become. become a Padwan, you have not.
T hose who abuse power, are nothing but scumbags! The challenge of power is how to use it and not abuse it. The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way. Affiliate Code: 3T15O1S07G
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nemesys06
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 18:03:28
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In defense of NVIDIA here, there is a reason why you can only run DLSS when rendering in 4k resolution. Seeing the results, I think it is a great technology. Not as ground breaking as Ray Tracing, but it really does offer a new form of AA the gives a great performance when the GPU is under a heavy load.
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the_Scarlet_one
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 18:45:46
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nemesys06 In defense of NVIDIA here, there is a reason why you can only run DLSS when rendering in 4k resolution. Seeing the results, I think it is a great technology. Not as ground breaking as Ray Tracing, but it really does offer a new form of AA the gives a great performance when the GPU is under a heavy load.
Would have better luck running at a lower resolution like 1440p, and using proper anti-aliasing, rather than running at 4k and letting NVidia use a smudge tool on your image to blend/"reconstruct" the image.
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nemesys06
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 20:42:59
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the_Scarlet_one
nemesys06 In defense of NVIDIA here, there is a reason why you can only run DLSS when rendering in 4k resolution. Seeing the results, I think it is a great technology. Not as ground breaking as Ray Tracing, but it really does offer a new form of AA the gives a great performance when the GPU is under a heavy load.
Would have better luck running at a lower resolution like 1440p, and using proper anti-aliasing, rather than running at 4k and letting NVidia use a smudge tool on your image to blend/"reconstruct" the image.
There are those who run a 4k monitor or have a really nice 4v television that they play games on. DLSS is useless at anything under 4k. However, it is a form of AA that is not as taxing on the GPU, and helps improve frame rates for those games running at 4k resolution. I have a 1080p monitor, thus I have no need for it. Anything less than 4k, DLSS is useless; and I am willing to be NVIDIA agrees and that is why all games that I have noticed that support it require a resolution of 4k to use it. With that said though, true AA is better than DLSS.
Intel Core i7 3770K 16GB DDR3 1600Mhz EVGA 2080ti XC Ultra Something seems wrong here...
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chrisdglong
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/17 22:50:33
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The gaming industry needs some regulation REALLY badly.
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ehabash1
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/18 08:43:15
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We have seen the screenshots and are listening to the community’s feedback about DLSS at lower resolutions, and are focusing on it as a top priority. We are adding more training data and some new techniques to improve quality, and will continue to train the deep neural network so that it improves over time.” "For Metro Exodus, we’ve got an update coming that improves DLSS sharpness and overall image quality across all resolutions that didn’t make it into day of launch. We’re also training DLSS on a larger cross section of the game, and once these updates are ready you will see another increase in quality. Lastly, we are looking into a few other reported issues, such as with HDR, and will update as soon as we have fixes.” Thats what i need. HDR breaks with dlss in metro and it also means that DXR is pointless since im not willing to play with ~30-40 fps raytracing on dlss off Lets hope it comes soon because if i beat the game im not going to do a second play through. If this comes in a month i will have already beat the game and this will be pointless
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GTXJackBauer
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/18 16:32:11
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chrisdglong The gaming industry needs some regulation REALLY badly.
To increase the price on everything from regulatory taxes/fees? No thx!
Use this Associate Code at your checkouts or follow these instructions for Up to 10% OFF on all your EVGA purchases: LMD3DNZM9LGK8GJ
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nemesys06
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Re: NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield
2019/02/18 23:41:55
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This is all new tech. It'll take time to smooth out and really take advantage. I know many will say 6 months should be enough time, however not many games support this new tech yet. That right there is my biggest issue though, the lack of support. At least tech support is listening in on users issues and hopefully fix them in a timely manner.
Intel Core i7 3770K 16GB DDR3 1600Mhz EVGA 2080ti XC Ultra Something seems wrong here...
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