Hot!NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements

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2024/04/05 01:29:26 (permalink)
Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. It has been tested with Cyberpunk 2077 in the YouTube video with the comparison between DLSS 3.5.10, DLSS 3.6.0, and the newest DLSS 3.7.0. Additionally, some Reddit users reported seeing a noticeable difference on Horizon Forbidden West at 1440p.

Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.
Good to see NVIDIA constantly improving DLSS

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    EVGA Forum Moderator
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    Re: NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements 2024/04/05 02:50:28 (permalink)
    It's also good for people to know that you can drop the new DLL file into a game folder to replace the old one for the improvement in most games instead of having to wait for it to be patched. I would however recommend saving the original DLL file in case you notice a problem.

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    Re: NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements 2024/04/06 08:36:02 (permalink)
    The dragging & dropping of the new DLSS 3.7 does work.  Starfield is using DLSS 3.5 currently. I removed the file and put the DLSS 3.7 file in it's place. Launched the game and it ran fine. I didn't get into the game long enough to see if there's any noticeable improvements, I just wanted to verify the claim of dragging/dropping it in a game.

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