dc8flyerThis is a recent and good review of FS 2020 including what to expect with in app purchases. It looks like all 37000 airports are capable of t/o and landings. There are only 40 hand modeled (I think 49 now) airports with third party developers adding more airports and aircraft. https://arstechnica.com/gaming/2020/07/ms-flight-simulator-our-yoke-on-look-at-new-features-gorgeous-flights/
Brad_HawthorneThe real information I want to hear about is the SimConnect capability and multi-camera views be it via the same computer or multiple networked computers for the same simulator build and how well that scales. One thing FS has always had issues with is scaling, which means if you plan on doing multiple displays in a simulator you're going to need to network them together with several computers. This is the hidden elephant in the room no one is talking about right now and will be the determining factor for taking this seriously as a flight simulator platform. Several thousand people have built up Boeing and Airbus simulators in their garages. If this doesn't work with those sim kits, you're going to see the title snubbed by the ones that are really into this genre.
GTXJackBauerWhile this game looks more and more amazing, I think this thing will be a threat to some that have data caps with their ISPs.
joeymirI found it disturbingly, and insultingly odd; that this game not only is NOT DX12, but in fact DX11 and yet....HAS NO SLI Support oooooooh my sweet love for Microsoft.