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Is the titan-X overkill for VR?

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PhilipO48
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2015/03/23 11:48:30 (permalink)
After seeing the OLED 1080p bigscreen tv's vs 4K, i'm thinking i'll go with the OLED and stay with
1080p as those OLED's are simply stunning..even at 1080p.
 
So for now a 4K HDTV is not in question.
 
But still, my other reason of heavily thinking of buying the Titan-X, is for VR, as
the Rift should go from 75fps needed in 1080p to 90fps and a bit higher(1440p?)
and the Vive(Steam's VR) will be using two screens of 1200*1080(2400*1080p)
and running at max 90fps.
 
[I have the Rift DK2 now, and there situations a Titan(original) does not hit
75fps, which causes some juddering, so it's why i need to upgrade]
 
I'm not considering the 980 as for 2400*1080 or 1440p i prefer a bit more then
4GB of vRam.
 
So that leaves the Titan-X or the upcoming(i guess this summer/fall?) 980TI.
 
Now, i do not mind spending $300 more for the Titan-X over the 980TI(my
guess is a $699 price) if i can get equal or better performance.
 
I just want to make sure any VR game is running as smooth as possible.
 
So is the Titan-X overkill?
 
btw: I'm not one to ever SLI as i prefer one gpu with no micro-stuttering and 
lesser issues.
 
TIA
 
 
#1

15 Replies Related Threads

    bsmegreg
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    Re: Is the titan-X overkill for VR? 2015/03/23 11:52:42 (permalink)
    A 970/980 is fine for rigt, those cards will get 80fps+ w/ 1920x1080p. Obviously anything less than a 900 series would be bad for rift as you need to get a constant good FPS or you would get sick in a VR (feels too real).

    To answer your question, a TITANX is overkill for rift likely.

    #2
    zildjian75
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    Re: Is the titan-X overkill for VR? 2015/03/23 11:54:15 (permalink)
    There's no such thing as overkill in Tech-land...  What's overkill today, will be under-kill next week...
    Get as much gpu as you can afford.  The more overkill, the longer it should last before needing another upgrade.
    post edited by zildjian75 - 2015/03/23 11:56:32

    "The wise know their weakness too well to assume infallibility; and he who knows most, knows best how little he knows."   Thomas Jefferson
     
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    #3
    bsmegreg
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:03:54 (permalink)
    B
    zildjian75
    There's no such thing as overkill in Tech-land...  What's overkill today, will be under-kill next week...
    Get as much gpu as you can afford.  The more overkill, the longer it should last before needing another upgrade.

    He could buy a 970 today and a better card a year from now and still end up saving money. Just buy a 970/980, it's all you need. You can buy the newer/better thing a year from now too and still be saving a few houndred dollars. If you buy a TITANX, it's still gonna be absolute in a year or two.

    #4
    zildjian75
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:08:14 (permalink)
    bsmegreg
    B
    zildjian75
    There's no such thing as overkill in Tech-land...  What's overkill today, will be under-kill next week...
    Get as much gpu as you can afford.  The more overkill, the longer it should last before needing another upgrade.

    He could buy a 970 today and a better card a year from now and still end up saving money. Just buy a 970/980, it's all you need. You can buy the newer/better thing a year from now too and still be saving a few houndred dollars. If you buy a TITANX, it's still gonna be absolute in a year or two.



    While I do agree with the first part of your statement, the Titan X being obsolete in a year or 2, I'm not so sure about. It's supposed to be about 40% more powerful than the 980 and will have 10 useable GB of vram along w/ 2 worthless GB.  I think the Titan X could last the average gamer 3-5 years.

    "The wise know their weakness too well to assume infallibility; and he who knows most, knows best how little he knows."   Thomas Jefferson
     
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    #5
    bsmegreg
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:10:48 (permalink)
    Yes, but I'm saying that in a year or two there would be a card better than the TITANX for the price of a 980. Also, I don't see why you need anything better than a 980 for rift/VR. I get that obviously 20FPS will make you sick but they recommend 100FPS or something when the GTX 970 alone can get 300FPS in practical gaming (CS:GO/COD/etc).

    #6
    PhilipO48
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:19:04 (permalink)
    Guys, thanks for your inputs.
     
    1) I'm not thinking of the 970 as my Titan(1st gen) uses about 3.5-3.7GB of vRam for a few games
    like Watchdogs in only 1080p and little FSAA. 
     
    Plus i intend to mod alot with GTA:V and i'm sure that will tax 4GB in only 1080p as well.
     
    2)The 980 has the gpu performance and i'd save $440(if i go with the sc'ed evga non-titan
    like blower) but i'm still not going to throw almost $600 on any GPU with less
    then 6GB in these days.
     
    Also, i just tested Dying Light and Watchdogs in 1080p and both droped under 75fps a good
    bit, so for me it has to be a 980 or higher, but with more then 4GB of VRam, as the Vive will run
    in 2400*1080p..and that's pushing the VRam of a few games currently.
    (The rift's DK2 needs 75fps to deliver  smooth play which helps with motion sickness)
     
    So it leaves me with only two choices until the 1080 gpu lineup from NVidia in 2016:
     
    1) Titan-X
     
    or 
     
    2) 980 TI
     
    So my only question now is simple:
     
    Will the Titan-X be the single fastest gpu until the new gpu's in 2016?
     
    Because if so, i'd pay the extra money.
     
    (heck i payed $1000+ on the original Titan some 2 yrs ago, and the 780 was close to it's
    performance and later the 780TI exceeded it, but i wanted more then 3GB, and i don't
    regret that purchase for a second)
     
    TIA 
     
     
     
     
     
     
     
     
     
    post edited by PhilipO48 - 2015/03/23 12:24:46
    #7
    zildjian75
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:24:43 (permalink)
    Go with the TitanX.  Who knows when or if a 980ti will arrive and it will definitely not have the vram of the TitanX.
     
    With the TitanX being about 40-50% more powerful than a 980 (so I hear), It might even be more powerful than the next series (GTX1080?).  When was the last time there was that sort of jump b/w gpu series.  The 980 isn't 40% more powerful than the 780 is it?  I think the Titan will be the big kid on the block for a year or 2.

    "The wise know their weakness too well to assume infallibility; and he who knows most, knows best how little he knows."   Thomas Jefferson
     
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    #8
    bsmegreg
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:27:11 (permalink)
    I wouldn't doubt the next series of cards is in production but I would expect it not to have 12GB. I would plan on a card coming in 2016 with the performance of the TITANX though and I would bet it won't cost $1200.

    #9
    ManBearPig
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:31:18 (permalink)
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.


     
    #10
    255killer
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:34:11 (permalink)
    ManBearPig
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.

    I was just going to add this into the conversation.... Sli has come a long way and I myself never have an issue.
    #11
    zildjian75
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:39:51 (permalink)
    255killer
    ManBearPig
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.

    I was just going to add this into the conversation.... Sli has come a long way and I myself never have an issue.



    OOOO...  That's very interesting.  I have used SLI for years with no issues as well.

    "The wise know their weakness too well to assume infallibility; and he who knows most, knows best how little he knows."   Thomas Jefferson
     
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    #12
    PhilipO48
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:44:14 (permalink)
     Y
    zildjian75
    Go with the TitanX.  Who knows when or if a 980ti will arrive and it will definitely not have the vram of the TitanX.
     
    With the TitanX being about 40-50% more powerful than a 980 (so I hear), It might even be more powerful than the next series (GTX1080?).  When was the last time there was that sort of jump b/w gpu series.  The 980 isn't 40% more powerful than the 780 is it?  I think the Titan will be the big kid on the block for a year or 2.




    Yeah the Titan-X is about 35% faster then the 980, on average. The 980 is i believe about 25% faster then the 780 and 20% or so then the 780TI.
     
    So i heavily doubt the 980TI will outperform the Titan-X, as i'm sure it will come close to it(say 90% close) but with 6GB of VRam. And that's
    a great gpu, but i'm sure it will run $700 and who knows when it will release?
     
    By the time the GTX1080 will arrive then the Titan-X will not be the single best gpu from nvidia, but for me that's ok,
    as i'll be using VR heavily this spring-winter, and i need the most performance from a single gpu card.
     
    I just was burned by the 780TI in 2013 by nVidia, so it's why i have a bit of concern how the 980TI will perform.
     
    Thanks for the reply.
    #13
    Nitemare3219
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:48:57 (permalink)
    zildjian75
    Go with the TitanX.  Who knows when or if a 980ti will arrive and it will definitely not have the vram of the TitanX.
     
    With the TitanX being about 40-50% more powerful than a 980 (so I hear), It might even be more powerful than the next series (GTX1080?).  When was the last time there was that sort of jump b/w gpu series.  The 980 isn't 40% more powerful than the 780 is it?  I think the Titan will be the big kid on the block for a year or 2.


    bsmegreg
    I wouldn't doubt the next series of cards is in production but I would expect it not to have 12GB. I would plan on a card coming in 2016 with the performance of the TITANX though and I would bet it won't cost $1200.

     
    My biggest fear is Pascal and a die shrink. I doubt NVIDIA will go balls to the wall with 16nm (?), either due to wanting to milk us as usual, or because it will be new tech and they need to mature it. Either way, a die shrink should lead to huge performance gains.

    ManBearPig
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.


    I have used SLI since the 500 series. 570's, 670's, 780's, 780 Ti's, and now TITAN X's. The only issue I've ever had is difficulties with custom resolutions/refresh rates (1440p). That is mostly due to my monitor, but whatever. I've had to use pixel clock patchers and mess around a lot to get things to play nicely with SLI. I'm experiencing difficulties now for some reason with my games in full screen not wanting to run at the desktop refresh rate. Easily solved in games like BF4 where you can pick a refresh rate, but other games like Evolve you cannot (afaik). It never used to do this, so I need to figure it out. I'm trying to run 4K DSR on my 1440p screen at 99 Hz (anything over that = crash for some reason).




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    #14
    PhilipO48
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    Re: Is the titan-X overkill for VR? 2015/03/23 12:49:07 (permalink)
    zildjian75
    255killer
    ManBearPig
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.

    I was just going to add this into the conversation.... Sli has come a long way and I myself never have an issue.



    OOOO...  That's very interesting.  I have used SLI for years with no issues as well.




    Interesting about NVidia using Sli for VR, i need to read up on that.
     
    I had a sli setup of two 660's and i had micro stuttering that just annoyed my eyes. Some gamers don't notice this but
    it still occurs. Also some games(when released) have SLI issues until patched, which may take a few weeks-months to
    do so.
     
    Personally i just cannot go back to a sli config.
     
    Thanks for both replies.
     
     
    #15
    PhilipO48
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    Re: Is the titan-X overkill for VR? 2015/03/23 14:36:36 (permalink)
    Nitemare3219
    zildjian75
    Go with the TitanX.  Who knows when or if a 980ti will arrive and it will definitely not have the vram of the TitanX.
     
    With the TitanX being about 40-50% more powerful than a 980 (so I hear), It might even be more powerful than the next series (GTX1080?).  When was the last time there was that sort of jump b/w gpu series.  The 980 isn't 40% more powerful than the 780 is it?  I think the Titan will be the big kid on the block for a year or 2.


    bsmegreg
    I wouldn't doubt the next series of cards is in production but I would expect it not to have 12GB. I would plan on a card coming in 2016 with the performance of the TITANX though and I would bet it won't cost $1200.

     
    My biggest fear is Pascal and a die shrink. I doubt NVIDIA will go balls to the wall with 16nm (?), either due to wanting to milk us as usual, or because it will be new tech and they need to mature it. Either way, a die shrink should lead to huge performance gains.

    ManBearPig
    I know you said you don't do SLI, but you might actually want to because of VR.  Nvidia is making VR SLI where it will use 1 GPU to render the left eye display and the other GPU to render the right eye display simultaneously.


    I have used SLI since the 500 series. 570's, 670's, 780's, 780 Ti's, and now TITAN X's. The only issue I've ever had is difficulties with custom resolutions/refresh rates (1440p). That is mostly due to my monitor, but whatever. I've had to use pixel clock patchers and mess around a lot to get things to play nicely with SLI. I'm experiencing difficulties now for some reason with my games in full screen not wanting to run at the desktop refresh rate. Easily solved in games like BF4 where you can pick a refresh rate, but other games like Evolve you cannot (afaik). It never used to do this, so I need to figure it out. I'm trying to run 4K DSR on my 1440p screen at 99 Hz (anything over that = crash for some reason).







    Why don't you go with a 4K gsync monitor since yor using dsr anyway? Two titan X's will push most games(not named Crysis 3) at 4K/60. (or badly coded games like AC-Unity)
     
    So you never noticed any micro-stutter in your sli config's? 
     
    About Pascal and a die shrink. I doubt NVidia will go all out right away and may hold back some potential in 2016.
     
    My gut says at max a 40-50% increase in performance in terms of say the 980-->1080 sku's. I can see a major improvement in power usage, however. 
     
    Hopefully i'm wrong, but i don't see a one gpu card running 4K/60 until fall/winter 2017.(basically the equal of two Titan X's).
     
    And like you mentioned, Nvidia knows very well how to milk us the gamers.., and we all buy into it..lol
     
    #16
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