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HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets

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2021/05/12 03:50:44 (permalink)
HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets | TechPowerUp
 
HTC VIVE, the global leader in premium virtual reality (VR), today set a new benchmark for business and consumer VR, bringing 5K resolution and a 120-degree field of view as standard to the two new VR headsets announced today at VIVECON 2021, HTC's global VR conference. VIVE Pro 2 pushes the boundaries of PC VR for incredible gaming, creating, and experiences, while VIVE Focus 3 redefines business VR with a purpose-built All-in-One with no compromises. HTC also announced VIVE Business, its comprehensive range of tools designed to support businesses of any size to get the most out of VR.

"Today's launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible," said Cher Wang, HTC Chairwoman and CEO. "In line with our mission, we've combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people's lives and solve problems for business and society."
 
"Furthermore, I am delighted to share this good news at our first global VIVECON event; a clear demonstration of how the virtual world has become mainstream over the last year, enabling people from all over the world to join us without leaving their homes," continued Cher Wang. "In this new normal, VIVE is playing a greater role in bringing people closer together while creating a more sustainable world."

VIVE Pro 2 - Sharp, Precise, Immersive
VIVE Pro 2 takes PC VR to the next level, when every pixel and polygon counts, for high-end gaming or creating the impossible.

A stunning 5K resolution display delivers 2.5K to each eye, coupled with a beautifully fluid 120 Hz refresh rate, and fast-switching panel with real RGB sub-pixels, for crystal clear and super smooth animations. Field of view increases to 120 degrees thanks to VIVE Pro 2's new bespoke dual stacked-lens design. These advances mean minimal motion blur and the 'screen door effect' is virtually eliminated, giving people a more natural and immersive experience.

HTC VIVE also worked closely with NVIDIA and AMD to utilise Display Stream Compression, for the first time in a VR headset. Display Stream Compression ensures maximum visual quality and is also backwards compatible with DisplayPort 1.2, so even graphics cards which supported VIVE Pro will see a benefit with VIVE Pro 2.

VIVE Pro 2 has fine-adjustable inter-pupillary distance (IPD), evenly distributed weight balance, adjustable head strap, and a quick-adjustable sizing dial. Perfect for finding your personal preferences, and also sharing the experience with others. VIVE Pro 2 has 3D spatial sound with Hi-Res Audio Certified headphones, and supports third party headphones.

All VIVE SteamVR ecosystem accessories will work with VIVE Pro 2 - VIVE Trackers of any generation, the new VIVE Facial Tracker, and more. VIVE Pro 2 will slot into an existing SteamVR setup - whether it's Base Station 1.0 or Base Station 2.0, VIVE Wireless Adapter, VIVE controllers, or even controllers and gloves like Valve's Index 'knuckle' controllers.

For upgraders, VIVE Pro 2 in the headset-only version is available for pre-order from 6pm BST on 11 May. As a special thank you for loyal users, VIVE is running a special promotion during the pre-order period, offering a discount for those who want to upgrade - making VIVE Pro 2 available for £659 / $749 / €739.

The full-kit VIVE Pro 2, which includes Base Station 2.0 and VIVE Controllers, is available from 4 June, for £1299 / $1399 / €1399. Read more about VIVE Pro 2 here: vive.com/vive-pro2

VIVE Focus 3 - A New Era for Business VR
The new All-In-One VIVE Focus 3 is the ultimate solution for business VR, combining outstanding visuals with a smarter ergonomic design, superior audio and next level inside-out tracking and controllers.

VIVE Focus 3 is powered by the premium-quality Qualcomm Snapdragon XR2 Platform which unlocks staggering performance improvements including twice the CPU and GPU performance and 11x the AI processing compared to its predecessor[1] which powers the original VIVE Focus.

The VIVE Focus 3 has a 5K resolution with class-leading dual 2.5K displays, a smooth 90Hz refresh rate and an ultra-wide 120-degree field of view, for exceptional immersion. The fast-switching display panel uses real RGB subpixels, practically eliminating the screen door effect. The new visuals mean fine details like writing and overall fidelity are dramatically clearer, allowing for software design and user interaction to be more natural.

VIVE Focus 3 delivers superior comfort, with a new strap design, balanced weight distribution, and an intelligently designed curved battery pack which is swappable. VIVE Focus 3's battery pack can be changed in seconds, allowing you to keep going on a non-stop day. Quick charge gives you 50% battery from just 30 minutes of charging, and an L.E.D indicator lets you know how much power you have left.

Durable and lightweight, the magnesium alloy frame of VIVE Focus 3 is 20% lighter and 500% stronger than traditional plastics. VIVE Focus 3 has a wide range and fine-adjustable Inter Pupillary Distance range, as well as a quick-release button and easily removable magnetic front and rear face gaskets - so it's quick and effortless to swap in replacements or clean them - especially important on days when there are lots of different users.

VIVE Focus 3 has new open-back speakers featuring a pair of dual drivers, delivering immersive and true-to-life audio. They are contact-free which means users can still maintain environmental awareness while staying immersed in VR. For peace of mind in VR meetings, a special audio privacy setting dramatically reduces the risk of sound being overheard by people nearby.

VIVE Focus 3 uses an AI powered inside-out tracking algorithm for precise tracking, with privacy at the forefront as all tracking data is stored in an encrypted format on the headset. The redesigned controllers are easy and intuitive to use - one of the lightest 6dof controllers on the market that last for 15 hours on a single charge. Hand tracking support will be released in the future.

Powering VIVE Focus 3 boasts a copper heat pipe and cooling fan, so that it's always cool under pressure. Featuring the all-new VIVE Reality System 2.0 which delivers a more streamlined and professional environment, VIVE Focus 3 will be on sale 27 June 2021, for £1060 / $1300 / €1180 (includes VIVE Business Warranty and Services, excludes VAT). Read more about the VIVE Focus 3 here: vive.com/vive-focus3

VIVE Business
VIVE Business is a complete suite of software and services, supporting the needs of businesses looking to get the best out of XR. No matter the organisation's size, VIVE Business is scalable and secure, making life easier for deployment, maintenance, remote support, training needs, and much more.

The VIVE Business Device Management System is a simple and intuitive MDM and is ISO certified, allowing IT to quickly and easily see the status of each VIVE Focus 3 on the network, remotely install new business apps, update software, and more. VIVE Focus 3 is designed to work with Android Enterprise MDM, so it can also slot into pre-existing MDM solutions already active in your environment.

Building on the success of the consumer VIVEPORT store, the VIVE Business AppStore is a curated collection of apps and tools, covering diverse areas like training, communication, visualisation, and more. It's simple to pick an app off-the-shelf, or even get in touch with the creator to tailor it for specific needs.

VIVE Business Training is perfect to support training sessions of any size. The training leader can observe the progress of each trainee, via an Android device, highlighting the next steps needed and talking the trainee through it, even in a class size of hundreds. VIVE Business Streaming supports connecting VIVE Focus 3 to a PC via a cable, with fully wireless streaming support coming in the future. VIVE Business will see new tools and features added in the future, delivering a continuously updated powerful suite of business solutions.

VIVE gives control back to businesses. Organisations can choose to take up VIVE Business services, or they can simply pay a one-off cost for VIVE Focus 3 and integrate it into their existing setup, with no recurring fees and the ability to use their hardware as they choose to.

VIVE Sync
Meet in VR with realistic avatars to discuss business, host presentations, examine 3D models, teach a class, and more with VIVE Sync. Originally built as an internal communications tool to support collaboration on product design, VIVE Sync was launched in Beta in June 2020. Now, having been used in almost 100 countries around the world, VIVE Sync is launching in Pro and Enterprise versions, offering different new environments, tools, and ways to interact. Bring everyday files into VR, from Microsoft PowerPoint presentations through to 3D formats. VIVE Sync is perfect for groups of up to 30 people, and for larger groups, VIVE's XR Suite offers a range of different scenarios. Read more about VIVE XR Suite here: enterprise.vive.com/solutions/xr-suite
 
In my opinion HTC is throwing a lot of financial investment behind VR. I hope they can have a good return on investment. 
 
 

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#1

12 Replies Related Threads

    Zixinus
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/15 07:17:59 (permalink)
    The VivePro2 has probably ascended into the "God-tier PCVR kit" throne. It's certainly on my list should my Index ever got borked beyond warranty.
    Too bad that they didn't go with Tobii eye tracking. The external module maker they choose has no support virtually anywhere. Combined with the wireless module, it would have been a true current-gen product. Maybe we'll see a Pro2Eye in a year or so.
     
    The Focus3 is a pity that it is exclusively business, there are Quest owners who would be crazy enough to upgrade to it and its fully-unlocked trackers, as well as its possible finger-tracking controllers.
    #2
    Starshine95
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/15 09:01:15 (permalink)
    At this point I'm not sure if I should go with HP, HTC or Valve.
    I mean, it's going to be a while before I get a VR headset so might as well wait for the Index 2?
     
    Wasn't the Index one of the best (if not the best) headset at the time?
     
    #3
    henrickd
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/15 12:38:50 (permalink)
    They appear to have reused the same physical design so the Index still appears to be superior in terms of ergonomics and controllers.
    #4
    Smiggie
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/15 13:48:28 (permalink)
    2.5k for eye, 120hz, 120° of Fov.

    It's time to try on my sim racing rig...
    ... After I Get a 3080 ti xD
    #5
    ahsany
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/15 16:51:01 (permalink)
    these new resolutions are nice but isn't FOV more important for VR sets ? 120 is quite low ?
    #6
    Zixinus
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 06:04:58 (permalink)
    At this point I'm not sure if I should go with HP, HTC or Valve.


    Add consideration for the DecaGear as well. We have no idea whether they can deliver, but if they do then they're a serious contender.

    Wasn't the Index one of the best (if not the best) headset at the time?


    The Index was the best of its generation not just spec-wise but in finer qualities, like audio and comfort. What you must understand is that it was the best in the pre-Quest market, the market has changed since then and the Index is aging. You also have to keep in mind that it wasn't meant to be entry-level, it was meant to be better than what was offered by HTC, Oculus and WMR market at a higher cost. It was meant to compete with the RiftS, not the Quest.

    You would still be pretty well-off with the Index kit today, especially if you are having trouble getting a card. Higher resolutions are great, but you need

    It's time to try on my sim racing rig...
    ... After I Get a 3080 ti xD


    You're probably better off waiting until you get a 4080. Sim racing performance in VR is usually awful.

    these new resolutions are nice but isn't FOV more important for VR sets ? 120 is quite low ?


    Not unless you are comparing it to the Pimax which have crazy-wide stuff like 150 and even 170. The Index has the maximum FOV of 130 degrees (if you can fit it right), so 120 is pretty good. The Quests have about 90.
    #7
    msdmoney
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 06:08:22 (permalink)
    I'm pretty lost on all of the specifics between all the different headsets out there, the Valve Index, The HTC, Oculus Quest 2.  It looks like this one may have the best specs, at least when plugged in, they have wireless but you don't get the same resolution (makes sense).  Not sure how cumbersome having a cord attached is when using one of these vs being totally wireless.
    #8
    msdmoney
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 06:10:24 (permalink)
    Zixinus
    At this point I'm not sure if I should go with HP, HTC or Valve.


    Add consideration for the DecaGear as well. We have no idea whether they can deliver, but if they do then they're a serious contender.

    Wasn't the Index one of the best (if not the best) headset at the time?


    The Index was the best of its generation not just spec-wise but in finer qualities, like audio and comfort. What you must understand is that it was the best in the pre-Quest market, the market has changed since then and the Index is aging. You also have to keep in mind that it wasn't meant to be entry-level, it was meant to be better than what was offered by HTC, Oculus and WMR market at a higher cost. It was meant to compete with the RiftS, not the Quest.

    You would still be pretty well-off with the Index kit today, especially if you are having trouble getting a card. Higher resolutions are great, but you need

    It's time to try on my sim racing rig...
    ... After I Get a 3080 ti xD


    You're probably better off waiting until you get a 4080. Sim racing performance in VR is usually awful.

    these new resolutions are nice but isn't FOV more important for VR sets ? 120 is quite low ?


    Not unless you are comparing it to the Pimax which have crazy-wide stuff like 150 and even 170. The Index has the maximum FOV of 130 degrees (if you can fit it right), so 120 is pretty good. The Quests have about 90.



    Thanks for all that, it helps to have some context for all of these.
    #9
    henrickd
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 12:53:43 (permalink)
    msdmoney
    I'm pretty lost on all of the specifics between all the different headsets out there, the Valve Index, The HTC, Oculus Quest 2.  It looks like this one may have the best specs, at least when plugged in, they have wireless but you don't get the same resolution (makes sense).  Not sure how cumbersome having a cord attached is when using one of these vs being totally wireless.


    The cable's annoyance is really dependent on the type of game you play. For (more or less) stationary games like Beat Saber, it's not really bothersome, you can still move side to side without issue. In this kind of game, I'd definitely take the reduced latency and higher refresh rate.
     
    But for games where you can walk around, it's very annoying. Sure, you can move and turn with the controllers, but sometimes you want to be able to make the motions with your body while concentrating on performing actions with the controllers (such as getting through a door), and in these cases, the cable is a big restriction. Not that it makes these games unplayable, mind you, just a bit more inconvenient and less immersive.
    #10
    Starshine95
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 13:01:59 (permalink)
    Zixinus
    Starshine95At this point I'm not sure if I should go with HP, HTC or Valve.


    Add consideration for the DecaGear as well. We have no idea whether they can deliver, but if they do then they're a serious contender.



    I'll check it out.
     
    Zixinus

    Starshine95Wasn't the Index one of the best (if not the best) headset at the time?


    The Index was the best of its generation not just spec-wise but in finer qualities, like audio and comfort. What you must understand is that it was the best in the pre-Quest market, the market has changed since then and the Index is aging. You also have to keep in mind that it wasn't meant to be entry-level, it was meant to be better than what was offered by HTC, Oculus and WMR market at a higher cost. It was meant to compete with the RiftS, not the Quest.

    You would still be pretty well-off with the Index kit today, especially if you are having trouble getting a card. Higher resolutions are great, but you need





    Eh, I can wait. Don't really need it immediately so might as well wait and see what comes out (maybe Index 2?).
    Definitely not interested in the Oculus ones since they require you to have a Facebook account.
    #11
    Zixinus
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/05/16 13:52:07 (permalink)
    msdmoney
    I'm pretty lost on all of the specifics between all the different headsets out there, the Valve Index, The HTC, Oculus Quest 2.  It looks like this one may have the best specs, at least when plugged in, they have wireless but you don't get the same resolution (makes sense).  Not sure how cumbersome having a cord attached is when using one of these vs being totally wireless.


     
    It depends on the area you can set up to play VR in (called a playspace). I have a room large enough for the minimum required for roomscale VR (when you can move about physically in the room and you would do the same in the physical space, although not reccomended when you have just the mininum amount of room). This minimum space is 2m^2 meters (two square meters). You can play "standing VR" (or sitting) with less space, which means that everything is tracked but you rely exclusively on joysticks/touchpad to move about. Note that you can still use 6DOF in VR. 6DOF is kind-of like the Wii in that the position and oritentation of your controllers are tracked and often act as virtual "hands", something that games take advantage of. So rummaging around a cupboard has you physically taking stuff in and out of a cupboard. Striking with a sword has you doing physical swordstrikes. Sometimes they are called motion controllers, like the Wii's but that's not accruate because with VR more stuff is tracked and far, far more reliable. Reliability depends on the system, I think the lineup of tracking systems is like this: WMR < Oculus < Lighthosue (what the Index and HTC Pro uses). 
     
    As for wire vs wireless, again, it depends on how well you can modify and setup up your playspace. If you can get a pulley system (cheap), wired isn't a big issue. Wireless for PCVR is possible with a HTC Pro/Cosmos headset via their adapter (300$), but that is very CPU intensive (and may require a larger battery, but I don't know about that). I know that you can't go above 90hz with the HTC wireless module. That may change in the future with new modules due to Wigig2 (but who knows when we see modules for that).
    #12
    EcoSage
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    Re: HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets 2021/06/14 18:06:38 (permalink)
    I've really never been a fan of the Vive.
    #13
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