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AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Launches May 12

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rjohnson11
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2022/05/10 23:29:06 (permalink)
https://www.techpowerup.c...sr-2-0-launches-may-12
 
AMD's next-generation FidelityFX Super Resolution 2.0 (FSR 2.0) feature is set to launch on May 12, with a "Deathloop" patch scheduled to release on that day with FSR 2.0 support. The company announced that several other games are in the process of getting FSR 2.0 support, including Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, and Unknown 9: Awakening. FidelityFX Super Resolution 2.0 leverages a new temporal upscaling algorithm to significantly improve quality, letting you use even more performance toggles to increase framerates.
 
I'm curious as to what improvements are in the new version. 
 
 

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    Bobmitch
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    Re: AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Launches May 12 2022/05/12 06:35:08 (permalink)
    They reviewed it and it looks like a winner!!!
     
    https://www.techpowerup.com/review/amd-fidelity-fx-fsr-20/
     
    With AMD's pricing and now this...making it hard to stay with Nvidia.  Game on AMD!
     
    Here's another
     

    post edited by bobmitch - 2022/05/12 06:48:34

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    Viper453
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    Re: AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Launches May 12 2022/05/14 15:00:34 (permalink)
    I wonder why AMD allowed FSR 2.0 to work on Nvidia cards?

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    rjohnson11
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    Re: AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Launches May 12 2022/05/15 09:51:47 (permalink)
    Viper453
    I wonder why AMD allowed FSR 2.0 to work on Nvidia cards?


    Because it's software. That means that older non RTX NVIDIA cards can benefit. 

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    CraptacularOne
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    Re: AMD FidelityFX Super Resolution 2.0 (FSR 2.0) Launches May 12 2022/05/15 17:43:54 (permalink)
    Viper453
    I wonder why AMD allowed FSR 2.0 to work on Nvidia cards?


    They didn't really have a choice. With them showing up to the upscaling party late and DLSS being a smash hit with the 2.0 release they we're starting from quite a bit behind. In order to get any traction they had to make it compatible with as many cards as they could in order to convince developers to actually support it. Developers will not waste resources supporting tech or software that has only a niche market (case in point: when SLI support was left solely at the discretion of developers to implement it basically died overnight) AMD had to say "look virtually everything supports our tech so it's worth implementing in your game". 

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