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GeForce 465.89 released

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Bobmitch
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2021/03/30 06:32:12 (permalink)
https://www.nvidia.com/Download/Find.aspx?lang=en
 
This new Game Ready Driver provides support for the launch of Outriders, which features NVIDIA DLSS technology.

Additionally, this release also provides optimal day-1 support for:
  • DIRT 5's new ray tracing update
  • The launch of Evil Genius 2: World Domination
  • The launch of the KINGDOM HEARTS Series on the Epic Games Store
Gaming Technology
  • Includes support for Resizable BAR across the GeForce RTX 30 Series of Desktop and Notebook GPUs
  • Includes beta support for virtualization on GeForce GPUs
Additional Notes:
 
New Features and Other Changes

OpenCL 3.0

Added support for OpenCL 3.0, the latest major version of OpenCL maintaining backward
compatibility with OpenCL 1.2. NVIDIA OpenCL 3.0 continues to support existing OpenCL 1.2 functionality as well as Khronos and vendor extensions that are already supported with NVIDIAOpenCL 1.2 drivers.

  • The following new features beyond existing NVIDIA OpenCL 1.2 features are supported by NVIDIA OpenCL 3.0
    • RGBA vector component naming in OpenCL C kernels
    • pragma_unroll hint
    • opencl_3d_image_writes
    • clCreate*WithProperties APIs which can be used as replacement for existing clCreateBuffer/Image APIs.
    • clSetContextDestructorCallback
    • clCloneKernel from OpenCL 2.1
    • clEnqueueSVMMigrateMem from OpenCL 2.1
Incorporates the following experimental 2.0 features:
  • Device side enqueue
    • The current implementation is limited to 64-bit platforms only.
    • OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the compute capability of the NVIDIA GPU. The current implementation supports only combinations of global_work_size and local_work_size that are within the compute capability of the NVIDIA GPU.
    • For executing kernels (whether from the host or the device), OpenCL 2.0 supports non-uniform ND-ranges where global_work_size does not need to be divisible by the local_work_size. This capability is not yet supported in the NVIDIA driver, and therefore not supported for device side kernel enqueues.
  • Shared virtual memory
    • The current implementation of shared virtual memory is limited to 64-bit platforms only.
Application Profiles
Added the following SLI profiles.
  • Shenmue III (NVIDIA Turing GPUs only)
  • The Medium (NVIDIA Turing GPUs only)
Other Changes
Added support for extended DP-to-HDMI 2.1 PCON clock frequency range to better support 8K TVs.
Changed the G-SYNC on-screen status indicator to be less obtrusive.

Limitations in This Release

The following features are not currently supported or have limited support in this driver release:

OpenCL 3.0 Known Issues

  • Device-Side-Enqueue related queries may return 0 values, although corresponding built-ins can be safely used by kernel.
  • The denorms that were flushed to zero by default when cl-fast-relaxed-math on OpenCL 1.2 drivers won't be flushed to zero with OpenCL 3.0 driver by default.
Using HDR with Games

There may be issues resulting from the interaction between in-game HDR settings and the
Windows HDR settings. See the NVIDIA Knowledge Base Article 5072 (https://nvidia.custhelp.com/app/answers/detail/a_id/5072) for details.

Changes and Fixed Issues in Version 465.89
The following sections list the important changes and the most common issues resolved in this version. This list is only a subset of the total number of changes made in this driver version. The NVIDIA bug number is provided for reference.

Fixed Issues in this Release
  • [Rainbow Six Siege][Vulkan]: Smoke appears pixelated.
  • [Vulkan][X4: Foundations 4.00/X4: Cradle of Humanity] The game may crash on GeForce RTX 30 Series.
  • [GeForce RTX 3090]: Blue-screen crash occurs when Samsung Odyssey G9 is paired with HDMI TV
  • [GeForce RTX 2060]: Blue-screen crash (DPC_WATCHDOGS_VIOLATION) occurs when playing a game and watching YouTube video simultaneously.
  • [Sunset Overdrive]: The application may display random green corruption if Depth of Field is enabled from in-game settings.
  • Realtek Displayport-to-HDMI 2.1 protocol converter clock limited to 600MHz pixel clock.
  • [G-SYNC][NVIDIA Ampere/Turing GPU architecture]: GPU power consumption may increase in idle mode on systems using certain high er refresh-rate G-SYNC monitors.
  • [GFE Screenshot/HDR]: Application screenshots are washed out when HDR is enabled.
Open Issues in in this Release
  • [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game.
  • [Supreme Commander/Supreme Commander 2]: The games experience low FPS.
  • [Batman Arkham Knight]: The game crashes when turbulence smoke is enabled.
  • [Adobe Camera RAW 12.x]: RAW files may show up black in Adobe Lightroom.
  • [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background.
  • [VR]: Microsoft Flight Simulator 2020 VR may stutter if Hardware-accelerated GPU scheduling is disabled.
  • (YouTube): Video playback stutters while scrolling down the YouTube page.
  • [Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay.
 
post edited by bobmitch - 2021/03/30 06:52:13

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    rjohnson11
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    Re: GeForce 465.89 released 2021/03/30 07:37:59 (permalink)
    Thread pinned

    AMD Ryzen 9 7950X,  Corsair Mp700 Pro M.2, 64GB Corsair Dominator Titanium DDR5  X670E Steel Legend, MSI RTX 4090 Associate Code: H5U80QBH6BH0AXF. I am NOT an employee of EVGA

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    Cool GTX
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    Re: GeForce 465.89 released 2021/04/01 06:52:09 (permalink)
    good to know

    Learn your way around the EVGA Forums, Rules & limits on new accounts Ultimate Self-Starter Thread For New Members

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    Lotust251
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    Re: GeForce 465.89 released 2021/04/06 16:11:11 (permalink)
    Latest drivers made  my 1080 SC to crash constantly in COD modern warfare and cold war . I rolled back to 461.92 , 465.89 crashes every time.  


    #4
    XrayMan
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    Re: GeForce 465.89 released 2021/04/11 00:56:37 (permalink)
     
    Thanks.

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