http://www.explica.co/2k-games-is-also-leaving-the-geforce-now-catalog-why-is-everything-collapsing-for-nvidias-cloud-gaming/ On February 4, 2020, NVIDIA announces the release of GeForce Now, a Cloud Gaming catalog for playing over 1000 titles. On February 17, 2020, Activision-Blizzard announces that it is leaving the GeForce Now catalog. The service then lost big hits like Call of Duty, Overwatch, Warcraft, or Diablo! Nvidia said: “Activision-Blizzard was a fantastic partner during the GeForce Now beta, which we included in the free service offering. Conscious of the misunderstanding, we have removed the games from our service, hoping to be able to work with them to reactivate them, and more in the future. “On February 24, 2020, it was Bethesda who announced its withdrawal from the platform. GeForce Now thus lost the Fallout games, Wolfenstein but also The Elder Scrolls. Again, NVIDIA said, “When approaching a paid service, some publishers may choose to withdraw games before the end of the trial period. Ultimately, they retain control over their content and decide whether the game you buy includes streaming on GeForce Now. In the meantime, other publishers will integrate games as they realize the value of GeForce Now (stay tuned for more). ”March 4, 2020 was the publisher this time Hinterland Games who decided to withdraw a game, The Long Dark. However, this time the reasons are really known. And this time, it’s not NVIDIA that gives the reasons for the withdrawal, but the publisher in question: “Sorry for those who are disappointed to no longer be able to play The Long Dark on GeForce Now. Nvidia did not ask us for permission to put the game on the platform, so we asked them to remove it. Please contact them for any complaints, not us. Developers should be able to control the platforms on which their games exist. “On March 6, 2020, 2K Games announced its departure with games like Borderlands, NBA 2K, Bioshock or Civilization.
The future therefore looks rather bleak for NVIDIA GeForce Now, especially if the reasons are always a legal problem. All the hopes around Cloud Gaming were therefore around GeForce Now which also seems to be collapsing, like its main competitor Google Stadia.
In February, with its shocking arrival, NVIDIA promised to shake up its competitor and cause quite a stir in the industry. But then again, even when all the lights are green, there is an error in the equation. In 2020, Cloud Gaming does not seem to appeal to players (Stadia) or publishers (NVIDIA). Only Microsoft seems to be doing well with the testing of its XCloud project. So what future for Cloud Gaming? Many rumors speak of an arrival of Amazon in the medium, and of Apple which could propose a new version of its “Apple Arcade”. Were Google and NVIDIA just not the right thing? Or is Cloud Gaming still too far ahead of its time, faced with players who are attached to their consoles and who do not yet wish to see their favorite entertainment become entertainment on demand just like the series on Netflix, Amazon Prime or Disney +?
It is still far too difficult to position ourselves on the issue. But it seems certain that the main problem of Cloud Gaming is to find the perfect offer that can financially satisfy both the players, but also the publishers who would not find themselves with losses. On this point, the only hope seems in the hands of Microsoft with its many successful services like the Xbox Game Pass and the Xcloud. Will the American giant be up to the task?