https://www.overclock3d.net/news/software/ubisoft_s_bringing_vulkan_support_to_ghost_recon_breakpoint/1 Ubisoft loves the Vulkan API, and following the success of the company's
Vulkan implementation in Rainbow Six: Siege (Benchmarks here), the company has decided to extend their support for Vulkan to new titles, starting with Ghost Recon: Breakpoint. On March 24th, Vulkan API support will arrive on Ghost Recon: Breakpoint, arriving as part of the game's 2.0.0 title update. With this update, gamers will be able to select Vulkan or DirectX 11 as their graphical API of choice, depending on which API delivers the best system performance.
Performance is key, and Ubisoft wants its games to run well on modern gaming hardware. With this in mind, Ubisoft decided that they needed to move away from DirectX 11, and into modern APIs like DirectX 12 and Vulkan. Using Vulkan, Ubisoft can now use the dedicated transfer hardware within your graphics card to stream textures much faster than before. This will increase the smoothness of Ghost Recon: Breakpoint when using the game's highest texture settings.
I'm glad to see Ubisoft continuing to support Vulkan.