https://www.overclock3d.net/news/software/the_epic_games_store_s_growth_and_revenue_is_exceeding_epic_s_initial_expectations/1 The Epic Games Store has now entered its second year of operation, hoping to take the successes of Fortnite and the Unreal Engine to combat Valve's stranglehold on the PC gaming market.
With Epic's promise to deliver a fairer revenue share and the cash the company has on hand, the Epic Games Store acts as the first credible threat to the dominance of Steam within the PC market. At the start of 2019, Valve commanded over 90% market share of the PC games market, despite competition from GOG, Uplay, Origin and other publisher backed storefronts.
In 2019, the Epic Games Store generated over $680 million in revenue across over 108 million Epic Store users. Both of these numbers are higher than what Epic Games originally predicted, with the store's revenue being 60% higher than Epic Games' initial forecasts. These 108 million Epic Games Store users include those who purchased games on the storefront and those who redeemed free games on the platform.
In 2020, Epic Games plans to deliver "tons" of exclusives to its PC gaming storefront. To do this, Epic Games plans to offer developer the assistance needed to bring their games to market; a guaranteed sales figure, and larger cut of their games' sales revenue than Steam. Partnered developers will also have additional marketing resources that they would otherwise not have access too. So far, Magic The Gathering, Predator: Hunting Grounds, Auto Chess, Rogue Company and Godfall have been confirmed as Epic Games Store exclusives in 2020.
Throughout 2020, Epic Games also plans to deliver PC gamers more free games every week, which means that Epic Games Store users will get access to at least 52 free games this year.
Congrats to EPIC for bringing competition against Steam gaming.