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1080Ti evga

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VIPERIXIX
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2019/12/07 11:17:27 (permalink)
My 1080 Ti evga runs great on 1900+ resolution. Just changed to a 4K 3840 resolution monitor. went from 200 frames in BF4 to 60fps both in ultra settings. latest driver no changes. no more 1080 cards to buy for SLI setup. will a 2080 single card get my fps back up or will I need 2 way sli to get back up where I want to be? fram drop consistant in other games. world of tanks went from 400+ to 40 fps. any suggestions on card set up to run in ultra mode.

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    ty_ger07
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    Re: 1080Ti evga 2019/12/07 11:52:09 (permalink)
    Is your 4k monitor 120 Hz? If not, what is the problem with 60 FPS if the monitor only displays 60 images per second anyway?

    What is your FPS goal and why? Then your question will be easier to answer. As long as you aren't shooting for 200+ or 400+ FPS for some pointless reason, I don't see why SLI cards are necessary. SLI is kind of dead anyway. SLI support is worse than ever, SLI scaling is bad, and the double cost for less than double performance is kind of ridiculous. Wasting electrical energy on 200+ and 400+ FPS was kind of ridiculous too though.
    post edited by ty_ger07 - 2019/12/07 11:55:49

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    CraptacularOne
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    Re: 1080Ti evga 2019/12/07 12:08:59 (permalink)
    A single RTX 2080 is about on par or maybe a tick faster than your GTX 1080Ti. To see an appreciable gain you would need to step up to a RTX 2080 Ti. Don't waste your money on SLI, as pointed out above support for SLI is all but dead at this point. As for your performance, a single RTX 2080 Ti will be better but 4K gaming at ultra high FPS is still a ways off with current tech. But as pointed out above, there is no point in wanting more than 60fps if your display is capped at 60hz anyway. Yes I understand some games can feel a slight bit more responsive with very high FPS but at 4K we aren't quite there yet. 

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    HeavyHemi
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    Re: 1080Ti evga 2019/12/07 17:03:12 (permalink)
    VIPERIXIX
    My 1080 Ti evga runs great on 1900+ resolution. Just changed to a 4K 3840 resolution monitor. went from 200 frames in BF4 to 60fps both in ultra settings. latest driver no changes. no more 1080 cards to buy for SLI setup. will a 2080 single card get my fps back up or will I need 2 way sli to get back up where I want to be? fram drop consistant in other games. world of tanks went from 400+ to 40 fps. any suggestions on card set up to run in ultra mode.


    Do what I do and run your screen at its  native resolution and use the game menu graphic settings to scale the resolution. The results are much better than running a non native screen resolution.
    Division 2 I can run native 4K with 85% scaling and never drop under 60 FPS with Ultra settings and AA at medium. As far as SLI support while folks say it is dying, it works exactly as well as it did before, games with deferred rendering will have some issues. Personally though, unless I could find another FE 1080 ti for a couple hundred (I have a brand new spare AIO) I would not consider going back to SLI.

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    ty_ger07
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    Re: 1080Ti evga 2019/12/07 17:17:07 (permalink)
    HeavyHemi
    As far as SLI support while folks say it is dying, it works exactly as well as it did before, games with deferred rendering will have some issues.

    When the most globally popular PC games of 2019 don't support SLI, it's kind of funny that you would argue.  Like I said, official support for SLI is worse than ever.  Scaling is also usually bad on the performance per dollar basis, but it always was.  I didn't say that scaling is worse than ever.  I said support for SLI is worse than ever.  It's on a decline.  It appears to be dying.  No arguments to be made.
    post edited by ty_ger07 - 2019/12/07 17:22:41

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    HeavyHemi
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    Re: 1080Ti evga 2019/12/07 17:25:40 (permalink)
    ty_ger07
    HeavyHemi
    As far as SLI support while folks say it is dying, it works exactly as well as it did before, games with deferred rendering will have some issues.

    When the most globally popular PC games of 2019 don't support SLI, it's kind of funny that you would argue.  Like I said, official support for SLI is worse than ever.  Scaling is also usually bad on the performance per dollar basis, but it always was.  I didn't say that scaling is worse than ever.  I said support for SLI is worse than ever.  It's on a decline.  It appears to be dying.  No arguments to be made.


    Which ones are those?
    When did you get to decide nobody can argue with your proclamations?
     
     
    Edit:
    I will also add that making a 'performance per dollar' argument is silly as enthusiasts looking for max perf do not have performance per dollar as a priority. That would be someone using AMD, amirite?
    post edited by HeavyHemi - 2019/12/07 17:31:27

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    ty_ger07
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    Re: 1080Ti evga 2019/12/07 17:29:10 (permalink)
    Google can easily answer your questions.
     
    For example, League of Legends, Fortnite, PUBG.

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    HeavyHemi
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    Re: 1080Ti evga 2019/12/07 17:33:56 (permalink)
    ty_ger07
    Google can easily answer your questions.
     
    For example, League of Legends, Fortnite, PUBG.


    I'm sorry, but why in the world would I waste my time validating your claims? So, your response is e-sports games that would not fit the context here and would not benefit from SLI. Good thing discussion is still allowed here despite you trying to shut it down.

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    ty_ger07
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    Re: 1080Ti evga 2019/12/07 17:40:55 (permalink)
    If you are going to limit the scope of this discussion to the games mentioned by the OP in this thread, SLI support is 50%.  Kind of a silly proclamation to make, but you insisted.  World of Tanks doesn't support SLI.  BF4 does.
     
    But I presume that his taste in games will change and that he will end up playing more than those 2 games.
     
    It's a trend.  Looking at the most globally popular PC games of 2019 casts a wider net.  SLI support appears to be dying.
     
    DX12 doesn't support SLI.  Think about it .... Newer games and newer APIs don't support SLI where older games and older APIs did.  The conclusion reveals itself.

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    HeavyHemi
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    Re: 1080Ti evga 2019/12/07 18:39:24 (permalink)
    ty_ger07
    If you are going to limit the scope of this discussion to the games mentioned by the OP in this thread, SLI support is 50%.  Kind of a silly proclamation to make, but you insisted.  World of Tanks doesn't support SLI.  BF4 does.
     
    But I presume that his taste in games will change and that he will end up playing more than those 2 games.
     
    It's a trend.  Looking at the most globally popular PC games of 2019 casts a wider net.  SLI support appears to be dying.
     
    DX12 doesn't support SLI.  Think about it .... Newer games and newer APIs don't support SLI where older games and older APIs did.  The conclusion reveals itself.


    Two games? No again, that seems silly. Do you even know what you are arguing besides just to argue? SLI has always been an ENTHUSIAST tech it has never been a FPS per $$ tech. DX 12 does not remove SLI support. I mean why are you even discussing this topic if you do not even know the basics of the tech? I am trying to be patient here, but you're being silly. I'm not arguing FOR SLI. Too me, it does not make sense unless you're using two top tier cards and because you cannot get the performance you desire otherwise. Let me know when you figure out what your argument is.
    post edited by HeavyHemi - 2019/12/07 18:41:49

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    CraptacularOne
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    Re: 1080Ti evga 2019/12/07 19:16:23 (permalink)
    Hemi, take it from someone who has 2 RTX 2080 Ti's yet I doesn't bother to run them in SLI because it's usually more hassle than it's worth. Sometimes you even get negative scaling in games where they will perform worse than a single card. Does this happen often? Of course not, however support for SLI is certainly waning and often times ignored all together. Take Red Dead Redemption 2 for example. A triple A game from a massive studio and SLI support was left on the cutting room floor. 
     
    Does SLI still work as well as it ever did? Sure in the older games that support it, it's no different today than it was when they released. Sniper Elite 4 comes to mind and it's the one shining example of proper SLI scaling. Running on the Asura engine in DX12 Rebellion was able to work magic and it scales nearly 100% in SLI, it's fantastic. However the clear trend is developers are dropping support for SLI. Ever since Nvidia left it up to developers to implement with the launch of DX12 it was officially put on life support. Most developers just aren't going to waste the time and resources to code for something that the overwhelming population of gamers does not use. 
     
    If Nvidia really wants to save SLI they need to develop support for it themselves at the driver level and have games see an SLI array as a single GPU so dev's don't have to really focus on coding for it specifically. Now as you mentioned games that used deferred rendering techniques will have inherent issues with SLI since it's really hard for 2 cards to take information from a previous frame they individually didn't render with typical AFR. Techniques like tile base rendering may help in that regard but even that still won't completely solve the deferred rendering issue as even in that mode a single card isn't rendering an entire frame themselves. 

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    rjohnson11
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    Re: 1080Ti evga 2019/12/08 05:52:55 (permalink)
    Technology for GPUs has advanced very rapidly. In my opinion the best GPUs available can run any game out there very well. Red Dead Redemption 2 is one of the notable exceptions. I believe it is this factor of superb performance with single cards which has caused both NVIDIA and game developers to slow down or stop support for SLI.  

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    ty_ger07
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    Re: 1080Ti evga 2019/12/08 07:14:19 (permalink)
    HeavyHemi
    Two games? No again, that seems silly.

    lol
    You insisted.  Where is your middle-ground?  Both extremes look bad for your argument.  Do you want to only hand-pick games which support SLI in order to validate your argument?
     
    Edit:
    25 of the most popular games of 2019 and SLI support:
     
    Minecraft - No
    League of Legends - No
    Grand Theft Auto V - Yes
    Counter-Strike: Global Offensive - No
    Tom Clancy's Rainbow Six Siege - No
    Overwatch - Yes
    PlayerUnknown's Battlegrounds - Yes/No (debatable: official support was "added", removed, added, ... but it doesn't work correctly)
    Apex Legends - No
    Fortnite - No
    Red Dead Redemption 2 - No
    Call of Duty: Modern Warfare 2 - Debatable
    Rocket League - Yes
    Forza Horizon 4 - Debatable
    World of Warcraft - Yes/No depending on DX version
    Untitled Goose Game - Unknown
    Rust - No
    Portal 2 - Yes
    Call of Duty: Black Ops IIII - No
    Totally Accurate Battle Simulator - No
    Shenmue III - No
    Grand Theft Auto: San Andreas - Yes
    The Sims 4 - No
    Roblox - No
    Destiny 2 - Yes
    Team Fortress 2 - Yes
    Garry's Mod - No
     
    Remove games not released in 2019, add games released in 2019, as you wish.
     
    ... But there are SO MANY GAMES and it really depends on the games that you play or will play.  And it really depends on how much you want to try to hack in SLI support to games that don't officially support it and how much the poor scaling and flickering textures bother you after you hack "support" for SLI for that game.  All I can do is cast a net and make generalizations.  In general, SLI support is dying.
     
    As a user of SLI from 2007 until 2018, I think I have an idea of what I am talking about.  Like Craptacularone, in the last years of my SLI usage, I often had SLI disabled due to the lack of support, poor gameplay consistency, or poor performance.  In 2018 I purchased only one video card -- for a reason.
    post edited by ty_ger07 - 2019/12/09 05:15:05

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    #13
    VIPERIXIX
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    Re: 1080Ti evga 2019/12/08 11:28:39 (permalink)
     
    I get the lack of SLI support in the industry and I would bet its a money saver more than a technical reason why games are not supporting. the 3840 is a native res at 30hz in BF4 and tanks and my Samsung 34" is also native at 3840. and honestly im not getting better graphics on those games anyway that I can tell while in game mode. Im not seeing it as an upgrade at this point. Point noted on 4k and sli support. as I forgot to mention before this is on an x79 dark platform W10. and a 4960x cpu. thanks for your help I think I know what direction im going. when I decide to upgrade my main board ill address the gpu at that point.

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