HeavyHemi
Two games? No again, that seems silly.
lol
You insisted. Where is your middle-ground? Both extremes look bad for your argument. Do you want to only hand-pick games which support SLI in order to validate your argument?
Edit:
25 of the most popular games of 2019 and SLI support:
Minecraft - No
League of Legends - No
Grand Theft Auto V - Yes
Counter-Strike: Global Offensive - No
Tom Clancy's Rainbow Six Siege - No
Overwatch - Yes
PlayerUnknown's Battlegrounds - Yes/No (debatable: official support was "added", removed, added, ... but it doesn't work correctly)
Apex Legends - No
Fortnite - No
Red Dead Redemption 2 - No
Call of Duty: Modern Warfare 2 - Debatable
Rocket League - Yes
Forza Horizon 4 - Debatable
World of Warcraft - Yes/No depending on DX version
Untitled Goose Game - Unknown
Rust - No
Portal 2 - Yes
Call of Duty: Black Ops IIII - No
Totally Accurate Battle Simulator - No
Shenmue III - No
Grand Theft Auto: San Andreas - Yes
The Sims 4 - No
Roblox - No
Destiny 2 - Yes
Team Fortress 2 - Yes
Garry's Mod - No
Remove games not released in 2019, add games released in 2019, as you wish.
... But there are SO MANY GAMES and it really depends on the games that
you play or
will play. And it really depends on how much you want to try to hack in SLI support to games that don't officially support it and how much the poor scaling and flickering textures bother you after you hack "support" for SLI for that game. All I can do is cast a net and make generalizations.
In general, SLI support is dying.
As a user of SLI from 2007 until 2018, I think I have an idea of what I am talking about. Like Craptacularone, in the last years of my SLI usage, I often had SLI disabled due to the lack of support, poor gameplay consistency, or poor performance. In 2018 I purchased only one video card -- for a reason.
post edited by ty_ger07 - 2019/12/09 05:15:05