ManuelGuzmanNVOur latest GeForce Game Ready driver 441.12 delivers day-one support for Red Dead Redemption 2 and Need For Speed Heat, and enables G-SYNC Compatible support on LG’s 2019 B9, C9 and E9 4K OLED TVs.
https://www.nvidia.com/en...2-pc-game-ready-driver Red Dead Redemption 2:
NVIDIA’s Recommended GPUs for 60+ FPS Gameplay:
https://www.nvidia.com/en...vidia-recommended-gpus
To download and install, simply fire up GeForce Experience and click the "Drivers" tab. Alternatively, you may download the driver from our driver downloads page:
https://www.geforce.com/drivers
Providing Feedback:
This is a peer to peer support forum. While we try to read every end user feedback, we are unable to provide support to each and every user through the forums. If you require a response to a support inquiry, please visit the NVIDIA Support website where our Live Chat NVIDIA Customer Care team is available 24/7 (English only):
http://www.nvidia.com/support
To report a software issue, please fill out the NVIDIA driver feedback form. This will help us collect the specific information needed to reproduce your issue and prioritize driver fixes: https://forms.gle/kJ9Bqcaicvjb82SdA
Windows 10 64-bitWindows 10 64-bit DCHWindows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bits Note that Turing products are not officially supported on Windows 8 and 8.1, and the USBC port manager is not included.
Turing USB is not supported on Windows 7 where a built in XHCI driver is not included.
Release Notes
Fixed Issues :
[Super Robot Wars V]: The game crashes to a white screen. [2720588
Open Issues :
- [Battlefield V][G-SYNC][HDR]:When G-SYNC and HDR are enabled, the game cannot be maximized to full-screen after being minimized to the taskbar. [200558314]
- [Grand Theft Auto V]: The game frequently crashes.
- NVIDIA is working with the application developer to resolve the issue
Image Sharpening FeatureNVIDIA Control Panel Image sharpening controls, including GPU upscaling, are introduced in the R440 driver. Currently, the following limitations apply.
- Scaling is not supported on MSHybrid systems.
- Vulkan / OpenGL applications are currently not supported for sharpening.
- HDR displays driven by pre-Turing GPUs will not support scaling.
- Scaling will not work with VR.
- Scaling will not work with displays using YUV420 format.
- Scaling uses aspect ration scaling and will not use integer scaling.
- Sharpening will not work with HDR displays.
- GPU scaling engages when games are played only in full-screen mode, and not in windowed or borderless windowed mode.
- Some monitors, such as R2 and R3 monitors, have a 6-tap/64-phase scaler which scales better than that offered by Turing's 5-tap/32-phase scaler.
- To avoid accidentally triggering scaling by applications or DWM, first change to the desired (<native) resolution from the NVIDIA Control Panel and then launch the application.
- Turing's 5-tap upscaler may not engage on certain monitors, based on the monitor's vblanktiming.
- Turing's 5-tap upscaler may not engage if the input resolution is greater than 2560px in either the x or y dimension.
- Scaling is turned off automatically when switching display devices.
- "Restore Defaults" option in the control panel currently does not revert the upscaling resolution.
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:BenQ G2400WD, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Cooler: ThermalRight Silver Arrow IB-E Extreme