https://www.techpowerup.com/253647/crytek-shows-off-neon-noir-a-real-time-ray-tracing-demo-for-cryengineCryTek posted a video of a demo running on an experimental version of their graphic engine with raytracing used to render reflections. The demo run on old architectures like Vega and Pascal, it is know by several month that some developers are working on games that plan make use of Raytracing on old hardware or even consoles* (
https://twitter.com/SebAaltonen/status/1032283494670577664) but the exact implementation is unknown as Crytek have been a bit scarce in the detail, they do however point out that the future integration of this new feature on their engine will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards.
* That's what another developer reported back in august 2018 "Claybook ray-traces at 4.88 Gigarays/s on AMD Vega 64. Primary RT pass. Shadow rays are slightly slower. 1 GB volumetric scene. 4K runs at 60 fps. Runs even faster on my Titan X. And with temporal upsampling even mid tier cards render 4K at almost native quality."