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atfrico
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Re:Direct X 11.1
2011/09/14 14:35:17
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T hose who abuse power, are nothing but scumbags! The challenge of power is how to use it and not abuse it. The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way. Affiliate Code: 3T15O1S07G
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Brad_Hawthorne
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Re:Direct X 11.1
2011/09/14 15:13:44
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Re:Direct X 11.1
2011/09/14 15:18:14
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MJCRO
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Re:Direct X 11.1
2011/09/14 15:42:10
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Niceeeee!
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evolove34
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Re:Direct X 11.1
2011/09/14 18:27:55
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What gpus support dx11.1?
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NazcaC2
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Re:Direct X 11.1
2011/09/14 18:46:21
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More interesting info on DX11.1 featured on Intel Haswell CPU ( link).
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Sumazi
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Re:Direct X 11.1
2011/09/14 19:28:27
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Great so now we are going to have to ditch our 500 series cards for DX11.1 cards? Can anyone give a brief rundown of useful, specific DX11.1 features that aren't available in regular DX11 or lower? Doesn't look like anything as useful as Tesselation is...And that's not even implemented enough in DX11 titles these days.
post edited by Sumazi - 2011/09/14 19:29:51
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Re:Direct X 11.1
2011/09/14 19:43:32
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prolly the new nvidia gpu support dx 11.1 maybe
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NazcaC2
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Re:Direct X 11.1
2011/09/14 19:51:18
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Sumazi, it's just a new set of programming standards developers can use efficiently. The link in the OP lists them.
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atfrico
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Re:Direct X 11.1
2011/09/14 20:07:57
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T hose who abuse power, are nothing but scumbags! The challenge of power is how to use it and not abuse it. The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way. Affiliate Code: 3T15O1S07G
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Sumazi
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Re:Direct X 11.1
2011/09/14 20:32:45
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NazcaC2 Sumazi, it's just a new set of programming standards developers can use efficiently. The link in the OP lists them. So not much really that we, the consumers, will need? It didn't look like anything too important from what I read from the links.
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Brad_Hawthorne
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Re:Direct X 11.1
2011/09/14 20:41:25
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Not sure any of that stuff needs a new hardware refresh. It's probably just minor additions to the base DX11 SDK pieces. Wonder when the new runtime update will be out in the wild. We've not seen a DX dll update for about a year now.
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NazcaC2
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Re:Direct X 11.1
2011/09/14 20:54:12
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That's right, Sumazi. It's intended more for behind the scenes.
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atm743
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Re:Direct X 11.1
2011/09/16 19:15:25
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i hope game devs will really take advantage of this. not many games take GOOD advantage of dx11 yet. (i think bf3 will be the first)
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blacksapphire08
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Re:Direct X 11.1
2011/09/16 19:20:07
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atm743 i hope game devs will really take advantage of this. not many games take GOOD advantage of dx11 yet. (i think bf3 will be the first) Metro 2033 took extensive advantage of it, Crysis 2 with the updates also took advantage, thus making BF3 the 3rd game to fully implement it into a game. Here is a list of all the other games that use it... http://en.wikipedia.org/w...ith_DirectX_11_support
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EVGA_JacobF
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Re:Direct X 11.1
2011/09/16 19:30:48
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HAWX 2 made some pretty good use of DX11 for tessellated mountain tops.
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C3B0E5FFF3F141E
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Re:Direct X 11.1
2011/09/16 19:56:07
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Hold your horses, Dx11 is still new for the rest of the world. anything under gtx 560 Ti will get crushed like a cockroach with dx11 tesselation, end of the year when Kepler/RV7000 comes out will be when dx11 and dx 11.1 will become standards
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Sumazi
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Re:Direct X 11.1
2011/09/16 21:31:25
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After looking at high res screenshots of BF3, it doesn't look like they are using DX11 too much...Terrain tesselation has been confirmed, but it doesn't look like they use it too much on players or objects, or even much of the environment such as walls. Probably due to huge performance drops when drawing decals on tesselated objects, which is very apparent in Crysis 2. Looks like DX11 soft shadows are in use, and terrain tesselation is confirmed again which are two huge pluses. Not to mention tons of performance improvements due to DX11. It'll be interesting to see what actually comes out with BF3.
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lehpron
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Re:Direct X 11.1
2011/09/16 22:21:49
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The one thing I've learned from programming classes is that no matter what, you'll always discover new ways of doing more or better than the original, all the while finding errors to fix. It is just plain impossible to think of everything well ahead of time and not ever need to make changes. I figure all updates and revisions follow along the same lines, except someone did the math to determine how much change required bothering to make the revision. Major changes are given different heirarchies, like the eventual DX12 or similar update. sengutso prolly the new nvidia gpu support dx 11.1 maybe Demand? IIRC, nVidia postponed support for 10.1 when AMD started supporting it first for almost a year, then eventually nVidia had to follow suit since their OEM customers began demanding it. I got the feeling from all articles on the subject that nVidia didn't want to alter the 200-series die just for the minor update. Depending how long until DX12 comes, I think nVidia will avoid updating until their customer threaten to go to AMD if they support from the get go. Sumazi
NazcaC2 Sumazi, it's just a new set of programming standards developers can use efficiently. The link in the OP lists them. So not much really that we, the consumers, will need? It didn't look like anything too important from what I read from the links.
Considering the minimum requirements of the Windows 7 OS, no one even needs DX10; but we choose to get more anyway. If a game with 11.1 support comes and gets popular, I'm certain what you thought about 11.1 before won't matter. Behold the compelling power of the bandwagon. atm743 i hope game devs will really take advantage of this. not many games take GOOD advantage of dx11 yet. (i think bf3 will be the first) They either do or they don't, subjective opinions don't matter. If any has postponed support, it could be anything from lack of demand to waiting for the final DX11.x revisions. But it is usually an demand issue; not that no one is asking for it, rather all companies have minimums to satisfy and waiting for demand to grow has the least risk. warlord420 anything under gtx 560 Ti will get crushed like a cockroach with dx11 tesselation, end of the year when Kepler/RV7000 comes out will be when dx11 and dx 11.1 will become standards Don't take this as a jab at you, but what you mentioned brings up a point: What crushes any video card is attempting max details with the expectation of 60FPS or higher, it has nothing to do with the features of certain software packages like DX11's Tesselation. I find it incredibly condecending and audacious when some folks assume if you play anything but max detail at 60FPS, they think you can't benefit from DX11 or DX10, or a high resolution, let alone modern computer hardware. For instance, I still play this 8 year old single-threaded RTS game. At the time Pentium 3 was the hot topic, but if I crank up the population well above 500 A.I. units on the map, it lags my Core i7 920 at 3.6GHz. While it only uses one core to 100% with Turbo enabled and all the 8MB of shared L3 cache, it still lags. Most fellow enthusiasts won't hesitate to assume I don't even need a Core i3 to run an 8yr old game, until they realize my preferences are what's choking the Core i7. The game was never intending to have such a massive population, there is a user-created population cap, but I tend to create units using cheat codes. Granted it was a DX8 game and barely uses more than 100MB of Vram, it is an RTS which makes it CPU heavy, and I can control how heavy it is. I wonder if these new Sandy Bridge processors could allow for 1,000 units on the map fluidly, or do I have to wait a bit longer...
post edited by lehpron - 2011/09/16 22:32:44
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atm743
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Re:Direct X 11.1
2011/09/16 22:28:43
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Bf3 is said to use direct computer shaders and alot of other things a while ago I read a slide presentation they made about frostbite 2 and how they are using dx11 at the fullest if I can find the slid I'll post it.
As for other games it's just been tacked on IMO. Crysis 2 did add dx11 but I feel it's very minimal for some reason. Compared to dx9 it looks pretty close to the same. Not everything is tessellated right. I can look at a building and it is but one next to it isen.
I want to see a company take full advantage of dx11 and build the game ground up around it and fully optimize it. But you won't see that happen any time soon being consoles always get first dibs on dev.
Look at the fear games. Fear 1 is amazing I remember playing that online so much it was awesome. Fear 2 came out. Total console port and was held back And fear 3 was even worse.
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seronx
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Re:Direct X 11.1
2011/09/16 23:18:43
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DX11.1 is supported by all DX11 hardware DX11.1 also allows for Stereoscopic 3D through the DirectX API
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C3B0E5FFF3F141E
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Re:Direct X 11.1
2011/09/17 09:49:17
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warlord420 anything under gtx 560 Ti will get crushed like a cockroach with dx11 tesselation, end of the year when Kepler/RV7000 comes out will be when dx11 and dx 11.1 will become standards [link=http://forums.evga.com/showprofile.aspx?memid=235533lehpron[/link]] Don't take this as a jab at you, but what you mentioned brings up a point: What crushes any video card is attempting max details with the expectation of 60FPS or higher, it has nothing to do with the features of certain software packages like DX11's Tesselation. I find it incredibly condecending and audacious when some folks assume if you play anything but max detail at 60FPS, they think you can't benefit from DX11 or DX10, or a high resolution, let alone modern computer hardware. For instance, I still play this 8 year old single-threaded RTS game. At the time Pentium 3 was the hot topic, but if I crank up the population well above 500 A.I. units on the map, it lags my Core i7 920 at 3.6GHz. While it only uses one core to 100% with Turbo enabled and all the 8MB of shared L3 cache, it still lags. Most fellow enthusiasts won't hesitate to assume I don't even need a Core i3 to run an 8yr old game, until they realize my preferences are what's choking the Core i7. The game was never intending to have such a massive population, there is a user-created population cap, but I tend to create units using cheat codes. Granted it was a DX8 game and barely uses more than 100MB of Vram, it is an RTS which makes it CPU heavy, and I can control how heavy it is. I wonder if these new Sandy Bridge processors could allow for 1,000 units on the map fluidly, or do I have to wait a bit longer... you make a good point, but most peopple ( around the world ) dont need dual cores. US and europe are dual core standards, but out of 300 something people i know in my family only I and my cousins whos IT guy can use dual core. everybody else give them fast ram and SSD and they will be happpy for life. There has to be demand for companies to push things forward, we can have 12 cores 24 threads with 4 ghz clock if all the chip makers hold hands and combine power.... companies care about profits, and that doesnt happen without demand.... most people are ignorant when it comes to computer. people think macs are so great, and some think overpriced. They start with better hardware, and top off with optimized UI because the hardware is so limited. You cant do that on a PC. we have memebers with SR2 boards, when most of the world will be happy with intel dual core labtop.
post edited by warlord420 - 2011/09/17 09:52:44
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SirWaWa
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Re:Direct X 11.1
2011/09/18 09:53:24
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seronx DX11.1 is supported by all DX11 hardware DX11.1 also allows for Stereoscopic 3D through the DirectX API no upgrade required?
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NazcaC2
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Re:Direct X 11.1
2011/09/18 10:17:52
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seronx
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Re:Direct X 11.1
2011/09/18 11:12:47
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SirWaWa no upgrade required? None, it doesn't have any hardware specific features like DX10 and DX11 or all the hardware specific stuff is already in the GPUs
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SirWaWa
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Re:Direct X 11.1
2011/09/18 19:11:00
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seronx SirWaWa no upgrade required? None, it doesn't have any hardware specific features like DX10 and DX11 or all the hardware specific stuff is already in the GPUs I like the sound of this
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seronx
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Re:Direct X 11.1
2011/09/18 19:20:06
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SirWaWa I like the sound of this You might like the sound of DirectSound3D supporting Hardware Acceleration in Windows 8 as well Rejoice, Windows 8 is our savior!
post edited by seronx - 2011/09/18 19:23:08
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Brad_Hawthorne
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Re:Direct X 11.1
2011/09/18 20:32:47
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seronx SirWaWa I like the sound of this You might like the sound of DirectSound3D supporting Hardware Acceleration in Windows 8 as well Rejoice, Windows 8 is our savior! So far Win 8 looks like lipstick on a turd to me.
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squall-leonhart
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Re:Direct X 11.1
2012/11/19 16:56:47
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