rjohnson11
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https://www.overclock3d.net/news/software/doom_eternal_will_not_feature_ray-tracing_though_the_option_was_explored/1 It has been confirmed that DOOM Eternal will not feature hardware-accelerated raytracing on PC, with the studio instead focusing its effort on polishing the game before its official launch. Back at E2 2019, id Software confirmed that they were working with Nvidia's raytracing hardware, with their studio director Marty Stratton stating that "I think we'll do it better than anybody [else]." Now, that id Software's confidence in its raytracing capabilities will not be showcased in DOOM Eternal, with the company pulling the attention of its programmers away from raytracing possibilities and back onto DOOM Eternal. In a recent interview with Digital Foundry, id Software's Marty Stratton confirmed that their developers will not be focusing on raytracing with DOOM Eternal, but that the studio can see hardware-accelerated raytracing changing the future of gaming graphics. Raytracing will be used for more than reflections and shadows, though Stratton wasn't keen on sharing id Software's raytracing secrets. For id Software, the priority for DOOM Eternal is to release the title with stable performance on every platform, which includes PC, Xbox One, PS4, Switch and Stadia, with each shipping version of the game taking priority. This means that RTX raytracing isn't the top thing on id Software's minds, as ray tracing "doesn't necessarily expand our audience", as Stratton stated back in 2019. Adding hardware-accelerated raytracing to a game isn't an easy process. The technology is new, and it requires talent, time and money to implement. DOOM Eternal has already been delayed from its original November 22nd release date, which should help explain why id's exploration of raytracing tech was ultimately cut short. It's better for id Software to focus on game improvements that impact all platforms, rather than effects which are only usable on a minority of gaming PCs. I quite agree with this decision. If ray tracing slows down the game development then better to just leave it out altogether.
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Hoggle
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 02:34:08
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It would have been a great example of ray tracing and I had thought the delay to the game might have been to wait to have it on PS5 and Xbox Series X which should have Ray Tracing support. Looks like the game ran into bigger deeper issues though and that is why it was delayed.
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a213m
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 02:49:56
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It will not feature ray tracing at launch, it will be added later with a DLC or a patch.
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aka_STEVE_b
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 05:20:34
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too much work for just a small % of user base...... They made the right decision. And if it sells great , they can always put a small team back on implementing it back in as an option setting.
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Cool GTX
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 08:10:37
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a213m
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 13:37:52
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Cool GTXOK Yet another DOOM Eternal headline & thread ... I found 6 others from earlier "headlines" about Doom Eternal https://forums.evga.com/FindPost/3026683 They must like all the free PR
Lol, so Doom Eternal news aren't allowed on the forums? Whether you like it or not, this game is one of the most anticipated title of the year, along with Cyberpunk 2077, and as March 20th nears, expect more Doom Eternal news surface.
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Cool GTX
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 13:47:46
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a213m
Cool GTXOK Yet another DOOM Eternal headline & thread ... I found 6 others from earlier "headlines" about Doom Eternal https://forums.evga.com/FindPost/3026683 They must like all the free PR
Lol, so Doom Eternal news aren't allowed on the forums? Whether you like it or not, this game is one of the most anticipated title of the year, along with Cyberpunk 2077, and as March 20th nears, expect more Doom Eternal news surface.
No, however I do think it all belongs in 1 thread ... the PR comment is about the slow releases of information to the media in little bits
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atfrico
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/27 17:03:46
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a213m
Cool GTXOK Â Yet another DOOM Eternal headline & thread ... I found 6 others from earlier "headlines" about Doom Eternal https://forums.evga.com/FindPost/3026683 Â They must like all the free PR
Lol, so Doom Eternal news aren't allowed on the forums? Whether you like it or not, this game is one of the most anticipated title of the year, along with Cyberpunk 2077, and as March 20th nears, expect more Doom Eternal news surface.
Go easy on him fellow name "a"213m. Cool GTX has been working overtime hours lately..thanks to a knowledgeable member😼. Btw you miss the headline. No Ray Tracing support in the most anticipated, record breaker, guarantee a first class ticket to your couch for a week when the wife finds out you purchase the game😂🤣🤣 of.the year. Fully supported and better performer with the Big Navi being released this year😼
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knightsilver
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/01/28 21:28:04
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I feel it was a great call, not doing RT this time around. Its great to see a game delv giving a a damn about doing a game right from the get-go.
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Flonkam
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Re: DOOM Eternal will not feature Ray-Tracing, though the option was explored
2020/02/05 13:42:08
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As the owner-under-protest of a 2080 Ti, my concern can hardly be measured in microgive-a-craps. I am absolutely interested in technological innovation, but I moved on from 30 fps and 1920x1080 and have no desire to go back. Also, I don't consider proprietary gimmicks duct-taped to the back of a finished game to be technological innovation.
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