RizenBB
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Hi there, Just received my EVGA Nu Audio Pro yesterday. So far I am very pleased, it sounds wonderful. However I encountered a crash in Battlefield 5 that I believe I have narrowed down to the playblack sample rate. When the sample rate is set to 32-bit, 384000, which was the default in my case, BFV would crash abruptly back to the desktop shortly after opening the game. When I set it to 24-bit, 192000, everything works fine and the game loads and runs normally. This is my setup: Ryzen 9 3900X MSI MEG X570 Ace w/ latest BIOS 32GB Corsair Vengeance DDR4 NVIDIA Titan X Pascal on the latest drivers EVGA Nu Audio Pro (just the pro card, no 7.1 daughterboard) - running the drivers off the website and the firmware was updated after install Let me know what other details you need.
- Rizen AMD Ryzen 5800X3D, MSI MEG X570 ACENVIDIA RTX 3090 FE, LG 38GL950G-B UltraGear 38" displayEVGA Nu Audio Pro, Sennheiser HD6XX + KEF LSX speakersFull custom loop, 3x SR-2 480mm rads, AquaComputer controllers, EWKB fans and blocks
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LCaldas
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 07:03:28
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I realy don´t know if the BF5 as support 32-bit, 384000. Maybe is not a "problem" of the card.
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RizenBB
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 07:28:06
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If that's the case, that's fine. I would assume that the game shouldn't crash just because the driver is set to enable a higher playback sample rate, however. But my previous sound card didn't support this high of a sample rate so I can't test directly. Hoping EVGA can clarify.
- Rizen AMD Ryzen 5800X3D, MSI MEG X570 ACENVIDIA RTX 3090 FE, LG 38GL950G-B UltraGear 38" displayEVGA Nu Audio Pro, Sennheiser HD6XX + KEF LSX speakersFull custom loop, 3x SR-2 480mm rads, AquaComputer controllers, EWKB fans and blocks
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LCaldas
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 07:32:11
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I suggest you write this question on the EA/BF5 forum, if support 32-bit, 384000 Because it's not any game that supports support 32-bit sample. The max I saw is 24/96 in games.
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RizenBB
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 07:35:26
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You are correct - did some additional digging and it appears it is a Frostbite specific problem: https://forums.battlefield.com/en-us/discussion/187823/32-bit-384000-hz So, to conclude, it's not the audio card. That being said - I might suggest not setting the default sample rate so high in the driver and allow users to select it if they need it, since this might lead to some confusion.
- Rizen AMD Ryzen 5800X3D, MSI MEG X570 ACENVIDIA RTX 3090 FE, LG 38GL950G-B UltraGear 38" displayEVGA Nu Audio Pro, Sennheiser HD6XX + KEF LSX speakersFull custom loop, 3x SR-2 480mm rads, AquaComputer controllers, EWKB fans and blocks
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Cool GTX
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 08:46:51
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Hoggle
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 10:27:23
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Some games do run into problems with super high bit rates. I know Arkham Asylum didn't play audio when set above 192K sample rate. Older game so not really a problem to adjust it.
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ty_ger07
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 11:47:08
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Simple solution: don't. Not for this game. Not for any game. Not ever. High sample rate is utterly pointless. All it does is create big file sizes for nothing, uses more system resources, creates compatibility issues, and has zero audible sound quality difference. Even an EVGA employee agreed with me. Read here: https://forums.evga.com/S...or-games-m2978076.aspx
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Cool GTX
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 12:14:49
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the OP also commented about that being a default rate. I'd agree that maybe the software should default to the lowest setting & the user can increase the setting if Appropriate for their situation.
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RizenBB
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/08 17:43:40
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ty_ger07 Simple solution: don't. Not for this game. Not for any game. Not ever. High sample rate is utterly pointless. All it does is create big file sizes for nothing, uses more system resources, creates compatibility issues, and has zero audible sound quality difference. Even an EVGA employee agreed with me.
Read here: https://forums.evga.com/S...or-games-m2978076.aspx
The out of the box setting in the driver was the highest sample bit-rate and frequency supported. I didn't touch anything until I was investigating the problem :)
- Rizen AMD Ryzen 5800X3D, MSI MEG X570 ACENVIDIA RTX 3090 FE, LG 38GL950G-B UltraGear 38" displayEVGA Nu Audio Pro, Sennheiser HD6XX + KEF LSX speakersFull custom loop, 3x SR-2 480mm rads, AquaComputer controllers, EWKB fans and blocks
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Juni0rm1nt
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/10 12:00:02
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max support Audio rate in Frostbite 3.0 ie. BF4 is 32bit, 192000Hz. I suspect the same support for BF5 which uses a modified Frostbite v 3.5
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usa423
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/10 22:04:36
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What I do in Battlefield 4 is I start the game at 32 bit 192 then once I'm in the menu and I still have audio, I use the selector and choose 384k but I do not hit apply on the app.
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ty_ger07
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 08:04:15
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usa423 What I do in Battlefield 4 is I start the game at 32 bit 192 then once I'm in the menu and I still have audio, I use the selector and choose 384k but I do not hit apply on the app.
That's pointless and your silly suggestion is in the thread I linked to above.
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Jb1234
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 09:31:32
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Why are you even using 2 ch when you bought the 7.1 version
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RizenBB
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 10:35:55
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Jb1234 Why are you even using 2 ch when you bought the 7.1 version
I don't have the 7.1 version. I have the Nu Audio Pro, I didn't buy the 7.1 daughterboard. I game with stereo headphones.
- Rizen AMD Ryzen 5800X3D, MSI MEG X570 ACENVIDIA RTX 3090 FE, LG 38GL950G-B UltraGear 38" displayEVGA Nu Audio Pro, Sennheiser HD6XX + KEF LSX speakersFull custom loop, 3x SR-2 480mm rads, AquaComputer controllers, EWKB fans and blocks
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usa423
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 14:35:18
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ty_ger07
usa423 What I do in Battlefield 4 is I start the game at 32 bit 192 then once I'm in the menu and I still have audio, I use the selector and choose 384k but I do not hit apply on the app.
That's pointless and your silly suggestion is in the thread I linked to above.
It's not pointless if that is what he is trying to do and wants to do and there is a possibility to do it, thus my suggestion is not silly. Opinion is irrelevant to reality. My subjective experience is that when set to the full 32 bit 384 khz the sound seems to me a whole lot smoother and warm compared to 16 bit and even 24 bit. Is it like junk data? Perhaps.......Because if the source material was recorded or captured at a lesser rate say 16 bit 48khz, then it would not sound AS good as material natively captured at 32 bit 384 khz then played back at 32 bit 384 khz. But I imagine if it was real 32 bit 384khz that would put quite a strain on a pc during a game, surely not as much of a strain to just up convert basically. Yet............I hear a difference? It sounds smoother to me.
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Jb1234
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 14:54:48
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The most balanced setting I use is 24 / 96 The only thing I have recorded at that is the right stuff on blu ray
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ty_ger07
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/11 16:58:00
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usa423 Opinion is irrelevant to reality.
I agree wholeheartedly. The reality is that there is zero benefit to using 384kHz. Therefore it is pointless to waste your time using some trick to try to make 384kHz work without crashing the game. Since the Frostbite engine doesn't support 384 kHz, the reality is that after using your supposed trick, 384 kHz is probably still never enabled. Therefore, your trick is a placebo on top of a placebo. The first placebo is that your trick actually enables 384 kHz inside of the Frostbite engine game which does not actually support 384 kHz (this is like ... duh!!!!! source files aren't 384 kHz ... so.... umm... .duhhhhh!!!!! ... somehow you are causing them to become 384 kHz. no! To obtain the supposed benefits of "HD Audio" [wank!], you need to have the files recorded in "HD Audio" ... since "upscaling" cannot add "lost samples" [again wank! and not scientific fact] information to the source ... Like, you should know this as a person with a supposed music recording studio. If you argue that upscaling the audio can add lost samples, you are confirming that the original "non-HD audio" didn't have any information missing in the first place; and thus prove me right again). The second placebo is that 384 kHz sounds better, even though it is scientifically proven not to. But still your opinion is ingrained and usurps reality. Since both can be (and have been!) proven to be placebos, beyond a shadow of a doubt, I don't know how you can rationalize it; you are proving to be hopeless. I hope that everyone else will understand why it is pointless. I know that after long conversations with you, you are hopeless to being corrected.
post edited by ty_ger07 - 2020/01/11 17:29:31
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usa423
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Re: Battlefield 5 crashes when Nu Audio Pro set to 384kHz / 192-bit
2020/01/16 04:48:07
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ty_ger07
usa423 Opinion is irrelevant to reality.
I agree wholeheartedly. The reality is that there is zero benefit to using 384kHz. Therefore it is pointless to waste your time using some trick to try to make 384kHz work without crashing the game. Since the Frostbite engine doesn't support 384 kHz, the reality is that after using your supposed trick, 384 kHz is probably still never enabled. Therefore, your trick is a placebo on top of a placebo. The first placebo is that your trick actually enables 384 kHz inside of the Frostbite engine game which does not actually support 384 kHz (this is like ... duh!!!!! source files aren't 384 kHz ... so.... umm... .duhhhhh!!!!! ... somehow you are causing them to become 384 kHz. no! To obtain the supposed benefits of "HD Audio" [wank!], you need to have the files recorded in "HD Audio" ... since "upscaling" cannot add "lost samples" [again wank! and not scientific fact] information to the source ... Like, you should know this as a person with a supposed music recording studio. If you argue that upscaling the audio can add lost samples, you are confirming that the original "non-HD audio" didn't have any information missing in the first place; and thus prove me right again). The second placebo is that 384 kHz sounds better, even though it is scientifically proven not to. But still your opinion is ingrained and usurps reality. Since both can be (and have been!) proven to be placebos, beyond a shadow of a doubt, I don't know how you can rationalize it; you are proving to be hopeless. I hope that everyone else will understand why it is pointless. I know that after long conversations with you, you are hopeless to being corrected.
I get the thing about the junk data, about not being real 384k samples. That is why I said that, and at least we can both agree on that. But in this case / question, this device does have a 32 bit 384k DA convertor.........so then is it possible to perceive a smoother sound when set to that VS say a sound card that only has a 16-24 bit DA with a maximum like 48 khz sample rate? Is it just placebo or is there more to it? While using this card I started using Dolby atmosphere for headphones which is an amazing effect btw. But it locks you in 16 bit 48 khz and it absolutely wont engage if its not. But while playing loud volume games like Battlefield 4 there are times I kind of like the greater depth and smoother sound I perceive at higher rates VS the spaciousness that Dolby Atmos has. It is a trade for sure.
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