CraptacularOne
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atfrico
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Re:A look at 3 way GPU scaling
2011/04/04 13:51:18
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Those who abuse power, are nothing but scumbags!  The challenge of power is how to use it and not abuse it. When you abuse it, it reverses on you and it hurts you.The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way.
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CraptacularOne
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Re:A look at 3 way GPU scaling
2011/04/04 13:57:36
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Re:A look at 3 way GPU scaling
2011/04/04 14:05:40
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i wonder what the difference would be if the 270 version drivers were used in these tests
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Re:A look at 3 way GPU scaling
2011/04/04 14:49:00
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Too bad the stock cooler design on the AMD 6xxx is terrible for Multi-GPU's having to be right next to eachother, there's no space for airflow. Very impressive numbers though.
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CraptacularOne
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Re:A look at 3 way GPU scaling
2011/04/04 15:45:46
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yellow__fever Too bad the stock cooler design on the AMD 6xxx is terrible for Multi-GPU's having to be right next to eachother, there's no space for airflow. Very impressive numbers though. It's really not that different with Nvidia cards either. I've run 3 way SLI with GTX470's GTX480's and GTX580's and if I didn't place 2 120mm fans near them (one on the side and one at the back) the temps get ridiculous too, easily soaring over 95C. With either camp's 3 GPU solutions, you have to add additional cooling if you want your temps to remain respectable.
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atfrico
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Re:A look at 3 way GPU scaling
2011/04/04 16:11:32
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Those who abuse power, are nothing but scumbags!  The challenge of power is how to use it and not abuse it. When you abuse it, it reverses on you and it hurts you.The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way.
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Re:A look at 3 way GPU scaling
2011/04/04 17:23:07
(permalink)
I wold like to see them re-run this after SBE is released so there is no more CPU bottleneck....
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Re:A look at 3 way GPU scaling
2011/04/04 17:56:39
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CraptacularOne yellow__fever Too bad the stock cooler design on the AMD 6xxx is terrible for Multi-GPU's having to be right next to eachother, there's no space for airflow. Very impressive numbers though. It's really not that different with Nvidia cards either. I've run 3 way SLI with GTX470's GTX480's and GTX580's and if I didn't place 2 120mm fans near them (one on the side and one at the back) the temps get ridiculous too, easily soaring over 95C. With either camp's 3 GPU solutions, you have to add additional cooling if you want your temps to remain respectable. The reviewer had to forcibly pry the AMD cards apart to get the temperatures they got, while they left the Nvidia's alone. I agree, running any multi-GPU setup is going to need good cooling, all I'm saying is that the stock cooler design on the AMD 6xxx cards aren't very multi-GPU friendly, in terms of temperature or noise.
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merc.man87
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Re:A look at 3 way GPU scaling
2011/04/04 18:01:31
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I have 3 6970's at the moment. Wasn't able to get those numbers as i was testing it with a 1100T. You truly never know a bottle neck until you try 3 cards on that cpu. Horrible. Currently waiting on my 2600k and my Asus p67 WS.
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Jtek_86
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Re:A look at 3 way GPU scaling
2011/04/04 18:40:33
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Re:A look at 3 way GPU scaling
2011/04/04 19:02:18
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Two 6970s beat three 580s and then the three 580s just barely beat two 580s, scaling looks pretty bad here.
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seronx
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Re:A look at 3 way GPU scaling
2011/04/04 21:07:23
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Phero Two 6970s beat three 580s and then the three 580s just barely beat two 580s, scaling looks pretty bad here. More of a CPU bottleneck Intel Core i7-920 @ 3.33GHz Needz moar 980-990X @ 4.2GHz or at least an i7-2600k at 4.5~GHz Don't get me wrong today's graphics cards are well faster than the CPU Well optimized engine...bypasses the CPU completely
post edited by seronx - 2011/04/04 21:12:28
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tm95ern
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Re:A look at 3 way GPU scaling
2011/04/04 22:22:16
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Phero
Two 6970s beat three 580s and then the three 580s just barely beat two 580s, scaling looks pretty bad here.
Who buy 3x580 and use 1920x1200 and low settings like that. This is where you are if you get 3x580. But agree yet another review where they underpower the system with CPU.
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CraptacularOne
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Re:A look at 3 way GPU scaling
2011/04/04 22:30:06
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No game "bypasses the CPU completely". All games are run by the CPU. It's the CPU that tells the GPU what to draw and in what sequence. Games like Metro 2033 use such complex graphical techniques and advanced lighting that the GPU cannot draw frames as fast as the CPU can give them. As long as the CPU is capable of delivering data to the GPU faster than it can draw the frames, you are not CPU bottlenecked. Thus you'll see performance gains when adding GPU power. Up to the point when you have more GPU processing ability than what your CPU is capable of delivering to it. At that point the GPU has to wait on the CPU to deliver data for it to be rendered causing the CPU bottleneck. Let's say for example a CPU is capable of delivering 100 frames per second in a game. Now the CPU does not care at what resolution or what amounts of AA you're using because it doesn't have to render the image. It only processes and sorts the data and sends it to the GPU to be rendered on screen. Now for this example we'll say the GPU can render 100 frames per second at 1680x1050, 75 frames per second at 1920x1080 and 50 frames per second at 2560x1600. What this means is that at 1680x1050 in this example you have no bottleneck, but at 1920x1080 your CPU is capable of delivering data to the GPU faster than it can render it on screen. Thus creating a GPU bottleneck. You can overclock your GPU to increase rendering performance in this example and try to gain performance, but here a faster CPU will net you nothing, since your GPU is already at full potential. Now we'll add GPUs to the mix. Also for the sake of this example we'll assume adding a GPU adds 100% performance. So if you now have 2 GPUs now the GPUs are capable of rendering 200fps at 1680x1050, 150fps at 1920x1080 and 100fps at 2560x1600. However at 1920x1080 you're only going to see 100fps because your CPU simply cannot process data fast enough to let your cards reach maximum potential at 1920x1080, creating a CPU bottleneck. Here you can overclock your CPU to gain performance and let your GPUs get closer to peak performance but overclocking your video cards at this point will not help since your CPU cannot deliver data fast enough. All games work this way, no game escapes this reality. The CPU processes the data for the GPU to render. The example given is a crude one, but it mirrors what is happening. Of course you're not going to see 100% improvement in multi GPU and the CPU performance again is theoretical but it works in this example for the purpose of explaining what is happening.
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lehpron
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Re:A look at 3 way GPU scaling
2011/04/04 22:43:41
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ZachA I wold like to see them re-run this after SBE is released so there is no more CPU bottleneck.... With CPUs getting faster per clock approximately 20% every two years while graphics card generations double their parallel processor counts regardless of their architecture, there will be a point where there is no need for more than one graphics card as no practical CPU overclock will help multi-GPU solutions, making them look bad to moderately overclocked future CPUs. People will be forced (if not already) to reassess their HQ image desires associated with multi-GPU because they can't have their cake and eat it too. Granted it may be 5-10 years from now, but it will happen. Intel will certainly not create an optimal environment for nVidia (make future CPUs fast enough for nVidia GPUs to scale perfectly), so we are dependant on AMD to do something about it (initially for their CPUs and GPUs) and hope nvidia (with their GPUs) and Intel (with their CPUs) responds competitively.
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CraptacularOne
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Re:A look at 3 way GPU scaling
2011/04/04 23:06:02
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No lephron, what you're forgetting is that as the technology moves forward, the load placed by games on GPU's will increase. For instance a game 5 years from now will presumably be much more demanding than a game today as graphics will be better. This will necessitate the need for more powerful GPUs.
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Re:A look at 3 way GPU scaling
2011/04/04 23:28:53
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This is sort of a knockoff article on the Toms Hardware one I posted awhile back: http://www.tomshardware.co.uk/crossfire-sli-3-way-scaling,review-32141.html And about CPU bottlenecking...it really depends upon just how you're using your hardware. Are you merely 1920x1080, or are you 7680x1600? Is the game offloading most of it's processing to GPU or is it primarily CPU bound. Is the game CPU multithreaded? All those type of things effect your outcome differently as far as computing efficiency and just where it will bottleneck.
post edited by Brad_Hawthorne - 2011/04/04 23:32:53
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Nex_Lupus
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Re:A look at 3 way GPU scaling
2011/04/05 01:34:51
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CraptacularOne No lephron, what you're forgetting is that as the technology moves forward, the load placed by games on GPU's will increase. For instance a game 5 years from now will presumably be much more demanding than a game today as graphics will be better. This will necessitate the need for more powerful GPUs. unless the pattern of games being released with outdated engines and trailing behind on the buttox of computer advancement as it has theres few games ive seen that my 2 480s probably even my old 285s if i had them still could run but horribly minus the fact that I use surround gaming atm
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lehpron
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Re:A look at 3 way GPU scaling
2011/04/05 02:09:22
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CraptacularOne No lephron, what you're forgetting is that as the technology moves forward, the load placed by games on GPU's will increase. For instance a game 5 years from now will presumably be much more demanding than a game today as graphics will be better. This will necessitate the need for more powerful GPUs. You speak of GPU heavy shooters that everyone is a afraid will go to consoles? Different people have different personal requirements for what clockspeed relives their game bottlenecks. However, the trend of the past few years alone regardless of CPU architecture, or which games debut, or other associating hardware configurations keeps pushing that CPU clockspeed value up. If the CPU architectural improvements as well a better coded multithreaded games took care of the new graphics cards, the necessary CPU clockspeed shouldn't change too much. I think getting a Q6600 to 3.6-3.8GHz was the standard, a i7 920 to 3.8-4.0GHz was another, and now the i5 2000Ks to 4.2-4.4GHz is another. These have all been practical for everyone involved thus far, but it shows that graphics card potential is running away from the capabilites of moderm CPUs if they need to be pushed even higher every time. In 5-10 years time we will see how much of an impact ARM will have on X86, but still, CPU runs the game and tells the GPU what to draw, this is the limiting factor that offloading scene rendering and physics to a GPU won't assist. If the graphics card could run the whole game someday with inputs from keyboard and mouse and its own internal OS and optical drive as one complete package, problem solved; but by definition that would be a really advanced console gaming system.
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alexgkes
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Re:A look at 3 way GPU scaling
2011/04/05 04:26:32
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The way that the gpus' processing power increasing compared to cpu processing power and with the fact that more and more the games are ported from consoles to pc, the time that sli/cf will be unnecessary in order to enjoy pc gaming is coming closer and closer with each gpu generation. It is sad but true that the only hope to make a good use of even our current gpus let alone future gpus, is for consoles to get more powerful and use DX11. Then maybe a cpu-motherboard-ram upgrade together with the future console ported dx11 games will put the current gpus in full use. As for the sli/cf scaling, if those tests are true, it is impressive improvement for AMD but kinda late for the previous reasons.
post edited by alexgkes - 2011/04/05 04:27:51
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freakysqeeky
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Re:A look at 3 way GPU scaling
2011/04/05 05:40:56
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I'm hearing on the grape vine 8 arm cores are being tested as we speak and ???? more cores in the future. And arm and gpu are tied to the physical ram. I was thinking 2-3 years.
post edited by freakysqeeky - 2011/04/05 05:42:38
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Re:A look at 3 way GPU scaling
2011/04/05 05:59:29
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THe problem with ARM is you have zero backwards compatibility with x86 apps. Everything you use will have to be new. Forget ever playing your favorite games on ARM unless they come out in the future.
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freakysqeeky
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Re:A look at 3 way GPU scaling
2011/04/05 06:17:36
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I agree Brad but we both know there not sitting on there ass's waiting for X86 to come to them. It's not going to happen. But.. Would it not be worth the change for 8 arm cores at 2.4ghz each core with everything tied into one neat little bow working with each other instead of against each other, not worth the change?
post edited by freakysqeeky - 2011/04/05 06:19:35
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Nex_Lupus
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Re:A look at 3 way GPU scaling
2011/04/05 06:37:26
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im sure brad doesnt mind hes just stating it will need to be setup as an emulation or something for older gamers as its gone anyway
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freakysqeeky
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Re:A look at 3 way GPU scaling
2011/04/05 06:52:55
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Nex_Lupus im sure brad doesnt mind hes just stating it will need to be setup as an emulation or something for older gamers as its gone anyway I wouldn't think it would be to difficult especially with windows 8 working with arm. I'm sure nvidia has something up there sleeve once arm is combined with the gpu. Sorry for getting off topic i'm just trying to explain arm should give gpu3,gpu 4, and surround a good kick in performance.
post edited by freakysqeeky - 2011/04/05 06:57:54
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Nex_Lupus
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Re:A look at 3 way GPU scaling
2011/04/05 06:54:24
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I just hope that desktop equivilants are even ready for windows 8 =/
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freakysqeeky
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Re:A look at 3 way GPU scaling
2011/04/05 06:59:33
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I think they are farther along than we think.
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Re:A look at 3 way GPU scaling
2011/04/05 08:09:44
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I went though a platofrm change around 2000, where I changed primary computer from powerpc-based to x86-based. I liken x86 to ARM as a simular change. Unless there is some serious x86 emulation employed, it's going to require that much of a mindset change.
post edited by Brad_Hawthorne - 2011/04/05 08:10:45
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Re:A look at 3 way GPU scaling
2011/04/05 08:32:14
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After further review based on there BFBC2 testing my Tri-SLi 480SC's give me an average of 140-150FPS at 1920x1080 on a 120Hz moniter. also note i am using a 980X @ 3.6Ghz But thats with all the in-game eye candy and settings maxed out, including AA @ x32 and FA @ x16... Like someone else said, who is going to have a SLi setup and not max out AA and other settings?? AA @ x4??? REALLY?
post edited by ZachA - 2011/04/05 08:33:35
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