Post your Graphical Representation, of an App's load on the system.

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Talonman
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2009/12/08 09:19:39 (permalink)
Post your Graphical Representation, of an App's load on the system.

I am getting interested lately, at taking a look on how an app's load gets balanced on my system. With GPU-z now able to show me each individual GPU's utilization, and MS's Performance Monitor can keep an eye the 4 cores of my Q6600, I think I'm getting a decent picture of my Total System Activity now.

We don't need to post our CPU or GPU clocks, and the score we received. That is not the point of this thread.

What is for me, is the quest for the app with the best load balance across my entire system using both CPU's, and GPU's.

For me, with running a dedicated PhysX processor, my balanced app would need to be CUDA, PhysX, or Direct Compute related.

Not so for everybody... That's fine too.

We also might get a few talking points, from what the utilization graph shows on various apps.
The rather alarming thing to me, is how few apps actually tap into all of your CPU's, and GPU's calculating abilities...

So I want to see if I can find one that will, or does a darn good job at using most available resources on the system.
It might be a little twisted I know, but I'm a sucker for apps with outstanding load distribution!
It ensures you are getting the best performance on your system that's possible, on the hardware installed.
(All hardware.)

What I'm looking for: I would like to see you fire up as many instances of GPU-z, as GPU's installed in your system.
Insure to use GPU-z's drop down selector, to point each instance at a different GPU.
Then, select the 'Sensors' tab, to allow us to see the GPU's utilization.
(You will need two instances of GPU-z running, to monitor a 295.)

Also start MS's Performance Monitor, to keep an eye on your CPU's utilization...


Let all graphs flat line like this, before you start your test:


You don't need to post your 'Flat Line' shot, I'm just giving an example.
I am only trying to stress, that we want to capture the app's processing activity, but nothing extra... 


So here I go...

System: (1) Q6600, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode.
App run was: The Vantage 'Crash-n-Burn' PhysX Test, Extreme preset.




Things that stand out to me is no use at all on my 295, and the PhysX test running on my 280, appear to never have exceeded 50% utilization...

I would have expected to have some minimum activity on my 295, and 90% or more load on my 280.

It does look like all 4 CPU cores made it to the party, and are well balanced, and utilized.
post edited by Talonman - 2009/12/18 06:31:47

Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    atfrico
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 10:08:36 (permalink)
    I'll post my results on my GTX 285 SLI, it should be interesting

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    slayer_27
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 11:18:08 (permalink)
    I will post mine for folding once this install is done.

    Edit:
    Here is folding on my 260 C 216.

    post edited by slayer_27 - 2009/12/08 11:34:15

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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 13:21:56 (permalink)
    Here is an outstanding app for GPU load balancing... Mandelbulb

    http://forums.nvidia.com/...&st=20#entry961679
    (Post #29 to download.) Note: you do need 7-zip to unzip the file.
    http://www.7-zip.org/download.html

    YouTube Video:  http://www.youtube.com/watch?v=xF4mTGyskr0

    System: (1) Q6600, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode.



    My default view, when the app starts:

    post edited by Talonman - 2009/12/13 08:48:18

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    DeRico
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 13:37:14 (permalink)
    Oh no,



    My brain,




    I...




    Im...




    Im THINKING! WOAH!


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    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 15:40:17 (permalink)
    Another great one talonman
    But why aren't these apps using our video cards to full potential?
    I still have 25% on the one half of our gpu and 20% on the other half.
    Mandelbulb really used your physx card.



    #6
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/08 17:57:35 (permalink)
    Thanks... It is a good app!

    In my above posted utilization shot, I had hit the '-' key 30 times.
    Each time the systems workload increased a micro-jiffie...  (That's why it might have looked a tad high.)

    "QUOTE (cbuchner1 @ Dec 8 2009, 04:09 PM)

    The reason it takes more time to render when you press "-" a lot is that you enter the range of negative exponents. Then I use a slower rendering method that uses more trigonometry (sine/cosine expressions and such). The fractals that result are of "mandelier" type (hollow objects that ressemble chandeliers)".


    I did that, just to see when the systems workload increased, how well my (3) GPU's would split the load.

    But yes, Mandelbub did indeed make excellent use of the PhysX card. Your getting 60FPS with the default screen, and I'm getting 90... The 280 is adding some performance for sure. 

    I am like you, and wonder why our GPU's don't run at 100% more often...
    That Vantage 'Crash-n-Brun' test I posted, was pitiful as far as GPU utilization goes.

    cbuchner1 also posted: "The Optix libraries are good at distributing the work load among several GT2xx GPUs."

    Which makes me think about the term 'Dedicated PhysX Processor'.

    It's almost time we have a shocker thread started entitled: 'The Death of the Decicated PhysX Processor!'
    Then you get inside, and figure out it's really all about CUDA, OpenCL, Compute Shader, and PhysX apps, and how more are processing on your 'Dedicated PhysX GPU' every day.

    The term doesn't really fit so much any more...
    It seems to imply - PhysX Only... (That would be incorrect!)
    It needs an image change.

    I vote: 'The Dedicated OMNI-Processor', or maybe 'The Dedicated Visual Computing Processor'.  
    It's getting to be a more accurate description.

    OK, back to load distribution!

    I did reboot fresh, and only ran the Performance Monitor, and Mandelbub.
    This is just Mandelbub's default screen's utilization. (I get 93FPS.)

    For trivia my (3) GPU's utilization running Mandelbub's default screen, at it's default res, is 64% - 70% - 59% utilization.


    I did again reboot fresh, and only ran the Performance Monitor, and Mandelbub...
    Let the default screen come up, and used the advanced 'f' key to go 1920x1200 res. (On my system.)

    I guess like games, res is important, and let me see more cores would be used in the system deemed it necessary.
    My CPU utilization now looks like this with Mandelbub's default screen at 1920x1200. (Getting 37.96FPS.)

    For trivia my (3) GPU's utilization running Mandelbub's default screen, at 1920x1200 res, is 72% - 82% - 67% utilization.

    Ya know freaky, it looks to me like your CPU does a better job splitting it's work up amongst it's cores, than my Q6600 does...

    Try out the '3' too, for 3D Mode. Good if you want a monster load on the system quick... It cut's your frame rates in 1/2, probably as expected.

    I also enjoy taping the space bar, for animation mode.

    post edited by Talonman - 2009/12/13 20:00:14

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/09 11:29:41 (permalink)
    My CPU utilization now looks like this with Mandelbub's default screen at 1920x1200.
    I'm getting 26fps and my Core clock is at 720 and my cpu @ 4.2 with a 920
    That's how well your physx card is working for you. :)  with Mandelbub.
    Unless i'm missing something else. I've been looking for anything else out of the ordinary and it all leads to your 280.
    If we or you had the right program that utilizes all those cards! I would have to steal my physx card back from my son lol
    So far this program is the best physx benchmark program that i've seen.
    Can you try and disable your 280 and do some benchmarks for me?
    Even just one (My CPU utilization now looks like this with Mandelbub's default screen at 1920x1200.) that would tell me its not a problem on my end.
    I hope anyways lol
    post edited by freakysqeeky - 2009/12/09 11:44:46


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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/09 14:52:39 (permalink)
    Sure...

    Q6600@3.81GHz, (1) 295@ 621/1512/1152.

    I pointed my PhysX back to the 295 in Nvidia Control Panel...

    Fired up (3) instances of GPU-z to verify processing activity...

    My 280 was indeed out of the equation, as a processing factor...
    Still getting 74.40 FPS at the default screen, default res.




    Next I shut down all (3) instances of GPU-z, then used the 'f' key to go to 1920x1200 res.
    I still get 28FPS.


    So for me, default view, at default res: (1) 280 adds 19FPS.    (Was 93, now 74, diff=19.)

    And the default view, at 1920x1200 res: (1) 280 adds 9FPS.   (Was 37, now 28, diff=9.)
    post edited by Talonman - 2009/12/11 08:55:27

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/09 17:05:32 (permalink)
    Thanks Talonman,
    That's quit a difference with and without physx
    but now i'm wondering where your gaining that extra 10fps with core clock at 621 and a 6600
    I'm running 920@4.2ghz and 720c-1552s-1200m
    default view mandelbulb 60fps ( 'f' key to go to 1920x1200 26fps)
    That's still stock in the nv control panel i'll try and change a few things and see what i gain or lose
    Thank you talonman!!!
    I wish firefox had the zoom option, i have to switch to internet explorer just so i can zoom in and see the details.
    I found the zoom for firefox :)


    post edited by freakysqeeky - 2009/12/09 17:51:13


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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/10 06:38:52 (permalink)
    When I installed my new WHQL driver, I kept some selections off...

    That could be part of it?



    I know Ambient Occlusion has a performance hit on the system...

    I also am still impressed with what the 280 added...

    Not bad at all...
    post edited by Talonman - 2009/12/10 06:50:32

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/11 06:57:30 (permalink)
    Here is a fun one to look at...

    FurMark, The GPU Killer!

    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:


    Both sides of my 295 go to 98%... Nice even split.

    PhysX GPU is out of the game on this one...  @ 0% Utilization.

    Looks like only 1 CPU core is able to help on this app...  ??
    Is that correct?
    post edited by Talonman - 2009/12/11 09:08:12

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    fredbsd
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/11 07:19:42 (permalink)
    Does this count?



    Hehe...sorry...I've been following your threads Talon (good stuff btw).  I'm encoding a video for the Linux forums (all 10 of us down there) and I couldn't resist (yes...there are much better sys monitor tools available for Unix I just am...well...err..old).



    "BSD is what you get when a bunch of Unix hackers sit down to try to port a Unix system to the PC. Linux is what you get when a bunch of PC hackers sit down and try to write a Unix system for the PC."
    #13
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/11 07:42:26 (permalink)
    Thanks!

    Sure, your post counts... It's #13 in fact!

    As long as you can get your info, it's far better than nothing I guess. 

    post edited by Talonman - 2009/12/14 16:13:14

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/11 22:32:36 (permalink)
    Hey talonman,
    Your right with furmark only running 1cpu core.
    But i can't get both my gpu's working in sli with furmark only one. We both have the same version of furmark.
    And i have the sli profile from nvidia not from evga. Did you force a sli profile for furmark?
    I found the problem talonman, my one gpu was very unstable with my oc. I guess causing so much instability it shuts the one gpu down but not the other gpu. Its funny how i could run mandelbulb with both gpu's and have a stable OC but with furmark its a different story. This must be the problem i have with downclocking in some games. I guess that's the difference with different applications. I'm not sure yet but so far that's what its pointing to.
    I'll let you know how it turns out.
    post edited by freakysqeeky - 2009/12/11 23:14:27


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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 07:40:30 (permalink)
    For me, Cryostasis was my 'Stable GPU clock checker'...

    I do think different games, will allow various OC's to work. Might depend on the type and amount of calculations they are doing?

    Thanks for the conformation on Furmark being a single core app too.

    I ran Furmark again, with the same res as above, but added 16 X MSAA in. I wanted to see if I could show my single core NOT pinned at 100%. I figured the GPU might become the bottleneck?
    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:


    No dice... Looks like my single CPU core is still the determining factor on my systems performance in this Benchmark?

    That 16 X MSAA moved my average FPS from 85FPS, down to 22FPS. Pricey!!

    I then took one last reading.
    I wanted to see if I ran at 1920X1200 with 16X MSAA what things might look like?


    More of the same... But average FPS is now down to 15.

    I think this app might just always run 1 core at 100%?
    post edited by Talonman - 2009/12/12 08:17:55

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
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    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 08:29:05 (permalink)
    ok i have a question for you, furmark is only running one thread with my cpu. Would that be considered half a core? Or wouldn't two threads be a full core? Wouldn't the cpu become my bottleneck? You would be using a full core and i'm only getting half a core out of furmark. I'm guessing that's why the gpu is running at full load with this application. And applications using quad cores doesn't need the gpu to run at full load. That would be common sense lol. But applications like furmark would be a major cpu bottleneck for 8 threaded cpu's.
    Furmark starting

    post edited by freakysqeeky - 2009/12/12 08:50:40


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    sinephase
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 08:44:20 (permalink)
    nice thread! It really goes to show, as with all hardware, that software support for current hardware is the biggest drawback there ever will be. It's even the same for OS's.
    This is why I think that consoles end up getting some nice graphics for their hardware in the end, because the devs learn how to use the hardware to closer to the 100% mark. That could explain why the graphics and features of console games at release of the console don't look as good as the ones after the console has had a couple years to mature (and for the dev's knowledge of it to mature).
    It's the biggest thing holding tech back - developer support. When it comes to mobile devices it's even more evident. The iphone and itouch seems better just because it has more support from software devs, but there's a lot of android and winmobile phones that are comparable, but without software for it, the hardware is useless.

    The fact that an opinion has been widely held is no evidence whatever that it is not utterly absurd.
    Bertrand Russell
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    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 08:47:32 (permalink)
    freakysqeeky

    ok i have a question for you, furmark is only running one thread with my cpu. Would that be considered half a core? Or wouldn't two threads be a full core? Wouldn't the cpu become my bottleneck?
    Furmark starting  

    1/2 a core... I guess?

    We do know 1 thread for sure, and if Furmark can pin your processor, my Q6600 doesn't have a prayer of getting off 100% utilization.

    I think it just takes your 1 core to 100%, no matter how fast it is?

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #19
    seth89
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 08:55:48 (permalink)
    sinephase

    nice thread! It really goes to show, as with all hardware, that software support for current hardware is the biggest drawback there ever will be. It's even the same for OS's.
    This is why I think that consoles end up getting some nice graphics for their hardware in the end, because the devs learn how to use the hardware to closer to the 100% mark. That could explain why the graphics and features of console games at release of the console don't look as good as the ones after the console has had a couple years to mature (and for the dev's knowledge of it to mature).
    It's the biggest thing holding tech back - developer support. When it comes to mobile devices it's even more evident. The iphone and itouch seems better just because it has more support from software devs, but there's a lot of android and winmobile phones that are comparable, but without software for it, the hardware is useless.

     
    i agree 100%
    remember Halo 2 on the Xbox. how did a 64mb video  system pull that off?


                            
     
    #20
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 12:02:12 (permalink)
    Time for a look at FluidMark version 1.1.1 (The PhysX Benchmark.) 

    I selected 16 x MSAA in this test...

    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:


    Sad that only 1/2 of my 295 gets used, and that my 280 is only at 19% utilization...

    So both FluidMark, and 'Crash-n-Burn', both PhysX benchmark apps mind you, barely use the PhysX processor at all... 

    I almost stand in disbelief now, that this small GPU utilization is the total sum of 'Nvidia's huge advantage', in Vantage with PhysX enabled:

    You would think a CPU could deal with that...

    I wish we had PhyX Benchmark apps that demanded more utilization from your PhysX GPU!
    Games do...

    For trivia, keeping the same res as the above post, 1280x1024:
    When 4 X MSAA was selected, 1/2 of my 295's utilization was 54%, and 280's was 19%.
    When 8 X MSAA was selected, 1/2 of my 295's utilization was 83%, and 280's was 19%.
    When 16X MSAA was selected, 1/2 of my 295's utilization was 94%, and 280's was 19%.

    Looks like I had plenty of CPU for this test...
    post edited by Talonman - 2009/12/12 15:16:33

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #21
    freakysqeeky
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 12:44:37 (permalink)
    Nice test. Another test that doesn't push sli hardware to its fullest.
    My downclocking problem is gone. I had to put the core clock to 650. I just played call of duty world at war (the worst for downclocking)for 2 hours and no downclocking during the game. Only downclocked to 2dmode right after exiting the game like it should. I wanted to see if the downclocking problem was caused from single threaded applications because of furmark, but call of duty used 7 of the 8 threads.  I would love to find the relation to the downclocking problem besides the unstable overclock if there is one.
    Not the best picture for the cpu but it shows gpu utilization pretty well and the downclock after exiting.
    Secs after exiting call of duty world at war 75-80 both gpu's

     
    Better pic using cpu during codwaw

    post edited by freakysqeeky - 2009/12/12 13:04:53


    #22
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 13:07:31 (permalink)
    Good info...

    Thanks for the post.

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #23
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 21:24:58 (permalink)
    Cryostasis, with PhysX patch v1.1 applied...

    This is a demanding game on the system, and there are numerous posts around the net showing how running a Dedicated PhysX Processors help performance with this one. I was expecting 'Big Things' from this test...

    Let's start with in-game settings:

    Note the shader model selected is 4.0. If you select 2.0, or 3.0, you won't get the option to turn 'Advanced PhysX effects' On.

    I started a game, and got passed the opening videos to where the actual game play starts, and saved my spot.
    That's were I wanted to load in and start my utilization test.

    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:

    This was about 10 minutes of actual game play.
    I exited as fast as I could, and took the above screen shot.

    Both sides of my 295 are in the game big time on this one...
    Looks like my CPU is using 2 cores...
    280 Dedicated PhysX Processor again looks like it's not doing much. Wild! I really expected more utilization here.

    I figured maybe if I found some PhysX water, looked right at it, my PhysX processor might see more action.
    I walked right up to this spot:

    Stared right at it for a minute non stop...
    Exited the game as fast as I could and took this screen shot:

    Still low in my opinion. It makes me wonder why Dedicated PhysX GPU's even help in this game, yet I know they do. 
    post edited by Talonman - 2009/12/13 20:15:40

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #24
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 22:40:46 (permalink)
    BatMan Arkham Asylum v1.1

    In game settings:


    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:


    Decent use on both sides of the 295, but not has high of a utilization as Cryostasis...

    The 280 is being utilized in this game for PhysX pretty consistently as you play, and as far as utilization goes, I guess it's about as high as they come? 

    Outstanding job of workload distribution on all 4 cores of my CPU. (Now that's sexy!) 

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #25
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/12 23:43:02 (permalink)
    The Origional Crysis Benchmark Tool GPU Test. (Crysis was patched to v1.21)

    Settings selected, 1920x1200, High, 4xAA:


    System: (1) Q6600 @3.81GHz, (1) 295 in SLI Mode, and (1) 280 operating in dedicated PhysX mode:

    No big surprise here...

    Both sides of my 295 are loaded up, but not at 100%...
    280's out...
    All 4 cores of my CPU are working.

    As much as Crysis is known for loving lots of CPU, I almost think my utilization should be a bit higher.

    I did try a VeryHigh with no AA:


    GPU load went up a bit I think...


    One shot running 800x600 res!
    Both sides of my 295 now at about 50% utilization.

    Update: Just some post's that I liked about Crysis.
    sakelover

    I remembered this old Q&A session with Intel and inCrysis
    and Intel says Crysis does indeed use multiple cores (Intel worked with Crytek on the game for 2 years)

    How is gaming processing distributed among the cores? ex: AI, sound, effects, physics
    This varies based on the type of hardware you are running on. In theory the physics, sound, many of the particle systems and the game logic can all run on separate cores. In additional much of the time spent in the graphics driver can be offloaded to another core as Crysis has a very highly optimised Direct3D graphics engine.

    from here:

    http://www.incrysis.com/index.php?option=com_content&task=view&id=411


    so it kinda makes sense why some cores aren't be used too hard?
    1 for Physics, 1 for sounds, 1 particles, 1 game logic?


    Speaking on the game engine used in Crysis, and Crysis Warhead...

    CraptacularOne

    They both use the exact same engine (CryEngine 2) But ironically the second game (Warhead) is supposed to be more optimized and it does deliver better performance in game than the 1st game does.

    http://en.wikipedia.org/wiki/CryEngine_2

    Far Cry used CryEngine 1, then they dropped CryTek all together for the sequel and UBISoft developed the Dunia Engine for Far Cry 2, and the new Avatar game also uses Dunia Engine.

    Crysis and Crysis Warhead both use CryEngine 2.

    post edited by Talonman - 2009/12/18 07:17:00

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #26
    RBIEZE
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/13 00:17:25 (permalink)
    Running 3 instances of Folding@home  work unit #5781

    EDIT... Heres a screeny with the correct Gpu-z


    post edited by RBIEZE - 2009/12/13 00:40:10

    They say opposites attract. I hope you meet someone who is good-looking, intelligent, and cultured.
    http://www.youtube.com/watch?v=W2WsPN-rr9o
    Evga X58 4Way sli,W'Cooled i7 950 @3.8, Mushkin redline mem @6-7-6-18 1600Mhz,
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    #27
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/13 00:26:21 (permalink)
    You should try version 0.3.8 of GPU-z. 

    http://www.techpowerup.co...erUp_GPU-Z_v0.3.8.html

    It has the new GPU Utilization display. 
    post edited by Talonman - 2009/12/13 00:27:30

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #28
    RBIEZE
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/13 00:28:08 (permalink)
    Doh ,i have it ,i just selected the wrong shortcut.

    I'll edit my post

    They say opposites attract. I hope you meet someone who is good-looking, intelligent, and cultured.
    http://www.youtube.com/watch?v=W2WsPN-rr9o
    Evga X58 4Way sli,W'Cooled i7 950 @3.8, Mushkin redline mem @6-7-6-18 1600Mhz,
    2-Evga GTX770 Sli, Evga Gtx460 Physx, Corsair Neutron 120GB SSD,Samsung 240SSD, W.D Black 640GB /Corsair TX950 Psu, Hanns-G 28" Lcd, Logitech G540 5.1 Surround 
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    #29
    Talonman
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    Re:Post your Graphical Representation, of an App's load on the system. 2009/12/13 06:58:15 (permalink)
    Thanks for the post...

    Looks good. 

    Folding will take all your GPU's into the 90% utilization range.

    Not too bad on CPU, even running your 3 instances of GPU folding.
    post edited by Talonman - 2009/12/18 06:59:52

    Asus Maximus SE X38 / Q6600 G0 @ 3.8GHz (L726B397 stock VID=1.224) / 7 Ultimate x64 /EVGA GTX 295 C=621 S=1512 M=1152 (Graphics) / EVGA GTX 280 C=756 S=1512 M=1296 (PhysX) / G.SKILL 8GB (4 x 2GB) SDRAM DDR2 1000 (PC2 8000) / Gateway FPD2485W (1920 x 1200 res) / Toughpower 1,000-Watt modular PSU / SilverStone TJ-09 BW / (2) 150 GB Raptor's RAID-0 / (1) Western Digital Caviar 750 GB / LG GGC-H20L / WaterKegIII Xtreme / D-TEK FuZion CPU, EVGA Hydro Copper 16 GPU, and EK NB S-MAX Acetal Waterblocks. (EVGA affiliate code SKLZ84OQ2M)
    #30
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