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i7 Sandy Bridge and "core" parking in Windows 7

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FattysGoneWild
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2012/02/24 15:31:02 (permalink)
Anyone ever had trouble with this? I never even knew about this until accidentally coming across it. Apparently it fixes micro stutter in games and overall. Windows 7 operates smoother with programs. Even gaining performance. How can I explain this. I noticed coming from my Phenom II X4 system. Something just felt odd with performance of my new system. Someone else best described it as not being as smooth like the previous cpu in Windows 7. I also noticed benchmarking in 3DMark11. With results. It always showed my cpu at 3.4ghz or so. Now every time running the bench. I gained a few points and it shows 3.791ghz every time.
 
Which looks like it is using all cores consistently with turbo boost. Maybe this is all a "placebo" effect I am seeing. But, to me. Everything seems to run smoother and faster. Try it for yourself since it is easy to reverse.
 
http://www.techpowerup.co...536021&postcount=8

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    AzN-SoLjA
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    Re:i7 Sandy Bridge and "core" parking in Windows 7 2012/02/24 16:09:05 (permalink)
    Yep, http://forums.evga.com/tm.aspx?m=1462930
    good to combine the findings. Its just I personally never had this micro stutter so I can't verify.

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    lehpron
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    Re:i7 Sandy Bridge and "core" parking in Windows 7 2012/02/24 16:16:50 (permalink)
    This is the third thread on this forum I've seen on the subject in the last two weeks, but I'm not going to hang you for it; that doesn't mean someone else won't.
     
    That said, fundamentally, the idea of using more cores with parking disable may sound like your should get a performance improvement if you were a heavy multi-tasker.  But I admit skepticism that reducing load per core by spreading the work out somehow means better performance in a single program like a game. 
     
    Programs aren't written to take as many cores as you have available, otherwise why stop at just one CPU.  All consumer applications are coded for a finite number of cores, which is why many games don't scale improvement beyond a quad-core regardless of how many graphics cards are in the system.  Fruthermore, programs aren't blocks that occupy cores, there are many subroutines, instances and processes that randomly grab cores to use and then move on to the next-- but as a summation use one a few cores to get the jobs done; they aren't going to use all of them.
     
     

    For Intel processors, 0.122 x TDP = Continuous Amps at 12v [source].  

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    FattysGoneWild
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    Re:i7 Sandy Bridge and "core" parking in Windows 7 2012/02/24 16:20:58 (permalink)
    Did not realize another thread exist. Lock/delete.

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    letterkilled
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    Re:i7 Sandy Bridge and "core" parking in Windows 7 2012/02/25 22:57:29 (permalink)
    well would it help for programs like rendering programs such as 3D studio max and Adobe programs? or are those too only limited and unparking the cores won't help?

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