duboisi
There is no acknowledgement yet to my request to join our team. I have just completed 1 PSP task 12hr ago but can't see the result (http://www.psp-project.de/statdetail/prpteam35.html) and not sure if i have set it up properly. Will crunch the next task when I know my setup is correct.
Hi!, duboisi.
Below is my prpclient.ini configuration and settings for 64-bit o/s performing first pass task (server=PSPfp:0:1:www.psp-project.de:8100) or double check task (server=PSPdc:0:1:www.psp-project.de:8101). Kindly change to your own email address, please.
I'd decided to crunch my first task to almost until completion and then, stop it. Wait impatiently about 4 to 5 days for my request to join our team to be granted before continue onwards to finish it. Furthermore, 12 file folders were created to facilitate its client installation to reflect the i7 990X processor 12 logical cores. By the way, the necessary contents have been highlighted in bold font.
prpclient.ini // email= is a REQUIRED field. The server will be use this address
// to send you an e-mail when your client discovers a prime.
email=yourownemailaddress@abc.com // userid= is a REQUIRED field that will be used by the server
// to report on stats, etc. without having to reveal the user's
// e-mail address. DO NOT USE spaces. Instead use underscore _.
userid=MOBAJOBG // This value differtiates clients using the same e-mail ID
// DO NOT USE spaces. Instead use underscore _.
clientid=233734 // Tests completed by this "team" will be rolled-up as part of team stats. This
// will be recorded on tests that are pending and then updated when tests are
// completed. Since it is stored on the server per test, it is possible for a
// single user to be a member of multiple teams. If no value is specified for
// this field, then completed tests and primes will not be awarded to any teams.
// DO NOT USE spaces. Instead use underscore _.
teamid=Crunching@EVGA // server= configures the mix of work to perform across one or more
// servers. It is parsed as follows:
// <suffix>:<pct>:<workunits>:<server IP>:<port>
//
// <suffix> - a unique suffix for the server. This is used to distinguish
// file names that are created for each configured server.
// <pct> - the percentage of PRP tests to do from the server.
// <workunits> - the number of PRP tests to get from the server. The
// server also has a limit, so the server will never return
// more than its limit.
// <server IP> - the IP address or name for the server
// <port> - the port of the PRPNet server, normally 7101
//
// Setting pct to 0 means that the client will only get work from the
// server if it cannot connect to one of the other configured servers.
// Please read the prpnet_servers.txt in this directory for information
// on the latest PRPNet servers.
// The following servers are from PrimeGrid
// For descriptions of each project, please see this post:
//
http://www.primegrid.com/...&nowrap=true#13329 //server=SGS:0:1:prpnet.primegrid.com:12000
//server=121:0:1:prpnet.primegrid.com:12001
//server=FPS:0:1:prpnet.primegrid.com:12002
//server=GFN65536:0:1:prpnet.primegrid.com:12003
//server=GCW:0:1:prpnet.primegrid.com:12004
//server=GFN32768:0:1:prpnet.primegrid.com:12005
//server=27:0:1:prpnet.primegrid.com:12006
//server=PRS:0:1:prpnet.primegrid.com:12008
// Additional servers from PrimeGrid
//server=ESP:0:1:prpnet.mine.nu:13005
//server=GFN262144:50:1:prpnet.mine.nu:11002
//server=GFN524288:50:1:prpnet.mine.nu:11001
//server=SR5:0:1:prpnet.mine.nu:7171
//server=PPSElow:0:5:prpnet.mine.nu:12000
//server=PPSElow2:0:5:prpnet2.mine.nu:12000
//server=MEGA:0:1:prpnet.mine.nu:12010
//server=WIEFERICH:0:1:prpnet.mine.nu:13000
//server=WALLSUNSUN:0:1:prpnet.mine.nu:13001
// The following server is from the Sierpinski/Riesel base 5 Project
// This server is external to PrimeGrid.
//server=SR5:0:1:www.psp-project.de:8105
// The following servers are from the Prime Sierpinski Project
// These servers are external to PrimeGrid.
server=PSPfp:0:1:www.psp-project.de:8100 //server=PSPdc:0:1:www.psp-project.de:8101 // This is the name of LLR executable. On Windows, this needs to be
// the LLR console application, not the GUI application. The GUI
// application does not terminate when the PRP test is done.
// On some systems you will need to put a "./" in front of the executable
// name so that it looks in the current directory for it rather than
// in the system path.
// LLR can be downloaded from
http://jpenne.free.fr/index2.html // If your CPU is AVX capable, comment out the llr.exe line
// and uncomment the llravx.exe line
llrexe=llr.exe
// llrexe=llravx.exe
// This is the name of the PFGW executable. On Windows, this needs to
// be the PFGW console application, not the GUI application.
// PFGW can be downloaded from
http://tech.groups.yahoo.com/group/openpfgw/ // If you are running a 64 bit OS, comment out the pfgw32 line
// and uncomment the pfgw64 line.
//pfgwexe=pfgw32.exe
pfgwexe=pfgw64.exe
// This is the name of the genefer executables used for GFN searches. Up
// to four different Genefer programs can be specified. The client will
// attempt a test with CUDAGenefer first if available...otherwise, genefx64
// will be first. If a round off error occurs in either, it will try genefer.
// If a round of occurs in genefer, it will try genefer80. If
// genefer80 fails, then the number cannot be tested with the Genefers. It will
// then be tested with pfgw if available. The order they are specified here
// is not important. (NOTE: Linux only has genefer available)
// Uncomment the line (genefX64) if you are running on a 64 bit machine
geneferexe=genefercuda-boinc-windows.exe
//geneferexe=genefx64.exe
geneferexe=genefer.exe
geneferexe=genefer80.exe
// This is the name of the executable used for Wieferich and Wall-Sun-Sun searches.
// Available ONLY to 64bit OS. Uncomment if you have 64bit OS.
//wwwwexe=wwww.exe
// This sets the CPU affinity for LLR on multi-CPU machines. It defaults to
// -1, which means that LLR can run on an CPU.
cpuaffinity=
// This sets the GPU affinity for CUDA apps on multi-GPU machines. It defaults to
// -1, which means that the CUDA app can run on an GPU.
gpuaffinity=
// Set to 1 to tell PFGW to run in NORMAL priority. It defaults to 0, which means
// that PFGW will run in IDLE priority, the same priority used by LLR, phrot,
// and genefer.
normalpriority=0
// This option is used to default the startup option if the PREVIOUS
// SHUTDOWN LEFT UNCOMPLETED WORKUNITS. If no previous work was left
// this will act like option 9.
// 0 - prompt
// 1 - Return completed work units, abandon the rest, then get more work
// 2 - Return completed work units, abandon the rest, then shut down
// 3 - Return completed, then continue
// 4 - Complete in-progress work units, abandon the rest, then get more work
// 5 - Complete in-progress work units, abandon the rest, then shut down
// 6 - Complete all work units, report them, then shut down
// 7 - Complete all work units then shut down (do not report completed work)
// 9 - Continue from where client left off when it was shut down
startoption=3
// stopoption= tells the client what to do when it is stopped with CTRL-C and there is
// work that has not been completed and returned to the server. Options 2, 5, and 6 will
// return all workunits. This will override stopasapoption. The accepted values are:
// 0 - prompt
// 2 - Return completed work units, abandon the rest, then shut down
// 3 - Return completed work units (keep the rest), then shut down
// 5 - Complete in-progress work units, abandon the rest, report them, then shut down
// 6 - Complete all work units, report them, then shut down
// 7 - Complete all work units then shut down (do not report completed work)
// 9 - Do nothing and shut down (presumes you will restart with startoption=9)
stopoption=3
// stopasapoption= tells the client that it needs to be shutdown automatically, i.e. without
// a CTRL-C. It is evaluated after each test is completed. It should be 0 upon startup.
// The accepted values are:
// 0 - Continue processing work units
// 2 - Return completed work units and abandon the rest
// 3 - Return completed work units (keep the rest)
// 6 - Complete all work units and return them
// 7 - Complete all work units then shut down (do not report completed work)
stopasapoption=0
// Timeout on communications errors
// (default is 60 minutes, minimum is 1 minute if not specified here...)
// Note that the actual used in the client is anywhere from 90% to 110% of this value
errortimeout=3
// Size limit in megabytes for the prpclient.log file...
// 0 means no limit.
// -1 means no log.
loglimit=1
// Set the debug level for the client
// 0 - no debug messages
// 1 - all debug messages
// 2 - output debug messages from socket communication
debuglevel=0
// Whether or not to echo "INFO" messages from server to console for accepted tests
// 0 - no echo
// 1 - echo (default)
echotest=1
post edited by MOBAJOBG - 2012/03/24 00:33:51