2016/09/09 16:20:56
whiskers54
Zuhl3156
whiskers54
donta1979
perks to one from an npc, another for building stuff, there might be one more for killing stuff not sure, if you do not play along with being a raider, thats it DLC over the end.




 
There is a segment in the beginning that the woman tells you to kill the other raiders and it will list their names. If you kill these named targets will that be the end of the DLC or does it continue?


I found a video about that earlier. If you want, I'll try to find it for you. There were a lot of ifs, ands, buts, and other options that came and went depending on your decision.




If you don't mind, post the video. I'm sure there are more people that will find it informative besides me.
2016/09/09 16:24:51
whiskers54
Dukman
whiskers54
 
 
 Also how do you tell if mods are or are not affected by updates from Bethesda?





When they don't work anymore.  
 
You basically have to take into account what the mod does or does not affect in the game world.   Most are not affected by updates or bug fixes.   Mods like Homemaker (a truly epic mod) will continue to function after and update, but will not affect or add more items until it's been updated to reflect the new content.   So the majority of the mods will continue to work just fine even though they are no longer being supported or updated by the mod author.
 
And to answer your first question, Locksmith is not affected by the version updates because it affects things that are already in the game.  It's possible that if new lockable objects are added it won't affect them.  But I don't think it works on and item by item basis.   I think it affects the lock/unlock situation that all lockable objects address.  




 
 
Don't quit your day or night time job. LOL
 
Homemaker? I'll have to look that up. Thanks.
 
Thanks for the info regarding the mods. Now I can look for more. 
2016/09/09 16:29:13
whiskers54
Dukman
And I've been spending hours and hours in Vault 88 trying to build the ultimate stronghold.  I've torn things down and started rebuilding several times now.  
 
Truth be told, I kind of like the whole settlement building thing.  At least building the settlement and structures.  Babysitting the settlers constantly, not so much.
 
Still can't decide if I want to move my base of operations to Vault 88 or Spectacle Island.   But I'll have the infrastructure in place either way.  And Vault 88 is the first settlement that I've had to activate the workshop mod on so far.  
 




 
As do I. It allows for a lot of expansion and your imagination to run wild. I'm thinking about the Abernathy farm and all that territory that comes with it. Spectacle Island will be a challenge due to the vast area. I see a few fusion generators for that place.
2016/09/09 16:31:11
whiskers54
stalinx20
whiskers54
stalinx20

"Issues", eh? I guess I'll have to see for myself.




What did you find out? I read the messages posted at the bottom and they weren't very positive. 


Nothing, I haven't bothered with it yet.




 
X-mas is just around the corner. 
2016/09/09 16:44:07
Zuhl3156
I think that Spectacle Island is a good spot. Plenty of land and room for building anything you want especially canons and Laser turrets for killing Vertibirds. I have plenty going on at the Drive-In but I seem to have a sentimental attachment to Sanctuary Hills even though I have reached my building cap. I just can't seem to tear myself away from that place although if Cait and I want some privacy so we can have some 'quality time' I hole up inside Home Plate.
 
Oh yeah, here is that video. It's called "The Good Ending" or something but it does tell you what you're going to lose out on if you decide to be the 'Good Guy'. I even subscribed to his channel I was so impressed.
 

 
 
2016/09/09 20:56:49
whiskers54
Zuhl3156
I think that Spectacle Island is a good spot. Plenty of land and room for building anything you want especially canons and Laser turrets for killing Vertibirds. I have plenty going on at the Drive-In but I seem to have a sentimental attachment to Sanctuary Hills even though I have reached my building cap. I just can't seem to tear myself away from that place although if Cait and I want some privacy so we can have some 'quality time' I hole up inside Home Plate.
 
Oh yeah, here is that video. It's called "The Good Ending" or something but it does tell you what you're going to lose out on if you decide to be the 'Good Guy'. I even subscribed to his channel I was so impressed.
 

 
 


 
 
Spectacle Island will be a great spot as well as a challenge.
 
To do any of the settlements right you need to run that mod that lifts the cap on them. That opens a whole new ball game. For me, I am contemplating starting over but with the mod installed. That's just a thought though.
 
What was that weapon that she was using in the video? That looks like one butt kicking piece of hardware.
 
I don't know what to think about my settlements when under Raider control. I've placed too much time building them to allow Raider control over them. This will be a tough decision.
2016/09/09 21:51:59
Dukman
I too seem to be overly fond of Sanctuary.   But there really isn't enough room there to build a large centralized Fortress of Duk like Im envisioning.   So either Spectacle or Vault 88.  
 
@Whiskery - If you haven't looked into it yet, Homemaker adds a metric tonne of craftable items.  Many of the nifty things that the DLC's added?   Had them long before the DLC's came about.  
2016/09/10 03:41:13
whiskers54
Dukman
I too seem to be overly fond of Sanctuary.   But there really isn't enough room there to build a large centralized Fortress of Duk like Im envisioning.   So either Spectacle or Vault 88.  
 
@Whiskery - If you haven't looked into it yet, Homemaker adds a metric tonne of craftable items.  Many of the nifty things that the DLC's added?   Had them long before the DLC's came about.  




 
I'll look into that one as I am curious as to what the items are and more so what they look like. Is "Homemaker" what it's called?  
2016/09/10 04:31:27
Zuhl3156
In the video she is using a Gauss Rifle.
2016/09/10 07:05:49
Zuhl3156
I'll be looking into a mod today called "Settlement Management" for assiging settlers to tasks or unassigning them. I've been making sure that all of my settlers were keeping busy and assigned them all a task. Apparently you need to have unassigned settlers to scrounge around and earn you some caps. No wonder I haven't been getting any caps lately. I see a lot of caps in the workbenches of my settlements. Should I take them or leave them there for my settlers to use for buying and selling to Traders? Is there a cap limit? If I don't start taking some caps from the workbench does the settlement reach a cap limit and no more will be generated until I deplete their stash or will they keep piling up? Has anyone else even noticed these caps before?

Use My Existing Forum Account

Use My Social Media Account