Okay had to skip past a bunch of posts because you guys are farther into the story than I am, despite the length of time I've been playing this.
One thing I will hand to Bethesda, they can make it difficult to stay on task. Im constantly saying that I intend to pursue the story line, only to get side tracked by somehing else entirely. This time it's more settlement building. Or to be more specific it's building my workshop/storage building in Sanctuary.
As for Dogmeat, he has his own personality. Just watch him when your kicking around a bit, that's when it'll show up. And despite his obvious limitations in combat, it is kind of nice to not have someone chattering on and on and on about the same old things over and over.
@Whiskers, Stalin and Zuhl
If you are curious about a mod or mods, let me know which one(s). I'm currently running a total of 90 mods. So chances are Im probably already using it and can tell you about stability. Many of the mods Im running aren't affected by the updates and patches while others are. Yes, if you get one of those mods it will require you to update the mod itself after the game is changed, but if you use a mod manager, it's not that big of a deal. And it's only really the big mods that need updating. Alot of your others are simply "set it and forget it" as they tend to affect things that patches don't need to fix.
I personally don't hesitate much when it comes to running mods in a game and I accept the risks and frustrations of doing so. Personally, I think it takes mods to fix all the stupid crap that Bethesda did or didn't do to the game.