vldmtr
Again, in order:
1. Change the name of the skin.
2. To export the configuration into a new skin file under the new name.
3. To close the Skin TOOL. Now preserved under the internal name of the skin (for Precision) and the actual name of the file.
4. To put a new skin file in the skins folder of Precision.
Guys, new skin came flowing in the settings menu, do not forget to restart Precision
These are the only instructions available for the tool. Here is my take:
When you import a skin, UxfTool creates a subdirectory (folder) with that skins name. This is VERY IMPORTANT to know.
Steps:
1. import defaultX.uxf or any uxf file you want to use as the source
2. In the UFX Tool, go into [info] then type a short descriptive [Name] like "My cool skin". NOTE: This is very important, because this is how you get the skin to show up in PrecisionX's menu.
3. click [apply]
4. now [export] and give the new file a name like bada$$.uxf
5. Important: Now Import the file you just exported eg. bada$$.uxf
6. observe that there is now a subdirectory (folder) with the same name as your file.
It would seem to make sense that you would now quit the skin tool so you can go edit the bitmaps in your new subdirectory(folder). The problem with that is, how do you load the skin now without overwriting the files in that folder as soon as you import it? As I see it, when you import a uxf file, it extracts the contents into the directory overwriting your files.
Please help...