Lockedfix for hit detection in Bad Company 2!

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Hanni
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Re:fix for hit detection in Bad Company 2! 2010/04/23 23:43:17 (permalink)
maniacvvv

Products of the American education system

People who cannot understand the facts nor argue them in an adult and honest manner.

What sad lives you have ahead of you if this is what you bring to the table in life.

Cheat on sad ones, honest players can see exactly who and what you are.


Thank you, I'm german, and I've never been educated by the american education system.

Understand the facts? You are one to talk.

Yes, I'm gonna have a sad life because I add lines to my BC2 settings.ini. My grandma is gonna be disappointed if she finds out.


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Re:fix for hit detection in Bad Company 2! 2010/04/23 23:45:02 (permalink)
maniacvvv

Products of the American education system

People who cannot understand the facts nor argue them in an adult and honest manner.

What sad lives you have ahead of you if this is what you bring to the table in life.

Cheat on sad ones, honest players can see exactly who and what you are by your posts in this thread.
 
 


I'm sorry, but I couldn't help but laugh after reading this.


belatu
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Re:fix for hit detection in Bad Company 2! 2010/04/23 23:49:10 (permalink)
I'm just going to reply to you with this from now on.

Glenn Courington of Evenbalance

I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good.


A product of their own ego.

A person who cannot understand the facts nor argue them in an adult and honest manner.

What a sad life you have ahead of you if this is what you bring to the table in life.

Ignore the facts ignorant one, rational players can see exactly who and what you are by your posts in this thread.
post edited by belatu - 2010/04/23 23:54:32

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Re:fix for hit detection in Bad Company 2! 2010/04/23 23:50:39 (permalink)
I actually have 100 sad lives to waste with these two awesome lines I put in my GameSettings.ini file!

 
 
 
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Re:fix for hit detection in Bad Company 2! 2010/04/23 23:52:56 (permalink)
I find it amusing that you are playing the uneducated American card when you still have yet to address the email from an Evenbalance representative who flat out says it's not a cheat.

Maybe we should look at it this way: You are cheating because you have downloaded patches. Those patches are not native files, they weren't there to begin with. Despite getting them from the source of the game, and EA not only condoning them, but enforcing them. They weren't there from the start. So you sir, are cheating as well.
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Re:fix for hit detection in Bad Company 2! 2010/04/24 00:01:01 (permalink)
I will give everyone in this thread one final warning to post directly as per the original subject of this post or we'll lock this thread. Improper behavior will not be tolerated. There will be no attacks on other forum members. If you feel you are attacked then PM the mods.

            
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Re:fix for hit detection in Bad Company 2! 2010/04/24 00:01:14 (permalink)
Denial is a terrible thing, as is disrespect and dishonesty. 

You EVGA clan guys have shown everyone who you are and what you stand for.

I could not have made my point on this matter any more clearly than your own contunied postings of just what sad excuses for honest players you really are.

Thanks for making my point for me 
  
 
I did try and turn this thread around, till the EVGA gaming crew decided to have a go at me again tonight.
I belive the subject cannot to debated further without EVGA clan members flaming it.
It was nice to see a few posts in support of my positon, I had almost given up hope.
 
Please lock the thread 

post edited by maniacvvv - 2010/04/24 00:14:20




belatu
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Re:fix for hit detection in Bad Company 2! 2010/04/24 00:04:14 (permalink)
maniacvvv

Denial is a terrible thing



Glenn Courington of Evenbalance

I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good.



Sure is Maniacc.


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ILikeBeans
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Re:fix for hit detection in Bad Company 2! 2010/04/24 00:21:03 (permalink)
B4 the lock
I agree with Maniac about how hacks are bad for pc gaming. I give belatu the benefit of the doubt about the news from Evenbalance specially knowing that this adjustment does little in this game, BF2, or 2142. That said, can we all just go and PWN each other in the game now?

Peace

PS manbearpig can't use the hack cuz his ping is too low according to me j/k

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Re:fix for hit detection in Bad Company 2! 2010/04/24 00:30:43 (permalink)
maniacvvv

Products of the American education system and very poor parenting.
People who cannot understand the facts nor argue them in an adult and honest manner.



Lock to follow soon I am sure. Ban this troll already. As stated in the TOS:



Personal Attacks - Personal attacks often lead to the trading of insults, and can throw the discussion of a legitimate topic off-track.  Personal attacks can be defined as issuing a single or repeated personal attack or attacks aimed at another member, rather than at their opinions or ideas.  Criticizing a member's post is not considered a personal attack, but using terms such as "child," "idiot," "fanboy," for example, or any other derogatory term designed to discredit a member, is not permitted.  Furthermore, comments of a racist or sexist nature, as well as derogatory comments about national origin or sexual orientation, will be dealt with harshly as in a ban from the forums.



This guy has been making nothing but personal attacks this whole thread, i have seen people banned for only 1 attack, he has been warned already and keeps going. Get him out of here.

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Re:fix for hit detection in Bad Company 2! 2010/04/24 04:13:45 (permalink)
Bowenac

If they are aware of it then why don't they fix it. Seems like this has more to do with just your connection, if your connection sucks then your connection sucks. It is as simple as that, I would not say that editing the game files to make up for your connection is practical for the average user. And again most people will not know about this because they have not made it public and are not telling people to do this. So yes I think this is an advantage to a lot of people that use it. I have already seen people state yea man my KDR already went up. While others are still rolling with default settings wondering why they get sniped with a pistol across the map and they can't take out someone right in front of them with a shotgun.



Actually, the lag issue affects players with better internet connection more than people with poorer internet connection.  The default config assumes that you will play with a 100 ping on servers.  If you live near a major city with many dedicated servers, your ping will actually be significantly lower, causing a reverse latency affect - i.e. your ping will be much faster than the developer assumes you should have.  This leads to situations where you actually have to lead a target behind someone in order to hit them.  For example, if your target is running left, you have to shoot to the right of them.


For EA/Dice to "fix" this issue, they would have to make a setting that dynamically changes every time you connect to a server.  Apparently they don't know how to do this, as this has been an issue for multiple BF games.


Essentially, this argument boils down to two things:  people who routinely tweak their config files to get better performance/gaming experience, and people who want to leave their configs alone and change only the in-game settings.  I respect both points of view, but there is nothing wrong with editing either your config files or console for in-game settings the developer makes available to be changed.

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Re:fix for hit detection in Bad Company 2! 2010/04/24 08:48:23 (permalink)
From the video this code moves the hitboxes of targets, correcting their position for the player.

Now as far I can tell the real question is whether this code will affect my hitbox wrt other players. 
So does anyone know what happens to the players own hitbox if they use this code?  If it does affect it, can this not be corrected for the other players with the other players also using this code too?

If this has already been answered sorry but I missed it. 


 


Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 08:50:58 (permalink)
nordicjedi

Bowenac

If they are aware of it then why don't they fix it. Seems like this has more to do with just your connection, if your connection sucks then your connection sucks. It is as simple as that, I would not say that editing the game files to make up for your connection is practical for the average user. And again most people will not know about this because they have not made it public and are not telling people to do this. So yes I think this is an advantage to a lot of people that use it. I have already seen people state yea man my KDR already went up. While others are still rolling with default settings wondering why they get sniped with a pistol across the map and they can't take out someone right in front of them with a shotgun.



Actually, the lag issue affects players with better internet connection more than people with poorer internet connection.  The default config assumes that you will play with a 100 ping on servers.  If you live near a major city with many dedicated servers, your ping will actually be significantly lower, causing a reverse latency affect - i.e. your ping will be much faster than the developer assumes you should have.  This leads to situations where you actually have to lead a target behind someone in order to hit them.  For example, if your target is running left, you have to shoot to the right of them.


For EA/Dice to "fix" this issue, they would have to make a setting that dynamically changes every time you connect to a server.  Apparently they don't know how to do this, as this has been an issue for multiple BF games.


Essentially, this argument boils down to two things:  people who routinely tweak their config files to get better performance/gaming experience, and people who want to leave their configs alone and change only the in-game settings.  I respect both points of view, but there is nothing wrong with editing either your config files or console for in-game settings the developer makes available to be changed.


Blows my mind how some of you think. I don't see how any of you are ok with this. So you are saying that this is fine, how do you feel about the avg user that knows nothing about forums, or any other way of information about this "MOD", "EDIT", what ever you want to call it. Seriously you think that is fair to them.

Why have they not added this to the ticker in game letting everyone know about it. If they are encouraging players to do so, I would think they would notify everyone in game.

And just as you have said, the game is broke, and yes Dice should be the one to fix it. You already said it yourself, yea they might not know how to fix it, but they should learn how to fix it. I don't see other games having any issues with this.

Show me one statement from DICE the developer not publishers saying that they encourage people to make these edits.

This is not ok in my opinion, this is not a fair advantage to players that have no idea of this issue.

But ohh who cares as long as your getting your kills. I just think it is hilarious what people will do in a game to get a one up on other players. I am perfectly fine with dealing with lag issue or hit detection issue what ever you want to call it just as the avg player does. This is the only way the playing field is fair in my opinion. And yes I have the same problem. But I am not going to go and edit a file to make up for the problem. I am going to play the game with default settings.

Since everyone says Dice is aware of this, I assume they will add this to the in game settings then right haha yea ok. That is the only way I would see this as not being a cheat. If they do that then yes I will mess with it. Till then it is not "REALLY" available to everyone, since not everyone knows about this.
dwoodward
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:05:20 (permalink)
FYI Bowenac. My KDR hasn't changed at all since applying the update. It has been solid at 1.53... where it has been for the last month.

The tweak does not give any advantage to anyone in reality Bowenac, you are missing the point of what the tweak does. It does not make the hitbox easier to hit, it instead moves the hitbox to a more traditional location (where it should be). Most players who do not use the tweak are already aiming behind the people knowing that they will miss if they lead, its just something that most skilled players recognize right away. Changing these values make it a more traditional aiming style, where aiming and leading the target makes for better kills.

Why you see KDR's going up for some people: they simply were not aiming in the right place as it was previously, and now with the tweak they suddenly are. That's all it is.

Why DICE doesn't stream it at the bottom board? Because there are more important things to be tended to, crashes and bug fixes that actually prevent a large population from even staying connected to game. THAT is much more important to any developer than a tweak to make gameplay more stable for the people already playing.

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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:15:31 (permalink)
dwoodward

FYI Bowenac. My KDR hasn't changed at all since applying the update. It has been solid at 1.53... where it has been for the last month.

The tweak does not give any advantage to anyone in reality Bowenac, you are missing the point of what the tweak does. It does not make the hitbox easier to hit, it instead moves the hitbox to a more traditional location (where it should be). Most players who do not use the tweak are already aiming behind the people knowing that they will miss if they lead, its just something that most skilled players recognize right away. Changing these values make it a more traditional aiming style, where aiming and leading the target makes for better kills.

Why you see KDR's going up for some people: they simply were not aiming in the right place as it was previously, and now with the tweak they suddenly are. That's all it is.

Why DICE doesn't stream it at the bottom board? Because there are more important things to be tended to, crashes and bug fixes that actually prevent a large population from even staying connected to game. THAT is much more important to any developer than a tweak to make gameplay more stable for the people already playing.


Your missing my point and everyone's point. You PC NAZI's feel that only the skilled players notice these things and that since they are skilled players it is ok, while the avg player or players that are not going to go out of there way to make the game what do you call it "TRADITIONAL" location. I would say this is the games fault obviously. I have not played many games where you have to shoot behind someone to get a kill. And please do not tell me that everyone knows this or that skilled players notice this quickly. Your forgetting the point I am trying to make about the AVG user.


Your not thinking outside the box at all. I am speaking for AVG pc users who enjoy the game for what it is, and just have to deal with the issue at hand, while other more skilled players are going out of there way to make the exp better for them self. You can't tell me this has no effect or people would not have went out of there way in the beginning to try and edit a file to make shots fired hit a target easier. And from the video that is exactly what is being done.

And I am sorry I do not shoot behind players to try and hit them. That tells me that the game has issues, and should not be the way we should have to shoot people. I still aim for the head and chest. I guess you could call me one of those AVG players because I would have never ever thought to shoot behind a person. Maybe in front of them in a run, that makes more sense.

But to each there own I will not be playing with any of you on EVGA servers anymore. I am not mad at any of you guys this is just my own personal opinion and I obviously have a different view on this topic then the rest of you. It boggles my mind how everyone does not see this how some of us that are against it do.

In some ways this is why I prefer console gaming over pc. Because people are not editing files and modding games to better there stats. Obviously these are things that STAT whores do.
post edited by Bowenac - 2010/04/24 09:20:14
Hanni
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:19:42 (permalink)
If a player, any player, recognizes a problem with their game, they'll look into a way to fix it.

First thing they should do, is visit the forums. And there they'll find the fix.

Some people won't even find a problem with their game, so they won't even worry about it.

It's just a fix for people who have a hit detection problem and want to fix it to be able to play properly, like many other users that don't have this issue.

post edited by Hanni - 2010/04/24 09:22:28


Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:24:44 (permalink)
Hanni

If a player, any player, recognizes a problem with their game, they'll look into a way to fix it.

First thing they should do, is visit the forums. And there they'll find the fix.


Or they wait for a patch like most normal people do. I would say people that are gaming addicts or STAT whores look for ways to cheat or increase there stats. And this is exactly what that is doing and the whole reason someone went out of there way to figure this out. Instead of dealing with the problem. And that is the only reason this was figured out. Is because some little nerd was getting so pissed off that he could not kill someone, he decided to go mess with files to make it easier for him. And this is the result but hey thats cool.
Hanni
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:30:56 (permalink)
Bowenac

Hanni

If a player, any player, recognizes a problem with their game, they'll look into a way to fix it.

First thing they should do, is visit the forums. And there they'll find the fix.


Or they wait for a patch like most normal people do. I would say people that are gaming addicts or STAT whores look for ways to cheat or increase there stats. And this is exactly what that is doing and the whole reason someone went out of there way to figure this out. Instead of dealing with the problem. And that is the only reason this was figured out. Is because some little nerd was getting so pissed off that he could not kill someone, he decided to go mess with files to make it easier for him. And this is the result but hey thats cool.


I edited.

First, no need to patch anything, since not everyone has this problem. And second, they can't patch it, it's a ping related issue and it depends on what server you are playing.

This is the fix that they have provided as legitimate.

Bowenac, I'm neither a gaming addict or a stat whore. We have played together, and you have seen how I, as a medic, barely kill anything and just focus on reviving people, thus more times than less, having a heavy negative k/d ratio. I just would like it if my shots would actually hit where I'm aiming at. I can't say this fix has done anything for me tho.

No, that is not the reason why someone went out there and found the fix. People went out there and found the fix because they were having issues with shots registering. This has been a problem for many people since the launch of the game. Average players, just like you and me.




Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:38:01 (permalink)
Hanni

Bowenac

Hanni

If a player, any player, recognizes a problem with their game, they'll look into a way to fix it.

First thing they should do, is visit the forums. And there they'll find the fix.


Or they wait for a patch like most normal people do. I would say people that are gaming addicts or STAT whores look for ways to cheat or increase there stats. And this is exactly what that is doing and the whole reason someone went out of there way to figure this out. Instead of dealing with the problem. And that is the only reason this was figured out. Is because some little nerd was getting so pissed off that he could not kill someone, he decided to go mess with files to make it easier for him. And this is the result but hey thats cool.


I edited.

First, no need to patch anything, since not everyone has this problem. And second, they can't patch it, it's a ping related issue and it depends on what server you are playing.

This is the fix that they have provided as legitimate.

Bowenac, I'm neither a gaming addict or a stat whore. We have played together, and you have seen how I, as a medic, barely kill anything and just focus on reviving people, thus more times than less, having a heavy negative k/d ratio. I just would like it if my shots would actually hit where I'm aiming at. I can't say this fix has done anything for me tho.

No, that is not the reason why someone went out there and found the fix. People went out there and found the fix because they were having issues with shots registering. This has been a problem for many people since the launch of the game. Average players, just like you and me.


Yes exactly I am glad you are admitting it. Now someone already mentioned above how skilled players notice it right away and mentioned knowing where to shoot an enemy, they mentioned aiming behind the person.

So what happened to that. Why not adjust your shots in game like normal and get used to it. Why change file configurations to make shots more accurate.
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:44:51 (permalink)
Bowenac, you are not going to win this arguement. This is a legal tweak that has been with the battlefield series since 2006. This was originally a fix for the chopper and jet hitboxes in BF2. If you still don't understand, here is a video.

http://www.youtube.com/watch?v=w3kT_w15viA

Looks kind of similar to what you see in BC2 isn't it?

If you have ever played BF2 and played as a chopper's gunner and used the TV missle, you will know exactly what I am talking about when the best way to hit a chopper was the hit the tail rotor. That is because the hitbox lagged towards the back of the choppers in BF2, the same was true for the jets.

This isn't a new tweak by far, the tweak has been around forever. There are even programs available for public download for BF2 that edit the interpolation speeds when you connect to a server. I am sure BC2 will be seeing those soon as well.

Call it cheating, people might not know about it or what not, but its not a cheat, its a tweak. Punkbuster has made an official statement on it that stated this:

Glenn Courington of Evenbalance
 Being that it is simply  
adjusting an .ini file, which by design is made to be adjusted, we don't
see that there is anything wrong with modifying this value.



If you still want to argue with it, I suggest you go cry to punkbuster about it. I don't think you will be changing anyone's minds about it.


Bowenac
Why change file configurations to make shots more accurate.


Your shots do not get any more accurate, the hitbox just moves is all, the bullet ballistics are identical as before.

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Hanni
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Re:fix for hit detection in Bad Company 2! 2010/04/24 09:50:42 (permalink)
Bowenac

Hanni

Bowenac

Hanni

If a player, any player, recognizes a problem with their game, they'll look into a way to fix it.

First thing they should do, is visit the forums. And there they'll find the fix.


Or they wait for a patch like most normal people do. I would say people that are gaming addicts or STAT whores look for ways to cheat or increase there stats. And this is exactly what that is doing and the whole reason someone went out of there way to figure this out. Instead of dealing with the problem. And that is the only reason this was figured out. Is because some little nerd was getting so pissed off that he could not kill someone, he decided to go mess with files to make it easier for him. And this is the result but hey thats cool.


I edited.

First, no need to patch anything, since not everyone has this problem. And second, they can't patch it, it's a ping related issue and it depends on what server you are playing.

This is the fix that they have provided as legitimate.

Bowenac, I'm neither a gaming addict or a stat whore. We have played together, and you have seen how I, as a medic, barely kill anything and just focus on reviving people, thus more times than less, having a heavy negative k/d ratio. I just would like it if my shots would actually hit where I'm aiming at. I can't say this fix has done anything for me tho.

No, that is not the reason why someone went out there and found the fix. People went out there and found the fix because they were having issues with shots registering. This has been a problem for many people since the launch of the game. Average players, just like you and me.


Yes exactly I am glad you are admitting it. Now someone already mentioned above how skilled players notice it right away and mentioned knowing where to shoot an enemy, they mentioned aiming behind the person.

So what happened to that. Why not adjust your shots in game like normal and get used to it. Why change file configurations to make shots more accurate.


I'm not doing anything wrong. So there's nothing to hide =P.

I won't get used to aiming behind someone, because it's unnatural. And getting used to that would mean not being able to play all the other games properly.

Btw, I have never needed to aim behind someone to hit a target. But just too far in front of them.

Skilled players notice details faster than less skilled players. That's just common sense.


limpkorn
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Re:fix for hit detection in Bad Company 2! 2010/04/24 10:43:17 (permalink)
Bowenac,
I'm not trying to switch blows with you, but I am curious as you made the comment that people who edit this config file are stat whores. I'm just curious why you would even show your stats on your sig if you didn't care about stats at all. Am I just confused because for you to make such a bold statment as "stat whore" I would imagine you could not give any crap to look at your stats or even post them in your sig since you would merely be playing for fun.
 
We all want to do good no matter what we are doing including video games if anyone says that they don't care if they have the worst stats or don't care how horrible they play a game they probably are full of bull crap since everyone deep down inside wants to do good, or great no matter what they're doing (unless you're high or depressed LOL). Stats are fun to look at and to show improvement or comparison. I do beleive that are some (like actual cheaters and hackers) who care too much about the stats which is sometimes the reason for their cheating, but legit players aren't stat whores!

You and Maniac are going against actual proof given here over and over from different sources that editing that config files is allowed and is not cheating yet you refuse to accept that. Do you at any point stop and think about the proof that's been shown to you guys and that about 90% of the forum members agree with those facts, that maybe you aren't grasping this concept right and in fact it is not cheating at all and your judgment is slightly screwed up?

I feel I know the answer to that, but like Hanni time and time again I keep slapping my face after seeing Maniac and your responses.
sinephase
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Re:fix for hit detection in Bad Company 2! 2010/04/24 10:57:28 (permalink)
To stay on topic, and not feed unreasonable trolls, I have to say that I've tried a couple different values for the edit (45 and 65) and haven't noticed any better or worse hit detection. I'm curious to see what making the number either really low (like 1) or really high (like 2000) and see what happens, both to my aim and to the aim of others shooting at me.
Anyway, I've still gotten my kills by shooting at people's bodies. I'm a wreckless player anyway so my k/d will probably always be low, LOL :P

EDIT: So I gave 1 and 999 a try for a bit, didn't notice any difference. I shoot at the actual head/body, and hit the person.
post edited by sinephase - 2010/04/24 13:16:16

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VooDooPC
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Re:fix for hit detection in Bad Company 2! 2010/04/24 11:44:32 (permalink)
sinephase

To stay on topic, and not feed unreasonable trolls, I have to say that I've tried a couple different values for the edit (45 and 65) and haven't noticed any better or worse hit detection. I'm curious to see what making the number either really low (like 1) or really high (like 2000) and see what happens, both to my aim and to the aim of others shooting at me.
Anyway, I've still gotten my kills by shooting at people's bodies. I'm a wreckless player anyway so my k/d will probably always be low, LOL :P


They probably have upper and lower limits on the value. But putting it to 2000 or 1 would suck. If you set it to 2000 it would be 2 seconds. So if someone is standing still and they move forward they are going to appear to be standing in that spot for 2 seconds, but they are already gone. :D

 
 
 
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Re:fix for hit detection in Bad Company 2! 2010/04/24 12:11:28 (permalink)
While I can totally see where Maniac and Bowenac come from, I have to side with everyone else (especially with the proof).  I don't consider this a cheat because I believe the developers intended that you actually aim at your enemy, and not behind them (but that's just me).

And you don't have to worry ILikeBeans, I'm not going to be trying this adjustment just yet.  Your lucky I'm too lethargic to want to change the value for every server.  I also just don't care enough to (look at my K/D ratio).  Most of the time I am running into the base just to arm the MComm station, not caring if I die afterward.  I like to be more of a team player going around finding snipers to give ammo to (or whoever needs some) or whatnot.  And sometimes I am a wreckless player just running into enemy territory by myself like Rambo because its fun.


pauljlindner
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Re:fix for hit detection in Bad Company 2! 2010/04/24 12:44:55 (permalink)
One of the reasons why I was glad to change these values was seeing my bullets hit my target and I actually get credit for the hit. The server decides what is a hit or not. The client will show hits all day with blood and sound, but the server declares if it a hit or kill. I hated seeing bullets travel BEHIND my moving targets and getting credit for hitting. It didn't feel right or natural for me to see this.

Why is it you guys can't understand what it is we are adjusting here? My hit boxes, the ones you are aiming at, aren't changing by myself changing these values. If you are hitting me with default settings, good.

So much work to do... someone has to do it.
belatu
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Re:fix for hit detection in Bad Company 2! 2010/04/24 12:52:58 (permalink)
Using the "lack of know how" excuse to say things like this are unfair makes no sense. The config files are there for users to edit, and editing them is encouraged by the developers who are the ones who release the commands for users to add to there config in the first place.

Just because you either choose not to, don't know how to, or because you are unaware of options to edit your config doesn't make it an unfair thing to do for those of us who do choose to do it.

It's like saying I shouldn't change the oil in my car just because the 16 year old down the road doesn't change hers because she doesn't know how to, doesn't care to learn how to, and won't because she doesn't wan't to get her hands dirty.
post edited by belatu - 2010/04/24 12:58:01

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Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 15:17:32 (permalink)
manbearpig

While I can totally see where Maniac and Bowenac come from, I have to side with everyone else (especially with the proof).  I don't consider this a cheat because I believe the developers intended that you actually aim at your enemy, and not behind them (but that's just me).

And you don't have to worry ILikeBeans, I'm not going to be trying this adjustment just yet.  Your lucky I'm too lethargic to want to change the value for every server.  I also just don't care enough to (look at my K/D ratio).  Most of the time I am running into the base just to arm the MComm station, not caring if I die afterward.  I like to be more of a team player going around finding snipers to give ammo to (or whoever needs some) or whatnot.  And sometimes I am a wreckless player just running into enemy territory by myself like Rambo because its fun.


Yea obviously they intended people to shoot at a person and not behind them so everyone is supporting an amateur developer and sticking up for them when they should be liable. Those settings are not in the damn file. You are adding them. If they wanted people to be able to do this, the configuration would already be in the damn file. This comes down to your connection and server you are playing on there is no denying it. Your making up for your crap connections.

If this is not the case then tell me why the **** this only effects certain players. If it was a problem with the game it would be effecting everyone so don't say ohhh well, thats what you get for not being a nerd and browsing forums all day for tweaks to fix games.

And please will someone show me where DICE the ****ing developer said go and edit your file and add these values. I don't give a **** what EA, or PB say because they both suck in my opinion. EA just wants money, and PB only works when it wants to.

Any of you guys have to do this for other games as well besides DICE games didn't think so. This proves dice should get there **** together and make this a setting in the game. And since they WANT everyone to do just that why the hell are they not letting everyone know about it. Yea takes a whole 30 seconds to update a ticker I sure they can't fit that into there schedule.

Don't sit here and make me look like the bad guy, I started off giving my opinion and most of you got but hurt maybe because you feel ashamed, or guilty. I hope you all feel like your doing nothing wrong in game. I will go and use an aimbot now since the game is not accurate with my shots. I mean I am aiming at the body like the developers expect me to but the bullets rarely hit the enemy. **** it going to go edit this file right now I just can't take not getting any kills. That is what you all sounds like
Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 15:25:22 (permalink)
pauljlindner

One of the reasons why I was glad to change these values was seeing my bullets hit my target and I actually get credit for the hit. The server decides what is a hit or not. The client will show hits all day with blood and sound, but the server declares if it a hit or kill. I hated seeing bullets travel BEHIND my moving targets and getting credit for hitting. It didn't feel right or natural for me to see this.

Why is it you guys can't understand what it is we are adjusting here? My hit boxes, the ones you are aiming at, aren't changing by myself changing these values. If you are hitting me with default settings, good.


That is not what I have been talking about but you guys can't get this through your small heads. I am talking for little johnny down the road. He knows nothing about these settings, really suprising since DICE is telling everyone to edit there files RIGHT.  But you know what he is still enjoying the game. Just like everyone should, you should all be playing the game and waiting for a fix or patch. Not making work arounds "While others that know nothing about this have to put up with these issues" You can't tell me that is not an advantage against a person with the same problem but no clue how to fix it. I find it hard to believe you really think that DICE can't fix this issue if they can't then they are horrible developers. I don't see this kind of problem on other games I play, And yet a bunch of you keep saying it happens in all dice games. You would think they would fix this by now or find someone who can.
Bowenac
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Re:fix for hit detection in Bad Company 2! 2010/04/24 15:32:17 (permalink)
belatu

Using the "lack of know how" excuse to say things like this are unfair makes no sense. The config files are there for users to edit, and editing them is encouraged by the developers who are the ones who release the commands for users to add to there config in the first place.

Just because you either choose not to, don't know how to, or because you are unaware of options to edit your config doesn't make it an unfair thing to do for those of us who do choose to do it.

It's like saying I shouldn't change the oil in my car just because the 16 year old down the road doesn't change hers because she doesn't know how to, doesn't care to learn how to, and won't because she doesn't wan't to get her hands dirty.


That is complete garbage and irrelevant. Your not racing her at the local track are you.

You guys are the ones saying yea dude DICE said yea edit the file add this and that to your file we don't care thats not cheating we know we suck as developers and could never figure this **** out, I mean look at are previous games. And yea I am sure they put that **** in the manual so again little Johnny down the street is aware of this since they want people to edit the files. I know how to edit ini files that is not my point at all.

And yes I know what you are editing or adding. You are making the game fix your lag issue and that is all you are doing call it what you want your HITBOX ok so your fixing or moving you hitbox to be more accurate so when YOU aim at a target you HIT a target. Sounds about like an AIMBOT to me. While again little johnny down the road can make up for this in the game and still have fun. But little whinny brats that get all mad have to resort to editing so they can actually get kills.
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