maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 09:55:53
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rjohnson11 There are ways you could use a configuration file to cheat a game if you were really dishonest BUT some mods to a config file may be recommended by a developer or the designer not necessarily to enhance or design a cheat but to overcome a minor bug or an annoyance. A very small example of this would be to restructure a config file to match a unique monitor resolution that is too rare to incorporate into a bug fix. Since I work with developers on an ongoing basis I'll be happy to answer any questions anyone has about this subject so long as the conversation is civil. One need only have been playing online everyday for the last 20 years, to know that many "really dishonest" people play PC games. There is really nothing to be done about these types of players, except to foster a better and more honest enviorment for new players entering online play, to reduce the temptation to play dishonestly. As for making changes releated to hardware configs (screen res etc.), this has always been accepted and is not cheating. Perhaps you could explain to some of the more novice users here, the limits of Punkbusters ablity to detect changes to the launching of a game and why it will always be impossible for Punkbuster to be 100% effective based on the model used by developers, publishers and online Punkbuster as it stands today. Fighting hacks and cheaters is very time consuming and expensive and has always been a balance between the two extremes of both. Nor would people accept a 10min+ scan of their system before being allowed to play a single round. For every measure taken, there will always be a countermeasure. Cheaters and virus makers are cut from the same cloth, closing one door at a time will always be ineffective as long as there is "intent". Remember EA wants to sell games, they have no problem selling a game to someone who cannot run it properly. And it is not in their intrest to make changes that would reduce sales ( IE: ping kick, framerate punt or Godlike Punkbuster) Really dishonest people do the most amazing things for advantage in online PC games, there really is no limit to what they wont do. The number one reasons for doing so, is lack of skill or a users ablity to run a game properly or just plain not being bothered to "earn" things fairly by devoting honest time and real effort. An experinced user can of course make changes that "enhance" his online play, the moment he makes such changes to provide him with a unfair advantage, it crosses into something which should not be done. In my opinion, changing hit box detection without -also- improving the users ability to be hit by others is clearly and without any doubt a unfair advantage. Please watch the OP's posted video again with the above statement in mind. Now could anyone say that if I "adjusted" something hidden in my game or config that made me harder to hit, that would not be an unfair advantage? Would not the reverse (this thread) be just as true for the same reasons? The large sums of money I have spent on hardware, my fiber optic connection and totally clean online system config. Provide me with a clear advantage (system wise, running the game) but it comes with a fair and honest balance. I am of course very easy to score a kill on by even a laggy user, that I of course have problems hitting because of their laggy connection, poor framerates or their system performance (intentional or not). I could of course make an "adjustment" and make that balance go away to increase my ratio, but that would be cheating. And that is something an honest and fair player would never do, and I never have nor will I (even though I could, without breaking any "rules"). People who know me and have played against me in many different games over many years have called me alot of things, but the one thing I am not called ever is a cheat. Everyone gets a fair and honest shot at me and nobody can say different without lying. Respect is earned by doing the "right" thing without any excuses -all the time-, and is one of the most wonderful things about playing online games with others. The answer to poor hit detection in BFBC2 is for all users to run and connect to the game properly, not editing files or goggling adjustments. Think what the game would be if everyone ran it correctly
post edited by maniacvvv - 2010/04/23 12:16:16

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TaintedShirt
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Re:fix for hit detection in Bad Company 2!
2010/04/23 09:57:38
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look guys can I make a request? Please stop quoting entire posts. Especially posts that quote quotes of other posts with quotes in them.
post edited by rjohnson11 - 2010/04/23 12:38:41
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/23 12:24:46
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Maniac, might I point out that this fix was originally a fix for BF2. Posted by DICE on their website as a fix for the hitboxes on choppers and jets where it lagged about 10 feet behind them. The code is exactly the same and DICE intended for the code to be there in the game for it to be edited. If it wasn't intended, then why would they make the code exactly the same even on a completely new game engine. That takes effort to make it identical. They knew the issue would crop up again with hitboxes lagging so they made sure the values would be there to be adjusted. Also... For Gustav being my number 1 weapon, Everyone who plays with me knows that I pick 1 weapon at a time and plays to a certain star and then switches. I knew that the gustav was getting nerfed (as it did in the last patch) so i used it for a week straight to get the platinum so I could get it on my stats. I have not used the gustav since.
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rjohnson11
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Re:fix for hit detection in Bad Company 2!
2010/04/23 12:45:48
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Luckily the majority of players use fair gaming methods. Some players who figure it would nice to cheat find out soon enough that others know about them and then they are banned. Punkbuster and similar software is updated from time to time to try and catch some of these cheats but nothing will ever be 100 percent effective against any player whose sole purpose is to to cheap or hack a game.
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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 12:58:04
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Yup, I adjusted my hit box detection so that when I point at my target I actually hit the target I'm aiming at. I am a "cheater", I should be missing my target and hoping that firing at air I hit the target I'm guessing at, like everyone else who doesn't bother to figure out what is wrong with a game. The skill of actually putting your cross hairs on a target, as well as properly leading a long range target, is over rated. I guess I should aim behind moving targets, I might actually hit them. Maybe I should only play on 100 ping servers, since that's what the default values are, if not I'm "cheating".
So much work to do... someone has to do it.
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atfrico
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:04:37
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I am closed to flag every post, including mine as a SPAM Honestly, with all due respect to everyone, including Maniac, this thread needs to prolong no more. Maniac, I respect your point of view about this issue, but if you want to get answers, like stated before, you can post a thread in the EA forums for straight forward/prompt answers. EA/Dice Techs would definitely have the answers/explanations you are seeking. As far as the Gustav being Nerfed......not on my end  . I tested out last night while defending the COMs on the desert map and I blow away 2 dudes with one shot all the way up the mountains. Mind you, I was at the "B" COM and shot the rocket all the way accross the Map to the Mountains where 2 snipers where camping.....hehe  I can still hear them cursing
post edited by atfrico - 2010/04/23 13:20:58
Those who abuse power, are nothing but scumbags!  The challenge of power is how to use it and not abuse it. When you abuse it, it reverses on you and it hurts you.The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:10:19
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dwoodward Maniac, might I point out that this fix was originally a fix for BF2. Posted by DICE on their website as a fix for the hitboxes on choppers and jets where it lagged about 10 feet behind them. The code is exactly the same and DICE intended for the code to be there in the game for it to be edited. If it wasn't intended, then why would they make the code exactly the same even on a completely new game engine. That takes effort to make it identical. They knew the issue would crop up again with hitboxes lagging so they made sure the values would be there to be adjusted. Also... For Gustav being my number 1 weapon, Everyone who plays with me knows that I pick 1 weapon at a time and plays to a certain star and then switches. I knew that the gustav was getting nerfed (as it did in the last patch) so i used it for a week straight to get the platinum so I could get it on my stats. I have not used the gustav since. Funny, I played BF2 for years and never had any problems with hitboxes on choppers and jets. I never needed to make any adjustments nor did any of the highly experianced players I played with. Also I would note that if it "was" a problem, why was a patch not released for all users? What system and connection were you using at the time? Was it under powered for playing BF like your current rig is for BFBC2? Your problems are your own bro, do not take liberty and claim them to falsely to apply to users who run the game properly, thats just not the case. Like I said, one should not have to "google" everyday at "adjustment" sites before playing a game to find out if there is a new secret "adjustment" that comes up somewhere an then lands on the EA/DICE fourms. --> In BOTH cases BF/BFBC2 the lines of config code being discussed in this thread -WERE NOT POSTED- originaly by anyone at EA or DICE and that is a known fact. You should also be aware the that Frostbite is not an original engine, it is derivtive to allow for cross platform development. I'm glad you got your star before the nerf. And congrats on the ribbon, to bad nobody cares that the facts are not exactly as you stated them. We are going in circles again, you mod your game for enhancement and I do not. I have sated my opinion on the subject clearly. I will not play with you online in any game because of that fact, and your stats are meaningless if you make such adjustments. Thank you for allowing me to post my views. Goodbye
post edited by maniacvvv - 2010/04/23 13:26:39

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Z-Knight
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:28:17
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can we just close this thread?...it is useless and repetitive with the same whiny "you cheat, and I don't like you" rants. It has gotten very old.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:34:02
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Perhaps flag the real spam please To bad you could not be bothered to mark the posted pictures making fun of me, or the disrespectful one line comments the same way. I was trying to make a valid point in a adult manner.
post edited by maniacvvv - 2010/04/23 21:38:53
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atfrico
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:35:20
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Z-Knight can we just close this thread? +1 He is not going to get the answers here. Better take this to the EA/DICE forums, I really want to see the reaction that is going to cause over there with this topic.
Those who abuse power, are nothing but scumbags!  The challenge of power is how to use it and not abuse it. When you abuse it, it reverses on you and it hurts you.The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way.
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/23 13:37:57
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Since Maniac is so thick headed. I have no problems dropping this line. He has 1 gold star with Assault Rifles, and has almost the kills for 2 platinum stars with the 40mm Grenade Launcher. He attacks us for having gustav kills, yet he is the same person. Also, on the subject of playing outside game boundries. It was his very own clan that I learned about the "glitch" in DFLW where setting the graphics settings very low would allow you to find players on hilltops at over 300 or so meters away. Because the glitch would put a very dark black dot on their location on your screen. So since he likes to talk about how we like to use "glitches/hacks" to make our gameplay better, his clan is obviously no different. What goes around comes around Maniac, you make all these claims, attacking the EVGA members for using noob tube, you are the exact same kind of player... then you attack us for modifying our game, which your clan advised players to do back in the old days. You are the same as the rest of us.
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scott91575
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Re:fix for hit detection in Bad Company 2!
2010/04/23 14:57:16
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dwoodward You are the same as the rest of us. Hey, I take offense to that.
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scott91575
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Re:fix for hit detection in Bad Company 2!
2010/04/23 15:01:51
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atfrico Z-Knight can we just close this thread? +1 He is not going to get the answers here. Better take this to the EA/DICE forums, I really want to see the reaction that is going to cause over there with this topic. It is on the EA forum. The mods have as a sticky along with other helpful things.
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Re:fix for hit detection in Bad Company 2!
2010/04/23 15:47:22
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scott91575 atfrico Z-Knight can we just close this thread? +1 He is not going to get the answers here. Better take this to the EA/DICE forums, I really want to see the reaction that is going to cause over there with this topic. It is on the EA forum. The mods have as a sticky along with other helpful things. Thanks it's good to know this. I don't know anything about coding or cheating and no disrespect, but Maniac's issue lacked common sense in this case from my perspective, so it is good to have some official confirmation. Plus, wouldn't a dot in the middle of your screen be a hardware up grade rather then a hack?
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Re:fix for hit detection in Bad Company 2!
2010/04/23 17:18:44
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Sorry but I have to say I think of this as cheating as well. I get pissed off when I have to put a full clip into someone, yet someone else kills me with one bullet. The first thing that comes to mind is aimbot. If it is not like that in the game then it should not be edited. Leave it up to the developers to fix the issue. It is clearly giving anyone who does this an advantage against others who know nothing about it and just don't want to edit files. Again I understand this is my own opinion. Just saying.
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/23 17:44:08
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Bowenac Sorry but I have to say I think of this as cheating as well. I get pissed off when I have to put a full clip into someone, yet someone else kills me with one bullet. The first thing that comes to mind is aimbot. If it is not like that in the game then it should not be edited. Leave it up to the developers to fix the issue. It is clearly giving anyone who does this an advantage against others who know nothing about it and just don't want to edit files. Again I understand this is my own opinion. Just saying. The developers know of the issue, that is the whole reason this code was made useable. They know it is impossible to configure a game to work perfectly on everyone's computer, so they add configs for the sole purpose of allowing people to tweak them. In my eyes, if you think its cheating, your also saying that the developer is wrong. Also, if you are shooting whole clips into someone, that should be the first indicator that something needs to be tweaked. Try the edit dude, it works wonders.
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/23 17:49:33
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Look people, here is what this whole thing boils down to. DICE, EA, and Punkbuster have all said that the tweaking is legal and is intended to be used to better your gameplay experience. However, just because you have an opinion, does not mean that you are necessarily right nor wrong. If you think that it is cheating, then you do not have to do it, if you think it is unfair, then that is fine, that is your own opinion. Do not come here and flame the people who are using it.
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scott91575
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Re:fix for hit detection in Bad Company 2!
2010/04/23 18:11:36
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Bowenac Sorry but I have to say I think of this as cheating as well. I get pissed off when I have to put a full clip into someone, yet someone else kills me with one bullet. The first thing that comes to mind is aimbot. If it is not like that in the game then it should not be edited. Leave it up to the developers to fix the issue. It is clearly giving anyone who does this an advantage against others who know nothing about it and just don't want to edit files. Again I understand this is my own opinion. Just saying. What about players that have pings that are at the default settings? Don't they have an advantage? Isn't this eliminating that disadvantage? Plus no one at Dice/EA/PB etc. consider this cheating. In essence, you are cheating yourself if you don't use it, and you would actually benefit from it. Is changing FOV cheating? Not everyone knows about that, and it certainly can help you play better. This is very similar to that. In case anyone want the link, here is the sticky thread on the EA forum.... http://forum.ea.com/eaforum/posts/list/499371.page
post edited by scott91575 - 2010/04/23 18:13:54
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limpkorn
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Re:fix for hit detection in Bad Company 2!
2010/04/23 18:36:55
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dwoodward Look people, here is what this whole thing boils down to. DICE, EA, and Punkbuster have all said that the tweaking is legal and is intended to be used to better your gameplay experience. However, just because you have an opinion, does not mean that you are necessarily right nor wrong. If you think that it is cheating, then you do not have to do it, if you think it is unfair, then that is fine, that is your own opinion. Do not come here and flame the people who are using it. Amen to that brother! I've been reading up on this whole thread and even to the point were some of the regular EVGA members went out to get answers straight from the people that have the most control when it comes to cheating and yet some knuckleheads here still go on about how this is wrong and it's cheating. If you tweak the file to make the game do what it's suppose to be doing in the first place how is that cheating? That's illogical you would have to put such things as higher resolution, sorround display, high dpi mice, high speed broadband, people who take the time to strictly search for low ping servers, in to the same cheating category. Anything and everything that gives you an edge over someone that doesn't care about any of the previously mentioned. If you are informed enough about PC gaming and know that sometimes some adjusting is needed to have the PROPER gaming experience then good for you, if you aren't then you more then likely shouldn't be playing online PC games and stick to offline or consoles where no tweaking is involved. Just about everygame for the PC require some sort of tweaking or updating of files or drivers and even adjusting of settings to have a better gaming experience is rare now days especially for online games to just install and play it's ridiculous to call that cheating.
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Hanni
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Re:fix for hit detection in Bad Company 2!
2010/04/23 18:40:39
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It's like I'm cheating when I edit game files to be able to properly use SLI or AA. Guys, stop arguing, it's clearly not cheating or anything like that. But some people just don't wanna understand. So here's an idea, we move on, with our "cheated" files, and play the game like it's meant to be played, while the rest thinks it's dishonest (regardless of what EA says). In the end, we win (both the argument, and the match).
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Re:fix for hit detection in Bad Company 2!
2010/04/23 19:22:59
(permalink)
scott91575 Bowenac Sorry but I have to say I think of this as cheating as well. I get pissed off when I have to put a full clip into someone, yet someone else kills me with one bullet. The first thing that comes to mind is aimbot. If it is not like that in the game then it should not be edited. Leave it up to the developers to fix the issue. It is clearly giving anyone who does this an advantage against others who know nothing about it and just don't want to edit files. Again I understand this is my own opinion. Just saying. What about players that have pings that are at the default settings? Don't they have an advantage? Isn't this eliminating that disadvantage? Plus no one at Dice/EA/PB etc. consider this cheating. In essence, you are cheating yourself if you don't use it, and you would actually benefit from it. Is changing FOV cheating? Not everyone knows about that, and it certainly can help you play better. This is very similar to that. In case anyone want the link, here is the sticky thread on the EA forum.... http://forum.ea.com/eaforum/posts/list/499371.page Yea ok what ever this is total BS where have they said hey go and edit your config files, and while we are at it I guess as developers it would be dumb to notify everyone and put this in the manual and ticker so everyone is aware of this issue, since it is an issue. If they wanted people to do this and knew it was a problem. Why would they not notify everyone, just like they did about telling everyone to delete the beta this and that. What ever I am not going to use this because I still feel the same about it, I don't care if you guys use it but it pisses me off when I get killed with one shot while some D Bag across the map gets me with one shot. If they are aware of it then why don't they fix it. Seems like this has more to do with just your connection, if your connection sucks then your connection sucks. It is as simple as that, I would not say that editing the game files to make up for your connection is practical for the average user. And again most people will not know about this because they have not made it public and are not telling people to do this. So yes I think this is an advantage to a lot of people that use it. I have already seen people state yea man my KDR already went up. While others are still rolling with default settings wondering why they get sniped with a pistol across the map and they can't take out someone right in front of them with a shotgun. Just seen the edit above with the link... I have not seen anyone in that thread from Dice say yes go ahead this is perfectly fine. I seen one EA Rep on EA forum say yea it worked but now knife sucks. EA is the publisher and they would not know anything about anything about anything to do with the game, they would not know if this is cheating nor care as long as they are getting money. Have you ever talked to EA support. I have today actually about NFS Shift microstutters and freezing, the only game that I have any problems with. They told me they do not support 64bit OS haha.
post edited by Bowenac - 2010/04/23 19:42:21
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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 19:31:47
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Yup, it sucks that DICE hasn't figured out how to automate these functions. Would it be cheating if DICE automated them so that I don't have to edit the config file? Having hit detection troubles, here is a way to fix it, IF you are having the issues of hit detection.
So much work to do... someone has to do it.
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metal_god69
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Re:fix for hit detection in Bad Company 2!
2010/04/23 19:43:37
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my interest in this game has went downhill after reading all of this. I am not a hardcore every day gamer, so now finding out when I do play, people have an unfair advantage over me, that doesn't sit right with me. I am not gonna argue whether this is cheating or not as everyone has the right to do what they feel is proper. I for one do not see this as an acceptable tweak. If it isn't an option in the Settings menu of the game, i ain't using it. But for those who are.....enjoy it i guess. Cheers
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Re:fix for hit detection in Bad Company 2!
2010/04/23 20:06:07
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Glenn Courington of Evenbalance I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. Case closed, move on. If you still think its cheating, then I'm sorry to say you ARE wrong. Once the facts are out it no longer matters if its your opinion or not, you're just being ignorant. metal_god69 my interest in this game has went downhill after reading all of this. I am not a hardcore every day gamer, so now finding out when I do play, people have an unfair advantage over me, that doesn't sit right with me. I am not gonna argue whether this is cheating or not as everyone has the right to do what they feel is proper. I for one do not see this as an acceptable tweak. If it isn't an option in the Settings menu of the game, i ain't using it. But for those who are.....enjoy it i guess. How can you say it is unfair? You have the same opportunity to edit the file yourself that everyone else has, that's why game devs leave these files accessible to the player. Just because you haven't made changes to the file, due to lack of necessity, lack of know how, or you simply choose not to, it does not mean that it's unfair for the rest of us to do it.
post edited by belatu - 2010/04/23 20:29:52
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Z-Knight
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Re:fix for hit detection in Bad Company 2!
2010/04/23 20:24:59
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belatu Glenn Courington of Evenbalance I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. Case closed, move on. If you still think its cheating, then I'm sorry to say you ARE wrong. Once the facts are out it no longer matters if its your opinion or not, you're just being ignorant. +++++1
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 20:52:49
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dwoodward Since Maniac is so thick headed. I have no problems dropping this line. He has 1 gold star with Assault Rifles, and has almost the kills for 2 platinum stars with the 40mm Grenade Launcher. He attacks us for having gustav kills, yet he is the same person. Also, on the subject of playing outside game boundries. It was his very own clan that I learned about the "glitch" in DFLW where setting the graphics settings very low would allow you to find players on hilltops at over 300 or so meters away. Because the glitch would put a very dark black dot on their location on your screen. So since he likes to talk about how we like to use "glitches/hacks" to make our gameplay better, his clan is obviously no different. What goes around comes around Maniac, you make all these claims, attacking the EVGA members for using noob tube, you are the exact same kind of player... then you attack us for modifying our game, which your clan advised players to do back in the old days. You are the same as the rest of us. Thanks for making a complete fool of yourself Changing a graphics setting in game to LOW, MED or HIGH can in no way be thought of as cheating How dare you compare that changing your hit detection, thats just plain denial. Get your facts correct before you post up outright lies. I have never played in LW with CSF tags or ever needed to run LW at low settings. As you well know, people have come to me for advice because they know I am willing to take the time to help them get their systems running better. As for my stats in BFBC2. My number one weapon is a gun, my second scoring weapon is my knife. Your number one weapon is the Gustav tube, and your second weapon is 20mm nades ENOUGH SAID You can shut up with the false attacks and lies about me now. Perhaps if you had a system that could run properly in BFBC2 you would not lag so much, nor need to "adjust" your hit detection Would you care to post what your 775 socket E8500 dual core trying to push a 295GTX can do for framerates in BFBC2? And what settings you are forced to use to stay above 30FPS.... LOLOLOL I didnt think so
post edited by maniacvvv - 2010/04/23 21:03:54

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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 21:00:29
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pauljlindner Yup, it sucks that DICE hasn't figured out how to automate these functions. Would it be cheating if DICE automated them so that I don't have to edit the config file? Having hit detection troubles, here is a way to fix it, IF you are having the issues of hit detection. *If there really is a problem... A patch for everyone would be the correct action. There are ZERO posts from any official source about this issue at this time. I would wecome hearing something official from them, but I doubt its going to happen. The B team is just about done with patching BFBC2 and the A team is deep into BF3. And as everyone knows, EA does not like to pay for patching anything after a certain period... that period is almost up.
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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 21:00:52
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What does telling the server your average ping have to do with your FPS?
So much work to do... someone has to do it.
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Re:fix for hit detection in Bad Company 2!
2010/04/23 21:08:41
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metal_god69 my interest in this game has went downhill after reading all of this. I am not a hardcore every day gamer, so now finding out when I do play, people have an unfair advantage over me, that doesn't sit right with me. I am not gonna argue whether this is cheating or not as everyone has the right to do what they feel is proper. I for one do not see this as an acceptable tweak. If it isn't an option in the Settings menu of the game, i ain't using it. But for those who are.....enjoy it i guess. Cheers If you are on a server and aim at something while moving and hit what you are aiming at then no one has an advantage over you. If you are on a server and do have the hit problem even though another player that is only using ingame menu settings does not, then that player has an advantage. This setting isn't going to give a play an advantage over the potential of another player using only in menu settings, but it may make it the same advantage at best. That is how I see it. If I am using default settings and others are using this tweak, I do not have a problem with it because I know it isn't giving that person a real advantage or making them glitch or aimbot (I'm sorry, but that is just ignorance speaking there). It's an internet game, so it isn't going to be equal. People like SIM with a ping of 5 are going to have an advantage. People with real hacks on any game have always been something I have had to deal with. This adjustment is getting blown way out of proportion for what it is IMO. I have tried it on many different ping servers back and forth from default and I can't tell a significant change, specially on the common servers I play on because the default setting is already very close to the server ping. Real problems are, real hackers, server lag, and low ping players. Please don't use this as an excuse to stop playing. I am using default settings if it makes you feel better
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 21:27:07
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pauljlindner What does telling the server your average ping have to do with your FPS? Now that is an excellent question! I belive that 95% of players have no real idea of what that number really is. It IS NOT the number shown as "ping" shown in most game browsers, that is a simple small packet test. Nor is it the number generated by a "ping test" or shown from a "Tracert". It has no real relation to the in-game two way connection to the server. It (ping) is a referance number for a general idea of what numbers to a server are possible, nothing more. The only way to gather realtime data on what your connection is to a server while playing, is to use monitoring software in the background to record that data for you to view. The data can be quite shocking to some people who had no idea what else was using their connection while they are playing, and no idea whatsoever of how their ISP really affected their connection over time in-game. I have no problem with any user reporting his ping to the server he is playing at correctly, that is not in any way cheating. What I do have a problem with is people trying to put in numbers that they do not really have, and as such are false or incorrect. If you are lagging in your framerates, it takes you longer to generate your upstream data. Your connection can be fine, but you are lagging in the server poll. False reporting to the server on the upstream poll (without the framerate to go with it) will lead you to upload your last frames data if you dont have the current frame done yet... This edit takes that one step further, when you finely do gererate that data... the only way it could effect your hit detection was if the edit allowed you to "change" your place in line for the server poll. Ping does not effect framerate, framerates effect how quickly you can upload you data to the server and how often you miss the poll... thats what the 100ms buffer is for, to give lower end rigs a fair shot at the poll. I belive the last pach had an adjustment made to that 100ms buffer, it looks like they shaved 30ms off it. But as one can clearly see in the servers, many players with underpowered rigs and good pings (under 30) are still taking 250-350ms to update their framedata to the game server. Thats "why" they are using this exploit. Without it they are having a real problem hitting people, even though it really their own systems fault.
post edited by maniacvvv - 2010/04/23 21:36:51

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