ty_ger07
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Re:fix for hit detection in Bad Company 2!
2010/04/19 20:17:40
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bg8780 I just wish DICE and EA knew how to make a decent game so we dont have to do these sort of things in the first place. This game has had THE most bugs I have ever seen in ANY multiplayer game. The server browser is ridiculous and inaccurate. I just hope they start patching this game more than they have been or I'll just stop playing. To me; I've already wasted $50 on this poorly written piece of garbage. It's just so damn addicting! I have seen games with equally huge problems. BFBC2 doesn't really have too many bugs. It started out rocky, but things are getting smoothed out. I think an aspect you aren't looking at is their support. They are standing behind their product like I have not seen any other company do. Most companies only support a game for the first couple weeks. Once a month has gone by, the company has made the majority of the money on the game that they will ever make off the game and then drop it and move onto another project. As of now, they are doing a very good job of listening to our complaints and resolving them quickly. Unheard of! Give them a break.
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Re:fix for hit detection in Bad Company 2!
2010/04/19 20:44:25
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he77spawn
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Re:fix for hit detection in Bad Company 2!
2010/04/20 03:08:18
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i dont see a problem with this when i get a chande to play. it in morn and the eu servers are full. i get owned because of latincey.. LOL so if i can fix my hit det. that ill make it fair so be it.
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Re:fix for hit detection in Bad Company 2!
2010/04/20 11:51:10
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ty_ger07 bg8780 I just wish DICE and EA knew how to make a decent game so we dont have to do these sort of things in the first place. This game has had THE most bugs I have ever seen in ANY multiplayer game. The server browser is ridiculous and inaccurate. I just hope they start patching this game more than they have been or I'll just stop playing. To me; I've already wasted $50 on this poorly written piece of garbage. It's just so damn addicting! I have seen games with equally huge problems. BFBC2 doesn't really have too many bugs. It started out rocky, but things are getting smoothed out. I think an aspect you aren't looking at is their support. They are standing behind their product like I have not seen any other company do. Most companies only support a game for the first couple weeks. Once a month has gone by, the company has made the majority of the money on the game that they will ever make off the game and then drop it and move onto another project. As of now, they are doing a very good job of listening to our complaints and resolving them quickly. Unheard of! Give them a break. You have a good point, I was just ranting because this game has been pissing me off for the past month lol
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Re:fix for hit detection in Bad Company 2!
2010/04/20 15:24:25
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But still there support doesn't come close to Valves for games like TF2.
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/22 14:07:09
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dwoodward Ugh... okay lets end this right now. I just Emailed Punkbuster to see what they think about this. I highly doubt they will take offense to people doing this, but it should stop all accusations of "hacks" and such here once I get a response. Btw, I have not done this tweak yet, but am very tempted to after watching the youtube video. Here it is guys the official response from Glenn Courington of Evenbalance. I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. So... I think it is safe to say that Punkbuster will never kick for this, and it is infact a value that is okay to edit. Not a cheat.
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atfrico
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Re:fix for hit detection in Bad Company 2!
2010/04/22 14:12:59
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dwoodward dwoodward Ugh... okay lets end this right now. I just Emailed Punkbuster to see what they think about this. I highly doubt they will take offense to people doing this, but it should stop all accusations of "hacks" and such here once I get a response. Btw, I have not done this tweak yet, but am very tempted to after watching the youtube video. Here it is guys the official response from Glenn Courington of Evenbalance. I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. So... I think it is safe to say that Punkbuster will never kick for this, and it is infact a value that is okay to edit. Not a cheat. In your face truth. Good find dwoodward  Now, I need to find a way to amplify my Gustav power.....
Those who abuse power, are nothing but scumbags!  The challenge of power is how to use it and not abuse it. When you abuse it, it reverses on you and it hurts you.The abuse of power that seems to create the most unhappiness is when a person uses personal power to get ahead without regards to the welfare of others, people are obsessed with it. You can take a nice person and turn them into a slob, into an insane being, craving power, destroying anything that stands in their way.
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owcraftsman
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Re:fix for hit detection in Bad Company 2!
2010/04/22 15:00:43
(permalink)
dwoodward dwoodward Ugh... okay lets end this right now. I just Emailed Punkbuster to see what they think about this. I highly doubt they will take offense to people doing this, but it should stop all accusations of "hacks" and such here once I get a response. Btw, I have not done this tweak yet, but am very tempted to after watching the youtube video. Here it is guys the official response from Glenn Courington of Evenbalance. I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. So... I think it is safe to say that Punkbuster will never kick for this, and it is infact a value that is okay to edit. Not a cheat. Nuff said. TY dwoodward I'll not hold my breath for apologies from SICKOFU-CRABS & or maniacvvv as I'm sure this will mean nothing to them anyway. However vindication is sweet.
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Re:fix for hit detection in Bad Company 2!
2010/04/22 16:48:47
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dwoodward dwoodward Ugh... okay lets end this right now. I just Emailed Punkbuster to see what they think about this. I highly doubt they will take offense to people doing this, but it should stop all accusations of "hacks" and such here once I get a response. Btw, I have not done this tweak yet, but am very tempted to after watching the youtube video. Here it is guys the official response from Glenn Courington of Evenbalance. I apologize for not responding, Derrick. Being that it is simply adjusting an .ini file, which by design is made to be adjusted, we don't see that there is anything wrong with modifying this value. We do know that such a modification was made in BF2 under the assumption that it would help with hit detection, but frankly, most said that it did little if any good. So... I think it is safe to say that Punkbuster will never kick for this, and it is infact a value that is okay to edit. Not a cheat. Good. So we can put this to rest now.
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Re:fix for hit detection in Bad Company 2!
2010/04/22 22:08:29
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dwoodward
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Re:fix for hit detection in Bad Company 2!
2010/04/22 22:15:26
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Maniac, i have been friendly to you and your group for years and years, going all the way back to DFLW and you are going to flame me? Get over yourself dude, either do the tweak or not. I personally applied it only about 2 hours ago, and in those hours i haven't noticed much difference as it is. I sent the email to punkbuster to see what they said, and according to them those files are there to be edited as you feel free. If you think that is cheating, then you have some extreme problems.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/22 22:23:59
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If you leave meat out in the sun, it stinks -period- Adding lines of code for advantage is cheating. Making up excuses wont change the facts. As a old Nova player you know as well as I do, a nade at your feet is weakness as a player or shortcomings in your hardware and/or your connection. Your #1 weapon is a Gustav AT bro, that speaks for itself does it not? Are you questioning the facts about your recorded stats? You are nading in BFBC2 for whatever reason, I just pointed out that fact so people could see what kinds of players are using this "added code" garbage. Thanks for your support for clean and honest gaming fun in BFBC2, free from modded files and hacks. Punkbuster does NOT mean free of tricks, mods or hacks, that is also a 100% true fact. There is no honor in playing anything less than honest and fairly in public multiplayer. Anyone who says different, is NOT an honest player or a adult.
post edited by maniacvvv - 2010/04/22 22:52:56
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/22 22:33:57
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Install and update BFBC2 Open your BFBC2 config folder Do you see those two lines of code in the file? (the ones in question) No you do not. And THAT was what my original posted opinion in this thread was all about. the TRUTH. Out of 133 posts only 6 were adult opinions, the rest were excuses and flames from cheating hacks. Or even worse, "oh gee! I got to try that" I did try and point out the honest truth, look what I got for it.
post edited by maniacvvv - 2010/04/22 23:06:05
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NordicJedi
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:07:36
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First of all maniacvvv, this fix has been stickied in the EA forums by a representative of EA. This precludes any discussion that this is a hack, as EA officially recognizes it as nothing more than editing a config file. Either you do not understand the difference, or you are intentionally trolling this thread. EA's PC section for BF: BC2: http://forum.ea.com/eaforum/forums/show/3827.page The EA thread for this hotfix: http://forum.ea.com/eaforum/posts/list/499371.page You have made wild accusations against members of this thread who have thus far demonstrated civility far and above what anyone should have to put up with. The sheer number of personal attacks you've thrown at members here should earn you several warnings by now. You are earning a warning for posting multiple personal attacks in this thread, and your post has been deleted. This is your last warning to behave yourself in this thread. Any further discussion by calling members "hackers" or "cheaters," or any other term you want to use, will earn you a short vacation from the forums.
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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:30:54
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maniacvvv Install and update BFBC2 Open your BFBC2 config folder Do you see those two lines of code in the file? (the ones in question) No you do not. And THAT was what my original posted opinion in this thread was all about. the TRUTH. Out of 133 posts only 6 were adult opinions, the rest were excuses and flames from cheating hacks. Or even worse, "oh gee! I got to try that" I did try and point out the honest truth, look what I got for it. Now ask yourself, "Why would the developers of the game tell us how to call and use those two functions?"
So much work to do... someone has to do it.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:42:17
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I'm done. The Mods here just remove my honest posts, yet support posting of dishonest unfair gameplay and the flaming of people who speak out for fair play in public servers. EVGA gaming is a total joke and EVGA Gaming Clan members are examples of what is wrong with gaming today. Please feel free to post more flames and pictures of what you think of me. I'm quite sure the Mods here will continue support you. The truth hurts, but the Mods cant edit out the facts of the matter. Just cover it up for you. Goodbye and good luck with your added lines of code. Edit by Jedi: Edited to comply with TOS.
post edited by nordicjedi - 2010/04/22 23:53:34
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VooDooPC
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:51:56
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Have fun on your vacation. :)
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NordicJedi
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:54:45
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For that matter, anyone who seeks to engage in posting about maniacvvv or any other member in a derogatory manner will also earn a warning. Just move on with the topic.
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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/22 23:57:22
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maniacvvv I'm done. The Mods here just remove my honest posts, yet support posting of dishonest unfair gameplay and the flaming of people who speak out for fair play in public servers. EVGA gaming is a total joke and EVGA Gaming Clan members are examples of what is wrong with gaming today. Please feel free to post more flames and pictures of what you think of me. I'm quite sure the Mods here will continue support you. The truth hurts, but the Mods cant edit out the facts of the matter. Just cover it up for you. Goodbye and good luck with your added lines of code, losers. Developers put config files in their games because no one system is exactly the same under and the same exact conditions (location, network load, ISP, router, etc). These functions within the game, put there by the developers, can be called if needed to make the game function correctly for your system and the conditions which you play under. So it's not in the config file by default, big deal, but we are allowed to call the function through the config file and edit the default variables.
So much work to do... someone has to do it.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 00:01:46
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nordicjedi First of all maniacvvv, this fix has been stickied in the EA forums by a representative of EA. This precludes any discussion that this is a hack, as EA officially recognizes it as nothing more than editing a config file. Either you do not understand the difference, or you are intentionally trolling this thread. EA's PC section for BF: BC2: http://forum.ea.com/eaforum/forums/show/3827.page The EA thread for this hotfix: http://forum.ea.com/eaforum/posts/list/499371.page You have made wild accusations against members of this thread who have thus far demonstrated civility far and above what anyone should have to put up with. The sheer number of personal attacks you've thrown at members here should earn you several warnings by now. You are earning a warning for posting multiple personal attacks in this thread, and your post has been deleted. This is your last warning to behave yourself in this thread. Any further discussion by calling members "hackers" or "cheaters," or any other term you want to use, will earn you a short vacation from the forums. So I suppose it's OK for you to add in some lines of code for your personal CPUZ test to boost its score? The one there in your sig. What would that make your score, compared to someone who did not change the conditions of the test bro? Isnt the point of the test, that it be even and on the same basis for everyone who runs it? Thats what is being discussed in this thread. Editing my posts and threatening me will not change the facts of this matter. You and Belatu have some real issues with honesty and fairness in multiplayer games. Its called disrespect.

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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 00:08:57
(permalink)
maniacvvv nordicjedi First of all maniacvvv, this fix has been stickied in the EA forums by a representative of EA. This precludes any discussion that this is a hack, as EA officially recognizes it as nothing more than editing a config file. Either you do not understand the difference, or you are intentionally trolling this thread. EA's PC section for BF: BC2: http://forum.ea.com/eaforum/forums/show/3827.page The EA thread for this hotfix: http://forum.ea.com/eaforum/posts/list/499371.page You have made wild accusations against members of this thread who have thus far demonstrated civility far and above what anyone should have to put up with. The sheer number of personal attacks you've thrown at members here should earn you several warnings by now. You are earning a warning for posting multiple personal attacks in this thread, and your post has been deleted. This is your last warning to behave yourself in this thread. Any further discussion by calling members "hackers" or "cheaters," or any other term you want to use, will earn you a short vacation from the forums. So I suppose it's OK for you to add in some lines of code for your personal CPUZ test to boost its score? The one there in your sig. What would that make your score, compared to someone who did not change the conditions of the test bro? Isnt the point of the test, that it be even and on the same basis for everyone who runs it? Thats what is being discussed in this thread. Editing my posts and threatening me will not change the facts of this matter. You and Belatu have some real issues with honesty and fairness in multiplayer games. Its called disrespect. Do you understand the purpose of a configuration file?
So much work to do... someone has to do it.
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NordicJedi
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Re:fix for hit detection in Bad Company 2!
2010/04/23 00:12:34
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maniacvvv So I suppose it's OK for you to add in some lines of code for your personal CPUZ test to boost its score? The one there in your sig. What would that make your score, compared to someone who did not change the conditions of the test bro? Isnt the point of the test, that it be even and on the same basis for everyone who runs it? Thats what is being discussed in this thread. Editing my posts and threatening me will not change the facts of this matter. You and Belatu have some real issues with honesty and fairness in multiplayer games. Its called disrespect. I have been more than honest and fair with you. Despite issuing over a dozen personal attacks against members in this thread, you have not been banned; only issued a warning. I edited your post so that you would not receive a 72 hour ban; if you'd like me to replace the edit and ban you, I would be happy to comply with your request. Regardless, you have still not addressed the fact that both the Developer, EA, and Punkbuster have both stated that this is not a hack or cheat. I would be interested in hearing your explanation why the opinion of the developer and the leading anti-hack/anti-cheat service are irrelevant.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 00:28:55
(permalink)
nordicjedi I have been more than honest and fair with you. Despite issuing over a dozen personal attacks against members in this thread, you have not been banned; only issued a warning. I edited your post so that you would not receive a 72 hour ban; if you'd like me to replace the edit and ban you, I would be happy to comply with your request. Regardless, you have still not addressed the fact that both the Developer, EA, and Punkbuster have both stated that this is not a hack or cheat. I would be interested in hearing your explanation why the opinion of the developer and the leading anti-hack/anti-cheat service are irrelevant. Please replace my post and ban me, I was trying to make a vaild point. Its worth a ban to me for people to see WHO is supporting these kinds of "edits" and what level of experiance as players they bring to this debate. Also you have completely avoided the CPUZ test question. It is relevent to the OP in this thread. I would like to point out that the unpaid Mod who posted the thread at EA is NOT really an official EA rep. Please feel free to look at his profile there. I have no idea of your level of gaming experiance, but one does not edit the functions of any game unless that "feature" is available in the in game menu or posted config file. Thats called cheating in any game but Source/Unreal engines, and as everyone knows... that road leads to a disgusting hackfest of who can out Mod the other guy, not who is a better player. God help any player who installs a stock game and tries to play. I do not want that to happen to BFBC2. If you would bother to look at the hardware profiles of ALL the members I posted, you would see that many are running the game completly under spec for a 32 player (EVGA) server. As noted at the official EA site, even the fastest Dual cores will under perform on the server poll due to framerates far far below the poll. Changing the reported or as many here openly posted, falsly reporting to the server is only done to improve a players personal hit detection. It does noting for the properly running 100FPS+ player trying to shoot at the underperforming player who has done the edits. These users dropping into the teens in framerates, experiance poor hit detection as a function of their computers performance -NOT- their connection. By "adding" the config values they are seeking to improve their performance in a false manner. As any player here with a great rig will tell you, there is nothing wrong with the hit detection in BFBC2, only when trying to hit those who cannot connect and/or run the game properly are there problems. There is no debate, a tremendous number of players are underpowered in BFBC2, anything less than this years high end Quad is tanking bigtime in BFBC2 no matter what videocard is used. Editing files is not the answer to improved hit detection, upgrading is. Running a stock E8400 and a 9600 or 8800 in BFBC2 ( like some of the posters) will make you pull your hair out and I feel for them, but "adding" files is NOT an honest response to their problems. Nor does it make playing against them fun or fair at all. Please put my post back up, a 72hr or even a complete Ban is worth the truth about some of those who have posted against me in this thread. And why they would think its OK to mod their files.
post edited by maniacvvv - 2010/04/23 01:43:12

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NordicJedi
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Re:fix for hit detection in Bad Company 2!
2010/04/23 01:35:45
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Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 02:07:35
(permalink)
nordicjedi Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game. Well spoken, honest adult debate. Would you agree that DICE added a 100ms latency (client side) to the game server poll to better balance the game between users? And that this was applied on purpose evenly (for everyone) in the config for all users? I would argue the editing this value (or trying to edit this value) defeats the intent of the developer. I would further state that if such an edit were done it (could) provide an advantage over someone who had NOT made the same edit. This edit is NOT in the config file, and was not posted originaly by anyone from DICE or EA. As I stated before, any value can be punched in (vaild or not). Do you know what effect this might have on the hosting server? What effects positive or negitive for the user aside? I really wonder about that. Would you also agree that the round trip server latency (shown in-game as ping) is not just a users connection time, but also includes the latency of the users comp to pass his next frames data to the host server? If that is the case, then how could that provide better hit detection without changing the users reporting of a hit, unless it exploits the servers own poll timing somehow? Do you see my point, this is a huge can of worms. That leads down a dark path for even, fair and balanced gameplay. There really is nothing wrong with the game and its hit detection, I belive these "problems" are a user issue 85% and 15% plain old server performance.
post edited by maniacvvv - 2010/04/23 02:19:57

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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 02:25:57
(permalink)
maniacvvv nordicjedi Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game. Well spoken, honest adult debate. Would you agree that DICE added a 100ms latency (client side) to the game server poll to better balance the game between users? And that this was applied on purpose evenly (for everyone) in the config for all users? I would argue the editing this value (or trying to edit this value) defeats the intent of the developer. I would further state that if such an edit were done it (could) provide an advantage over someone who had NOT made the same edit. This edit is NOT in the config file, and was not posted originaly by anyone from DICE or EA. As I stated before, any value can be punched in (vaild or not). Do you know what effect this might have on the hosting server? What effects positive or negitive for the user aside? I really wonder about that. Would you also agree that the round trip server latency (shown in-game as ping) is not just a users connection time, but also includes the latency of the users comp to pass his next frames data to the host server? If that is the case, then how could that provide better hit detection without changing the users reporting of a hit, unless it exploits the servers own poll timing somehow? Do you see my point, this is a huge can of worms. That leads down a dark path for even and balanced gameplay. There really is nothing wrong with the game and its hit detection, I belive these "problems" are a user issue 85% and 15% plain old server performance. The configuration edit doesn't help everyone, some people are fine with the default and some aren't. I like it because now I'm able to lead my targets correctly, I have it set to the correct ping of the servers I play on. The configuration edit isn't hidden, it's out in the open now for anyone to use if they just do a google/forum search. Being able to adjust configurations does more to level the playing field than leaving things as default.
So much work to do... someone has to do it.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 02:40:24
(permalink)
pauljlindner maniacvvv nordicjedi Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game. Well spoken, honest adult debate. Would you agree that DICE added a 100ms latency (client side) to the game server poll to better balance the game between users? And that this was applied on purpose evenly (for everyone) in the config for all users? I would argue the editing this value (or trying to edit this value) defeats the intent of the developer. I would further state that if such an edit were done it (could) provide an advantage over someone who had NOT made the same edit. This edit is NOT in the config file, and was not posted originaly by anyone from DICE or EA. As I stated before, any value can be punched in (vaild or not). Do you know what effect this might have on the hosting server? What effects positive or negitive for the user aside? I really wonder about that. Would you also agree that the round trip server latency (shown in-game as ping) is not just a users connection time, but also includes the latency of the users comp to pass his next frames data to the host server? If that is the case, then how could that provide better hit detection without changing the users reporting of a hit, unless it exploits the servers own poll timing somehow? Do you see my point, this is a huge can of worms. That leads down a dark path for even and balanced gameplay. There really is nothing wrong with the game and its hit detection, I belive these "problems" are a user issue 85% and 15% plain old server performance. The configuration edit doesn't help everyone, some people are fine with the default and some aren't. I like it because now I'm able to lead my targets correctly, I have it set to the correct ping of the servers I play on. The configuration edit isn't hidden, it's out in the open now for anyone to use if they just do a google/forum search. Being able to adjust configurations does more to level the playing field than leaving things as default. Also an adult reply, thank you. I would say that having to "google" for undocumented "adjustments" for any given game, is exactly one of the points I was trying to make. Reverse coding and hidden dev commands are in every game, but does that make it "fair" to use them? Just look at what has happened to many games where such "adjustments" have taken playing the game (away) from those who simply install, update and use the regular, normal and visable adjustments. My aurgument is, that the game should be played with all users delt the same hand. And that any "adjustments" made when playing a public multiplayer game should be documented by the dev/publisher and be available to everyone openly in the config or .ini file. Anything else should not be allowed. Old fashioned thinking I know, but nothing radical or worth pounding me over. Whats wrong with wanting everyone playing at the table to have the same hand (launched .exe wise), may the best player win? No "aces up the sleave" so to speak... Would you rather play against a player running a good rig with great stable ping and the same settings and adjustments as you have... or against a player running a lower performance rig and/or connection who is using "googled" adjustments inside the game engine to "enhance" his hit detection? The simple answer (for me and I would hope most others), is the first one of course.
post edited by maniacvvv - 2010/04/23 03:17:17

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pauljlindner
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Re:fix for hit detection in Bad Company 2!
2010/04/23 03:20:03
(permalink)
maniacvvv pauljlindner maniacvvv nordicjedi Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game. Well spoken, honest adult debate. Would you agree that DICE added a 100ms latency (client side) to the game server poll to better balance the game between users? And that this was applied on purpose evenly (for everyone) in the config for all users? I would argue the editing this value (or trying to edit this value) defeats the intent of the developer. I would further state that if such an edit were done it (could) provide an advantage over someone who had NOT made the same edit. This edit is NOT in the config file, and was not posted originaly by anyone from DICE or EA. As I stated before, any value can be punched in (vaild or not). Do you know what effect this might have on the hosting server? What effects positive or negitive for the user aside? I really wonder about that. Would you also agree that the round trip server latency (shown in-game as ping) is not just a users connection time, but also includes the latency of the users comp to pass his next frames data to the host server? If that is the case, then how could that provide better hit detection without changing the users reporting of a hit, unless it exploits the servers own poll timing somehow? Do you see my point, this is a huge can of worms. That leads down a dark path for even and balanced gameplay. There really is nothing wrong with the game and its hit detection, I belive these "problems" are a user issue 85% and 15% plain old server performance. The configuration edit doesn't help everyone, some people are fine with the default and some aren't. I like it because now I'm able to lead my targets correctly, I have it set to the correct ping of the servers I play on. The configuration edit isn't hidden, it's out in the open now for anyone to use if they just do a google/forum search. Being able to adjust configurations does more to level the playing field than leaving things as default. Also an adult reply, thank you. I would say that having to "google" for undocumented "adjustments" for any given game, is exactly one of the points I was trying to make. Reverse coding and hidden dev commands are in every game, but does that make it "fair" to use them? Just look at what has happened to many games where such "edits" have taken playing the game (away) from those who simply install, update and use the regular, normal and visable adjustments. My aurgument is, that the game should be played with all users delt the same hand. And that any "adjustments" made when playing a public multiplayer game should be documented by the dev/publisher and be available to everyone openly in the config or .ini file. Anything else should not be allowed. Old fashioned thinking I know, but nothing radical or worth pounding me over. Whats wrong with wanting everyone playing at the table to have the same hand, may the best player win? No "aces up the sleave" so to speak... I've been editing my configuration files for the games I play since my first FPS, RTCW. I never cracked or reverse engineered my games to look at the functions I would edit in my configuration files. Any configuration I changed I would either do a google search or read on the developers forums. The effort is minimal, and for those who care about how well they game or how well their game functions, they will do the work to configure their game to how they play. I've only used third part software once on a game (when I played RTCW:ET), it was at the behest of a server owner who wouldn't let me be a server admin till I actually learned how aimbots/multi-hacks worked and what it looked like. There is no similarity to third party programs and configuration edits. Configuration files are there to be edited manually or by the GUI, it just depends on what issue you are trying to resolve. As it is said, "Ignorance isn't an excuse". In beta and at release many people complained about hit box detection in the game on many forums, the two functions in this thread affect it, it gives no advantage other than placing the hit box where it's best for you. There is about a half second difference between the default hitbox and where I have it now. My game has always been >60fps, so my system has never been an issue with targeting. I should also note that the Field of View has no slider in the GUI, yet it's on of the variables in the config by default. You have to edit it manually, the default is 55, mine is at 75, others have it at 85, 90, or 120. Consoles are out there for playing with the hand you are dealt, no need to configure a thing.
So much work to do... someone has to do it.
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rjohnson11
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Re:fix for hit detection in Bad Company 2!
2010/04/23 06:31:53
(permalink)
There are ways you could use a configuration file to cheat a game if you were really dishonest BUT some mods to a config file may be recommended by a developer or the designer not necessarily to enhance or design a cheat but to overcome a minor bug or an annoyance. A very small example of this would be to restructure a config file to match a unique monitor resolution that is too rare to incorporate into a bug fix. Since I work with developers on an ongoing basis I'll be happy to answer any questions anyone has about this subject so long as the conversation is civil.
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maniacvvv
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Re:fix for hit detection in Bad Company 2!
2010/04/23 09:35:00
(permalink)
pauljlindner maniacvvv pauljlindner maniacvvv nordicjedi Your CPU-Z analogy fails because CPU-Z is not a program that can be edited, period. Merely opening a CPU-Z config file to edit it renders the submission invalid. Config files, on the other hand, are permitted to be edited and have been edited by gamers for years. Your specific claim, it appears, is that this is "cheating" because you feel that changing a setting that does not appear in the config file when opened is a modified hack. Regardless of your claim, your analogy is poor. However, since I know you won't accept logic as an answer. Let's, instead, show what you meant to say. You actually intended to create an analogy whereby editing the config file of a CPU-Z validation to increase your score, or mhz, is analogous to changing a config file to increase or decrease hit detection in a server, as if hitboxes are a static value, and changing a single value makes you abnormally accurate. Let's see. As CPU-Z files are encrypted (another difference here), let's say for the sake of argument that you can open cpu-z file in notepad and edit the "score," or mhz. For CPUZ, let's further assume to help your argument out that you can change the type of processor, as well as the ultimate validated speed. You go in, change the speed and there's your final score. Cheating? Absolutely. No question there. Now let's talk about this config file. This config file tweak, does not change your weapon, does not change the accuracy stats of the weapon, does not change the damage stats your weapon uses. It does not prevent you from dying, and it does not make you automatically better than anyone else. It is not an aimbot, to track or score automatic hits; you still need to aim the weapon in the right place. What it does do is that it corrects an inherent "lag" on a server, where it offsets people's hitboxes at different rates depending on their ping. It is more of a tweak for a specific server, that you perform well. If you switch servers, you will see your hitbox track at a different rate, which will also be different for everyone else on the server. To that extent, this tweak does not magically raise your score. Unlike your CPUZ analogy, you are not directly improving your score. I would then imagine that you would want to say, "ok, fine, it's not cut and dried, but how is this any different than an aimbot?" First, this tweak does not tell you where enemies are. Second, it does not point the weapon or track the weapon at a target. Third, it does not mean that you can alter the aiming so that you can point directly at someone and kill them. Essentially, you can perform this same tweak by just going to different servers that have a different ping, without editing anything. Once you find a server with the right ping, you will notice little to no lag when firing, when properly leading a target. Go to another server with either better or worse ping, and you'll notice lag increasing, forcing you to lead targets in a more erratic manner; yes, notice I even said "better" ping. Editing this config file only changes the latency of your hitbox, it does not make the hitbox larger, smaller, or more accurate. To that extent, it, again, is nothing like your CPUZ analogy. Changing your settings in CPUZ automatically makes your speed better and gives you an unfair advantage. Changing this tweak file, however, does not. Finally, EA_zerk16 is, actually, an employee of EA. Although I suppose you don't think the "Battlefield Representative" title is significant, he does actually work for EA as a Media Lab Specialist. I've played around with the settings somewhat, and while hit detection improves in some servers, it does not in others. It's a wash, unless you configure the settings for a specific server I've noticed lag on EVGA's and other servers, but my poor i7 920 at 4.2ghz and GTX295 must be very overtaxed in this game. Well spoken, honest adult debate. Would you agree that DICE added a 100ms latency (client side) to the game server poll to better balance the game between users? And that this was applied on purpose evenly (for everyone) in the config for all users? I would argue the editing this value (or trying to edit this value) defeats the intent of the developer. I would further state that if such an edit were done it (could) provide an advantage over someone who had NOT made the same edit. This edit is NOT in the config file, and was not posted originaly by anyone from DICE or EA. As I stated before, any value can be punched in (vaild or not). Do you know what effect this might have on the hosting server? What effects positive or negitive for the user aside? I really wonder about that. Would you also agree that the round trip server latency (shown in-game as ping) is not just a users connection time, but also includes the latency of the users comp to pass his next frames data to the host server? If that is the case, then how could that provide better hit detection without changing the users reporting of a hit, unless it exploits the servers own poll timing somehow? Do you see my point, this is a huge can of worms. That leads down a dark path for even and balanced gameplay. There really is nothing wrong with the game and its hit detection, I belive these "problems" are a user issue 85% and 15% plain old server performance. The configuration edit doesn't help everyone, some people are fine with the default and some aren't. I like it because now I'm able to lead my targets correctly, I have it set to the correct ping of the servers I play on. The configuration edit isn't hidden, it's out in the open now for anyone to use if they just do a google/forum search. Being able to adjust configurations does more to level the playing field than leaving things as default. Also an adult reply, thank you. I would say that having to "google" for undocumented "adjustments" for any given game, is exactly one of the points I was trying to make. Reverse coding and hidden dev commands are in every game, but does that make it "fair" to use them? Just look at what has happened to many games where such "edits" have taken playing the game (away) from those who simply install, update and use the regular, normal and visable adjustments. My aurgument is, that the game should be played with all users delt the same hand. And that any "adjustments" made when playing a public multiplayer game should be documented by the dev/publisher and be available to everyone openly in the config or .ini file. Anything else should not be allowed. Old fashioned thinking I know, but nothing radical or worth pounding me over. Whats wrong with wanting everyone playing at the table to have the same hand, may the best player win? No "aces up the sleave" so to speak... I've been editing my configuration files for the games I play since my first FPS, RTCW. I never cracked or reverse engineered my games to look at the functions I would edit in my configuration files. Any configuration I changed I would either do a google search or read on the developers forums. The effort is minimal, and for those who care about how well they game or how well their game functions, they will do the work to configure their game to how they play. I've only used third part software once on a game (when I played RTCW:ET), it was at the behest of a server owner who wouldn't let me be a server admin till I actually learned how aimbots/multi-hacks worked and what it looked like. There is no similarity to third party programs and configuration edits. Configuration files are there to be edited manually or by the GUI, it just depends on what issue you are trying to resolve. As it is said, "Ignorance isn't an excuse". In beta and at release many people complained about hit box detection in the game on many forums, the two functions in this thread affect it, it gives no advantage other than placing the hit box where it's best for you. There is about a half second difference between the default hitbox and where I have it now. My game has always been >60fps, so my system has never been an issue with targeting. I should also note that the Field of View has no slider in the GUI, yet it's on of the variables in the config by default. You have to edit it manually, the default is 55, mine is at 75, others have it at 85, 90, or 120. Consoles are out there for playing with the hand you are dealt, no need to configure a thing. Thanks for being honest. I was not implying that you personaly cracked or reversed coded anything. I was simply stating that undocumented "adjustments" have to come from somewhere, be it by those methods or a leaked dev list or other means etc. I am sorry if I gave you or others that impression. As for your statements about RTCW, they are your own words. You have always modded your files since your very first FPS game, little wonder you see nothing wrong with it whatsoever. There are those who do and those who do not. I will take issue with your statements about downloading, installing and using hacks -and- your stated reasons for doing so (a server admin said so). There is no reason to EVER to have such files on your system or to use such files even for testing purposes online, none. All the information needed to understand the different forms of cheating, is online in posts and videos. Further, learned experiance as a player will allow anyone to know what is and is not possible when playing online. You do not rob a bank to know what stealing is, you do not need to use drugs to know what getting high is... QUOTE: "Configuration files are there to be edited manually or by the GUI, it just depends on what issue you are trying to resolve. As it is said, "Ignorance isn't an excuse". In beta and at release many people complained about hit box detection in the game on many forums, the two functions in this thread affect it, it gives no advantage other than placing the hit box where it's best for you. There is about a half second difference between the default hitbox and where I have it now. My game has always been >60fps, so my system has never been an issue with targeting. " You cannot argue the subject both ways. "My game has always been >60fps, so my system has never been an issue with targeting." but then say "There is about a half second difference between the default hitbox and where I have it now." You clearly have a issue releated to your comp and or connection. We are both playing the same game and I have never had any problem with the hit boexs in the game, from day one of the beta. The FOV adjustment is present in the config file and you are able to edit it, there is no issue of fairness there. "Consoles are out there for playing with the hand you are dealt, no need to configure a thing." Is clearly a personal jab, since we are not disscussing anything to do with consoles, we are talking about online PC games and adding or adjusting files before playing online. For the record I have not owned a console for over 20 years. I have owned and played on personal computers and used mainframes for over 40 years.
post edited by maniacvvv - 2010/04/23 10:46:53

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