Lockedfix for hit detection in Bad Company 2!

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TaintedShirt
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Re:fix for hit detection in Bad Company 2! 2010/04/17 16:29:35 (permalink)
Guys no offence to any one involved in this argument but it's not getting any of you anywhere.  Just take a breather, stop sitting there watching this thread hitting F5 and go play a game, go for a walk etc. 

In ManicVVV's opinion adding lines to a .ini is cheating.
Virtually everyone else who has posted is of the opinion that it is merely editing. 

Two differing points of view.  I think by now you guys have to realise that you will not convince the other that you are right, all you are doing is wasting your evening throwing insults when you could be doing something a bit more positive.

What I would like to see is Dice adding these lines to the .ini and use a variable so that the value will closely match the ping whichever server you enter.  Seeing as most of the values in the .ini are variables then this shouldn't be too hard for them.  Then everyone is on a level playing field so you all should be happy. 

Now I going to get back to this game and see if I can improve my k/d ratio from it's embarrassingly low level. 

 


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robhall86
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Re:fix for hit detection in Bad Company 2! 2010/04/17 16:35:00 (permalink)
TaintedShirt

Guys no offence to any one involved in this argument but it's not getting any of you anywhere.  Just take a breather, stop sitting there watching this thread hitting F5 and go play a game, go for a walk etc. 

In ManicVVV's opinion adding lines to a .ini is cheating.
Virtually everyone else who has posted is of the opinion that it is merely editing. 

Two differing points of view.  I think by now you guys have to realise that you will not convince the other that you are right, all you are doing is wasting your evening throwing insults when you could be doing something a bit more positive.

What I would like to see is Dice adding these lines to the .ini and use a variable so that the value will closely match the ping whichever server you enter.  Seeing as most of the values in the .ini are variables then this shouldn't be too hard for them.  Then everyone is on a level playing field so you all should be happy. 

Now I going to get back to this game and see if I can improve my k/d ratio from it's embarrassingly low level. 



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#92
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Re:fix for hit detection in Bad Company 2! 2010/04/17 16:35:19 (permalink)
I just played two rounds and this helped.. Thank you!... I found the 30 to be perfect....
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Re:fix for hit detection in Bad Company 2! 2010/04/17 17:33:21 (permalink)
Just agree to disagree and go and play the game.

Have fun!

Cheers!

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Re:fix for hit detection in Bad Company 2! 2010/04/17 18:56:40 (permalink)
Stealth_

Someone on EA UK posted how to fix the hit detection for the game and I gave it a try and it works perfect. Been using it for 2 hours now.

Instructions:
Add " SettingsManager.floatSet GSDefaultLatencyCompensation 0.0450000"
and " SettingsManager.U32Set GSInterpolationTime 45 "

to your gamesettings.ini and settings.ini file in the BFBC2 folder.
In gamesettings.ini, add them between the lines;

IntroPlayed=1
[GstPersistence]


(You can find the Gamesettings.INI file and Settings.INI file under Documents > BBC2 > and they should be there.
In settings.ini, just add it to the end of the list. Save both files. 

BEFORE YOU TRY THIS, change the value to your general server ping. For me, when I refresh the list, most servers are 31-45 ping. So, I change the values to .045 and 45 for 45 ping. 

Say most of your servers are 73 ping, you'll want to change the values at the end of the previously stated changes to .073 and 73 respectively. 

Video for comparison:  


Again full credit to whoever made this.
This has been working great for me and I think you should give it a try if hit detection is a problem in the game.
If you're having any problems not understanding just ask me and I'll try to help.  


I tried this for a few hours, it just didn't work very well for me.  The video makes it look amazing, but I am back to the default configuration now.  It seems that the default configuration is either more accurate or able to adjust better to my internet connection.  By manually setting the ping/latency, sometimes the result was great, but sometimes it was horrible.  I assume that inconsistancies in my internet connection were causing the static setting to not be able to accomodate for dynamic changes in ping.
 
Anyone have a success story?  Does anyone know what the difference between interpolation time and latency compensation is? Does anyone know what the default settings for these items are?  Can anyone confirm that the default setting dynamically adjusts these items based on your specific internet connection or if the default setting is also a static value?
post edited by ty_ger07 - 2010/04/17 18:59:13
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Re:fix for hit detection in Bad Company 2! 2010/04/17 19:42:25 (permalink)
the_real_maverick

SICKOFU-CRABS

Well spoken Maniac. Adding code is a gutless hard up round about way of making up for lack of skill, lack of high end hardware, or the most common reason..........you play from bum fu** Egypt.
Oh I play from the dark side of the moon thus I have every right to add code!........Why? Because theres nobody saying I can't!

Sry all, no disrespect meant to anyone but that's my take!

SICKOFU-CRABS/Dennis


Lol, this is obviously maniacvvv also.    Its official we can close this thread now

 Not on yer best day son......LMAO. He is not me and I am not him. Weak attempt at trying to look like you know something.
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Re:fix for hit detection in Bad Company 2! 2010/04/17 20:40:01 (permalink)
Looks interesting, and may have to give it a try.

But, Im pretty sure my I play on a variety of servers that have a variable ping, so i dont know if I'll feel like changing it every time or having it get worse than default.
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Re:fix for hit detection in Bad Company 2! 2010/04/17 21:04:00 (permalink)
ya, I tried it again with a few different values, but seems as though its not changing much, if at all for me.  I will just leave it default so I dont have to switch it between servers, as its nearly impossible to add a server to my favorites with the bugs in this game, lol   

Also, sorry sickofu I thought you were the same guy as you came on strong with your opinion as he did,  my bad
post edited by the_real_maverick - 2010/04/17 21:06:26

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Re:fix for hit detection in Bad Company 2! 2010/04/18 06:30:29 (permalink)
TaintedShirt

Guys no offence to any one involved in this argument but it's not getting any of you anywhere.  Just take a breather, stop sitting there watching this thread hitting F5 and go play a game, go for a walk etc. 

In ManicVVV's opinion adding lines to a .ini is cheating.
Virtually everyone else who has posted is of the opinion that it is merely editing. 

Two differing points of view.  I think by now you guys have to realise that you will not convince the other that you are right, all you are doing is wasting your evening throwing insults when you could be doing something a bit more positive.

What I would like to see is Dice adding these lines to the .ini and use a variable so that the value will closely match the ping whichever server you enter.  Seeing as most of the values in the .ini are variables then this shouldn't be too hard for them.  Then everyone is on a level playing field so you all should be happy. 

Now I going to get back to this game and see if I can improve my k/d ratio from it's embarrassingly low level. 


I could win this argument even though I didn't even read the entire thing.

Devs for dice have come right out and stated and stickied the original post on how to adjust/add different FOV's and various other settings for the ini's. In the UK forums for this game.  So if the devs tell you how to do it and acknowledge the fact that it is ok. Then who is to say it isn't ok.


As far as the settings. It kinda felt like it worked a few times but at other times it didn't. Maybe more of a placebo effect then anything.

post edited by fattysc - 2010/04/18 06:34:35

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Re:fix for hit detection in Bad Company 2! 2010/04/18 09:27:42 (permalink)
belatu

Seriously, this guy is nuts. For those of you just joining us, here is a synopsis of the conversation thus far.

Maniac: YOU CANT EDIT YOUR CONFIG ITS CHEATING

Me: Yes you can, here are rules from pro leagues proving it.

Maniac: THAT'S NOT EDITING YOU ILLITERATE CHEAT

Me: Actually, that is exactly what editing means.

Maniac: HAHA I GOT YOU NOW, YOUR ADDING 2 NEW FILES WHICH ISN'T ALLOWED, DONT YOU READ THE INSTRUCTIONS!

Me: Yes, I did, and you are not adding new files you are editing the files you already have on your system, which is exactly what the rules say is allowed.

Maniac: HACK! RAGE! I'M WRONG BUT WONT ADMIT IT!



Maniac, go troll in the 400 series forum or something.

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Re:fix for hit detection in Bad Company 2! 2010/04/18 11:47:18 (permalink)
Well, as I reported earlier, I still am not convinced that this modification is for me.  I didn't notice any earth-shattering improvement in hit detection and sometimes the modification made my hit detection seem innaccurate or not predictable.
 
On the other hand, another one of my clan mates who lives in Europe and who plays on our server in Seattle said that the difference is night and day.  He said his K/D ratio doubled last night (morning for him) after doing this modification.  Assuming that what he said is true, it seems that this modification is best suited for people with really high ping and may not be of much benefit for people with low pings (which is quite understandable).
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Re:fix for hit detection in Bad Company 2! 2010/04/18 12:20:59 (permalink)
belatu

The more and more I hear from this guy the more I think he's just some troll.


I have come to the same conclusion lol

pauljlindner

It's not "adding lines of code", it's changing the value of an established variable with in the games functions.


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Re:fix for hit detection in Bad Company 2! 2010/04/18 12:36:39 (permalink)
As FattySC and the op have said it is mentioned on the EA forums and has been stickied by Zerk a battlefield rep.  Think that should clear it up for everyone. 

Possible fix for the hit detection, works for most people  I see Sinephase was there checking for us too. 

I really hope Dice fix this with a variable that automatically picks up the ping of the server you are about to enter.  When I play EVGA servers I ping at ~130 (you don't want to know the in game ping) but Euro servers are all between 30-40. 

@FattySC  lucky you didn't read the whole thread.  It was just the same posts again and again with only the name calling changing. 

 


scott91575
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Re:fix for hit detection in Bad Company 2! 2010/04/18 16:18:24 (permalink)
TaintedShirt When I play EVGA servers I ping at ~130 (you don't want to know the in game ping) but Euro servers are all between 30-40. 


If you are talking about the ping the game reports while in game, that is way off.  There is some agreement you should subtract 100 to get near the real number. 

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Re:fix for hit detection in Bad Company 2! 2010/04/18 16:22:45 (permalink)
I'm using this now, however sense I only play in the 2 evga servers for the most part I averaged the 2 of there pings together and used that number.

It doesn't seem to be all that great or any different than what I was dealing with before. Nevertheless I'm sure its a pig help for those who ping very high to there favorite servers.

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Re:fix for hit detection in Bad Company 2! 2010/04/18 16:52:58 (permalink)
Afterburner

VooDooPC

The lag compensation is probably set by default to account for a wide range of pings for a wide range of people. It could by default be set to something like 100 ping so if you play on a server with 50 ping or on a server with 150 ping your registration will feel the same. Lowering the value only tightens up the compensation to be more in line with a specific server. If wanting a guy's models to appear where their hitboxes are is cheating, I guess I'm a huge cheater. If EA doesn't want people to change this value, they will fix it in the next patch or release a hotfix to change it.

I bet you 99% of people who play Counter-Strike: Source have an edited config file. The default tic rate is 33. Most servers are 66-100. It's near impossible to hit a moving target using the default settings on most servers because the hitboxes are so far off.

I will see if this makes me play any better later tonight.


You sir are not allowed to try this!!! You already pwn us as it is ...

New rule!! SIM- and VooDooPC are not allowed to improve their gameplay! We need all the help we can get And someone please start using SIM's internet connection and down load all kinds of stuff while he is gaming... Anything to get his ping up to 70 will be greatly appreciated =]...


I just play by one rule:
Be aggressive

So many people hang back and try to pick people off, I never do that and I never will.  Dying doesn't concern me. If you are looking for me I'll always be rushing toward the objects, defending them or attacking them. You only have so many lives as an attacker, you have to get your butt moving and planting charges, on defense the attackers only have so many lives, kill as many as you can while defending the points. Even playing recon I tend to get the semi automatic sniper-rifles and use the 4x scope or the red-dot and use them in close range.

So I wouldn't call myself a good player. I get kills and die just as much as anyone, I just do it quicker. :)
scott91575

TaintedShirt When I play EVGA servers I ping at ~130 (you don't want to know the in game ping) but Euro servers are all between 30-40. 


If you are talking about the ping the game reports while in game, that is way off.  There is some agreement you should subtract 100 to get near the real number. 


The latency is measuring the round trip instead of one way, which most games use. So it measures the time it takes for information to get to the server and then the time it takes to get back. Divide the number in 1/2 to get your normal ping or look on the server browser.



 
 
 
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Re:fix for hit detection in Bad Company 2! 2010/04/18 18:27:52 (permalink)
VooDoo, you may not want to do that with the Hardcore servers, lol.   You may be dead much faster than the regular mode, especially when one pistol bullet can kill you.  Yikes .  Used to hate the HC servers, but now I love them.

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Re:fix for hit detection in Bad Company 2! 2010/04/18 18:29:37 (permalink)
I only really play on the EVGA server, so I haven't had a chance to play on a hardcore server yet.

 
 
 
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Re:fix for hit detection in Bad Company 2! 2010/04/18 19:07:03 (permalink)
To keep any argument out of sticky at the EA forums I'll just post my reply here. Maniac you're saying I'm harassing you because I called you a douche, that's all the 'harassing' I've done.


Thanks for you post bro

You should not have used your Battlefiled EA account to post contiuned harassment and name calling. How many fourms are you going to post in with your continued flames?

My opinion is that this is a Cheat. Just like it would be if I found I could add a line in my BFBC2 .ini to reduce my hit detection from others. Your running around posting hate at me for my personal views all over the web has got to stop.

Your post has been forwarded to the Fourm Admin

Please enjoy your EA account BAN, you earned it. You should have read the EA Fourm TOS

Have a nice day


If repeated is once, then yes, I guess I did. I'll edit that single (repeated?) thing out of my post if it makes you happy, I don't care. The main reason I posted was to get some official opinion (which most people think has already been done based on the sticky status). Anyway, let's reflect (up to the point I got tired of reading your garbage again) on what flaming you've done and name calling, etc. Honestly I think people have been banned here for less:



"You are a member of the official EVGA gaming squad, discussing modding client files in public."

"What next, are you going to post up torrent links so you dont have to pay for your games?"

"You (and those like you) have no idea what playing "honestly" means."

"these losers"

"But the idiots posting this hack"

"As we have seen in some of the posts in this thread, honesty and fairness are not of any concern to some players. Nor is respect to someone who has an honest and factual opinion."

"A few in this thread have shown their lack of sportsmanship, respect and honesty."

"EVGA gaming clan noted for posting this thread in public, and will be treated as such in public by myself and important others who I shall inform."

"Oh well, the gaming world is full of those who are "less". Just makes being a gamer with "more" that much better."

"Your arrogance and ignorance are appalling for a gaming Admin. Seriously you need a refresher on gaming ethics and what honest and fair play means."

"EVGA clan gaming is beyond bad, its dirty."
 
"No respect given, no respect shown"

"Please feel free to step out from behind your universities nework filters, and enjoy being killed fairly like the rest of us... Nob."

"While the hardware expertise here at the EVGA fourms is second to none, the level of experiance with online gaming and the internet is disgusting."

"This is because of sub standard education and poor morals"

"So he will hack his config file... what a loser"



I honestly thought someone who talks like you would have thicker skin, but I guess not.

As for repeatedly harassing you and 'running around spreading hate' (mentioning this on ONE other site, a pertinent one at that) I hardly see what's so surprising or worth getting upset about.
Nonetheless, like I said I'll remove mention of you and calling you a douche if it makes you feel better.

The fact that an opinion has been widely held is no evidence whatever that it is not utterly absurd.
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Re:fix for hit detection in Bad Company 2! 2010/04/18 19:34:22 (permalink)
ShibbyDPHS

belatu

Seriously, this guy is nuts. For those of you just joining us, here is a synopsis of the conversation thus far.

Maniac: YOU CANT EDIT YOUR CONFIG ITS CHEATING

Me: Yes you can, here are rules from pro leagues proving it.

Maniac: THAT'S NOT EDITING YOU ILLITERATE CHEAT

Me: Actually, that is exactly what editing means.

Maniac: HAHA I GOT YOU NOW, YOUR ADDING 2 NEW FILES WHICH ISN'T ALLOWED, DONT YOU READ THE INSTRUCTIONS!

Me: Yes, I did, and you are not adding new files you are editing the files you already have on your system, which is exactly what the rules say is allowed.

Maniac: HACK! RAGE! I'M WRONG BUT WONT ADMIT IT!



Maniac, go troll in the 400 series forum or something.


So going into the config folder and changing dxversion from 10 to 11 is cheating?


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Re:fix for hit detection in Bad Company 2! 2010/04/18 20:03:00 (permalink)
Will people stop talking about cheats ect... this is not a cheat in anyway and does not actually fix anything, it just appears to work. I saw a DICE announcement about this fix on the EA forums about a month ago, shortly after the game release. The "Fix" does absolutely nothing to fix hit correction, it just makes it appear better because you will no longer see bullets hit people when they really are not.

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Re:fix for hit detection in Bad Company 2! 2010/04/18 20:10:54 (permalink)
Wow Maniac is full of it. I will try this edit just to piss him off.



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Re:fix for hit detection in Bad Company 2! 2010/04/19 07:16:58 (permalink)
drdoomuzi4u

Wow Maniac is full of it. I will try this edit just to piss him off.




....btw, Welcome to the =EGC= Club drdoomuzi4u
I missed this thread big time!!  I would have served him nicely.

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Re:fix for hit detection in Bad Company 2! 2010/04/19 07:39:07 (permalink)
Ugh... okay lets end this right now. I just Emailed Punkbuster to see what they think about this. I highly doubt they will take offense to people doing this, but it should stop all accusations of "hacks" and such here once I get a response.

Btw, I have not done this tweak yet, but am very tempted to after watching the youtube video.

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belatu
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Re:fix for hit detection in Bad Company 2! 2010/04/19 08:17:23 (permalink)
I didn't notice any significant difference, but it didnt make things worse either so who knows. Still something to people might want to check and tweak especially for matches.

Brian "Belatü" Welsh
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ccb2986
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Re:fix for hit detection in Bad Company 2! 2010/04/19 08:19:29 (permalink)
So what I have learned after 4 pages:
1. I really hope this "hack" works because some in-game events are just silly due to the poor server issues
2. I still can't see my ping in the server browser and it looks like some people can...sigh
3 Sim should have to connect through a proxy ~500-700 mi away so we can actually kill him

No comment on that guy



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ILikeBeans
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Re:fix for hit detection in Bad Company 2! 2010/04/19 12:57:01 (permalink)
ccb2986

So what I have learned after 4 pages:
1. I really hope this "hack" works because some in-game events are just silly due to the poor server issues
2. I still can't see my ping in the server browser and it looks like some people can...sigh
3 Sim should have to connect through a proxy ~500-700 mi away so we can actually kill him

No comment on that guy


regarding #2. I don't know why, but it works every time. Start the program as administrator and you will see your ping. If I don't, I will not. I'm not sure how you do this with XP though.

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ty_ger07
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Re:fix for hit detection in Bad Company 2! 2010/04/19 13:02:48 (permalink)
ILikeBeans

ccb2986

So what I have learned after 4 pages:
1. I really hope this "hack" works because some in-game events are just silly due to the poor server issues
2. I still can't see my ping in the server browser and it looks like some people can...sigh
3 Sim should have to connect through a proxy ~500-700 mi away so we can actually kill him

No comment on that guy


regarding #2. I don't know why, but it works every time. Start the program as administrator and you will see your ping. If I don't, I will not. I'm not sure how you do this with XP though.


x2
 
I was going to say the exact same thing.  #1 and #3 I have no comment for, but for #2, starting the program with administrative rights usually fixes the missing ping problem.
 
Otherwise, you can find out the server's IP address on gametracker.com and then ping the server manually in a DOS Prompt.
lastsamurairick
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Re:fix for hit detection in Bad Company 2! 2010/04/19 15:06:41 (permalink)
 Maniacvvv,We here at EVGA do not cheat so mister is time to apologise or just go away in Peace. On another note this is the Gent or lady who originally posted this thread at 'GameFaqs(spanks_thru101) posted this thread originally.

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bg8780
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Re:fix for hit detection in Bad Company 2! 2010/04/19 15:38:44 (permalink)
I just wish DICE and EA knew how to make a decent game so we dont have to do these sort of things in the first place. This game has had THE most bugs I have ever seen in ANY multiplayer game. The server browser is ridiculous and inaccurate. I just hope they start patching this game more than they have been or I'll just stop playing. To me; I've already wasted $50 on this poorly written piece of garbage. It's just so damn addicting!


 
 


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