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Surround Gaming Club (AMD Eyefinity and NVIDIA Surround)

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Brad_Hawthorne
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/09 14:39:04 (permalink)
Looks good. 
 
Just installed the new card. Wow, my case seems empty with the Tri-SLI GTX470's pulled. I think it was prime time to update though because if I wait much longer the GTX470's won't be worth much in the marketplace. I definitely got my use out of them on my Surround setup though. 
 

post edited by Brad_Hawthorne - 2012/11/11 11:32:24
Brad_Hawthorne
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/11 11:30:22 (permalink)

Not really a user's computer but just noticed today watching the anime Sword Art Online that he's a triple-head gamer too. The anime is available for viewing over at Hulu or Crunchyroll for free.
post edited by Brad_Hawthorne - 2012/11/11 11:32:58
boulard83
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/11 19:08:36 (permalink)
My Surround setup ! 
 


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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/13 03:22:22 (permalink)
Hi,
 
My configuration :
-2xEVGA GTX560Ti in 2 way SLI with 3x Asus VE278Q
-1xGigabyte GTX470 with 2xLG LG226W
 

 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/18 13:18:42 (permalink)
Finally got my 660TI and after some problems with it posting got true Nvidia surround setup
MSI GTX660TI OC power edition now SLI
2x 23" 1X24" 1920x1080 for 5760x1080 

post edited by Alpha Dog SLI - 2012/11/22 10:02:46

 
 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/28 14:11:16 (permalink)
   
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post edited by Aequitis - 2012/11/28 15:58:24


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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/29 16:22:38 (permalink)
Forgot to post these in here!
 
3x crossovers at 7680x1440



 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/11/29 17:04:40 (permalink)
I'll post some pictures... hopefully this weekend, but this is my setup.
 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/12/06 16:18:50 (permalink)
I dusted off my old forum profile for this post. It's been awhile people. (Where'd my blue ribbon go!?!) Anyway, I built my first Surround setup and I'm pretty happy with it. No other way to play BF3. Getting respectable FPS with the 690 and it's nice that I didn't have to rebuild my whole machine for Surround. Here's the rig:

 
I'm not real happy with the cable clutter, but it's not so bad as to hurt airflow. Not a completely modular PSU so not a lot I can do about it. My biggest regret is that the tower sits inside that hole in my desk. I have a window in my case so I'd otherwise be able to see the 690 glowing like the triumphant beast it is.
post edited by mwillingham - 2012/12/06 16:23:22

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/12/08 06:55:31 (permalink)
Buggyruth: EVGA GTX670FTW+4GB 2=SLI, 3x27" Samsung LED 5760x1080
Just finished the setup & haven't had a chance to play yet! Ordering some controllers.
A Thank You to Afterburner  for some controller choices!


 

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/12/10 11:34:18 (permalink)
escannihilator: 2 x GTX680 sc's, 3x 1920x1080 for 5980x1080z(with bezel corr.) and 1x accessory display 
  

  

    
    
 
post edited by escannihilator - 2012/12/10 11:39:34

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Brad_Hawthorne
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/12/30 21:29:16 (permalink)
My new screen will arrive soon. I'm anxious to start using it in flight sims.
Not made up my mind if I'll do Eyefinity 5x1 or 3x1 projection on it. Largely depends on if I want to do 5 panel cube map or unwrapped fisheye mode.

 
Here is an example of 5 panel cube mapping:

 
Here is an example of unwrapped fisheye:

post edited by Brad_Hawthorne - 2012/12/30 21:39:41
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2012/12/31 15:17:20 (permalink)
Meric1837



 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/02 11:36:36 (permalink)
Brad_Hawthorne

My new screen will arrive soon. I'm anxious to start using it in flight sims.
Not made up my mind if I'll do Eyefinity 5x1 or 3x1 projection on it. Largely depends on if I want to do 5 panel cube map or unwrapped fisheye mode.


Here is an example of 5 panel cube mapping:


Here is an example of unwrapped fisheye:


What software is available to do either of these methods?  Do they work like a DirectX hack (similar to Flawless Widescreen or something to interrupt the calls), or is this custom development with the original flight sim vendor?
 
I'm also wondering about where the projectors would go - do you have them on a platform or something in the middle?  You're not projecting from the outside are you? 
 
REALLY interesting set up, btw.
post edited by larsoncc - 2013/01/02 11:40:12

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/02 14:15:58 (permalink)
larsoncc
What software is available to do either of these methods?  Do they work like a DirectX hack (similar to Flawless Widescreen or something to interrupt the calls), or is this custom development with the original flight sim vendor?

I'm also wondering about where the projectors would go - do you have them on a platform or something in the middle?  You're not projecting from the outside are you? 

REALLY interesting set up, btw.

Primarily planetarium and flight simulation software. A few games also, but this is purpose built for flight sims. Actually, it IS rear projection. The material is specifically designed for rear projection. It's a prototype, so this is the initial iteration of it. A few more refinements will be made over the next few months of use.
 
It works with FSX, Prepar3d and DCS World at the moment. Also working with a few game devs on the side for it. Right now it's a personal project. TBD if this will become an actual product based on testing the next few months. Either way, it's highly specialized.
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/02 15:22:02 (permalink)
Oh yeah, I'd venture a guess that building a freaking HOLODECK is somewhat of a specialized set up. 
 
Sheesh, I just got three screens going!
 
If you get this working as some manner of DirectX injection process instead of working directly with vendors...  Well then, I'm running to Home Depot to buy one of those gigantic snow globe yard ornaments, I'm going to chop out the snowman figure, and I'm going to take some screen paint to it.  I'm one minor suffocation incident away from having a Holodeck.  I'm pretty sure nothing could go wrong!

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/02 17:16:53 (permalink)
hehe, the thing has built-in circulation system. New air is constantly refreshing into it. I'm not sold on it ever being a product because you can't prevent stupid people from buying it. I don't like the liability of it. It'll definitely be cool as a personal build though. It's in transit from an OEM in China right now. I hope to have it in a few days.
post edited by Brad_Hawthorne - 2013/01/02 17:33:52
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/11 19:57:28 (permalink)
You guys are insane!  And yes, I want to be like you.  Now my setup seems lame.  I had to install my third monitor with synergy and a linux server just so I could stop switching my monitor from computer to computer but now I want a full gaming setup.  I only play wow right now with an off the shelf computer.
 

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/15 10:54:24 (permalink)
here is a quick video I made of my setup at 7680x1440
I can't figure out how to embed videos on this forum. 
 
http://youtu.be/3RJpFIO0sDo
post edited by THREEFIDDIE - 2013/01/15 10:56:45
atfrico
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/15 11:43:18 (permalink)
Brad_Hawthorne

larsoncc
What software is available to do either of these methods?  Do they work like a DirectX hack (similar to Flawless Widescreen or something to interrupt the calls), or is this custom development with the original flight sim vendor?

I'm also wondering about where the projectors would go - do you have them on a platform or something in the middle?  You're not projecting from the outside are you? 

REALLY interesting set up, btw.

Primarily planetarium and flight simulation software. A few games also, but this is purpose built for flight sims. Actually, it IS rear projection. The material is specifically designed for rear projection. It's a prototype, so this is the initial iteration of it. A few more refinements will be made over the next few months of use.

It works with FSX, Prepar3d and DCS World at the moment. Also working with a few game devs on the side for it. Right now it's a personal project. TBD if this will become an actual product based on testing the next few months. Either way, it's highly specialized.

Very nice....you brought the term bubble boy to a whole new level
Should be interesting with the 3:1 set up. Depending of the sphere diameter, it should work just fine, but 5:1 is for a large scale,  like a cube type of set up.
This sphere set up is aimed to flight simulations only right? or just in general?
post edited by atfrico - 2013/01/15 11:51:20

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/15 23:16:47 (permalink)
atfrico
Very nice....you brought the term bubble boy to a whole new level
Should be interesting with the 3:1 set up. Depending of the sphere diameter, it should work just fine, but 5:1 is for a large scale,  like a cube type of set up.
This sphere set up is aimed to flight simulations only right? or just in general?

It's a proof of concept build. Still determining if it should be 5x1 or 3x1. 5x1 is much more compatible with games as 90 degree cube maps can be done with multi-camera views for flight sims. When not in a sim specific environment I could run it with three projectors and do a regular Eyefinity/Surround with 2 of the projectors offline (top and rear projectors). From a hardware standpoint 3x1 makes the most sense because NVIDIA Surround and AMD Eyefinity can both use it. Problem comes into play that noone does the required equirectangular camera code that 3x1 sphere would need. I would have to convince 3d game engines to implement an alternate camera option in their SDKs. That is much harder to see done than just buying two more projectors and going AMD. At issue is I'd like to see this sort of setup work in a lot of future games. That's not going to happen without major support from someone like AMD. My AMD contacts are all but non-existent lately with the job turnover there. I used to be able to get things in at a driver level like 5x1 for instance. No such luck anymore.
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/18 14:26:48 (permalink)
Brad_Hawthorne

atfrico
Very nice....you brought the term bubble boy to a whole new level
Should be interesting with the 3:1 set up. Depending of the sphere diameter, it should work just fine, but 5:1 is for a large scale,  like a cube type of set up.
This sphere set up is aimed to flight simulations only right? or just in general?

It's a proof of concept build. Still determining if it should be 5x1 or 3x1. 5x1 is much more compatible with games as 90 degree cube maps can be done with multi-camera views for flight sims. When not in a sim specific environment I could run it with three projectors and do a regular Eyefinity/Surround with 2 of the projectors offline (top and rear projectors). From a hardware standpoint 3x1 makes the most sense because NVIDIA Surround and AMD Eyefinity can both use it. Problem comes into play that noone does the required equirectangular camera code that 3x1 sphere would need. I would have to convince 3d game engines to implement an alternate camera option in their SDKs. That is much harder to see done than just buying two more projectors and going AMD. At issue is I'd like to see this sort of setup work in a lot of future games. That's not going to happen without major support from someone like AMD. My AMD contacts are all but non-existent lately with the job turnover there. I used to be able to get things in at a driver level like 5x1 for instance. No such luck anymore.

 
Here's what I was thinking in regards to "hacking" this to work with multiple games -  Think OnLive + AfterEffects/Premier.  In such a scenario, you don't need hacks in the program itself at all, if a bit of lag is bearable (processing time). 
 
So the way this would work is you would run the graphics at an FOV of 360 on one machine, with a streaming software running, and then on the destination computer(s), you'd run a warping filter on the video that was output in this stream.  You might have to run 3 streams to 3 destination computers, to capture/display the three areas you're interested in warping, but hey - you've already purchased a massive bubble and a bunch of graphics cards anyway.
 
The trick (as far as I can see, the only complicated trick) is to find something that can warp a movie, the way you want, in real-time.  A quick search seems to show that something like this might be a step in the right direction.  EDIT:  Oh, wow - projection domes are way more common than I thought!
 
You might also in this instance have a minor loss in fidelity or some artifacting, but I'd think that'd be acceptable.
 
**Upon reading this post, you agree to send me one Holodeck upon completion.
post edited by larsoncc - 2013/01/18 14:33:01

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/18 16:29:08 (permalink)
Pixelwix is competition to me. I use Immersaview pre-warping utilities. 
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/18 17:05:14 (permalink)
Well if the dome "section" of their site is any indication, I'd certainly welcome competition in that space!

It'd be pretty cool if you could hook up DLP Link 3D in a dome scenario btw.

Hey, are you getting the Oculus Rift? That qualifies as "surround " right?

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/18 17:53:32 (permalink)
Yep, expecting it in March.
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/30 18:28:14 (permalink)
why does this forum hate embeding videos...
post edited by THREEFIDDIE - 2013/01/30 18:40:49
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/01/30 18:43:43 (permalink)
My 7680x1440 setup and crysis 3 mp beta. 
 
 

 

 

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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/02/06 18:09:53 (permalink)
My 5760x1080 desktop


 
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Seasonic Platinum-1200w PSU
MSI GTX 980 Ti Gamer 6G SLI
Crucial BX100 500Gb SSD
Corsair Vengeance 2100 7.1 Headset
Logitech G502 Proteus Core
Dell U3415W 34" Curved 3440x1440 Monitor 
zurginator
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/02/08 13:42:30 (permalink)
Guy above: Background, if you plox?

My setup (I can't get 3+1 working though  ):

Crappy photo thanks to mobile edit + upload.... phone thinks my wall is orange, god knows why.

Have moved the speakers since the pic, no wires visible anymore. 
SamJam927
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Re:Surround Gaming Club (AMD Eyefinity and NVIDIA Surround) 2013/03/04 10:16:43 (permalink)
How do you configure 3 displays plus an single accessory display?
Crysis 3 @ 5760x1080  
post edited by SamJam927 - 2013/03/04 10:22:07
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