Contemplated on doing this as a post in the 17th Aniversary Event but it's not something that hapens only this time, so...
I've been playing on EVGA's servers on BF4 almost from launch (yes mostly on contests because of timezone and ping differences) but a big issue remains and i'm not sure why you guys haven't gotten to nail it: the server balance. Case in point 4 man team lead a 6 man team by ~640 to 130 tickets. Who wins? Well the team with 130 tickets of course! Why? because of server "balance". This balance gave the oposing team constantly 2-3 players advantage, at the same time most high level people joining were sent there "baset on skill" of course.
Don't get me wrong, EVERYBODY loves a good comeback but that's not how it's done.
Other problems: teams full of high lvl vs low lvl team, moving players from winning team to losing team near the end of the round, just to name a few related.
On other servers this isn't a problem or at least not this obvious. I'm not sure if it's the software used for balancing or it's settings but something's wrong here that needs fixing.
System: 2600K - MSI P67A GD80 - G.Skill Ares Blue 4x4Gb 1600 - MSI GTX 970 Gaming 4GB - 120Gb Intel 530, 1Tb WD, 3Tb Seagate - Corsair HX850W - Creative Sound Blaster Z - LG DVD-RW - Windows 10 Pro 64 - CM 932 Advanced - Edifier S530D - Dell U2412M (1200p)
Watercooling loop: XSPC Raystorm - EK-FC970 GTX TF5 - Alphacool D5 with EK X-Top v2 - XSPC reservoir - Lamptron FC2 - 2x Swiftech 360 QP When the heart is ungoverned by reason, charlatans have powerful tools to decieve.