The way this manifests itself is usually when you move the camera around your character or make sharp turns in a racing game.
Examples:
Witcher 3: Park geralt somewhere in the woods and just rotate the camera and watch what the trees are doing, the edges of the leaves turn brown. All other objects do the same thing, there's basically a ghosting edge around all sharp edged objects like buildings etc.
Firewatch: Same basic idea, as you turn anything with a sharp edge now has a ghost like edge to it that goes away as soon as the motion stops
Project Cars: During the race, if you use the assisted line which is represented by green, yellow, and red arrows, everytime you take a sharp turn the left of said arrows turns brown.
Star Wars Battlefront: Pretty much the same as Witcher 3 and Firewatch.
All games have a very slight flicker, almost like what you get when you watch a movie in 3d for the first time. it's not terribly noticeable, you have to look for it, but it's there.
It just feels like the two cards aren't totally synched and that there is a tiny delay which is shows up when there's a lot of pixels to be moved such as panning around or doing tight turns in a racing game. This is my first time using SLI, so if this is considered "normal" then I guess I will have to live with it.
System specs are in the signature.
Thanks!
i7 6850K @ 4.2 Ghz @ 1.27 V
Asus X99 Deluxe II motherboard
2 x EVGA 1080 Ti in SLI with Nvidia HB Bridge and Hybrid kit using 4 ML120 fans
64 GB G.Skill Trident Z DDR4 3200 Ram
Corsair H115i Water cooler with 4 Corsair ML140 fans
Corsair 750 D Airflow edition case with 1 ML140, 1 Cryorig 140, 1 ML120 fan
Samsung 950 Pro 512 GB M.2 SSD
3 x Samsung Evo 850 500 GB SSD in Raid 0
Western Digital Black 2 TB HDD
Western Digital Black 640 GB HDD
Corsair HX1200i PSU
Acer Predator XB271HU IPS Gsync 144/165 Hz
Windows 10 Pro