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SLI GTX1080 USAGE? CPU Limited?

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ElkossComb
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2017/02/19 16:55:37 (permalink)
Hi everyone, 
I used to test some stuff
My curiosity push me to ask one question
I'm using an SLI of 1080 (one is EVGA FTW, the other a FE because I get it free so^^)
Both get +130MHz on GPU clocks and +500MHz on Memory clocks, and as linked they behave the same clocks so
I used to watercooled them both, using 2 standards sli soft ribbons bridges, because GPUs dont have same heights :/
I have absolutly no issues to run it, pure bliss on my PG348q monitor, FPS are so high its just amazing comparing to single GPU
 
The point is; 1 card (main) get 96-99% in full load, the other one 85-90 sometimes 95% 
Not a big gap I agree
I tought I could have a CPU limitation, some kind of  CPU Bottleneck but my 4.3GHz i7-6850k on my Rampage 5 Edition10 is about 43-50% of load durings test
This case in particular in BF1
 
In Unigine Heaven, Valley or others, both  GPU a full a 99%, CPU usage around 30% load
 
Is that GPU Usage "limited" by game engine, or anything else?
 
Thanks for your lights ;)
 

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    loveha
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/19 17:42:39 (permalink)
    The gap is SLI limitation at how good the drivers are for that engine/game.

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    MDeckerM
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/19 18:02:20 (permalink)
    That is simply how SLI profiles work. You will never get full utilization while gaming on both GPU's.
     
    Better SLI profiles provide upwards of 90% utilization from the bottom card but I havent seen much higher than that.
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    cyberdimensions
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/19 20:11:28 (permalink)
    Certain games take better advantage of SLI than others do.  Tomb Raider 2013 is pretty damn close to using both cards at 95-99% of the time.  Other games, like Watch Dogs 2 will stay in the 70's range.  I wish more developers would put more time into optimizing for SLI, but, that's extra development work for a small percentage of people that run SLI setups.  To me it's a chicken and egg type of situation.  If all games had excellent SLI support, more people would have SLI systems, but if not many people have SLI (opting for the other expensive option called Titan X), the devs have no incentive to optimize their game for it.
     
    I am just happy every time I get a game that supports SLI well.  Ubisoft surprised me all the time, Assassins Creed Unity runs very well with SLI, Watch Dogs 2 sucks in SLI, For Honor runs great with SLI. 
     
    I just hope SLI won't die out due to lack of proper game support, because if the Game supports it properly, its godly!
     

     
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    LFaWolf
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/19 22:51:01 (permalink)
    I disagree with that. The number of users with SLI is so small, even if developers put effort into, the ROI will not be there (even if the number of SLI adoption doubles). Most gamers will buy a card, use it for 3-5 years, then upgrade to a new card that runs quieter and more energy efficient, and probably most cost effective than buying an older card to SLI that may require a new power supply to power the card, not to mention an used card without warranty, dirty/dusty, may or may work, heavily OC previously, or possibly near its end of life. Coupled with nVidia lack of support for SLI, I think SLI will be gone in 3 years. And probably not needed too with better and newer single cards coming out.


     
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    PietroBR
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/20 03:28:49 (permalink)
    loveha
    The gap is SLI limitation at how good the drivers are for that engine/game.


    Most probably is the Driver from Nvidia.

    I'm having a similar problem in GTA V, that can't use 100% of the performance of my 1080.
     
    While in other games (BF1, The Division f.e.) it goes all the way 99-100%.

    I think I can just wait for a update from Nvidia to correct this.
    Otherwise, I don't know what it might be.
     
    Edit: Heaven / Furmark / Firestrike / General Benchs goes all the way 100% as well;
    Edit2: It's not a CPU limitation (I7 3820 / 16GB DDR3 1600mhz / MB Asus Rampage IV Gene);
    post edited by PietroBR - 2017/02/20 03:30:57

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    kwkrnu72
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/20 20:58:22 (permalink)
    The Unigine benchmarks are both pretty CPU limited with SLI.  Heaven isn't quite as bad as Valley, but it's definitely hindered.  Valley is horrible, though.  
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    chrism101
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/22 11:11:22 (permalink)
    one is possibly doing the Physx portions and the other is matching the non -physx load of that GPU... just an uneducated guess?
     
    More uneducated guessing- the GPU that is running slower is Hotter and is experiencing underclocking?
    post edited by chrism101 - 2017/02/22 11:13:36


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    pat39576
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/22 11:24:15 (permalink)
    chrism101
    one is possibly doing the Physx portions and the other is matching the non -physx load of that GPU... just an uneducated guess?
     
    More uneducated guessing- the GPU that is running slower is Hotter and is experiencing underclocking?


    Could also be the game that is being run. Only some games leverage both cards and those that do can see a large improvement. If one is running hotter, then both would also slow down as SLI keeps them at the speed of the slower card.
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    badboy64
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    Re: SLI GTX1080 USAGE? CPU Limited? 2017/02/22 12:57:06 (permalink)
    LFaWolf
    I disagree with that. The number of users with SLI is so small, even if developers put effort into, the ROI will not be there (even if the number of SLI adoption doubles). Most gamers will buy a card, use it for 3-5 years, then upgrade to a new card that runs quieter and more energy efficient, and probably most cost effective than buying an older card to SLI that may require a new power supply to power the card, not to mention an used card without warranty, dirty/dusty, may or may work, heavily OC previously, or possibly near its end of life. Coupled with nVidia lack of support for SLI, I think SLI will be gone in 3 years. And probably not needed too with better and newer single cards coming out.


    I doubt sli will be gone in 3 years and I doubt the 1 newer cards can even drive the 2 systems in your signature with 3x monitors unless you give up your surround and the lack of SLI support in games seems to come from the game developers not adding it to their game most of the time.

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