Hot!Official 2014 Folding Time Zone Challenge Thread

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BadBertie
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 14:39:53 (permalink)
Agree with Punchy there. While I have found this tzc entertaining and amusing, as a race/competition it was over from day one. To try and balance teams, handicaps or whatever, you are trying to artificially make the teams identical in performance. And where's the fun in that.
The entertainment in this tzc for me has been the freedom/possibility for Mountain and Central to up their game and it may still be a very close finish tomorrow.
Where you have teams of a complete mix of ppd, limited by expense effectively, you need to devise a contest of skill rather than brute force. The only example I could think of is daft but goes like: random number generates a total 24hr points production for each of the teams to achieve but not exceed. Teams or team captains nominate the "players" for each day's target production score. Closest to the total wins a point, over shooting deducts points. To allow for continuous play for a couple of weeks, the 14 daily random numbers are all announced on day 1 to allow teamwork and planning. It would be a pain to administer but largely removes the advantage of the big guns.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:35:35 (permalink)
BadBertie
Agree with Punchy there. While I have found this tzc entertaining and amusing, as a race/competition it was over from day one. To try and balance teams, handicaps or whatever, you are trying to artificially make the teams identical in performance. And where's the fun in that.
The entertainment in this tzc for me has been the freedom/possibility for Mountain and Central to up their game and it may still be a very close finish tomorrow.
Where you have teams of a complete mix of ppd, limited by expense effectively, you need to devise a contest of skill rather than brute force. The only example I could think of is daft but goes like: random number generates a total 24hr points production for each of the teams to achieve but not exceed. Teams or team captains nominate the "players" for each day's target production score. Closest to the total wins a point, over shooting deducts points. To allow for continuous play for a couple of weeks, the 14 daily random numbers are all announced on day 1 to allow teamwork and planning. It would be a pain to administer but largely removes the advantage of the big guns.



Any contest where it is advantageous to limit production is counterproductive to one the primary goals of contests.


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:38:06 (permalink)
got 2 more drops before we go over the 100M
then I can finally get some gaming in
 

 
   


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:39:49 (permalink)
troy8d
BadBertie
Agree with Punchy there. While I have found this tzc entertaining and amusing, as a race/competition it was over from day one. To try and balance teams, handicaps or whatever, you are trying to artificially make the teams identical in performance. And where's the fun in that.
The entertainment in this tzc for me has been the freedom/possibility for Mountain and Central to up their game and it may still be a very close finish tomorrow.
Where you have teams of a complete mix of ppd, limited by expense effectively, you need to devise a contest of skill rather than brute force. The only example I could think of is daft but goes like: random number generates a total 24hr points production for each of the teams to achieve but not exceed. Teams or team captains nominate the "players" for each day's target production score. Closest to the total wins a point, over shooting deducts points. To allow for continuous play for a couple of weeks, the 14 daily random numbers are all announced on day 1 to allow teamwork and planning. It would be a pain to administer but largely removes the advantage of the big guns.



Any contest where it is advantageous to limit production is counterproductive to one the primary goals of contests.



Maybe we need to  Re-Post the "primary goals of contests"
For the most part I thought it was In Team competition.
Whether we Fold as a single user within our team or in a competition then end is still Folding.  

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:41:13 (permalink)
I only fold my laundry during competitions.  Right now though... given what I've seen, Pacific hasn't really folded their laundry well... we got Krinkled on Kristmas!


 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:51:00 (permalink)
Punchy
I think texinga was on to something, that it's not total population but population of folders in a given geography.  However, I'd go a step further and say it's not just the population of folders but also the distribution of production of those folders.  For example, if a "time zone" contained only brilong at 16 million PPD alone, it doesn't really matter how many other folders are in that time zone.
 
There are really only 2 possibilities here: either an unbalanced competition based on some attribute of each person (whether it's time zone, latitude, longitude, birthday, last digit of phone number or postal code, etc), or a "balanced" competition that again groups people by some attribute but then attempts to balance things somehow.
 
The current TZC is a hybrid of the 2: there weren't enough non-North-American folders to balance out EST, so it was a given that EST would stand alone and win.  The "extras" were allocated between Pacific and Mountain to at least balance those out.  However, this competition has been the most dramatic demonstration ever of how "balancing" fails.  Balancing only works if people are accurate with their production estimates.  Hence the registration rule:
  • All information must be reported as accurately as possible during registration.
When the information isn't accurate, balancing won't work.  In previous competitions we have put caps on production for "overachievers", but even that won't really work, because then the winning team is the one where the most members come closest to the cap (thus rewarding the team with the most sandbaggers).
 
I think we should abandon the notion of balanced competitions for good, and come up with some other way of assigning people that gives us a reasonably even distribution and "let the chips fall where they may" as texinga said, or come up with some other way of picking a winner.




 
I totally agree with the accuracy problem
we had people that posted too low and some posted way to high (Which left teammates scrambling to make up deficits)
and you have the few that might post PPD numbers intentionally low
 
I posted 50-70k PPD myself - would have been happy to do that and still game
but when teammates can't deliver - hardware fails - ooops someone posted too high a PPD ...now we have to make the shortfall...i sacrificed my having my stress relief activity...
Im going back to that after midnight tonight (because we should be over 100M and any Wu would be way after we are over the line)
 
Im not stopping ..just going back to a regular take it easy and game mode
 
 
why not quit the Lets fill in how much we can deliver and - go by your PPD avg during your best month(s) 
(do not include bad months - because people may not fold some months)
 
post edited by Xavier Zepherious - 2014/12/17 16:52:46

 
   


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 16:58:35 (permalink)
One also has to remember that not all of us know what our PPD will be.  So we average it.  An 8101 might deliver 320K but a faster 8105 a 360K PPD.  Me I just assume a failure is going to happen, so I pop a breaker, the folks at home go... oh well, he'll be home in a day.  So I lose points.  Then I tested out the 980's I've got and for fun added them into the mix.  I could rake in 550K PPD if I only scored the good WU's but them Core 18's drop my PPD to 180K PPD, so I factor that in. 
 
It's not so much sand bagging but rather understanding that nothing ever goes well during a contest.
 
Just saying.


 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 17:48:52 (permalink)
I am very busy these days, but I'll leave my $.02.  I have always felt the TZC is an inherently unbalanced contest.  For those of you who don't know, it originated with Zerran2001 and for the first 2 years Central won, the next two years Eastern won and it looks like that hasn't changed this year.  Unfortunately, ETZ has the highest population density and when I raised the participation of the contest it increased the sample size of folders we were drawing from and magnified that difference.  Yet, it always seemed that people were fond of the TZC and it held a certain charm among members of this team so that despite is inherent design flaws and as such I felt it worthwhile to continue. 
 
It was fully my intention to do two things to make this contest more balanced/interesting, but I simply did not have the time with a crazy busy schedule this semester. 
  • I would like to see the results of the competition when it is weighted by population (excluding the additional points of the international participants) - I ran some rough estimates of this a year or two ago and found it makes the race much more interesting. Think of it along the lines of a points per capita competition in each time zone and the team that would win would be the one that was able to turn out a larger portion of its folders (assuming a uniform distribution of folders across population).
  • We also were going to have mega teams competition - I think this year ETZ + International vs CTZ, MTZ, and PTZ would have made a very close race.
 
I certainly regret that I am not able to devote more time to folding at the moment (I haven't even been able to get my own folding setup up and running).  I am also a bit disappointed with my contribution to this year's TZC.  Contests take an tremendous amount of planning, time and effort to run and given my schedule I haven't been able to devote the necessary time to make it what I would like to be (we weren't even able to make our original November deadline).

A big thank you to those who participated in this years contest, those who donated prizes, and those who helped to make it happen.  Drougnor holdin down the stats as always, Saijnor helpin to keep things organized here on the forums, Dutchforce helpin on the forums and contest design, and notfordman doing a little bit of everything.
 
Happy folding to all,
And to all a goodnight!


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 18:10:37 (permalink)
Tis fine there troy... one cannot be everywhere.
 
One however can be the loneliest number.


 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 18:22:06 (permalink)
Viper97
Tis fine there troy... one cannot be everywhere.
 
One however can be the loneliest number.


Two can be as bad as one, it's the loneliest number since the number one.

 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 18:24:45 (permalink)
I was fairly close to my ppd estimate, but mildly depressed when I sprung a blue leak last night and had to scramble to plug said leak so I wasn't dragging the team down on the home stretch. There was blue coolant all over my dresser and dresser top, lol. I lost over a quart or coolant total. Sheer panic mode.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 18:27:53 (permalink)
Just my 2 cents, but we are talking time zone challenge. That covers a large geographical area.  If only 40 people sign up. That wouldn't even be enough to potentially fill 1 person per state. Its always going to be unbalanced in this regard whether you consider population densities or not.  We would need to recruit in the upwards of 500+ people to narrow down the potential gaps in time zones. With numbers like 10 people per team, 1 person can offset the entire competition alone. With 100+ people per team, that number begins to diminish.
 
I don't feel it is productive to penalize, or not count every folding point due to unbalance issues as it is counter productive to the ultimate goal of folding.  Yea it sucks to lose (I am part of the mountain team), but as I have mentioned before, a contest on this large of a scale with a very limited contestant pool, we will run into these issues.
 
Even if your team doesn't win, you are still a winner. Its about who you are helping when you fold. Its not about yourself. Its a donation. As with anything, you can donate a few cans of canned food to a food drive, or an extremely wealthy person can donate $1,000,000 to the same organization leaving everyone else feeling like their donation is useless.  On the other end of the fence, even 1 can of food can make a difference in ones life, even if it is only for a day.  The same concept translates into folding. 
 
I completely understand that competition gives people more drive and motivation to fold the most they can. So its more fun to feel like you have a chance. But then again, a completely balanced competition isn't necessarily fun either.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 19:21:37 (permalink)
I know Mt. would not win but that did not stop me from,Firing up every thing I have well all most could of added 2 or 4 more older gpu's. I did not fire them up to win I did it because its fun doing contests here.Lol my 16 core 4p's just set there getting dusty cost way to much to run them but I do run them for contests.
I stopped updating my GPU's after the bigadv thing happened and now mostly buck fold.Really hard to tell what your PPD will be by only folding on 1/4 th of what you can fold on a week or two a month.
I like the TZC the way it is and next year could be even more fun with the big 6o core servers only getting smp's
Well It will have been 3 years on the same computer think the cpu and motherboard will be good for 3 more can not see going from 12 cores to 16 BUT.I all ways have wanted to put 4 GPU's in there its built for it.<<<< wishing I picked up a money pit called a boat on top of my hot rod project not much left for any thing else




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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 19:37:04 (permalink)
Speaking of folks being able to forecast good numbers for contests.  There are factors at play within DC-land work that also complicate a good estimation.  One of them, as Bcavnaugh shared is that people don't just do one thing (Fold or Crunch).  They often do both and can be involved in multiple contests at once.  So they are floating along, possibly sticking pretty well to their forecast and then "bang" your Team needs more help and the cry goes out for "turning up the juice".  So, the likely thing is that you pull some machines into play that you had not expected to use in hopes that you can help the team. 
 
When Bigadv was in its heyday, 8101s could suddenly start landing upon you without mercy and pound you for weeks while other people were basking in better performing WUs.  There too would go your forecast that may have included/anticipated other more tasty Bigadv WUs.  The same thing happens with GPU Folding.  You can be floating along, happy as a clam with your favorite GPU WU and then the WU-fairy decides to deposit a load of the worst WUs on you for days (or weeks).  Call it "luck of the draw" with PG Servers, but those things too used to complicate my best estimates. 
 
So, all this to say that forecasting (for me) was more "art" than "science" when I was Folding and I rarely (if ever) came up with a forecast that was accurate. 
 
I also agree with anyone that just loved the TZC for it's simplicity and lack of complicated rules, formulas and debate of same.  I was very fortunate to have been around for many of Troy's excellent contests and they will always be remembered fondly. 



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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 20:11:00 (permalink)
on a lighter side ...it's nice seeing a 
"2014 TZC Team Display"
 
and the graph says 2011 Time Zone Challenge 
 
hey are we using stats from 3 years ago....LOL
post edited by Xavier Zepherious - 2014/12/17 20:12:40

 
   


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/17 20:11:45 (permalink)
Bummer my 4P OS is down hard....Re-Installing OS.
At least we are somewhat at the end of the TZC.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 00:42:58 (permalink)
BOOOM
Mountain takes #2!
well done team, thanks for adopting me!
I thought our power to weight ratio was awesome

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 00:50:14 (permalink)
Yay! Time for a few games, after the other teams finish :-D

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 02:41:03 (permalink)
Xavier Zepherious
on a lighter side ...it's nice seeing a 
"2014 TZC Team Display"
 
and the graph says 2011 Time Zone Challenge 
 
hey are we using stats from 3 years ago....LOL


Darn it! You figured out my secret for stability! 


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 02:44:13 (permalink)
Also, it looks like Mountain crossed the finish line around 2am EST, Dec. 18th
 


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 03:40:00 (permalink)
drougnor
Also, it looks like Mountain crossed the finish line around 2am EST, Dec. 18th
 


 *sadface*.  Maybe next year, CST will claim its rightful place.  But this time, it was fun to fold once again for a while.
 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 04:22:16 (permalink)
troy8d
BadBertie
Agree with Punchy there. While I have found this tzc entertaining and amusing, as a race/competition it was over from day one. To try and balance teams, handicaps or whatever, you are trying to artificially make the teams identical in performance. And where's the fun in that.
The entertainment in this tzc for me has been the freedom/possibility for Mountain and Central to up their game and it may still be a very close finish tomorrow.
Where you have teams of a complete mix of ppd, limited by expense effectively, you need to devise a contest of skill rather than brute force. The only example I could think of is daft but goes like: random number generates a total 24hr points production for each of the teams to achieve but not exceed. Teams or team captains nominate the "players" for each day's target production score. Closest to the total wins a point, over shooting deducts points. To allow for continuous play for a couple of weeks, the 14 daily random numbers are all announced on day 1 to allow teamwork and planning. It would be a pain to administer but largely removes the advantage of the big guns.



Any contest where it is advantageous to limit production is counterproductive to one the primary goals of contests.



Well, we've seen a few comments the tzc was a little unfair due to some extra production. Let's face it, there's likely to be a compromise between peak production and a balanced competition.
The way I see the scenario above playing out is everyone will need to be pushing 100% so "captains"/tacticians know who is ready to be thrown into the mix in a few days and what ppd they can expect. There will be tactical pauses to try an ensure the "players" projects drop their points on the day and not over-shoot, but then they rev up again for the next target.
Anyway, it was just an idea. Something different.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 04:30:15 (permalink)
All I can say is whatever is decided - If someone comes up with a new scoring system or contest style, whatever, I'm MORE than happy to provide the raw numbers. 


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 05:18:23 (permalink)
bcavnaugh
Well at least I have moved from 20th to 18th Team Rank and back down to 195 for Project Rank.
Sorry wrinvert but then it looks like you are on a Folding Break ATM.
I'm still plugging away, just had to throttle back to just my 4p again after we hit 100mill. I was within 10% of my projected ppd.


 
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 06:52:11 (permalink)
Wait...is that?....yes!  I think I can see the finish line from here! Lets go PST!
Finally broke in to the top 200 during this contest.  The 4p ran strong on bigadv and I averaged almost exactly to my goal/reported ppd.

           
        
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 07:30:57 (permalink)
drougnor
If you're having trouble getting the Team Standings chart to load, check here - This is my badly cobbled together backup copy
 
https://docs.google.com/spreadsheet/ccc?key=0Ajp2y_vsc3njdEtoS0RDS0tFZmg2Z1JTcWFJb1JSUUE&usp=sharing%27#gid=24
 
I'm basically fiddling around learning how Troy put together the site just as a way of increasing the knowledge base on this. I'll try to get the publishing side sorted sometime today so I can just provide a simple page link like Troy did instead of linking to individual spreadsheet tabs.
 
Remember, this is only the backup site.
 
d




so, just curious, why do the ppd numbers here not match up with EOCF?

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Mekhed
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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 08:06:55 (permalink)
drougnor
All I can say is whatever is decided - If someone comes up with a new scoring system or contest style, whatever, I'm MORE than happy to provide the raw numbers. 


I've been folding with you guys for 8 months now and this is by far the best team, best people I've been around. Everybody is willing to help us less experienced folders. The TZC is wildly successful in what it intends to accomplish, to stimulate team folding at a high level, just look at the Dec numbers for [link=mailto:folding@evga]folding@evga[/link]. Holy crap!!!!!! I usually fold 7-10 days a month to help out and get the evga bucks and keep my electric bill under control but the challenge inspired me to keep going. I understand that to make it fun we want the teams to be competitive. This is my first TZC and if I'd known it would be this lopsided for EST I would have signed up with a different team. Quotas are not the answer, we want everybody folding full bore balls to the wall!!!!
 
The logistics of the time zones seems to be the issue. Perhaps a school yard style contest would be better. Have 3, 4 or 5 captains pick (draft) their teams. We could come up with some serious or silly names for the teams and still have some fun trash talk. Just a thought.
 
Estimating ppd is tough. I know when I signed up I had a vga card in the RMA process. Didn't know when it would be back or if it would fold well. I've done much better than I thought. I hope the contests continue, I've had a lot of fun. I've learned that my rig is quite stable and pretty strong and there's a lot of great people here with a great sense of humor



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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 08:22:45 (permalink)
LearjetMinako
drougnor
Also, it looks like Mountain crossed the finish line around 2am EST, Dec. 18th
 


 *sadface*.  Maybe next year, CST will claim its rightful place.  But this time, it was fun to fold once again for a while.
 
Like to give a big Thank You to DutchForce.  This dude donates some awesome prizes.  In fact, the GTX660Ti FTW+ that he donated back in the 2013 March Maddness is what I've been folding on.


You don't mean the Central of Attention do you.

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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 08:34:16 (permalink)
un4givn85
 
 
so, just curious, why do the ppd numbers here not match up with EOCF?




I'm measuring PPD by taking the current total points you've produced during the contest and dividing that by the current length of the contest.
 
I have no idea how EOC does their PPD, but I think they simply sample your daily production over a number of days and averages those values out.  
 
I'm not a statistician by any measure - I merely did some quick and dirty math to approximate the PPD calculations that Troy is showing in his sheet, and quite likely missed something in my formula. 
 
Also, I want to say Congrats to Central for crossing the 100 Million point line at 10am EST, Dec 18th!
 
PST is under 2 days now! 


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Re: Official 2014 Folding Time Zone Challenge Thread 2014/12/18 08:47:20 (permalink)
drougnor
 
Also, I want to say Congrats to Central for crossing the 100 Million point line at 10am EST, Dec 18th!
 
PST is under 2 days now! 



Well done Central. Certainly had us worried. Thanks for making it fun !!

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