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Nvidia Pascal 1000 series cards.

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Xavier Zepherious
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Re: Nvidia Pascal 1000 series cards. 2016/05/15 14:25:36 (permalink)


Pascal GP104 brings new memory compression technology. Fourth Generation Delta Color Compression is said to deliver 1.7 times of GTX 980 effective bandwidth. However without NVIDIA’s own tools this value is impossible to confirm and probably should be taken with a grain of salt.
 





 
http://videocardz.com/59962/nvidia-geforce-gtx-1080-final-specifications-and-launch-presentation 
post edited by Xavier Zepherious - 2016/05/15 14:30:55


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Re: Nvidia Pascal 1000 series cards. 2016/05/16 01:02:09 (permalink)
I never liked SLI, but now with so powerful card and 8GB and small power consumption...
EVGA GTX1080 SC SLI look as excellent choice for mATX RIG...
Example Phanteks EVOLV mATX with nice and small EVGA 850 P2 and off course X99 configuration.
 
They look perfect together and from side...
No way to GP100 beat GTX1080 SC SLI... 
 

 
Later owners could try to OC and if temp become problem they could order EVGA Hybrid Pack and replace coolers.
8GB is more than enough and now video memory can't be problem even for 4K. But I would choose 1440p and clean picture on 27" monitor.
 
 
 
 
post edited by Vlada011 - 2016/05/16 01:06:48

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Re: Nvidia Pascal 1000 series cards. 2016/05/17 10:05:38 (permalink)


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Re: Nvidia Pascal 1000 series cards. 2016/05/20 11:35:54 (permalink)
Nvidia’s Geforce GTX 1060 Will Rock A 256-bit Bus – GP106 Based, VR Level Performance At An Affordable Price

Read more: http://wccftech.com/nvidia-gtx-1060-256-bit-bus-vr-price/#ixzz49Dq5sONj


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Re: Nvidia Pascal 1000 series cards. 2016/05/20 12:31:19 (permalink)
Colorful & Bykski Announces First Water Block for GTX 1080 Founders Edition
 

 
http://videocardz.com/60188/colorful-bykski-announces-first-water-block-for-gtx-1080-founders-edition 
 
 
 
Bitspower GeForce GTX 1080 RGB water block spotted
 

http://videocardz.com/60199/bitspower-geforce-gtx-1080-rgb-water-block-spotted 
 

Inno3D iChill GTX 1080

 

http://videocardz.com/60195/inno3d-teases-geforce-gtx-10801070-ichill-series 
 
 
 


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Re: Nvidia Pascal 1000 series cards. 2016/05/22 20:53:55 (permalink)
add the ASUS tease

http://wccftech.com/nvidia-geforce-gtx-1080-1070-custom-models/ 
 
 
 
and HDR news
 
NVIDIA Pascal Goes Full In with HDR Support for Games and 4K Streaming for Movies

Read more: http://wccftech.com/nvidia-pascal-goes-full-in-with-hdr-support-for-games-and-4k-streaming-for-movies/#ixzz49Rnr41Hj
 

post edited by Xavier Zepherious - 2016/05/22 20:56:26


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Re: Nvidia Pascal 1000 series cards. 2016/05/25 14:08:46 (permalink)
Breaking news: AIDA64 developers confirm Pascal GP102, GP106, GP107 and GP108
 
http://videocardz.com/60289/breaking-news-aida64-developers-confirm-pascal-gp102-gp106-gp107-and-gp108 
 
Tables listed on Website - noting A and B steppings/revisions - ie refresh
 
gp102 has 11 chip numbers
 
gp104 has 15 chip numbers
 
post edited by Xavier Zepherious - 2016/05/25 14:20:54


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Re: Nvidia Pascal 1000 series cards. 2016/05/25 14:29:30 (permalink)
Xavier Zepherious
Breaking news: AIDA64 developers confirm Pascal GP102, GP106, GP107 and GP108
 
http://videocardz.com/60289/breaking-news-aida64-developers-confirm-pascal-gp102-gp106-gp107-and-gp108 
 
Tables listed on Website - noting A and B steppings/revisions - ie refresh
 
gp102 has 11 chip numbers
 
gp104 has 15 chip numbers
 


Thanks for posting this. 
Xavier Zepherious
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Re: Nvidia Pascal 1000 series cards. 2016/05/25 20:04:59 (permalink)
EVGA GTX 1080 SC spotted

 
 this time in ACX 3.0 flavor
EVGA GTX 1080 SuperClocked also comes with a backplate
The custom board designed by EVGA has two power connectors
 http://videocardz.com/60297/evga-geforce-gtx-1080-sc-acx-3-0-pictured 
 
 
 
 
Might as well add the Gigabyte Extreme Gaming GTX1080

http://videocardz.com/60298/exclusive-gigabyte-geforce-gtx-1080-xtreme-gaming-pictured 
 
 
Update:

GAINWARD Phoenix GTX 1080


 
 

ASUS ROG STRIX GTX 1080 launches tomorrow?


 
http://videocardz.com/60312/asus-rog-strix-gtx-1080-gets-another-teaser 
post edited by Xavier Zepherious - 2016/05/26 01:46:16


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Re: Nvidia Pascal 1000 series cards. 2016/05/26 09:59:58 (permalink)


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Re: Nvidia Pascal 1000 series cards. 2016/05/26 10:04:27 (permalink)
OK WOW... the EVGA superclocked ACX looks super sexy. Looks like a terminator edition. haha

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Xavier Zepherious
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Re: Nvidia Pascal 1000 series cards. 2016/05/28 21:34:31 (permalink)

GALAX GeForce GTX 1070 Gamer Series:


 

 
http://wccftech.com/nvidia-geforce-gtx-1070-custom-models/ 
 
http://wccftech.com/nvidia-geforce-gtx-1070-titan-x-killer/ 
 
 



Zotax 1080 PGF
 
 

 
 
 
 
 

Colorful  iGame-Zone
 

GALAX GeForce GTX 1080 HOF and Gamer Custom Models:



 

Inno3D Chills Pascal GeForce GTX 1080 With iChill X4 / X3 Coolers



post edited by Xavier Zepherious - 2016/05/28 21:51:03


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Re: Nvidia Pascal 1000 series cards. 2016/05/28 22:18:03 (permalink)


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Re: Nvidia Pascal 1000 series cards. 2016/05/29 13:37:11 (permalink)
also caught this tidbit spotted... 3dcenter.org forums
GP104-200-A1 / GP104 PR DT 
GP104-200-A1 / GP104 PS NB - ASUS 'teaser? 
GP104-200-A1 / GP104-PS-DT / GeForce GTX 1070 
GP104-400-A1 / GP104- PR DT 
GP104-400-A1 / GP104-PS-DT / GeForce GTX 1080 / dev_id 1B80 
GP104-725-A1 / GP104-PS-DT 
GP104-950-KD-A1 / GP104 PR DT 
GP104-975-A1 / GP104-QS-9XX 
GP104-985-A1 / GP104-QS-9XX
GP104-725-A1 / GP104-PS-DT
 
um Chips above 1080?
quadro maybe a 1090
 
 
GP104-725-A1 / GP104-PS-DT       ...1085?
GP104-950-KD-A1 / GP104 PR DT...  1090?
 
im assuming these are quadros
GP104-975-A1 / GP104-QS-9XX 
GP104-985-A1 / GP104-QS-9XX
post edited by Xavier Zepherious - 2016/05/29 13:46:26


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Re: Nvidia Pascal 1000 series cards. 2016/05/30 02:17:55 (permalink)


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Re: Nvidia Pascal 1000 series cards. 2016/05/30 13:25:03 (permalink)
Inno3D Confirms NVIDIA Pascal Based GeForce GTX 1060 / Ti Graphics Card – Performance Hinted Between GTX 970 and GTX 980 Levels, Sub 150W TDP

Read more: http://wccftech.com/nvidia-geforce-gtx-1060-confirmed/#ixzz4AAkWhiX1


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Re: Nvidia Pascal 1000 series cards. 2016/06/02 06:36:38 (permalink)
No mobile Pascal GPUS
instead nvidia will use existing Pascal Desktop Gpu's for mobile
 
that means you get the full gp104 for the 1080 on laptop as does desktop
the uses used for mobile will just be throttled back a bit lower power (im guessing thru BIOS)
 

No ‘GeForce GTX 1080M’, but ‘GTX 1080 for notebooks’?

http://videocardz.com/60853/nvidia-to-offer-desktop-graphics-in-notebooks 
 
NVIDIA GeForce GTX 1080 and GeForce GTX 1070 For Enthusiasts Notebooks Arriving in Q3 2016 – Performance On Par With Desktop Variants


 http://wccftech.com/nvidia-geforce-gtx-1080-gtx-1070-notebook/ 
post edited by Xavier Zepherious - 2016/06/02 09:11:43


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Re: Nvidia Pascal 1000 series cards. 2016/06/02 09:12:47 (permalink)

 
http://www.nextpowerup.com/news/28396/new-aorus-x7-pro-model-features-dual-geforce-gtx-1080m-gpus-4k-display-and-better-cooling/
 
uses the word gtx1080M. But, that may indeed just mean a throttled back full 1080 chip. Maybe a good way to sell 1080 chips that won't otherwise pass testing.
 
 
 
 
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Re: Nvidia Pascal 1000 series cards. 2016/06/05 22:10:04 (permalink)
http://www.3dcenter.org/news/nvidia-hat-zwei-gp106-und-eine-gp102-basierte-grafikkarte-der-vorbereitung 
 
GP102-400 ( mglw. GeForce GTX Titan X2)   mglw. 3840-4608 shader units @ 384 bits GDDR5X interface
 
Again was not mentioned in the rest of the device ID "GP104-150", which was once known as the third GP104 variant -. A possible GeForce GTX 1065 or GeForce GTX 1060 Ti
 
GTX 1060,GTX1050 will be GP106
 
GP106-400 ( mglw. GeForce GTX 1060) mglw. ~ 1280-1408 shader units @ 128-bit GDDR5 / GDDR5X- or 192/256 bit GDDR5 interface
GP106-300 ( mglw. GeForce GTX 1050)
 
Laptop with 1080
http://videocardz.com/60935/geforce-gtx-1070-in-notebooks-nvidia-pg611-board-spotted-gp102-400-gpu-confirmed 
post edited by Xavier Zepherious - 2016/06/05 22:15:22


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Re: Nvidia Pascal 1000 series cards. 2016/06/08 16:58:37 (permalink)
GP102-400-A1 3584 96ROP 384bit = 3dcenter.org forums
gtx1080ti
 
 
kingpin Overclocks GTX 1080 

https://twitter.com/TEAMEVGA/status/740228112563068929 
 
EVGA overclocking Geforce 1080 GTX to the senseless 2835 MHz
 
http://www.nordichardware.se/nyheter/evga-overklockar-geforce-gtx-1080-till-sanslosa-2-835-mhz.html 
post edited by Xavier Zepherious - 2016/06/08 17:14:26


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Re: Nvidia Pascal 1000 series cards. 2016/06/09 07:53:59 (permalink)
NVIDIA to enable 3&4-way GTX 1080 SLI only for selected applications
 
NVIDIA has changed its stance when it comes to so-called ‘enthusiast key’, which was meant to unlock 3,4-way SLI only for those who really need it. It is said that such key will no longer be required, and such configuration will be supported in future drivers. However, this will only work for few games and synthetic benchmarks.
 
http://videocardz.com/60977/nvidia-to-enable-34-way-gtx-1080-sli-only-for-selected-applications 


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Re: Nvidia Pascal 1000 series cards. 2016/06/09 08:40:31 (permalink)
So from what I understand they are only allowing 3 and 4 way in certain apps like benchmarking. Just to keep geforce on the leaderboard. Gee it would be funny to see the leader board of 3dmark be all Amd gpus.

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Re: Nvidia Pascal 1000 series cards. 2016/06/09 11:44:00 (permalink)
No 3way or 4 way sli in games with the 1000 series?
http://www.pcper.com/news...l-not-be-enabled-games

Anyone know more about this?


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Re: Nvidia Pascal 1000 series cards. 2016/06/09 13:50:36 (permalink)
what that means is there is no direct support in drivers for 3+4 way except for those games they have profiles for
the cards will still work - just that you will get no scaling because there no profile or support
 
 
with DX12 came implicit and explicit modes for SLI and the game and app developers wanted this
Nvidia does not support directly any more than 2 implicitly
 
so it's up to game developers to implement 3,4,5,6....+?? way explicitly
beside games required them to implement beyond 2 anyways even with dx11
even if Nvidia gave 4 way support in dx11 - if the game developer did not implement it you got 1 card only or 2 or 3
so what's the diff??
 
it's the game developer responsibility now - nvidia only has to scale 2 way well
 
same goes for AMD... they also have to deal with this
 
you can blame Windows DX12 and game developers for this
post edited by Xavier Zepherious - 2016/06/09 13:52:59


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Re: Nvidia Pascal 1000 series cards. 2016/06/09 17:37:02 (permalink)
Xavier Zepherious
what that means is there is no direct support in drivers for 3+4 way except for those games they have profiles for
the cards will still work - just that you will get no scaling because there no profile or support
 
 
with DX12 came implicit and explicit modes for SLI and the game and app developers wanted this
Nvidia does not support directly any more than 2 implicitly
 
so it's up to game developers to implement 3,4,5,6....+?? way explicitly
beside games required them to implement beyond 2 anyways even with dx11
even if Nvidia gave 4 way support in dx11 - if the game developer did not implement it you got 1 card only or 2 or 3
so what's the diff??
 
it's the game developer responsibility now - nvidia only has to scale 2 way well
 
same goes for AMD... they also have to deal with this
 
you can blame Windows DX12 and game developers for this

Hmmm

I looked at a few more articles and it seems to be more of a limitation of the new bridge and nvdia not wanting to support more than two cards because 95% of us use one card anyways and SLI is good enough. Its a real Apple move.
I dont think we can blame DX12, DX12 in theory can support mad cards of any vender at the same time.
I know its not a big deal, but I love filling rigs up with 3-4 cards, just because.
post edited by seth89 - 2016/06/09 18:00:39


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Re: Nvidia Pascal 1000 series cards. 2016/06/09 21:31:27 (permalink)
no this is a DX12 thing
 
app and game developers wanted more control low level access to improve speed - in doing so they made Implicit and Explicit modes
implicit is only 2 way and is same gpu related
 
explicit is any  # way - gpu independant...mGPU 3,4,5,6,7, and so on
so you can have multiple working on one problem - crunch/fold as well
 
and this is solely on the developer to implement
 
under the old way Developers would be hamstrung by the way SLI or crossfire worked..
it be generic - simplied one gpu maker- and one model type
in order to do that and put the onus on Nvidia on how to implement Sli or in AMD Xfire - they would deliver a generic way(driver side)for all games or apps
not specified how to optimize...because some would do little and some would implement Sli differently
Nvidia would provide the best profiles for each app/game in the drivers - but how do you do that for multiple games multiple developers and multiple ways the developers want to use the gpus in tandom(new algorithms)
or didn't write good code (so Nvidia and AMD would be at the mercy of game developers)
how many games are there - you want to write code to be able to handle all the different ways game developers write code or want to use the GPU...no you offer a standard way
so you got basic Hardware vendor implementation -and the bloat,overhead and restrictions that come with it
 
so what you wound up with is SLI that didn't scale well or not at all(in game) or in some cases where Sli was not implemented(game side) would get some partial benefit
 
under the new regime which is what developers wanted so they can create new ways gpus can do Sli or work with other GPU's... different makes and models from AMD,NVidia,Intel, Etc
so they could implement new strategies and new means at the lower level API
 
sort of leapfrog over the barriers and generic means of doing things
so that can make the games faster, offer better visuals and gameplay
 
beside most games didn't not scale well beyond 2-way because at that level it becomes App or Game developer dependent anyways... not a nvidia or AMD thing - and they are hamstrung by the Dx11 and GPU vendor
 
so the game/app developers asked for the Dx12 change - and the mGPU explicit mode
 
http://www.pcgamer.com/directx-12-will-be-able-to-use-your-integrated-gpu-to-improve-performance/ 
 
http://www.computerbase.de/2016-06/nvidia-sli-pascal-nur-fuer-benchmarks/ 
 
https://linustechtips.com/main/topic/380260-multi-gpu-resource-pooling-dx12-demo/ 
 

Square Enix demo with 4 GPUs in DX12... 8k textures
6-12x more more powerful than dx11
 
http://www.tomshardware.com/news/microsoft-directx12-amd-nvidia,28606.html 
 
 
 
What we're seeing here is that DirectX 12 is capable of aggregating graphics resources, be that compute or memory, in the most efficient way possible. Don't forget, however, that this isn't only beneficial for systems with multiple discrete desktop GPUs. Laptops with dual-graphics solutions, or systems running an APU and a GPU will be able to benefit too. DirectX 12's aggregation will allow GPUs to work together that today would be completely mismatched, possibly making technologies like SLI and CrossFire obsolete in the future.
There is a catch, however. Lots of the optimization work for the spreading of workloads is left to the developers – the game studios. The same went for older APIs, though, and DirectX 12 is intended to be much friendlier. For advanced uses it may be a bit tricky, but according to the source, implementing the SFR should be a relatively simple and painless process for most developers.
 
 
PS:
beside a 1080 is almost as fast as two 980's
so 2-way 1080 blows any previous video card and game Sli profile in Dx11- you don't need much else 
and you still have explicit mode for DX12
 
Basically DX11 is legacy and DX12 is the future
so why would Nvidia want to provide old Dx11 sli support in DX12 when mGPU implementation is vastly changed
 
post edited by Xavier Zepherious - 2016/06/10 00:38:41


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Re: Nvidia Pascal 1000 series cards. 2016/06/11 07:05:31 (permalink)


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Re: Nvidia Pascal 1000 series cards. 2016/06/11 11:03:04 (permalink)
Xavier Zepherious
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https://www.chiphell.com/thread-1601090-1-1.html 


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stalinx20
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Re: Nvidia Pascal 1000 series cards. 2016/06/16 19:58:11 (permalink)
seth89

I looked at a few more articles and it seems to be more of a limitation of the new bridge and nvdia not wanting to support more than two cards because 95% of us use one or ^2 cards^ anyways and SLI is good enough. Its a real Apple move.



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Xavier Zepherious
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Re: Nvidia Pascal 1000 series cards. 2016/06/16 21:15:02 (permalink)
under mGPU  Explicit mode you don't need a bridge - the PCIE has enough bandwidth for multi GPU support including 8 way SLI
 
what part of any # of gpus and any # of different gpus simultaneously do you not understand?
this is what DX12 has... dx11 does not
 
this is something the game manufacturers asked for and for more low level support
now they are able to add more SLI or mGPU support and multiple new methods and ways to improve support where before they were barred by the generic multi GPU drivers
 
so why go beyond 2-way with basic SLI?  -where you need developers to do the heavy lifting anyways - and they need the flexibility of Explicit mode
 


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