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No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

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2016/08/18 03:34:16 (permalink)

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    aka_STEVE_b
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 06:54:10 (permalink)
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     
     

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    bdary
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 08:52:43 (permalink)
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     
     


    Lol.  I had the same thought when I read this yesterday.  I recall watching a video from someone at M$'s DX dept (something like that) way back before the official launch of Win10.  He stated that game developers would find using DX12 so much easier & faster to use than DX11 or anything prior.  So far, it isn't looking to be the case.
     
    I've been waiting for this game for a year or so now.  Would have bought it on day 1.  I think after this news, I will wait for some "real" game reviews from users before buying.
    post edited by bdary - 2016/08/18 08:55:17


     
     
     
     
     
     
     
     
     
    #3
    VegetaCreeper
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 09:54:21 (permalink)
    Im sure this game will still be amazing

     
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    ILikeBeans
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 10:36:23 (permalink)
    It's my understanding that these DX12 patches are junk like it was in TR and that DX12 needs to be implemented from the start

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    bdary
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 11:03:15 (permalink)


     
     
     
     
     
     
     
     
     
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    fearpoint
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 11:18:51 (permalink)
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     

    It's another AMD partner game. They have to do extra work to make the Nvidia performance bad while making AMD hardware shine that's why. Sega did the same with Total Warhammer in which performance decreases on Nvidia hardware compared to DX11 and it's still "beta". It's so bad it's seemingly random whether or not the game client even wants to let Nvidia hardware run it in DX12 regardless of compatibility. I'd stay away from AMD partner games.
    #7
    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 22:54:22 (permalink)
    That just means that more people can play the game under DX11.
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    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 22:55:33 (permalink)
    fearpoint
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     

    It's another AMD partner game. They have to do extra work to make the Nvidia performance bad while making AMD hardware shine that's why. Sega did the same with Total Warhammer in which performance decreases on Nvidia hardware compared to DX11 and it's still "beta". It's so bad it's seemingly random whether or not the game client even wants to let Nvidia hardware run it in DX12 regardless of compatibility. I'd stay away from AMD partner games.


    Don't you mean that you'd stay away from ANY partnered games? Nvidia started this nonsense a decade ago with TWIMTBP titles and has evolved it to a new level with Gameworks titles. Might zip up, your bias is hanging out. 
    #9
    stalinx20
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/18 22:56:41 (permalink)
    The reasons why I doubted 10 when they first announced it.

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    ipkha
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/19 03:40:37 (permalink)
    Apart from broader compatibility, these games take a long time to produce. They probably started work before direct X 12 was ready for prime time.


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    fearpoint
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/19 13:26:57 (permalink)
    Brad_Hawthorne
    fearpoint
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     

    It's another AMD partner game. They have to do extra work to make the Nvidia performance bad while making AMD hardware shine that's why. Sega did the same with Total Warhammer in which performance decreases on Nvidia hardware compared to DX11 and it's still "beta". It's so bad it's seemingly random whether or not the game client even wants to let Nvidia hardware run it in DX12 regardless of compatibility. I'd stay away from AMD partner games.


    Don't you mean that you'd stay away from ANY partnered games? Nvidia started this nonsense a decade ago with TWIMTBP titles and has evolved it to a new level with Gameworks titles. Might zip up, your bias is hanging out. 




    No. Nvidia partner games doesn't negatively affect AMD owners. The opposite however isn't true with AMD partner games. AMD is a really scummy company and the developers that are taking their money have routinely shown it via shoddy support. From Mantle to now DX12 where EVERYONE should see improved performance they are specifically making sure the experience for Nvidia owners is less than DX11. That is outrageous considering the whole deal about DX12 is increased performance not the other way around. It's bad. Total Warhammer has been a hassle for Nvidia owners from them refusing to work with Nvidia to get drivers out for launch to finally working with them, but then not releasing the game patch until after. You don't see this nonsense with Nvidia partner games. You see some additional visual things for Nvidia that's it.
     
    They failed with their dirty Mantle push and are now doing the same type of thing with DX12. AMD can (Deleted for bad language)
    post edited by XrayMan - 2016/08/19 19:23:13
    #12
    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/19 20:51:10 (permalink)
    fearpoint
    Brad_Hawthorne
    fearpoint
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     

    It's another AMD partner game. They have to do extra work to make the Nvidia performance bad while making AMD hardware shine that's why. Sega did the same with Total Warhammer in which performance decreases on Nvidia hardware compared to DX11 and it's still "beta". It's so bad it's seemingly random whether or not the game client even wants to let Nvidia hardware run it in DX12 regardless of compatibility. I'd stay away from AMD partner games.


    Don't you mean that you'd stay away from ANY partnered games? Nvidia started this nonsense a decade ago with TWIMTBP titles and has evolved it to a new level with Gameworks titles. Might zip up, your bias is hanging out. 




    No. Nvidia partner games doesn't negatively affect AMD owners. The opposite however isn't true with AMD partner games. AMD is a really scummy company and the developers that are taking their money have routinely shown it via shoddy support. From Mantle to now DX12 where EVERYONE should see improved performance they are specifically making sure the experience for Nvidia owners is less than DX11. That is outrageous considering the whole deal about DX12 is increased performance not the other way around. It's bad. Total Warhammer has been a hassle for Nvidia owners from them refusing to work with Nvidia to get drivers out for launch to finally working with them, but then not releasing the game patch until after. You don't see this nonsense with Nvidia partner games. You see some additional visual things for Nvidia that's it.
     
    They failed with their dirty Mantle push and are now doing the same type of thing with DX12. AMD can (Deleted for bad language)


    Are you kidding? Gameworks is deliberately affecting all non-Nvidia users.
    #13
    MDeckerM
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/19 21:07:07 (permalink)
    I remember when this game was announced there were plans to have it fully supported with direct x 12. I guess its not worth it.
    #14
    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/19 21:12:20 (permalink)
    EVGATech_MDecker
    I remember when this game was announced there were plans to have it fully supported with direct x 12. I guess its not worth it.


    Eh, I remember when games were actually purchased because of storyline and mechanics. Instead we now pre-order everything, beta test it the first 6 months, then buy it all over again with exclusive DLC map content, then get abandoned because they drop the server support.
    #15
    ILikeBeans
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/20 14:09:18 (permalink)
    Starting to seem like DX12 is turning into a giant hype machine for W10, and apparently developer unfriendly.

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    fearpoint
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/20 15:10:40 (permalink)
    Brad_Hawthorne
    fearpoint
    Brad_Hawthorne
    fearpoint
    aka_STEVE_b
    I thought DX 12 was the savior  of  all mankind due to it's ease of use and full, rich features ..simplifying everything for Devs under Win 10  ??  
     

    It's another AMD partner game. They have to do extra work to make the Nvidia performance bad while making AMD hardware shine that's why. Sega did the same with Total Warhammer in which performance decreases on Nvidia hardware compared to DX11 and it's still "beta". It's so bad it's seemingly random whether or not the game client even wants to let Nvidia hardware run it in DX12 regardless of compatibility. I'd stay away from AMD partner games.


    Don't you mean that you'd stay away from ANY partnered games? Nvidia started this nonsense a decade ago with TWIMTBP titles and has evolved it to a new level with Gameworks titles. Might zip up, your bias is hanging out. 




    No. Nvidia partner games doesn't negatively affect AMD owners. The opposite however isn't true with AMD partner games. AMD is a really scummy company and the developers that are taking their money have routinely shown it via shoddy support. From Mantle to now DX12 where EVERYONE should see improved performance they are specifically making sure the experience for Nvidia owners is less than DX11. That is outrageous considering the whole deal about DX12 is increased performance not the other way around. It's bad. Total Warhammer has been a hassle for Nvidia owners from them refusing to work with Nvidia to get drivers out for launch to finally working with them, but then not releasing the game patch until after. You don't see this nonsense with Nvidia partner games. You see some additional visual things for Nvidia that's it.
     
    They failed with their dirty Mantle push and are now doing the same type of thing with DX12. AMD can (Deleted for bad language)


    Are you kidding? Gameworks is deliberately affecting all non-Nvidia users.




    No it doesn't. It doesn't reduce their framerate like AMD is doing by literally paying game developer to focus on async compute making DX12 performance WORSE for none AMD owners over DX11. That is the issue here and Total Warhammer is the example.
    #17
    ipkha
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/20 15:12:11 (permalink)
    I don't know about it being difficult to develop for. Games try to target the widest possible scope of audience. And as long as people resist upgrading to Windows 10, it won't be a suitable target. Maybe if Xbox One started requiring or working better with DirectX 12 it might take off more.


    #18
    ipkha
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/20 15:14:47 (permalink)
    Gameworks kills performance on Nvidia hardware too. Look at all the witcher 3 reviews that disabled those features for playable frame rates.


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    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/21 01:45:27 (permalink)
    fearpoint
     
    No it doesn't. It doesn't reduce their framerate like AMD is doing by literally paying game developer to focus on async compute making DX12 performance WORSE for none AMD owners over DX11. That is the issue here and Total Warhammer is the example.

    Both sides of the fence are gaming the market. If you're too fanatical to see it, your loss. I'm saying this with a 980ti Classified in my machine and a 1080 on back order. Wake up and see the forest through the trees.
     
    Either way, I'm confused why DX12 matters? A game dev is only a good as their optimized art assets and how sloppy they got in their game programming. DX12 will not rescue us from lazy game developers.
    post edited by Brad_Hawthorne - 2016/08/21 03:32:55
    #20
    stalinx20
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/21 17:35:01 (permalink)
    ipkha
    Gameworks kills performance on Nvidia hardware too. Look at all the witcher 3 reviews that disabled those features for playable frame rates.

    I have all the features enabled in Witcher 3 and there is zero performance issues. That is including Hairworks. Don't know why so many people turn that off when they have killer machines, perhaps they need to look more into their hardware?

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    #21
    stalinx20
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/21 17:39:13 (permalink)
    Brad_Hawthorne
    fearpoint
     
    No it doesn't. It doesn't reduce their framerate like AMD is doing by literally paying game developer to focus on async compute making DX12 performance WORSE for none AMD owners over DX11. That is the issue here and Total Warhammer is the example.

    Both sides of the fence are gaming the market. If you're too fanatical to see it, your loss. I'm saying this with a 980ti Classified in my machine and a 1080 on back order. Wake up and see the forest through the trees.
     
    Either way, I'm confused why DX12 matters? A game dev is only a good as their optimized art assets and how sloppy they got in their game programming. DX12 will not rescue us from lazy game developers.


    Exactly. THat's the problem. We have Windows stepping out trying to give developers an "aid" in development all because the game devs are too lazy. I honestly blame my generation, we're so lazy that we want things done for us. We spend more time on facebook than we do talking amongst are friends in person. Everything needs to be laid out in front of us or we don't do it, and just let it sit there. I'm just as guilty in this matter, and we're the ones that are killing it. We suck as a whole, and will be the ones that kill America. My point about the facebook thing is that we lost site of what we're supposed to do here. We don't want to do anything but sit on our rears. I bet any day the devs are waiting on an AI dev to do the work for them. Pathetic.
    post edited by stalinx20 - 2016/08/21 17:45:35

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    #22
    fearpoint
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/23 14:58:01 (permalink)
    Well game launched in a poor state as expected. Performance issue are abundant.
     
    Brad_Hawthorne
    fearpoint
     
    No it doesn't. It doesn't reduce their framerate like AMD is doing by literally paying game developer to focus on async compute making DX12 performance WORSE for none AMD owners over DX11. That is the issue here and Total Warhammer is the example.

    Both sides of the fence are gaming the market. If you're too fanatical to see it, your loss. I'm saying this with a 980ti Classified in my machine and a 1080 on back order. Wake up and see the forest through the trees.
     
    Either way, I'm confused why DX12 matters? A game dev is only a good as their optimized art assets and how sloppy they got in their game programming. DX12 will not rescue us from lazy game developers.




    It matters because of increased performance. Except now it doesn't matter because publishers are turning a net gain for all into a performance boost for some depending on which GPU manufacturer and even negative performance compared to DX11. We are going right back to the dark days of manufacturer API performance shenanigans. Whereas Nvidia would entice game developers to use unique features it didn't negative impact non Nvidia owners with simply rendering the game. AMD's paid partnership with developers to focus only on DX12 async compute focus does just that though.
     
    I'm staying away from AMD partner games. AMD is disgusting. They tried that with Mantle and failed already.
    #23
    zurvv
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/23 15:31:44 (permalink)
    The game is running well even without magic dx12 :)
     
    now.. it doesn't NEED AA at 4k.. but i'm still grumpy that i can throw a 3rd card at it!
    the built in benchmark is pretty brutal - even with SLI i'm in the mid 50s.. but in the game itself i'm 70-90fps


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    #24
    stalinx20
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/23 20:06:16 (permalink)
    fearpoint
     
    It matters because of increased performance. Except now it doesn't matter because publishers are turning a net gain for all into a performance boost for some depending on which GPU manufacturer and even negative performance compared to DX11. We are going right back to the dark days of manufacturer API performance shenanigans. Whereas Nvidia would entice game developers to use unique features it didn't negative impact non Nvidia owners with simply rendering the game. AMD's paid partnership with developers to focus only on DX12 async compute focus does just that though.
     
    I'm staying away from AMD partner games. AMD is disgusting. They tried that with Mantle and failed already.


    A good way to prove your point would be to render Witcher 3 and get some benchmarks on it, and compare it to ROTTR and see how your FPS compares.



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    #25
    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/23 21:42:58 (permalink)
    fearpoint
    It matters because of increased performance. Except now it doesn't matter because publishers are turning a net gain for all into a performance boost for some depending on which GPU manufacturer and even negative performance compared to DX11. We are going right back to the dark days of manufacturer API performance shenanigans. Whereas Nvidia would entice game developers to use unique features it didn't negative impact non Nvidia owners with simply rendering the game. AMD's paid partnership with developers to focus only on DX12 async compute focus does just that though.
     
    I'm staying away from AMD partner games. AMD is disgusting. They tried that with Mantle and failed already.


    *facepalm*
    #26
    Brad_Hawthorne
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/24 05:34:53 (permalink)
    Hrrrm, so far multiple very random game freezes and a Nvidia HDMI sound bug. The game content so far isn't bad though.
    #27
    bdary
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/24 06:35:04 (permalink)
    Wow, for the 1st time in a long time a game (on day 1) that I didn't feel needed a patch right off.  It plays perfectly...  About 4 hrs worth so far.
     
    I have my frames capped at 60 and using the Ultra preset, the frames are pegged at 60 most of the time.  Even the few dips here & there are only down to the upper 50's.
     
    As mentioned above (post #24), don't go by the benchmark results.  After I set things up I ran the benchmark before starting the game.  I was shocked and a bit dissappointed in the results.  I went ahead and left the settings where I put them (Ultra preset) and was pleasantly suprised that the benchmark is no indication at all as to how well the game plays.
     
    I'm now just really getting in to the story, but enjoying it so far.
    post edited by bdary - 2016/08/24 06:39:05


     
     
     
     
     
     
     
     
     
    #28
    aka_STEVE_b
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/24 11:26:22 (permalink)
    I only ran the benchmark after installing this &    WOW*  
     
    I set everything to MAX ULTRA and only benched @ 23 frames !?!   with a 1080 FTW !?!?  I was very shocked & sad. Thought to myself, damn this thing is NOT optimized at all for Nvidia cards....never started it up.
     
    Read all over the interwebz about what to do about the issue and all  I read said the same thing,.. don't judge by the in game benchmark.  So I still have yet to dive into the actual game now !! 
     
    *owned & played every other Deus Ex game ..so looking forward to this too.

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    #29
    ipkha
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    Re: No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch 2016/08/24 11:45:40 (permalink)
    I own every one also. I bought the season pass and just plan to wait for a few patches first. At least the Android game can tide me over. Maybe the D12 patch will help out.


    #30
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