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Metro Last Light Redux Edition & MSI Afterburner 4.0.0 beta 9 memory usage issue (solved)

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sahafiec
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2014/08/29 06:20:57 (permalink)
hello guys,
 
while waiting for the next PrecisionX version I installed the MSI Afterburner 4.0.0 beta 9 and some PrecisionX skins on top. 
 

 
 
today giving the Metro Last Light Redux Edition a try I noticed that the VGA memory usage is not being displayed correctly.
in fact it's not being displayed at all, it shows the same huge number all the time as a fixed value.
 
here is a screenshot of what I mean.

 
 
I remeber similar issue a while a go but I don't remember a solution except a new version.
 
any one having the same issue?
 
post edited by sahafiec - 2014/08/29 06:30:46

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    sahafiec
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    Re: Metro Last Light Redux Edition & MSI Afterburner 4.0.0 beta 9 memory usage issue (solv 2014/08/29 06:40:21 (permalink)
    well I think I found the cause of the issue, it was the nVidia GeForce Experience software.
    why?
    well today GeForce Experience updated to 2.1.1.1 and switched the ShadowPlay off.
    after starting the game I realized that I can't record and switched to GeForce Experience using Alt+Tab.
    switching ShadowPlay on in GeForce Experience caused the running game and all the open Google Chrome windows to crash.
     
    I think it was also the cause for MSI AB to show this curiosity, it worked just fine after closing and restarting. 

    i5 6600k | z170 m8g | bequiet pure rock | gtx1070 FTW | 2x8gb 2666mhz | 250gb m.2 & 2tb | 650W P2 | Enthoo Pro M Acrylic | pb258q
     
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    vuk125
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    Re: Metro Last Light Redux Edition & MSI Afterburner 4.0.0 beta 9 memory usage issue (solv 2016/08/06 22:57:52 (permalink)
    Link please
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    aka_STEVE_b
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    Re: Metro Last Light Redux Edition & MSI Afterburner 4.0.0 beta 9 memory usage issue (solv 2016/08/07 12:39:07 (permalink)
    ^^^^^^......this thread is 2 years old..........^^^^^^

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