Hot!Game Server Updates

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WackyWRZ
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Re: Game Server Updates 2016/07/19 06:55:45 (permalink)
MSim
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WackyWRZ
I've noticed once the server hits about 50 players the server warnings start going yellow and at about 56 or more it's red constantly.


Bingo!

Every 64-player BF4 server I've run, which includes Gameservers and NFO, always start to lag or rubberband once the player population goes over fifty players.

This issue has been going on since BF4 came out. Sadly, there is absolutely NOTHING any of the GSPs can do. I've been through it all with GS and NFO customer service: relocate the server to another data center, change the server to one "specifically configured by DICE" for large servers (BS), restart sever, clean wipe the server, rinse and repeat!

BAH!!!

P.S. there is a silver lining: the lag occurs above fifty players usually around peak gaming hours in the U.S. If the EVGA servers go over fifty players during non-peak gaming hours, the lag is not going to be so bad.



If every 64man BF4 server had that kind of lag/rubber banding, we would see tons of complaints on battlefield forums.  When EVGA had a full managed machine from NFO (chicago location), it never had rubber banding like the BF4 Chicago server from Gameserver is doing.
 
EVGA 64man BF4 server in NJ from Gameservers doesn't have the rubber banding issue when above 40+ players, its running 40hz too. 

 
I've got to agree with MSim here - I frequently play on a few other servers (not sure if I am allowed to say which ones) that are all from the same clan.  One of them I love because they run BF3 maps only... It runs 40Hz and is CONSISTENTLY at 64 players usually with a wait queue of 5+ as well and it's very rare that it ever lags.  One thing I notice on their servers is that they reboot every day at 5pm on a schedule - not sure if that has to do with the lack of lag or not.  Either way out of the 5-6 servers I have on my favorites list which are all 64 player and always packed - this is the only server that has this issue.  
 
And yes - if you can get on the NJ server it's smooth as butter... even packed at 40Hz.  Problem is everyone jumps ship from the Chi server to NJ after 5 minutes of attempted play.  The other issue is that this isn't the 1st complaint of lag on these servers.  Last event the servers were problematic as well and the "fix" was to again lower to 30Hz which also didn't help.  If I was renting a server and wasn't getting the service I expected (or was paying for)................  Just saying.
post edited by WackyWRZ - 2016/07/19 07:00:59

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#31
EVGATech_ChristianB
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Re: Game Server Updates 2016/07/19 11:43:09 (permalink)
We are working on getting a new BF4 64 slot 60Hz server up. I'll reply to this post and update http://www.evgagaming.com/servers.aspx when it is ready.

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MSim
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Re: Game Server Updates 2016/07/19 14:55:12 (permalink)
EVGATech_ChristianB
We are working on getting a new BF4 64 slot 60Hz server up. I'll reply to this post and update http://www.evgagaming.com/servers.aspx when it is ready.



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EVGATech_ChristianB
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Re: Game Server Updates 2016/07/19 16:47:18 (permalink)
Try it out!
http://battlelog.battlefield.com/bf4/servers/show/pc/4c9d035a-f796-49a5-9822-f402ddb77477/EVGA-Gaming-Conquest-64-CHI-60Hz/
Please report any issues right away. Hopefully they're just plugin related since it's a new setup 

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