MSimPitfighterWackyWRZI've noticed once the server hits about 50 players the server warnings start going yellow and at about 56 or more it's red constantly.Bingo!Every 64-player BF4 server I've run, which includes Gameservers and NFO, always start to lag or rubberband once the player population goes over fifty players. This issue has been going on since BF4 came out. Sadly, there is absolutely NOTHING any of the GSPs can do. I've been through it all with GS and NFO customer service: relocate the server to another data center, change the server to one "specifically configured by DICE" for large servers (BS), restart sever, clean wipe the server, rinse and repeat!BAH!!!P.S. there is a silver lining: the lag occurs above fifty players usually around peak gaming hours in the U.S. If the EVGA servers go over fifty players during non-peak gaming hours, the lag is not going to be so bad.If every 64man BF4 server had that kind of lag/rubber banding, we would see tons of complaints on battlefield forums. When EVGA had a full managed machine from NFO (chicago location), it never had rubber banding like the BF4 Chicago server from Gameserver is doing. EVGA 64man BF4 server in NJ from Gameservers doesn't have the rubber banding issue when above 40+ players, its running 40hz too.
PitfighterWackyWRZI've noticed once the server hits about 50 players the server warnings start going yellow and at about 56 or more it's red constantly.Bingo!Every 64-player BF4 server I've run, which includes Gameservers and NFO, always start to lag or rubberband once the player population goes over fifty players. This issue has been going on since BF4 came out. Sadly, there is absolutely NOTHING any of the GSPs can do. I've been through it all with GS and NFO customer service: relocate the server to another data center, change the server to one "specifically configured by DICE" for large servers (BS), restart sever, clean wipe the server, rinse and repeat!BAH!!!P.S. there is a silver lining: the lag occurs above fifty players usually around peak gaming hours in the U.S. If the EVGA servers go over fifty players during non-peak gaming hours, the lag is not going to be so bad.
WackyWRZI've noticed once the server hits about 50 players the server warnings start going yellow and at about 56 or more it's red constantly.
EVGATech_ChristianBWe are working on getting a new BF4 64 slot 60Hz server up. I'll reply to this post and update http://www.evgagaming.com/servers.aspx when it is ready.