I played some of it. Most of the minigames didn't feel great.
The first one is a station where you throw balls at objects they have set up. There's a bat that adds "weight" to your virtual hand when you grab it. The problem of course is your physical hand doesn't have the weight of the bat. It just makes it feel really laggy, disconnected, and not fun.
There was one with archery that was okay. The flaming arrows looked nice.
The best ones were the ones with the revolvers. One of them has you shooting objects that break apart nicely, another has you shooting things out of the air fired from a canon. There's a third one that uses these goop shooting guns, which was okay I guess. That one didn't run great on my GTX 980TI.
I didn't like any of the ones that involved physical action. I don't think it feels very good in VR. There's one where you are playing Whack-A-Mole. The only good thing about Whack-A-Mole is hitting stuff with a hammer, that's completely lost in VR. There's another one where you are punching these fake heads on springs. It didn't feel great and felt like a Wii workout game. The sword popping balloon minigame also didn't feel great. Part of me not liking them may be the lack of strong feedback from the controllers.
If you have a Vive or know someone that has one I'd give it a try, it's free.
post edited by VooDooPC - 2016/07/16 14:58:17