EVGA

NVIDIA's 'VR Funhouse' carnival game just launched on Steam

Author
rjohnson11
EVGA Forum Moderator
  • Total Posts : 102262
  • Reward points : 0
  • Joined: 2004/10/05 12:44:35
  • Location: Netherlands
  • Status: offline
  • Ribbons : 84
2016/07/14 12:21:47 (permalink)
https://www.engadget.com/2016/07/14/nvidias-vr-funhouse-carnival-game-just-launched-on-steam/
 
This coincides with the release of the new NVIDIA drivers today

AMD Ryzen 9 7950X,  Corsair Mp700 Pro M.2, 64GB Corsair Dominator Titanium DDR5  X670E Steel Legend, MSI RTX 4090 Associate Code: H5U80QBH6BH0AXF. I am NOT an employee of EVGA

#1

3 Replies Related Threads

    VooDooPC
    SSC Member
    • Total Posts : 727
    • Reward points : 0
    • Joined: 2007/09/26 12:12:29
    • Status: offline
    • Ribbons : 0
    Re: NVIDIA's 'VR Funhouse' carnival game just launched on Steam 2016/07/16 14:55:44 (permalink)
    I played some of it. Most of the minigames didn't feel great.
     
    The first one is a station where you throw balls at objects they have set up. There's a bat that adds "weight" to your virtual hand when you grab it. The problem of course is your physical hand doesn't have the weight of the bat. It just makes it feel really laggy, disconnected, and not fun.
     
    There was one with archery that was okay. The flaming arrows looked nice.
     
    The best ones were the ones with the revolvers. One of them has you shooting objects that break apart nicely, another has you shooting things out of the air fired from a canon. There's a third one that uses these goop shooting guns, which was okay I guess. That one didn't run great on my GTX 980TI.
     
    I didn't like any of the ones that involved physical action. I don't think it feels very good in VR. There's one where you are playing Whack-A-Mole. The only good thing about Whack-A-Mole is hitting stuff with a hammer, that's completely lost in VR. There's another one where you are punching these fake heads on springs. It didn't feel great and felt like a Wii workout game. The sword popping balloon minigame also didn't feel great. Part of me not liking them may be the lack of strong feedback from the controllers.
     
    If you have a Vive or know someone that has one I'd give it a try, it's free.
    post edited by VooDooPC - 2016/07/16 14:58:17
    #2
    Brad_Hawthorne
    Insert Custom Title Here
    • Total Posts : 23174
    • Reward points : 0
    • Joined: 2004/06/06 16:13:06
    • Location: Dazed & Confused
    • Status: offline
    • Ribbons : 39
    Re: NVIDIA's 'VR Funhouse' carnival game just launched on Steam 2016/07/18 14:31:52 (permalink)
    Nvidia is trying too hard to seem edgy and relevant to the VR buzz. It just comes off way too forced.
    #3
    BizSAR
    EGC Lead Admin / EVGA Forum Moderator
    • Total Posts : 1712
    • Reward points : 0
    • Joined: 2007/07/13 00:27:46
    • Location: Oregon, USA
    • Status: offline
    • Ribbons : 0
    Re: NVIDIA's 'VR Funhouse' carnival game just launched on Steam 2016/07/22 21:46:51 (permalink)
    I got to try Funhouse in a Nvidia VR setup at PDXLAN. It was incredible to say the least.
    It's only a tech demo, so it's not expected to be a full-on game or anything.

    BizSAR
    EVGA 3090Ti FTW3 Ultra / ZOTAC 4070Ti Trinity OC - ASUS ROG PG279QM
    #4
    Jump to:
  • Back to Mobile