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AcesofDeath7
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Re: Fallout 4 2015/11/26 07:46:00 (permalink)
Brad_Hawthorne
Thoughts on SSEx, Armorsmith Extended and Clothing Armor Bat?
 
http://www.nexusmods.com/fallout4/mods/1145/?
http://www.nexusmods.com/fallout4/mods/2228/?
http://www.nexusmods.com/fallout4/mods/1731/?
 
 


I like  Armorsmith Extended.  "It takes the place of More Armor Slots by Abbalovesyou, Armor Modifications Expanded by LordGrievous, or Gas Mask Hat Fix by leafonthewind, but this does everything those three mods did, and more, and also doesn't contain the dirty edits that both of those have from being made with FalloutSnip."  Always a good thing to keep plugins count low with a Fallout game.
 
 




 
whiskers54
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Re: Fallout 4 2015/11/26 08:39:34 (permalink)
Zuhl3156
Ammo doesn't weigh you down. Just hang on to it.




Oh I'm doing that. But I sure would like doing something with it. LOL
Zuhl3156
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Re: Fallout 4 2015/11/26 08:49:18 (permalink)
I recently found a 'Recon Sniper Rifle' but it doesn't hardly do any damage making it basically useless but at least I can fire my 50 caliber ammo. LOL
whiskers54
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Re: Fallout 4 2015/11/26 09:02:20 (permalink)
Zuhl3156
I recently found a 'Recon Sniper Rifle' but it doesn't hardly do any damage making it basically useless but at least I can fire my 50 caliber ammo. LOL




What are you using it against that it is not hardly doing anything?
Zuhl3156
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Re: Fallout 4 2015/11/26 09:14:13 (permalink)
whiskers54
 
 
What are you using it against that it is not hardly doing anything?


I was trying to pick off some Raiders from across a quarry on a hostage rescue mission. It only has a fire rate of 3 so it's hardly anything but a long distance weapon. I went back to my tried and true  Laser Rifle.
ILikeBeans
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Re: Fallout 4 2015/11/26 12:30:10 (permalink)
laser rifle
damage: 38
range: 191
accuracy: 82
 
recon .50 sniper rifle
damage: 64
range: 185
accuracy: 112

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Zuhl3156
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Re: Fallout 4 2015/11/26 12:49:26 (permalink)
ILikeBeans
laser rifle
damage: 38
range: 191
accuracy: 82
 
recon .50 sniper rifle
damage: 64
range: 185
accuracy: 112


Better range and higher fire rate of 55 makes a killer weapon.
whiskers54
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Re: Fallout 4 2015/11/26 13:00:15 (permalink)
ILikeBeans
laser rifle
damage: 38
range: 191
accuracy: 82
 
recon .50 sniper rifle
damage: 64
range: 185
accuracy: 112




 
I like those numbers!!!
whiskers54
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Re: Fallout 4 2015/11/26 13:05:17 (permalink)
Is Market City the only city of its size or are there others?
Zuhl3156
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Re: Fallout 4 2015/11/26 14:34:23 (permalink)
whiskers54
ILikeBeans
laser rifle
damage: 38
range: 191
accuracy: 82
 
recon .50 sniper rifle
damage: 64
range: 185
accuracy: 112




 
I like those numbers!!!


Laser Rifle = damage 38 * fire rate 55 total 2090
Recon .50 = damage 64 * fire rate  3  total 192
whiskers54
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Re: Fallout 4 2015/11/26 17:46:09 (permalink)
Zuhl3156
whiskers54
ILikeBeans
laser rifle
damage: 38
range: 191
accuracy: 82
 
recon .50 sniper rifle
damage: 64
range: 185
accuracy: 112




 
I like those numbers!!!


Laser Rifle = damage 38 * fire rate 55 total 2090
Recon .50 = damage 64 * fire rate  3  total 192




 
That recon .50 does a great AT&T move by reaching out and touching someone/something. And at a distance. Up close and personal however is not a good choice. I have a sniper laser that has great damage numbers and can be used in close quarters. It tears up Super Mutants
 
Most of the enemy that I have faced so far would buckle under that recon .50 within a couple of shots. Besides, I have a lot of ammo for that beast. LOL
Zuhl3156
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Re: Fallout 4 2015/11/26 18:55:58 (permalink)
I just found some kind of 'Focused Agitated Freezing Laser Pistol' or something like that with a fire rate of 133. Full auto too. I found the 'Alien Blaster' too but its aim isn't as good as it was in Fallout 3.
rsxownes
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Re: Fallout 4 2015/11/26 19:02:59 (permalink)
Brad_Hawthorne
Thoughts on SSEx, Armorsmith Extended and Clothing Armor Bat?
 
http://www.nexusmods.com/fallout4/mods/1145/?
http://www.nexusmods.com/fallout4/mods/2228/?
http://www.nexusmods.com/fallout4/mods/1731/?
 
 


I am about to try SSEx, more items for building sounds good to me.

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Zuhl3156
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Re: Fallout 4 2015/11/27 04:22:28 (permalink)
I don't understand why I have to keep going back to these same settlements over and over again because of Raider problems. I have constructed numerous machine gun turrets at each settlement and they are all functioning proplerly. A Raider shouldn't be able to get anywhere near these settlements. Besides that, Cait doesn't seem to like anything I do.
Afterburner
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Re: Fallout 4 2015/11/27 15:53:43 (permalink)
The "Nuclear" launching center netted me quite a bit of loot. I have a lot of different customized weapons and the X01 armor to go with my T60E's...

 
blacksapphire08
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Re: Fallout 4 2015/11/27 16:41:22 (permalink)
Afterburner
The "Nuclear" launching center netted me quite a bit of loot. I have a lot of different customized weapons and the X01 armor to go with my T60E's...


Nuclear launching center? Hmm guess I havent found that one yet. I've been searching in and around the Glowing Sea but not a lot of loot... just death.

 
whiskers54
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Re: Fallout 4 2015/11/28 03:50:27 (permalink)
Zuhl3156
I just found some kind of 'Focused Agitated Freezing Laser Pistol' or something like that with a fire rate of 133. Full auto too. I found the 'Alien Blaster' too but its aim isn't as good as it was in Fallout 3.




 
I've found a few laser weapons also. The merchants also have a few but they don't give them away. Actually, those merchants don't give anything away. Crooks! LOL
If you haven't done so yet the Synths have all kinds of energy weapons but from what I have seen so far they're weak when compared to some of the laser weapons that I have/had.
Zuhl3156
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Re: Fallout 4 2015/11/28 03:57:08 (permalink)
The Synths carry plain old Institute Laser Pistols. I have quite a few of those Gamma Pistols too but they're impossible to aim and only affect humans. I'm told there is another Zeta weapon in the Parsons State Insane Asylum so I am guessing there will be a 'Mothership' quest added at a later date. I tried adding a scope to the Alien Blaster but it makes it slower to aim and still isn't as good as the Blaster in Fallout 3.
whiskers54
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Re: Fallout 4 2015/11/28 03:59:08 (permalink)
Zuhl3156
I don't understand why I have to keep going back to these same settlements over and over again because of Raider problems. I have constructed numerous machine gun turrets at each settlement and they are all functioning proplerly. A Raider shouldn't be able to get anywhere near these settlements. Besides that, Cait doesn't seem to like anything I do.




I was having that problem also. I failed one time because I didn't show up in time. I was in the middle of a battle with some ghouls. Haven't been called recently for assistance knock on would.
 
I think your Cait problem has something to do with Bruce. LOL
whiskers54
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Re: Fallout 4 2015/11/28 04:01:16 (permalink)
Afterburner
The "Nuclear" launching center netted me quite a bit of loot. I have a lot of different customized weapons and the X01 armor to go with my T60E's...




I have to find this place!
whiskers54
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Re: Fallout 4 2015/11/28 04:11:05 (permalink)
Zuhl3156
The Synths carry plain old Institute Laser Pistols. I have quite a few of those Gamma Pistols too but they're impossible to aim and only affect humans. I'm told there is another Zeta weapon in the Parsons State Insane Asylum so I am guessing there will be a 'Mothership' quest added at a later date. I tried adding a scope to the Alien Blaster but it makes it slower to aim and still isn't as good as the Blaster in Fallout 3.




 
I remember that weapon. You are right, it did have a lot of power. My problem was finding ammo for it. It was very hard to come by (almost impossible) so I didn't carry it.
 
I am glad to see Bethesda do away with the repair system that was in FO 3. Now it's just the ammo, or more to the point the lack of it that limits an items usage........... so far anyway.
Zuhl3156
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Re: Fallout 4 2015/11/28 05:50:30 (permalink)
whiskers54
Zuhl3156
I don't understand why I have to keep going back to these same settlements over and over again because of Raider problems. I have constructed numerous machine gun turrets at each settlement and they are all functioning proplerly. A Raider shouldn't be able to get anywhere near these settlements. Besides that, Cait doesn't seem to like anything I do.




I was having that problem also. I failed one time because I didn't show up in time. I was in the middle of a battle with some ghouls. Haven't been called recently for assistance knock on would.
 
I think your Cait problem has something to do with Bruce. LOL


I missed one of those rescues too but arrived in time for others. The notice about a settlement being attacked only flashes in the upper left corner for a few seconds. If I'm in battle I don't see it and can't fast travel there anyway when enemies are nearby. I don't remember where the settlement was at but I remember getting the notice about it failing. I give every settlement gun turrets so there shouldn't be a problem unless they're too stupid to stay behind them. LOL
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Re: Fallout 4 2015/11/28 08:45:02 (permalink)
blacksapphire08
Afterburner
The "Nuclear" launching center netted me quite a bit of loot. I have a lot of different customized weapons and the X01 armor to go with my T60E's...


Nuclear launching center? Hmm guess I havent found that one yet. I've been searching in and around the Glowing Sea but not a lot of loot... just death.


Yeah.
 
It is really hard to see in the glowing see. What I did was go all the way to the point of the game telling me I can not go that way, and walked the imaginary fence line. My companion actually said "Is that an ancient pyramid?"  and I had to look around and found it. There are also four pillars that come out of the ground and is one of the exits from the nuclear launching faclity, but you cannot get back up to it because of the broken railing.
 
There is a plane, a church (Almost all underground) a cave with some loot that I found after following a signal that I thought would end up in the covered parking garage (Elevator still works outside). I killed a LOT of animals/scorpions to get the loot. 

 
Brad_Hawthorne
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Re: Fallout 4 2015/11/28 12:30:10 (permalink)
whiskers54
I am glad to see Bethesda do away with the repair system that was in FO 3. Now it's just the ammo, or more to the point the lack of it that limits an items usage........... so far anyway.

I just see inconsistency with the crafting and item mechanics. There is a repair system for power armor but nothing else and there is no crafting of ammo. Only half the stuff out there has salvage information. Everything should be salvageable but isn't. Dog armor shows no resist stats. Your AI partners tare up the heck out of power armor. They almost have to be constantly repaired. Shops are selling stuff that are priced at 15k caps but only have 300 caps on them. Those design decisions are odd to me. I'm not letting those things get too much in the way of my exploration though.
post edited by Brad_Hawthorne - 2015/11/28 12:45:04
Zuhl3156
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Re: Fallout 4 2015/11/28 12:51:42 (permalink)
My AI not only tears up the Power Armor I give her but destroys it totally. By the time we get back to Sanctuary there isn't anything left to repair. I have to go find a Raider, kill him, and steal his Power Armor parts. If I try to leave Sanctuary without repairing Cait's armor she pitches a royal fit about "And what am I supposed to wear".
Brad_Hawthorne
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Re: Fallout 4 2015/11/28 20:55:49 (permalink)
Zuhl3156
My AI not only tears up the Power Armor I give her but destroys it totally. By the time we get back to Sanctuary there isn't anything left to repair. I have to go find a Raider, kill him, and steal his Power Armor parts. If I try to leave Sanctuary without repairing Cait's armor she pitches a royal fit about "And what am I supposed to wear".


My AI partner will unequip pieces before totally destroyed. I just find the pieces with really low durability in her inventory. I take the pieces and repair them and put them back on.
whiskers54
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Re: Fallout 4 2015/11/29 04:06:37 (permalink)
Brad_Hawthorne
whiskers54
I am glad to see Bethesda do away with the repair system that was in FO 3. Now it's just the ammo, or more to the point the lack of it that limits an items usage........... so far anyway.

I just see inconsistency with the crafting and item mechanics. There is a repair system for power armor but nothing else and there is no crafting of ammo. Only half the stuff out there has salvage information. Everything should be salvageable but isn't. Dog armor shows no resist stats. Your AI partners tare up the heck out of power armor. They almost have to be constantly repaired. Shops are selling stuff that are priced at 15k caps but only have 300 caps on them. Those design decisions are odd to me. I'm not letting those things get too much in the way of my exploration though.




 

"Everything should be salvageable but isn't."

 
I agree with that.
 

"Dog armor shows no resist stats.

 
I noticed that also. I ran across some of that and was going to equip that on Dog Meat, but he can't be killed and that would be added carry weight.
 
I noticed that about the shops also. Maybe it was Bethesda's way to encourage the building of shops (emporiums) in the settlements.
 
 
whiskers54
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Re: Fallout 4 2015/11/29 04:13:39 (permalink)
How many companions have you had/do you have so far?
I started with Dog Meat and haven't changed........yet.
Brad_Hawthorne
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Re: Fallout 4 2015/11/29 05:24:14 (permalink)
whiskers54
How many companions have you had/do you have so far?
I started with Dog Meat and haven't changed........yet.


I have 5 or 6 now, but have only used 2 so far.
Zuhl3156
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Re: Fallout 4 2015/11/29 06:28:46 (permalink)
Brad_Hawthorne
Zuhl3156
My AI not only tears up the Power Armor I give her but destroys it totally. By the time we get back to Sanctuary there isn't anything left to repair. I have to go find a Raider, kill him, and steal his Power Armor parts. If I try to leave Sanctuary without repairing Cait's armor she pitches a royal fit about "And what am I supposed to wear".


My AI partner will unequip pieces before totally destroyed. I just find the pieces with really low durability in her inventory. I take the pieces and repair them and put them back on.


Thanks, I'll have to take a look. When I go to 'trade' with Cait so I can give her more ammo I notice she has a corset in her apparel. I am sorely tempted to see of I can take it away from her. LOL
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