seth89
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ssj92
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Re: AMD Rolls Out Crimson
2015/11/24 21:41:18
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Curious on how that DP to HDMI 2.0 dongle support will work. I was planning on going red next gen anyways but if I can get 4k @ 4:4:4 I may just get some Fury X's.
Alienware Area-51M Laptop: Intel Core i9-9900K @ 5.3Ghz | nVidia GeForce RTX 2080Alienware Aurora R4 Desktop: Intel Core i9 10980XE | nVidia Titan VAlienware M18xR2 Laptop: Intel Core i7 3920XM @ 4.7Ghz | nVidia Quadro RTX 3000Alienware X14 Laptop: Intel Core i7 12700H | nVidia GeForce RTX 3060
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Brad_Hawthorne
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Re: AMD Rolls Out Crimson
2015/11/24 22:05:21
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Already running into issue where Eyefinity 2x1 no longer shows up as an option.
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seth89
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Re: AMD Rolls Out Crimson
2015/11/25 17:21:39
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Ran 3Dmark API test, im seeing some inprovments
CCC: DX11 Multi-threaded draw calls per second 1,023,244
DX11 Single-threaded draw calls per second 1,153,887
DX12 draw calls per second 14,162 847
Mantle draw calls per second 12,811,070 ______________________________________ Crimson: DX11 Multi-threaded draw calls per second 1,039,152
DX11 Single-threaded draw calls per second 1,148,544
DX12 draw calls per second 14,323,749
Mantle draw calls per second 16,062,681
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Brad_Hawthorne
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Re: AMD Rolls Out Crimson
2015/11/25 19:17:12
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seth89 Ran 3Dmark API test, im seeing some inprovments
CCC: DX11 Multi-threaded draw calls per second 1,023,244
DX11 Single-threaded draw calls per second 1,153,887
DX12 draw calls per second 14,162 847
Mantle draw calls per second 12,811,070 ______________________________________ Crimson: DX11 Multi-threaded draw calls per second 1,039,152
DX11 Single-threaded draw calls per second 1,148,544
DX12 draw calls per second 14,323,749
Mantle draw calls per second 16,062,681
Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.
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seth89
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Re: AMD Rolls Out Crimson
2015/11/25 19:47:52
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Brad_Hawthorne
seth89 Ran 3Dmark API test, im seeing some inprovments
CCC: DX11 Multi-threaded draw calls per second 1,023,244
DX11 Single-threaded draw calls per second 1,153,887
DX12 draw calls per second 14,162 847
Mantle draw calls per second 12,811,070 ______________________________________ Crimson: DX11 Multi-threaded draw calls per second 1,039,152
DX11 Single-threaded draw calls per second 1,148,544
DX12 draw calls per second 14,323,749
Mantle draw calls per second 16,062,681
Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.
Well BF4 loads in 38 seconds flat for me now thanks to "Shader Cache". What type of stability increases are you looking for, CCC was/is very stable.
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Brad_Hawthorne
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Re: AMD Rolls Out Crimson
2015/11/25 22:20:37
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seth89
Brad_Hawthorne
seth89 Ran 3Dmark API test, im seeing some inprovments
CCC: DX11 Multi-threaded draw calls per second 1,023,244
DX11 Single-threaded draw calls per second 1,153,887
DX12 draw calls per second 14,162 847
Mantle draw calls per second 12,811,070 ______________________________________ Crimson: DX11 Multi-threaded draw calls per second 1,039,152
DX11 Single-threaded draw calls per second 1,148,544
DX12 draw calls per second 14,323,749
Mantle draw calls per second 16,062,681
Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.
Well BF4 loads in 38 seconds flat for me now thanks to "Shader Cache". What type of stability increases are you looking for, CCC was/is very stable.
Issues relating to Eyefinity, Crossfire and fan controlling. Have had issues with all three depending upon the driver version. The shader cache is a handy thing though.
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ssj92
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Re: AMD Rolls Out Crimson
2015/11/25 22:27:12
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Brad_Hawthorne Issues relating to Eyefinity, Crossfire and fan controlling. Have had issues with all three depending upon the driver version. The shader cache is a handy thing though.
What issues did you have with CFX? Curious because my next setup may be a CFX one.
Alienware Area-51M Laptop: Intel Core i9-9900K @ 5.3Ghz | nVidia GeForce RTX 2080Alienware Aurora R4 Desktop: Intel Core i9 10980XE | nVidia Titan VAlienware M18xR2 Laptop: Intel Core i7 3920XM @ 4.7Ghz | nVidia Quadro RTX 3000Alienware X14 Laptop: Intel Core i7 12700H | nVidia GeForce RTX 3060
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