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AMD Rolls Out Crimson

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seth89
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2015/11/24 16:20:39 (permalink)
Get Crimson here:
http://www.amd.com/en-us/innovations/software-technologies/enhanced-media/radeon-software?ipromo=RSCE-page
 
Some news:
http://www.pcworld.com/article/3007934/components-graphics/radeon-software-crimson-is-here-amd-loads-next-gen-drivers-with-killer-features.html
 
 
 
Looks like they added a nice feature for all you cry babies too, "Display Port to HDMI™ 2.0 dongle support".
 
 
 
 
 
(Looks like they retired all 5000 and 6000 cards today too.)
 
 
 
 
post edited by seth89 - 2015/11/24 16:24:18


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    ssj92
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    Re: AMD Rolls Out Crimson 2015/11/24 21:41:18 (permalink)
    Curious on how that DP to HDMI 2.0 dongle support will work. I was planning on going red next gen anyways but if I can get 4k @ 4:4:4 I may just get some Fury X's. 

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    Brad_Hawthorne
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    Re: AMD Rolls Out Crimson 2015/11/24 22:05:21 (permalink)
    Already running into issue where Eyefinity 2x1 no longer shows up as an option.
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    seth89
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    Re: AMD Rolls Out Crimson 2015/11/25 17:21:39 (permalink)
    Ran 3Dmark API test, im seeing some inprovments


    CCC:
    DX11 Multi-threaded draw calls per second 1,023,244

    DX11 Single-threaded draw calls per second 1,153,887

    DX12 draw calls per second 14,162 847

    Mantle draw calls per second 12,811,070
     
    ______________________________________
     
    Crimson:
    DX11 Multi-threaded draw calls per second 1,039,152

    DX11 Single-threaded draw calls per second 1,148,544

    DX12 draw calls per second 14,323,749

    Mantle draw calls per second 16,062,681


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    Brad_Hawthorne
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    Re: AMD Rolls Out Crimson 2015/11/25 19:17:12 (permalink)
    seth89
    Ran 3Dmark API test, im seeing some inprovments


    CCC:
    DX11 Multi-threaded draw calls per second 1,023,244

    DX11 Single-threaded draw calls per second 1,153,887

    DX12 draw calls per second 14,162 847

    Mantle draw calls per second 12,811,070
     
    ______________________________________
     
    Crimson:
    DX11 Multi-threaded draw calls per second 1,039,152

    DX11 Single-threaded draw calls per second 1,148,544

    DX12 draw calls per second 14,323,749

    Mantle draw calls per second 16,062,681


    Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.
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    seth89
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    Re: AMD Rolls Out Crimson 2015/11/25 19:47:52 (permalink)
    Brad_Hawthorne
    seth89
    Ran 3Dmark API test, im seeing some inprovments


    CCC:
    DX11 Multi-threaded draw calls per second 1,023,244

    DX11 Single-threaded draw calls per second 1,153,887

    DX12 draw calls per second 14,162 847

    Mantle draw calls per second 12,811,070
     
    ______________________________________
     
    Crimson:
    DX11 Multi-threaded draw calls per second 1,039,152

    DX11 Single-threaded draw calls per second 1,148,544

    DX12 draw calls per second 14,323,749

    Mantle draw calls per second 16,062,681


    Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.




    Well BF4 loads in 38 seconds flat for me now thanks to "Shader Cache".
     
    What type of stability increases are you looking for, CCC was/is very stable.


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    Brad_Hawthorne
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    Re: AMD Rolls Out Crimson 2015/11/25 22:20:37 (permalink)
    seth89
    Brad_Hawthorne
    seth89
    Ran 3Dmark API test, im seeing some inprovments


    CCC:
    DX11 Multi-threaded draw calls per second 1,023,244

    DX11 Single-threaded draw calls per second 1,153,887

    DX12 draw calls per second 14,162 847

    Mantle draw calls per second 12,811,070
     
    ______________________________________
     
    Crimson:
    DX11 Multi-threaded draw calls per second 1,039,152

    DX11 Single-threaded draw calls per second 1,148,544

    DX12 draw calls per second 14,323,749

    Mantle draw calls per second 16,062,681


    Looks like within random margin of error to me if you exclude Mantle. I'm less interested in performance gains, and more interested in stability gains. Mantle has been marginalized, so it's not really important to testing.




    Well BF4 loads in 38 seconds flat for me now thanks to "Shader Cache".
     
    What type of stability increases are you looking for, CCC was/is very stable.


    Issues relating to Eyefinity, Crossfire and fan controlling. Have had issues with all three depending upon the driver version. The shader cache is a handy thing though.
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    ssj92
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    Re: AMD Rolls Out Crimson 2015/11/25 22:27:12 (permalink)
    Brad_Hawthorne
     
    Issues relating to Eyefinity, Crossfire and fan controlling. Have had issues with all three depending upon the driver version. The shader cache is a handy thing though.




    What issues did you have with CFX? Curious because my next setup may be a CFX one. 

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