EVGA

has Windows 10 SLI fixed yet?

Author
rsxownes
iCX Member
  • Total Posts : 293
  • Reward points : 0
  • Joined: 2007/05/01 08:27:13
  • Status: offline
  • Ribbons : 0
2015/09/03 16:57:14 (permalink)
Just wondering if this has been fixed yet. Or are there still problems? I'm running fine on Win 8.1 64 bit but I can upgrade at any time. I just want to make sure that the SLI issues I've been reading about have been fixed.

Current RIG
Case: Phanteks Enthoo Primo black case
CPU: Intel I9-13900K
MB: ASUS ROG MAXIMUS Z790 HERO
RAM: G.SKILL Trident Z5 RGB Series 32GB DDR5 5600
PS: EVGA 80 PLUS Platinum 1000 W
SSD: Kingston KC3000 4TB PCIe 4.0 x4 NVMe
GPU: Nvidia 4090
 
Heatware: https://heatware.com/eval.php?id=100702
 

#1

8 Replies Related Threads

    bdary
    Omnipotent Enthusiast
    • Total Posts : 10341
    • Reward points : 0
    • Joined: 2008/04/25 14:08:16
    • Location: Florida
    • Status: offline
    • Ribbons : 116
    Re: has Windows 10 SLI fixed yet? 2015/09/04 06:13:23 (permalink)
    I played a couple hours of BF4 last night using the latest WHQL drivers & SLI.  No issue's.  Playing Batman AK, that's a no go yet with SLI.  I've also played Witcher3 with SLI & no issue's.


     
     
     
     
     
     
     
     
     
    #2
    DeutyDaBeast
    New Member
    • Total Posts : 3
    • Reward points : 0
    • Joined: 2014/08/01 10:51:31
    • Status: offline
    • Ribbons : 0
    Re: has Windows 10 SLI fixed yet? 2015/09/13 10:28:46 (permalink)
    Battlefield 4 will "run" but expect input lag. Meaning you press 'a' and a second later you move left. Only thing I can see that might cause this is Precision X is showing full VRAM usage, which doesn't happen in Windows 8. I re-installed windows 8 because 10 is still unplayable for me.
     
     
    Rig:
    2 x EVGA 980 FTW edition
    i7 3770k @ 4.4Ghz
    16GB Corsair 1866 RAM
    post edited by DeutyDaBeast - 2015/09/13 10:30:57
    #3
    bdary
    Omnipotent Enthusiast
    • Total Posts : 10341
    • Reward points : 0
    • Joined: 2008/04/25 14:08:16
    • Location: Florida
    • Status: offline
    • Ribbons : 116
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:15:09 (permalink)
    DeutyDaBeast
    Battlefield 4 will "run" but expect input lag. Meaning you press 'a' and a second later you move left. Only thing I can see that might cause this is Precision X is showing full VRAM usage, which doesn't happen in Windows 8. I re-installed windows 8 because 10 is still unplayable for me.
     
     
    Rig:
    2 x EVGA 980 FTW edition
    i7 3770k @ 4.4Ghz
    16GB Corsair 1866 RAM


    I haven't experienced anything like this in BF4 on Win10.  All settings on Ultra.  I'm not using PrecX if that's relevant.
     
    As far as Vram usage, I don't think any reporting of it is accurate yet running Win10.  Every game I play, MSI AB is reporting Vram usage higher than what I even have.  Meaning over 4GB of usage on a GPU with only 4GB.


     
     
     
     
     
     
     
     
     
    #4
    DeutyDaBeast
    New Member
    • Total Posts : 3
    • Reward points : 0
    • Joined: 2014/08/01 10:51:31
    • Status: offline
    • Ribbons : 0
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:18:28 (permalink)
    I think it is accurate due to the fact that they have admitted to excessive VRAM usage and that the input lag does not happen until it maxes out.
    #5
    rjohnson11
    EVGA Forum Moderator
    • Total Posts : 102371
    • Reward points : 0
    • Joined: 2004/10/05 12:44:35
    • Location: Netherlands
    • Status: offline
    • Ribbons : 85
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:20:30 (permalink)
    Drivers for the past couple of weeks should resolve this for BF4. The latest driver also contains the hotfix.

    AMD Ryzen 9 7950X,  Corsair Mp700 Pro M.2, 64GB Corsair Dominator Titanium DDR5  X670E Steel Legend, MSI RTX 4090 Associate Code: H5U80QBH6BH0AXF. I am NOT an employee of EVGA

    #6
    bdary
    Omnipotent Enthusiast
    • Total Posts : 10341
    • Reward points : 0
    • Joined: 2008/04/25 14:08:16
    • Location: Florida
    • Status: offline
    • Ribbons : 116
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:26:48 (permalink)
    DeutyDaBeast
    I think it is accurate due to the fact that they have admitted to excessive VRAM usage and that the input lag does not happen until it maxes out.

    Considering I only have 4GB of Vram and I see Vram usage reporting 5GB+ Vram, that's not accurate.  And even with what AB reports my Vram usage is, I'm not having any lag or any other issue's for that matter.


     
     
     
     
     
     
     
     
     
    #7
    DeutyDaBeast
    New Member
    • Total Posts : 3
    • Reward points : 0
    • Joined: 2014/08/01 10:51:31
    • Status: offline
    • Ribbons : 0
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:29:28 (permalink)
    Hotfix did not work in my case, or the latest one after that, as of yesterday.
    #8
    bdary
    Omnipotent Enthusiast
    • Total Posts : 10341
    • Reward points : 0
    • Joined: 2008/04/25 14:08:16
    • Location: Florida
    • Status: offline
    • Ribbons : 116
    Re: has Windows 10 SLI fixed yet? 2015/09/13 12:44:52 (permalink)
    Here's something you may find interesting.  Post #30.  >>  http://forums.guru3d.com/showthread.php?t=401132
     
    Partial quote:
     
    Sorry for delayed reply, guys

    I just came back from vacation and start polishing Afterburner under Windows 10 now. I’ll start from NVIDIA side because currently I have 980 Ti Lightning card installed in my primary rig. Currently there is one confirmed and open issue on green side: abnormally high videomemory usage monitoring for NVIDIA graphics cards. It is not specific to MSI AB though, the same abnormally high videomemory usage is reported in GPU-Z and other third party OC / hardware monitoring tools like EVGA Precision X. And unlike many people are claiming, the tools cannot and won’t be adopted to support “proper” videomemory monitoring under Win 10. None of those tools calculate videomemory usage itself, there is dedicated videomemory usage monitoring interface inside NVIDIA driver and all the tools just poll videomemory usage via NVAPI. So the value is as correct as it is reported by NVIDIA driver. And it may change only when it change (or get fixed?) from NVIDIA side. But I’m not sure if it is a bug in monitoring implementation of NVIDIA driver or it is by design of W10 driver, we’ll discuss it with NV to clarify the situation.



     
     
     
     
     
     
     
     
     
    #9
    Jump to:
  • Back to Mobile