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Call of Duty: Black Ops 3 Beta

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houkom
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2015/08/28 01:06:08 (permalink)
Been playing a few hours (almost a solid 4 hours) so far and just kind of wanted to share some thoughts with everyone since not everyone is gonna have beta access/will preorder just to be able to play the beta.
 
 
 
This game kind of tones the franchise back down a little bit. Now i sat out of Call of Duty since Black Ops 1 and only picked up CoD: AW when it was on sale because it had some new ideas that I thought could be fun for the mechanics. I was wrong. AW had exo abilities like healing, or shields, or invisibility and in-air maneuvers and blah blah blah. That made for a real tiresome multiplayer experience in my opinion. It became a game of who had the most stacked exo abilities rather than who could actually shoot and play. In steps Black Ops 3.
 
The game has kept the upward mechanics that were introduced in AW. What I mean by that is that the double jump seems like it is here to stay butttt with one good exception; there are no IN AIR MANEUVERS. You cant double jump and then hit control to go back down. You cant double jump to truly spring you forward like you could in AW. The double jump is more like having a "booster pack" attached to your back and yes you can go up but it really does nothing but glide you up when compared to the "jerky" or "dodgy" gameplay that became so freaking prevalent in AW. The newest addition that was brought into the game is wall running. Yes, exactly like Titanfall. You certainly can wall run and jump off walls and string together a long chain of jumps and runs and whatnot but in all honestly, the maps are not big enough for them to truly be used THAT OFTEN. I ended up finding myself using them to get to enemies in well-known locations or to hopefully stealthily flank them but there is a sound that is played when you double jump or wall run so, really, youre not being as inconspicuous as you would hope and that helps balance things out. 

Each class has a "super" ability kind of like Destiny. It requires a recharge time and can only be used for a set duration once activated during the game before it has to have a cooldown. I chose what is practically equivalent to an AWP (or GoldenEye Golden Gun for you that dont play counter strike) and it allows me to get maybe 1-2 solid 1 shot kills and then im either killed or the ability runs out and has to recharge. Another "Super" that can be used is a "ground pound". It's more like an AOE and any opposing team member that is in the small like 10ft vicinity is 1 shotted so it is amazing for charging into close-quartered groups but to be honest the highest amount of kills i saw with that ability was 3 at once and he was only able to do that 1 time in the game, otherwise it was mainly 1 here, maybe another over there right before it runs out.\
 
Weaponry is pretty awesome. So far i have not seen anything that is super outstanding in terms of sheer overpower-ness. Everything seems pretty well balanced and whole. I did not see myself or others truly face rolling with a certain weapon yet. Yes there are those shotty scrubs that run around and can seemingly get you insanely quick but I feel like that's almost a staple of Call of Duty games at this point. Shotty "sniping" is out...  or at least no one has done it yet that i was experiencing
 
Issues:
(My specs are in my sig)
I found myself having to stick everything on HIGH and turning Anti-Aliasing off completely. I also turned off Dynamic Sun Shadows, Ambient Occlusion, and Order Independent Transparency (which then turns off volumetric lighting).
 

 
The issue was NOT FPS based but it created this insanely weird in-game lag. When it ran, it was running consistently right around 100-110 FPS but yet there would be this game-freezing choppiness that ensued that prevented my character from moving or from being to even follow someone in my crosshairs as the game would just go all choppy and crazy. With all these things turned off, the game was pretty darn enjoyable and graphically was fairly pretty. I'm not gonna be hyper critical of these issues because right now this was a BETA and i expect these kinds of things from a beta. I remember Crysis 3 beta and trying to play online with that... holy crap. The final product was night and day different performance wise from the beta so I'm expecting that I would actually get to utilize the horsepower of my computer for these extra things when the final product comes :)
 
Overall, I personally believe that this CoD is better than most of the last few "generations" of it. It feels more balanced already and not just a complete faceroll left and right. I definitely wouldnt say that it's in the same league as the initial CoD:MW but I definitely had more fun playing this one that I have had even watching gameplay of the last few versions.
 
I hope this helps some people! 
 
Edit: Oh yea.... they also brought back servers. When you are playing you have a ping that is constantly updating and not just a "Reception Bar". Also if you hit escape while in a match, it will show you what percentage of packets youre currently losing. Thought that was refreshing to see because lets face it... Host-based games suckkkkk.
post edited by houkom - 2015/08/28 01:13:26

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    jamjakpa
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 01:21:31 (permalink)
    Hey thanks for your thoughts . I have a question. Does blackops 3, the maps has a lot of open areas or is it full with buildings and corners. And how is the movements in the game is it smooth , does it has a feeling of free movement like 180 or 360 or are the movements like robots stiff. And another question the standard deagle or gun how many bullets do you need to kill one in closeup range mid and far ? Thanks you In advance I know my question kinda not the usuall question it's a bit deep..sorry
    :) but as I said thanks in advance

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    #2
    houkom
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 04:21:44 (permalink)
    jamjakpa
    Hey thanks for your thoughts . I have a question. Does blackops 3, the maps has a lot of open areas or is it full with buildings and corners. And how is the movements in the game is it smooth , does it has a feeling of free movement like 180 or 360 or are the movements like robots stiff. And another question the standard deagle or gun how many bullets do you need to kill one in closeup range mid and far ? Thanks you In advance I know my question kinda not the usuall question it's a bit deep..sorry
    :) but as I said thanks in advance



    No problem dude!! Let me try to answer them in the order you asked!

    The maps have a lot of corners. Not a ton of camping spaces but not wide open areas either. There is a faster flow with the maps. Definitely not much opportunity to set up a tent and hunker down. The movement is pretty darn free flowing. My mouse is the logitech g502. I have it set at 12000 dpi and my in-game sensitivity is 1.75. Turning is fluid and accurate and definitely not cumbersome. Movements are fairly similar to the rest of the Call of Duty. You have less drastic movement left/right when youre running but turning while running yields a very accurate response. So i used the "standard loadout" which consisted of a slightly modified AK74 type setup. I sometimes Id kill people in as little as 7 bullets (not necessarily 7 hits, but only used 7 bullets total) but sometimes at a greater distance when spraying i could end up using half a mag. It is definitely dependent on where you are hitting the person. Legs/feet yield very little damage but upper torso is easy to chip away at someones health and headshots are seemingly easier to get with your standard rifle than they have been in the past. Most of the kills at mid range will happen in under 10 shots with a rifle (which is super quick when holding the trigger down). I havent played much with pistols yet as you have to unlock them as you go and I've been enjoying myself with my AK setup!

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    #3
    vincinator44
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 04:51:22 (permalink)
    Visually I think it looks like Ghost. Also this game is very fast, so you're forced to run around with reckless abandon, slide and boost. Much better than AW, but maybe not for old guys who creep around and value their life.
     
    It gives you values for ping, so you can see what others are connected at. Still seems like there is lag (even everyone in the lobby was 60ms). 
    #4
    walksonpoo
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 07:48:15 (permalink)
    I'm glad i was able to play the beta. Not that i was interested in ANOTHER future themed COD. It plays well, and have had no issues, but again, i am skipping this one just like i did Ghost.

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    jamjakpa
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 08:54:47 (permalink)
    Thank you so so much for my request on regarding my deep questions. And thank you for your time to answer it. Like for instance call of duty advanced I figured out you get mostly shot by a third person not the one you actually have a fight with. And the other thing I have observed is Tha tyou get mostly shot in back some shots you or kill you from the back. And I figured out on the maps as more corners are on the map the more you get shot in the back instead of front shot. I am so thankfully that there are people like you and me who are really sensitive and sensible with high alert attention in game it's elf in deep observation and see those little details . Thank you buddy. I really preachiated !

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    jamjakpa
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 09:01:23 (permalink)
    Houkom I also have forgot to ask you can you stop the seconds the use of the standard gun in blackops3 from passive holding to aiming the gap between from passive holding to aiming. And if all the weapons have the same gap duration time from passive to aiming . Thank you !

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    houkom
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 12:05:53 (permalink)
    jamjakpa
    Houkom I also have forgot to ask you can you stop the seconds the use of the standard gun in blackops3 from passive holding to aiming the gap between from passive holding to aiming. And if all the weapons have the same gap duration time from passive to aiming . Thank you !

    Just woke up (work night shift) so let me fire this game up a bit and see if i can give you a little more insight in the responsiveness of "aiming down sights". To agree with vincinator above, the game is definitely fast paced. I fear that the days of being able to camp and snipe across the map are truly gone (Crossfire/Overgrown in MW, Wasteland/Estate in MW2) and that the sniper has gained a more "quickscope mastery" quality to it.
     
    Edit: The shotgun is pretty darn fun to play. It is insanely responsive when it comes to trying to use your sights while running. Your character immediately brings up the siights of the shotgun and youre aiming in no time. The word that i would use here is "snappy". Usually to get that type of snappy response from a weapon, you would have to employ "Fast hands" which is a perk that allows faster aiming down sights.  The kill area drops off drastically like it should. If a person is danger-close you will 1 hit them instantly. If the person is out 10-15 yards, you will require a couple shots to get them and anything beyond roughly 20 yards in the game is just not gonna happen. I wasnt even HITTING anything greater than 20yds away. I could maybe get small hits (indicated by the sound played compared to when you hit someone close) at short to medium range (<20 yards) but even then my crosshairs were the size of my screen and the sense/expectation of accuracy was completely gone. 
     
    Overall i would say that all the weapons seem to have the same gap duration between passive and aiming. They arent tailored to each specific weapon. I find myself fluidly being able to go from one class to another and still being able to aim the same way. I dont have to "wait a little longer" to get my sniper rifle out as i would my pistol. I know that some people prefer there to be individually timed "skins" because it only makes sense to make it more real but that's almost impossible to have right now. The maps are so fast paced that i feel like they would honestly upset the community TOO much if they did that because people would then utilize weapon builds that are "fast", not because they actually like to use those weapons.
    post edited by houkom - 2015/08/28 12:40:40

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    #8
    XrayMan
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 18:55:40 (permalink)
     
    Thanks for the briefing. I will play this weekend. Can't wait.   

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    chrisdglong
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 21:07:50 (permalink)
    The game is bad. It is a mix of Advanced Warfare, a horrible game, and BLOPS 2 (also not all that great).... The game is junk and will be. Every year everyone gets hyped, every year the game falls faster in player count. 
    #10
    EVGATech_GabrielT
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/28 23:32:57 (permalink)
    Thanks for the review. 
    #11
    tinmann
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/29 14:25:48 (permalink)
    Servers? Did I hear right? I'm downloading the Beta as I type this. Dedicated servers might just bring me back to the Modern Warfare franchise. Anyone know what anti-cheat if any they are going to use? Even Punkbuster as slow as it is to ban cheaters would be far better than what they have been using.
    Update: It maybe that it's not optimized for sli yet because it played like crap on my current setup. I felt as if I were plodding along, it's not as fast paced as BO2 for sure. I guess for a console game it might do well but I don't own or plan on purchasing a console so I'm going to pass on this one also.
    post edited by tinmann - 2015/08/29 16:58:51

     
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    NazcaC2
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/29 19:00:06 (permalink)
    That's because it's still a beta. It's not in its final state.

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    veganfanatic
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/29 19:15:38 (permalink)
    I downloaded it but I cannot seem to get into the servers
     

      


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    robkent2002
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/30 13:01:11 (permalink)
    Bo3 is really fun, however I am running into memory issues. When I start it up, my committed memory goes to 12 GB, then when I actually join a game it goes over 16 GB causing me to crash with a low memory warning, see attached images. Disabling SLI seemed to help and I was actually able to play a few matches. See below attached images. For comparison I've included Witcher 3 at absolutely max everything for memory usage comparison.
     
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    post edited by robkent2002 - 2015/08/30 13:04:37

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    chrisdglong
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/30 14:31:44 (permalink)
    robkent2002
    Bo3 is really fun, however I am running into memory issues. When I start it up, my committed memory goes to 12 GB, then when I actually join a game it goes over 16 GB causing me to crash with a low memory warning, see attached images. Disabling SLI seemed to help and I was actually able to play a few matches. See below attached images. For comparison I've included Witcher 3 at absolutely max everything for memory usage comparison.
     
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    I got a memory crash. I uninstalled that junk. The game is not good at all. EDIT: Wait, don't we already have one of these threads?
    #16
    houkom
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/30 21:45:55 (permalink)
    robkent2002
    ...
    nVidia Driver: 355.60



    You're also running 355.60 Nvidia drivers and the 355.80 hotfix fixes sli issues in a ton of games. I understand that youre on Win 8.1 but at the same time, it wouldnt hurt to try 355.80. Also disabling the things i said in my original post allowed me as a SLI user to fully use SLI in this game with no issues. Having those 3 things enabled created a nightmare of issues for me. See below.
     
    houkom
    ...
    I also turned off Dynamic Sun Shadows, Ambient Occlusion, and Order Independent Transparency (which then turns off volumetric lighting).


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    #17
    willem445
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/31 13:50:30 (permalink)
    Is input lag bad? I heard somewhere that the input was tied to your frames, On 4K the input lag was awful. 
    #18
    houkom
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    Re: Call of Duty: Black Ops 3 Beta 2015/08/31 23:41:27 (permalink)
    willem445
    Is input lag bad? I heard somewhere that the input was tied to your frames, On 4K the input lag was awful. 




    Never had an issue with input lag. Turned off Input smoothing or whatever it is called in the control settings. Turning it to 0 created no delay. Initially it's set at 4 and yes there is a prevalent input lag. 

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