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Helpful ReplyProject CARS - Community Assisted Racing Simulator

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/10 13:16:19 (permalink)
Brad_Hawthorne
Fettle
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.

 
Hrrrm, wonder if that means my PWTS and CSP will work ok on PC?


You should try it if you haven't.
serrasalmuss
still havent added proper triple screen support, and my csw still dont work right.....wasted money..... 


They will add support, other wise it's like must games other then Iracing. CSW works great for me, been using the tweeker files mostly for force feebback http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files
If that's the problem your having I can help with it.
notfordman
serrasalmuss
still havent added proper triple screen support, and my csw still dont work right.....wasted money..... 




 
Have you tried it since the recent patch? Just asking, was hoping maybe there was a fix for you. I'm using a G27 and the Logitech shifter has a mind of it's own. I updated the shifter to the Thrustmaster TH8A, pretty much same issue. It is a lot better built shifter, but still no luck. Paddle shifter works very nicely for me, but that doesn't help using the shifter/s.


What do you mean by a mind of it's own? Just wondering if it's what I'm thinking. If the car has a sequential gearbox then the paddle shifter works well that way. If the cars has a manual trans then you have to make sure you depress the clutch first before changing the gears. I know, sounds elementary, but miss shifts don't happen like this in real life for me, like to much delay maybe. I haven't tried this yet, but I am going to try and calibrate the clutch with a shorter throw. It seems like this might help with miss shifts because of what might be to much delay



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Re:Project CARS - Community Assisted Racing Simulator 2015/06/10 21:16:55 (permalink)
The shifting can do what it wants, it's weird.2nd gear can be any gear at anytime[or any other gear your in]. You can be rowing through the gears and BAM you hit 6th only to have it go in 2nd or 1st and you've blown the engine. Or sometimes you don't make it to 6th. Or say I have downshifted to 3rd in 2nd gear position[because it didn't work right] I can pull down on the lever and it will go to 2nd from 3rd gear.. It's just totally screwy, so to try and be competitive, I use the paddle shifter. You can't have consistent action out of the shifter. The TH8A is a sweet shifter [build wise]but  sometimes it works and sometimes not like described. I love to drive a stick shift, used to drag race them. I hope the description makes sense.
 
Just FYI, I have been through the remapping of the shifter with the Thrustmaster to the proper gears.
ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/10 23:26:11 (permalink)
notfordman
The shifting can do what it wants, it's weird.2nd gear can be any gear at anytime[or any other gear your in]. You can be rowing through the gears and BAM you hit 6th only to have it go in 2nd or 1st and you've blown the engine. Or sometimes you don't make it to 6th. Or say I have downshifted to 3rd in 2nd gear position[because it didn't work right] I can pull down on the lever and it will go to 2nd from 3rd gear.. It's just totally screwy, so to try and be competitive, I use the paddle shifter. You can't have consistent action out of the shifter. The TH8A is a sweet shifter [build wise]but  sometimes it works and sometimes not like described. I love to drive a stick shift, used to drag race them. I hope the description makes sense.
 
Just FYI, I have been through the remapping of the shifter with the Thrustmaster to the proper gears.


Sorry to hear about that. I have the club sport shifter with the club sport wheel. I had to set it up in fanatecs software and then the game recognized it. After that I had to go into the controller setup in game and assign each gear. I will try and see what I can find out  

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/11 01:34:38 (permalink)
notfordman
The shifting can do what it wants, it's weird.2nd gear can be any gear at anytime[or any other gear your in]. You can be rowing through the gears and BAM you hit 6th only to have it go in 2nd or 1st and you've blown the engine. Or sometimes you don't make it to 6th. Or say I have downshifted to 3rd in 2nd gear position[because it didn't work right] I can pull down on the lever and it will go to 2nd from 3rd gear.. It's just totally screwy, so to try and be competitive, I use the paddle shifter. You can't have consistent action out of the shifter. The TH8A is a sweet shifter [build wise]but  sometimes it works and sometimes not like described. I love to drive a stick shift, used to drag race them. I hope the description makes sense.
 
Just FYI, I have been through the remapping of the shifter with the Thrustmaster to the proper gears.




Hopefully, it is a bad gearbox. :p
 
Once I was racing super karts. I just started a session and the 3rd or 2nd gear was broken. I use keyboard BTW.

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/11 14:29:27 (permalink)
notfordman, Can you try something for me? Drive the BMW 1-series M coupe and let me know what happens. I read someone with a TH8A having similar issues if he shifted out of sequence or crashed. Cars with sequential gear boxes don't allow gear skipping were as a manual H pattern trans does. The BMW has a H pattern trans. The Boss 302 does to but I didn't want to offend you
 
Also FYI, in this TH8A documnetation pg. 14 I noticed that there is some software available for mapping and firmware http://ts.thrustmaster.com/download/accessories/Manuals/TH8/TH8A_Shifter_Manual.pdf
 

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/12 08:53:48 (permalink)
The BMW worked mostly, it wasn't perfect. I also drove the Mustang 302, does it naturally steer like a pig? That worked fairly good, again not perfect. The Ford capri and the Trans Am worked fairly nice, and much more fun to drive than the Mustang 302. I'll leave comments @ that. lol  Thanks for the help so far.
 
I did notice at times looking at the control mapping, it "lost" the TH8A settings. Had to redo them. There is also some software I need that is a [from thrustmaster] rar file and I need to get WinRAR or something again to install.
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/12 14:47:44 (permalink)
notfordman
I also drove the Mustang 302, does it naturally steer like a pig?

 - Actually you should drive what is known as the Red Pig a Mercedes 300SEL 6.3 AMG, don't let the looks fool you, it's a sleeper
You can use 7-zip. It can open all but RAR5. It's free. http://www.7-zip.org/ Yah, there may be a firm wear update too for it. Let me know how that goes. Yes that's an interesting shifter, it uses a Hall sensor I guess. Maybe that's why it behaves the way it does over other shifters in this situation There was some talk with devs. that they may change the game design for sequential shifting if used with H pattern. A gear skip would be interpreted and then handled by the game to auto down shift sequentially to that gear. I was wondering by chance if you may be using auto clutch? 
 
I just installed a Fanatec CSW v2 wheel. Had the v1 and a G25 before that. Wow! what an improvement! I know it's a bit expensive, but it's actually a bargain I think. I'm thinking it's the next best thing to a high end servo wheel (never tried that). The FFB improved a lot with the same setting over the v1, which is outstanding now. Very smooth.
 

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/12 22:38:19 (permalink)
I would love an update, but with buying the G27, and building the cockpit it will work for a bit. That and PC updates have me grounded.
I will put the V2 on my wish list. I can go sequential with TH8A, it comes with cover to adapt it. I actually enjoy going through the gears though. I do have the G27 shifter still plugged into the wheel, I didn't want to lose all the buttons. I have just remapped the shifter part to the Thrusty. I use it for HUD and POV[G27]. Guess I could unplug it, if I had to, it's bolted down. I have tried it with and without auto clutch, same result. Thanks for the tips so far. I'll see if I can install the other software. I think it offers some nice features. I have a lot to learn about road racing and set ups. The game offer's a lot to use, I'm quite enjoying it. I appreciate the help! :)
 
Question about the G27, It is normal for the cover over the steering wheel to get pretty warm? I think it's the force feedback mech. I hadn't paid much attention to it really ,just noticed it in a race. I think I was sitting in pit's, it had been getting a good use.   
post edited by notfordman - 2015/06/12 22:54:43
ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/13 05:00:36 (permalink)
I found this post on the Logitech forum. I guess if it's not on fire your good to gothe Fanatec bases have fans in them and they do warm up. The higher the FFB resistance the higher the heat.
 
Pau2108
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Re: G27: How hot can it get?
 
12-06-2012 06:41 AM - edited ‎12-06-2012 06:53 AM
Hello function9, 
 
I see that you recently got a G27 Racing Wheel and that you've noticed that it warms up, after playing for a little while. I'll  be happy to assist you with this issue.
 
It is normal that the G27 warms up, just as much as any other electronic device. Since you haven't noticed any kind of burning smell, I think you shouldn't be worried. It also seems that the Force Feedback is working properly, one of the things that allows us to notice that the G27 is heating up too much is when the Force Feedback stops working suddenly. This is because the G27 has a built-in thermal sensor that will eliminate or reduce feedback if the G27 gets too warm. To keep the thermal sensor from activating, you could do the following:
 
  • Do not block or obstruct the thermal vents on the top of the G27.
  • Do not use your G27 in a room that is overly warm or where the G27 is exposed to direct sunlight.
 
In case you notice that it is seriously over heating please unplug it from the computer and electrical outlet, and contact Phone Support
 
 
I really hope that you find this information useful function9 and that you keep on enjoying your G27.
Paulina
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/13 05:05:59 (permalink)


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Re:Project CARS - Community Assisted Racing Simulator 2015/06/14 14:14:26 (permalink)
Great video Beans! The game isn't perfect, but it's pretty good. :) 
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/19 14:26:34 (permalink)
A few 21:9 (3413x1440 DSR) rain pics for your enjoyment. 
(I don't think I'll ever be able to go back to 16:9 again, this aspect ratio is amazing).
Right-click and select "Open image in new tab" to see the full size shot.



 
post edited by tucker147 - 2015/06/19 14:32:51



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Re:Project CARS - Community Assisted Racing Simulator 2015/06/19 15:50:36 (permalink)
Nice! what AA are you using? Are you using the Banshee to run the game?

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/19 16:18:52 (permalink)
ILikeBeans
Nice! what AA are you using? Are you using the Banshee to run the game?


Thanks! 
Yup, using my ol' reliable banshee to play it. No aa, though at this res it's not really needed much but I could probably turn MSAA on and have a minimal fps impact (currently runs at 70-80 in clear conditions and 40-50 in the rain).



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Re:Project CARS - Community Assisted Racing Simulator 2015/06/19 21:28:38 (permalink)
tucker147
ILikeBeans
Nice! what AA are you using? Are you using the Banshee to run the game?


Thanks! 
Yup, using my ol' reliable banshee to play it. No aa, though at this res it's not really needed much but I could probably turn MSAA on and have a minimal fps impact (currently runs at 70-80 in clear conditions and 40-50 in the rain).


I run MSAA in surround a lot of stuff in Ultra. This might seem crazy, but I did some testing with surround, 4K, and 1080p and found this out on my system anyway.
 
When the graphics are turned down enough, depending on resolution and the GPU or GPU's used, the game throttles back GPU usage rather then just keep running up really high frame rates. Don't ask me why, IDK. If you crank AA and other things up, GPU usage will go up to about 97% (two way SLI anyway, IDK three way).
 
Here is the part that's nuts. I cranked stuff up to the point were I was getting constant 20-ish fps (example, 1080p AA at DS9X, 20 cars in rain at Brands Hatch GP). Butter smooth, not a glitch, no lag, stutter, or input lag. I ran two 10 lap races like this. I couldn't believe it. I don't understand how the game plays so smoothly for me at these low frames. In addition to that, I noticed that while the fps is lower with higher GPU usage the frames don't vary as much. I'm not saying to use DS9X (it will crash for me at 5880 x 1080), but rather use more AA and other things, just try it and don't pay so much attention to fps. It blew my mind when I actually checked out frame rate because I would have never have guessed I was playing at those low rates. I don't notice any difference in game play turning things down to get 90 fps or turning it up and getting 30 fps.
 
If you decide to try it. I would like to know how this works out for you. I'm using Nvidia's 350.12 driver by the way.
 

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/22 19:12:51 (permalink)
LOL
 
Project C.A.R.S 2 announced.
 
Man this game just came out. Part 2 already announced?. geez

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/23 14:04:13 (permalink)
This is your chance if you are interested to be in on the ground floor. I personally recommend it if you are interest in being involved in a professional way or at least with a professional mind set. It will be at least two years in development and the time period for joining will be about 2 to 3 months at SMS discretion. This time around there will not be profit sharing at this point. They don't necessarily need your money, it's is not the objective. SMS is seriously interested in your passion for the game and the decision making process that will form the game.  You can look here for details.
 
Some people really have no idea how the industry works or what is involved. There will always be haters and flamers born from ignorance. Having said that being involved with pCARS1 has been an educational experience for me. It's basically going to be a virtual office that you will be a part of as a member. It's much more then a kick start thing if you want it to be. For those that do not understand normal industry procedure for development, the continuing technical support and road map for pCARS will continue for the next 2 years. There are 40 staff members committed to this now and the cost for this commitment is about 400K a month. SMS is not a development giant mind you. Ian Bell (studio Head) is asking people to judge them over the course of the next year. I ask you to for the sake of this post, don't be so quick to judge and for those that know the unique opertunity that this is, hope to see you there, Thanks
post edited by ILikeBeans - 2015/06/23 15:17:05

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/25 09:37:48 (permalink)
yep pcars 1 still broken and there already asking for money for part 2.....so there goes the chance of 1 ever being fixed properly, and to top it off there tring to ride the dirt rally success. SMS u got a long way to go to be even close to as good as Dirt rally is

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/25 09:57:31 (permalink)
What problems are you experiencing serrasalmuss? Other than the ghost shifting ,I am quite happy.
 
Thanks for the info Beans! :)
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Re:Project CARS - Community Assisted Racing Simulator 2015/06/25 11:18:08 (permalink)
no proper triple screen support we all love fish eye lens i guess, my csw still has iffy ffb, no its not my wheel, sounds are messes up, the output for shared memory works sometimes (ie dash meter pro and z1 dashboard dont work 75% of the time with it), video issues(could be win 10 and nvidia driver related, nvidias drivers are the best and nothings ever wrong with them) ghost shifting, stupid stupid ai that never have raced before...i could go on and on but it dont matter since im not giving SMS a BJ and throwing more money at them im a bad person to want fixxed what i paid for already 2 times....once in the funding stage and then when it released...

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/25 16:13:14 (permalink)
serrasalmuss
no proper triple screen support we all love fish eye lens i guess, my csw still has iffy ffb, no its not my wheel, sounds are messes up, the output for shared memory works sometimes (ie dash meter pro and z1 dashboard dont work 75% of the time with it), video issues(could be win 10 and nvidia driver related, nvidias drivers are the best and nothings ever wrong with them) ghost shifting, stupid stupid ai that never have raced before...i could go on and on but it dont matter since im not giving SMS a BJ and throwing more money at them im a bad person to want fixxed what i paid for already 2 times....once in the funding stage and then when it released...


This is odd. You've been part of the program yet never asked for a refund. Played the final build before release yet bought the game again or at least used your coupon for low tier investment and paid the extra. Why would you do this knowing you don't like the game?
 
As said, surround works like any other game at this point other then Iracing.
 
I love the FFB with both my Fanatec wheels. I agree it can be complicated, but when you get it right it is great with so many adjustment. I wouldn't want canned effects personally, as it becomes arcade like to me.
 
Love the sounds.
 
I haven't used the shared memory, although I think Oculus does and there is support in the next patch for it gearing up for when it releases.
 
Video issues, I have non at my setting, but I'm not using win10, I think this is self explanatory.
 
Ghost shift, or at least shifting down to 1st under certain conditions, is being addressed in patch 2.0
 
AI, it was bad in development, but I'm not totally sure what you are talking about. I play 80 to 100 AI difficulty and find it good for AI. There is an adjustment coming in 2.0 that slows them down in the wet more. I think there are some game play issues that need addressing.
 
Of course you could go on and on, people often do that for no reason anyway. I'm not saying that this game is perfect, but I am suggesting that your comments could be a little unreasonable and unwarranted. It's not fare or realistic saying what you are saying and demanding fixes two months after release specially when you yourself knew what you were buying two months ago! I would venture to say that some of your issues are just based on your personal preference.
 
I'll tell you why I initially bought into this project besides just liking driving games. I was tired of seeing the trending, of PC games being ported from consoles. I want to see the company prosper because they weren't taking this common approach. I believe that they have been successful in what they have achieved so far. I love playing the game and really like a lot of the features in the game like the modeling and physics. The total vision of the game hasn't been reached yet. Like any venture or invention, the rout to success may need adjusting (basically it's not a perfect world). I will continue to support SMS because I believe they are taking the right approach in the industry and I don't believe they are just trying to rape you of your money, that's actually laughable if really new the extra effort they'er making with these projects. I have bought the game 5 times and don't feel ripped off, but I am sorry if you do.
 
FYI - pCARS was considering rally way before DR was announced and they don't need the money this time, it's already funded. Actually, by CodeMasters own admission, quit the opposite is happening, they are trying to copy the same successful development technique. I wish them well and glad your having fun playing it :)
post edited by ILikeBeans - 2015/07/10 04:48:04

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Re:Project CARS - Community Assisted Racing Simulator 2015/06/27 02:52:38 (permalink)
Project CARS - All Platforms - Upcoming Patch 2.0 - Release note
 
http://forum.projectcarsg...atch-2-0-Release-notes
 
* Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
 
^ Finally!.
 

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Re:Project CARS - Community Assisted Racing Simulator 2015/07/01 10:06:39 (permalink)
Thanks for posting Fettle, just did the update last night. I has a lot of changes in the log, some for shifting as well. Didn't seem to do a lot for the shift issue I have. At least they are working on it. :)
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Re:Project CARS - Community Assisted Racing Simulator 2015/07/01 23:39:15 (permalink)
notfordman
Thanks for posting Fettle, just did the update last night. I has a lot of changes in the log, some for shifting as well. Didn't seem to do a lot for the shift issue I have. At least they are working on it. :)




You're welcome.

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Re:Project CARS - Community Assisted Racing Simulator 2015/07/02 13:22:50 (permalink)
notfordman
Thanks for posting Fettle, just did the update last night. I has a lot of changes in the log, some for shifting as well. Didn't seem to do a lot for the shift issue I have. At least they are working on it. :)


Sorry to hear you still have shift issues. It actually helped me a lot. I was driving the M1 procar the other day and it was really hard to prevent a mis-shift, like I had to shift super slowly. This was much worse then any other manual shift car I drove. After the patch last night I never had one mis-shift driving this car. I didn't think the patch would even help me in this case, but it did. I no longer have any shift issues. I wonder what is causing this for you? Do you turn the wheel on before starting the game? If I don't do that, not all the features work.

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Re:Project CARS - Community Assisted Racing Simulator 2015/07/10 04:36:06 (permalink)
notfordman, was seeing some people having issues with controllers plugged into usb 3.0 or hubs. Tried some more searching found one person using shifter like you with similar issue, but another saying his TH8 works the way it should.

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Re:Project CARS - Community Assisted Racing Simulator 2015/07/10 06:06:31 (permalink)
ILikeBeans
notfordman, was seeing some people having issues with controllers plugged into usb 3.0 or hubs. Tried some more searching found one person using shifter like you with similar issue, but another saying his TH8 works the way it should.




Thanks for the info, I did see that about USB 3.0 and thought it odd. I did actually make some progress. Long story short: reinstalled Logitech software. I do appreciate the help! Problem is not completely gone, most cars work properly especially the prototypes. It's random ,but can screw up your whole world.  
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Re:Project CARS - Community Assisted Racing Simulator 2015/07/10 13:44:33 (permalink)
One person was saying that if you don't play in the pro mode, you can use H pattern on anything. If in pro then you need to use sequential on those cars equipped with that trans, but I haven't had time to test that. I know now if in pro and use H pattern on sequential and skip gears it should progressively shift down through the gears automatically.

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Re:Project CARS - Community Assisted Racing Simulator 2015/08/14 20:36:18 (permalink)
Project CARS Patch 3.0 released.
 
 
http://forum.projectcarsg...otes-OUT-NOW-on-PC-PS4

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Re:Project CARS - Community Assisted Racing Simulator 2015/08/27 09:29:02 (permalink)
I haven't been able to play the game from patch 2.0 onwards.
 
Starting the race (free practice etc) used to make the game crash with some message. After 2.5, there is no message just the music keeps playing at loading screen. The picture of the track doesn't come up either. I tried going in to garage and it stopped again.
 
After applying the latest patch (3.0), nothing has been solved.
 
I even deleted the graphic settings file but it solved nothing.
 
 

Case: CM Elite 334.
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