MSim
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http://blog.counter-strike.net/index.php/2015/03/11734/ [GAMEPLAY] – Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. – Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). – Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. – Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). – Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. – Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. – Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303 – Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility. – Increased Tec-9’s damage fall-off to reward players that close engagement distance. – Lowered Tec-9’s magazine size to 24 to reward more discriminate firing. – Lowered scoped movement values for AWP and Autosnipers. – The accuracy of the MP9, MP7, and Mac-10 have been improved.
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