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Clockwork Empires introduces Scientists and bizarre artifacts

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MSim
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2014/12/19 10:09:07 (permalink)

The December update of Clockwork Empires is now live, complete with a trailer illustrating a new and interesting way for things to go terribly wrong in your poorly-located Steampunk colony.
 
The December update introduces new Naturalist behavior that will have them explore, study nature, and find artifacts—not necessarily a good thing—and adds laboratories and Scientists to study them. In a possibly-related development, you may also notice that your colonists start transforming into monstrous creatures under certain circumstances. As well, buildings and modules may now be dismantled, and you can use prestige to call in supplies, skilled workers, or (if you have no prestige), extra criminals.
 
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