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Helpful ReplyProject CARS - Community Assisted Racing Simulator

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ganzosrevenge
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Re:Project CARS - Community Assisted Racing Simulator 2014/08/24 06:24:49 (permalink)
The desktop (see sig) is being built in large part because of Project CARS development and my wanting to play it balls-out.

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/08/24 15:10:04 (permalink)
ganzosrevenge
The desktop (see sig) is being built in large part because of Project CARS development and my wanting to play it balls-out.


That's going to be a mighty fine experience 

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ganzosrevenge
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Re:Project CARS - Community Assisted Racing Simulator 2014/08/24 15:52:58 (permalink)
I'm aiming for 1440p / 60 with everything pushed to its limits.  But now what this card's making me do is wish I had more room for an Obsidian 750D, a R4BE or X79 Dark, a 1200w PSU, and TWO of these in SLi!

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/08/24 16:31:42 (permalink)
I think the game is going to have the option and potential of some really high end hardware utilization. Personally for me though, I'm waiting to see the results after the game is out before I make hardware upgrades. 

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Re:Project CARS - Community Assisted Racing Simulator 2014/08/30 15:20:29 (permalink)
NEW Gameplay Details - Driver Network, Photo Mode, Le Mans
 


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Re:Project CARS - Community Assisted Racing Simulator 2014/09/02 07:04:27 (permalink)
Any word yet or pre-ordering in the US? I see it up for sale on UK sites but nothing here. Maybe we aren't getting a US physical release on PC? If that's the case I will try to order from GAME, they ship internationally. 

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Re:Project CARS - Community Assisted Racing Simulator 2014/09/03 03:28:28 (permalink)
raithos
Any word yet or pre-ordering in the US? I see it up for sale on UK sites but nothing here. Maybe we aren't getting a US physical release on PC? If that's the case I will try to order from GAME, they ship internationally. 


No word. A physical PC copy to North America is still unknown although most assuredly it will be for sale on Steam. Hopefully it doesn't end up like Codemasters F1 and Dirt in which all PC sales in the US were through Steam only. How the LE edition will be handled through steam sales, I do not know. It might be noted that Bandai Namco America, I believe, is the same distributer for CodeMasters as it is for Project Cars.
 
Living in the US, I personally didn't want to wait to find all this out. I really want the LE edition no matter what as it is still uncertain what the members will receive other than the basic game. I pre-ordered from here http://www.mightyape.com.au/product/Project-Cars-ANZ-Limited-Edition/22570237 although Game looks to be a better deal after all the conversions and shipping.
 
 

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Re:Project CARS - Community Assisted Racing Simulator 2014/09/13 13:46:53 (permalink)
Update for those interested in a Limited Edition boxed copy of Project Cars. It has been recently stated that the supplies are running low (even staff members are not guaranteed a free copy).  My recommendation for us USA buyers is to go ahead and buy it internationally. Here are a couple places, but if you know of a good store please post it.
game.co.uk
mightyape.com.au
 
 


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Re:Project CARS - Community Assisted Racing Simulator 2014/09/14 10:09:51 (permalink)
Project CARS At Brands Hatch
 


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ganzosrevenge
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Re:Project CARS - Community Assisted Racing Simulator 2014/09/14 10:14:44 (permalink)
November 18, 2014... mark yer calendars! (US)
November 21, 2014... mark yer calendars (EU)
post edited by ganzosrevenge - 2014/09/14 11:19:32

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/10 13:38:23 (permalink)
Project Cars - Interview with ''The Stig'' 


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ganzosrevenge
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/10 13:39:35 (permalink)
Yup!
 
Stiggy's awesome, especially his feedback :D

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/16 14:53:44 (permalink)

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Brad_Hawthorne
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/16 15:58:56 (permalink)
I have an invite code to purchase the Fanatec Clubsport Wheel Base V2 that is valid for 7 days. The timing is wrong for me to get one so I'm keeping my PTSW Clubsport package for now. I guess there is a line for the V2, so PM me if you want my place in the purchase line. Seems like something a Project CARS player would want.
ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/17 04:31:41 (permalink)
^ I have a V2 pre-ordered already, but that's a great offer someone should take advantage of.

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/17 13:38:46 (permalink)
Project CARS Rescheduled for Spring 2015
March 17th in the United States and March 20th in Europe.
http://www.wmdportal.com/...duled-for-spring-2015/
 
IMO, It's disappointing for the delay, but definitely in the communities interest as well as SMS. This title is not a sprint race trying to make a quick buck, rather it is in for the long haul with future up dates and added content. It's in the best interest of all sim racers for the small delay that will bring a more polished game for release.
 
post edited by ILikeBeans - 2014/10/17 13:40:49

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/17 13:52:34 (permalink)
I was just going to post the delayed release dates. I am anxious to play this, like a lot of you guys. Hope by then it actually is released in good form.
skulstation2
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 08:51:53 (permalink)
 is ther sombady els when he gose to the furst page whit a message from windows security?

its a nice game but not so good optimised for multi cores. 
and how close ar they working togeter whit the cars manufactures?
car handeling can be mutch better,above 60mhp or 100kph the cars ar not turning mutch.
 
 

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 13:01:45 (permalink)
skulstation2
its a nice game but not so good optimised for multi cores. 
and how close ar they working togeter whit the cars manufactures?
car handeling can be mutch better,above 60mhp or 100kph the cars ar not turning mutch.
 
 

I have a six core and the game is using them. They have licenses with manufacturers. Yes they work with them closely for specification and data information.
 
Can't disagree with you more on the car handling, maybe I'm not understanding you. Do you play the game? First, there is no way one can come to a general conclusion like that when every car is modeled with different parameters. None of the cars handle the same way. This is aside from the multitude of handling adjustment that can be made to each car. They have professional drivers testing and giving them feedback on many of the specific cars they drive in real life.
 
I'm not sure what you mean by cars not turning in much, unless you are speaking of understeer which is part of the art of finding the balance in how a car handles. I find the cars handle realistically and there are driving aids to help with all this for those that are not interested in driving in PRO mode. My personal experience with the car handling over two years of development as shown definite improvement.
 
If you are a member, you should be helping with development by contributing your feedback on the forums

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 13:50:00 (permalink)
ILikeBeans
skulstation2
its a nice game but not so good optimised for multi cores. 
and how close ar they working togeter whit the cars manufactures?
car handeling can be mutch better,above 60mhp or 100kph the cars ar not turning mutch.
 
 

I have a six core and the game is using them. They have licenses with manufacturers. Yes they work with them closely for specification and data information.
 
Can't disagree with you more on the car handling, maybe I'm not understanding you. Do you play the game? First, there is no way one can come to a general conclusion like that when every car is modeled with different parameters. None of the cars handle the same way. This is aside from the multitude of handling adjustment that can be made to each car. They have professional drivers testing and giving them feedback on many of the specific cars they drive in real life.
 
I'm not sure what you mean by cars not turning in much, unless you are speaking of understeer which is part of the art of finding the balance in how a car handles. I find the cars handle realistically and there are driving aids to help with all this for those that are not interested in driving in PRO mode. My personal experience with the car handling over two years of development as shown definite improvement.
 
If you are a member, you should be helping with development by contributing your feedback on the forums


My xeon x5690 is also a six core.one core runs almost al the time at 90% load while the rest sits between 0 and 50%
i don't use any kaind of driving aids.
and whit not turning mutch i mean.when driving at the tree way line above 60mph or 100kph  'don't re member the trek' its take alot of time to move from line 1 to line 3 while puching the turn butten to the max ' yes i play whit my keybord '
i trayd the ford rs ,lancer evo and the 906hp car and they bote behave the same  above 60mph 
post edited by skulstation2 - 2014/10/19 13:56:39
Opolis
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 15:40:58 (permalink)
Lol how can you gauge handling characteristics when you're not using a wheel?  
 
I took a little break from PCars and was really impressed when I loaded up the latest build with the new tire model.  I always felt the physics were slightly off but now I feel really "connected" with the cars.  Graphics are looking better than ever too.  It does suck that they delayed it but hopefully it will be for the best.  I have enjoyed this game all the way through its development.

ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 21:49:46 (permalink)
 
skulstation2
My xeon x5690 is also a six core.one core runs almost al the time at 90% load while the rest sits between 0 and 50%
i don't use any kaind of driving aids.
and whit not turning mutch i mean.when driving at the tree way line above 60mph or 100kph  'don't re member the trek' its take alot of time to move from line 1 to line 3 while puching the turn butten to the max ' yes i play whit my keybord '
i trayd the ford rs ,lancer evo and the 906hp car and they bote behave the same  above 60mph 

 
There is a switch you can add to Steam profile.exe  -dx11mt The default exe is st. Regardless, My cores are being utilized the same in either exe. MT hasn't been debugged yet. The fact that not all your cores are being utilized equally does not necessitate poorly optimized code. Are you having a problem in game? Remember, the game is not done.


Driving with the keyboard has got to be the hardest controller you could use to drive a car, although it is possible to adjust the sensitivity in the game. I have been without a gamepad or wheel for a while myself and have managed with the mouse. I find it much easier to steer with it then the keyboard. It's not easy, without aids, to drive with on\off buttons as you can imagine mashing the gas or brakes 100% About the not turn over 60mph, I don't know, it's working for me. Come on over to the SMS forms my friend, the guys can help you better there
 
EDIT: Auh yes, I think I know what you are talking about. Under in game settings, controller, keyboard (only), there is a setting called "speed sensitivity" (scroll down to it) at default it is at 100. This is the setting you need to adjust for your steering issue.
post edited by ILikeBeans - 2014/10/21 14:41:01

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 22:06:01 (permalink)
Opolis
Lol how can you gauge handling characteristics when you're not using a wheel?  

I know its a bit silly to not buy a wheel ,but i don't have the place for it.
And whit the rest of my race games i don't have this problem.
F1 , NFS , burnout
ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 22:14:18 (permalink)
skulstation2
Opolis
Lol how can you gauge handling characteristics when you're not using a wheel?  

I know its a bit silly to not buy a wheel ,but i don't have the place for it.
And whit the rest of my race games i don't have this problem.
F1 , NFS , burnout


edited above

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/19 23:23:44 (permalink)
problem solved whit the steering.i playd a bit whit the settings,i din't know thad i need to adjust them.
this is my cpu / gpu and ram load.
 
 

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ILikeBeans
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/20 01:38:31 (permalink)
Don't worry my friend, they know what they are doing at SMS.
I ran the game in a race and then exited. As you can see the core usage dropped off.
 
With -DX11MT in the exe.

 
Default exe. which is ST

post edited by ILikeBeans - 2014/10/20 01:40:55

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Re:Project CARS - Community Assisted Racing Simulator 2014/10/20 04:21:07 (permalink)
ILikeBeans
Don't worry my friend, they know what they are doing at SMS.
I ran the game in a race and then exited. As you can see the core usage dropped off.
 
With -DX11MT in the exe.

 
Default exe. which is ST





try using -pthreads 4 in order to tell the game to use 4 threads for physics calculations.

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skulstation2
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/20 05:40:20 (permalink)
I did try it agen whit the  -DX11MT , -pthreads 4 and bothe in the exe.but no full load or a big loud on the cpu.for the fun it was whit a cpu oc at 4.6 and my gpu at 900-1100-1800
And i did try to hit prt screen at the exact moment evry time but som howe thescreen from the -treads 4 is a 0% gpu load
 
 
 
post edited by skulstation2 - 2014/10/20 06:25:45

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ganzosrevenge
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/20 06:12:31 (permalink)
printscreen while racing, not while in the menu!!!!!
 
also, tell us which picture is which, so that the forum doesn't have to guess.

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skulstation2
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Re:Project CARS - Community Assisted Racing Simulator 2014/10/20 06:22:59 (permalink)
the printscreens ar in game while racing.
the print screen whit 19.9 fps and 99% gpu load is whit -dx11mt and -treads 4
the print screen whit 12.9 fps and 99% gpu load is whit -dx11mt
the print screen whit 19.9 fps and 0% gpu load is whit -treads 4
the descktop screens ar just after exit the game
 
post edited by skulstation2 - 2014/10/20 06:26:48
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