I am experiencing extreme black flickering in Dragon Age Inquisition.
My PC specs are below:* EVGA GeForce GTX 970 04G-P4-2978-KR 4GB FTW GAMING w/ACX 2.0 Video Card
* Intel i7 4790k
* 16 GB RAM
* Motherboard: MSI Z98 Gaming 7
* Installed onto SSD - EVO 850 Pro
* 850W Corsair Platinum Modular PSU
* Driver version: 359.00 (latest as of 11/30/2015)
* Windows 10 64-bit pro
Dragon Age Inquisition Game Graphic Settings:* Resolution: 1080p
* Resolution Scale: 100
* Ambient Occlusion: HBAO
* Display mode: Full-screen
* Effects Quality: High
* Graphic Quality: Custom
* Multisample Anti-Aliasing: Off
* Post-process Anti-Aliasing: High
* Post-process Quality: Ultra
* Shader Quality: High
* Shadow Quality: Ultra
* Terrain Quality: Ultra
* Tessellation Quality: Ultra
* Texture Quality: High
* Vegetation Quality: Ultra
* Water Quality: Ultra
* NVIDIA Multi-Frame Sampled Anti-Aliasing: Off
* V-Sync: On
Dragon Age Inquisition NVIDIA Control Panel Settings:* Ambient Occlusion: Not supported
* Anisotropic filtering: Use Global (Application controlled)
* Antialiasing - FXAA: Use global (Off)
* Antialiasing - Gamma Correction: Use global (On)
* Antialiasing - Mode: Use global (Application controlled)
* Antialiasing - Setting: Greyed out
* Antialiasing - Transparency: Use global (Off)
* Cuda - GPUs: Use global (All)
* Maximum pre-rendered frames: Use global (Use the 3D application setting)
* Multi-Frame Sampled AA (MFAA): Use global (Off)
* Multi-display/mixed-GPU acceleration: Use global (Multiple display performance mode)
* Power management mode: Use global (Adaptive)
* Shader Cache: Use global (On)
* Texture filtering - Anisotropic sample optimization: Use global (Off)
* Texture filtering - Negative LOD bias: Use global (Allow)
* Texture filtering - Quality: Use global (Quality)
* Texture filtering - Trilinear optimization: Use global (On)
* Threaded optimization: Use global (Auto)
* Triple buffering: Use global (Off)
* Vertical sync: Use global (Use the 3D application setting)
* Virtual Reality pre-rendered frames: Use global (1)
Only happens during combat, too.
Anyone have any ideas on how to fix this?
What I've tried thus far: (and has not worked)* Reverting back to NVIDIA driver versions 355.60, 355.82, 355.98, and using the latest 359.00; drivers had no effect.
* Ensuring that MSAA is off (it was)
* Turning down various settings individually (Texture, Vegetation, Tessellation, Post-Process AA)
* Monitored temperature of GPU & CPU. All seemed to be fine.
* Repair game files via Origin. Didn't fix anything, either.
post edited by theograd - 2015/11/30 05:14:38