DirectX 12 CRACH PrecisionX Causing Battlefiled 1 to crash USING DIRECT X12

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energeticglig
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2016/10/27 01:47:23 (permalink)
I am wanting to know why battlefield 1 Direct x12 mode  crash's instantly when I use PrecisionX.
If I turn the software off the game works but if I turn PrecisionX back on the game crashes.
 
The game work fine so far with direct 11 but Di rectx 12 and PrecisionX I GET A CRASH
 
my hardware
6700k
evga gtx 1070
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1050 watt psu
 

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#1

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    EVGATech_MDecker
    EVGA Tech Support
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    Re: DirectX 12 CRACH PrecisionX Causing Battlefiled 1 to crash USING DIRECT X12 2016/10/27 14:38:58 (permalink)
    Hello,
     
    something odd is happening with your game or driver settings. I assume because the detail mentions "Triple buffering" that it will have to do with that setting.
     
    In the Nvidia control panel for "Manage 3D Settings" can you please set the Triple Buffering option to Off. In Battlefield 1 can you also go into the graphics options and disable Triple Buffering?

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    #2
    somethingc00l
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    Re: DirectX 12 CRACH PrecisionX Causing Battlefiled 1 to crash USING DIRECT X12 2016/10/27 14:46:00 (permalink)
    DX 12 is so far notorious for having issues with overlays, I suspect if you turn off the Precision OSD it will work.
     
    That said, DX12 performance in BF1 is worse than DX11 on Nvidia cards, across the board. No reason to even use DX12 right now. Hopefully it gets better in future patches and driver updates, but for now run DX11.
    #3
    energeticglig
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    Re: DirectX 12 CRACH PrecisionX Causing Battlefiled 1 to crash USING DIRECT X12 2016/10/27 15:03:21 (permalink)
    I have checked the triple buffering and that is actually off by global default.
    I WILL just turn the sx12 off for now.
     
     
     
    #4
    EVGA_JacobF
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    Re: DirectX 12 CRACH PrecisionX Causing Battlefiled 1 to crash USING DIRECT X12 2016/10/27 16:50:20 (permalink)
    OSD is not currently working in BF1 DX12, we are working on it... DX12 is rather complicated when it comes to OSD support unfortunately, almost every DX12 game is implemented differently  


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