Helpful ReplyDifference between... Adaptive Vsync & Target Frame Rate?

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Robob
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Re:Difference between..? 2012/05/26 06:22:45 (permalink)
Adaptive vsync would technically be preferred if your going to use vsync at all (I don't) the point being that is actually disabled with your below 60fps but kicks back in after to keep it at 60fps to match the 60hz rate of your monitor.
 
And personally I would not overclock if your at constant 60fps all the time, unless you notice there are hiccups during lots of action where your game drops below that, but most likely you will have to wait until there is a game that actually taxes our 680's then start tweaking with the MHz.

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spoons33
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Re:Difference between..? 2012/05/26 06:58:58 (permalink)
Thx Robob,  that's the sort of answer  I was looking for , instead of clever one line comments by some people.  It does seem pointless overclocking while using vsync if im hitting 60fps on stock settings maybe itll be worth doing it if I ever get a 120 Hz monitor. :)
#32
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Re:Difference between..? 2012/05/26 08:15:40 (permalink)
with BF3 I have been playing w/just using target frame rate, set it to 85fps and its been rock solid since then. This card destroys current gen games, its glorious

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Re:Difference between..? 2012/05/26 08:59:05 (permalink)
I just ordered an  EVGA GTx 680  SC signature and im e baying my gainward 680...I just noticed you have a SC signature as well.....is the fan quiet when just under normal use i.e web browsing and stuff or does the o/c make the fan a bit noisy? 
#34
Robob
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Re:Difference between..? 2012/05/26 09:05:32 (permalink)
fan is alot quieter IMO than my 560 Ti, although I have 3x200mm fan and a side&rear 180 going too with it.
 
Also the fan curve is adjustable so that the fan wont even hit 50% until its around 48c which it should not hit just doing web browsing and other 2d applications

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Re:Difference between..? 2012/05/26 11:23:27 (permalink)
Cool.......my gpu temp now is 42c and the room is 28c so that sounds great thx for the help
 
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b_horner
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Re:Difference between..? 2012/06/08 17:22:30 (permalink)
adaptive isnt working for me. getting constant 90+ in bf3. ive seen it go up to 160. what gives ? does it work or not on EVERY card ? did i get a fruit loop overclocker that doesnt let adaptive work ?
 
*EDIT* nvm. i needed to restart bf3. its workin now :D
post edited by b_horner - 2012/06/08 18:19:23
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Re:Difference between..? 2012/06/09 04:01:56 (permalink)
Have you got 'adaptive' set in 'Global' or 'BF3'  im not sure if 1 overrides the other  for instance if you  had adaptive set in global but turned off in bf3 would the bf3 setting override the global; setting? maybe someone could clear this up.
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b_horner
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Re:Difference between..? 2012/06/09 04:18:26 (permalink)
as far as i know, the nvdia control panel settings override any game settings
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Re:Difference between..? 2012/06/09 04:28:49 (permalink)
yes of course...now you say its obvious,  only just read your edit as well lol trying to solve a problem that you have already sorted out :)
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Re:Difference between..? 2012/06/20 07:45:07 (permalink)
This is why I love forums, I just learnt something. Thankyou to both those who asked and answered.

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SeanEJohan
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Re:Difference between..? 2012/06/23 09:52:23 (permalink)
I haven't gamed using Vsync'ed for some 3 years, I see no point to limiting your hardware to a 60fps refresh rate. If that's all you want you could of bought a 8 year old E-machine with integrated graphics to achieve. I'm well into the 200fps in most my games using a 2 yr old 470GTX 

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Re:Difference between..? 2012/06/23 11:45:58 (permalink)
Because there is a smoothness that comes from syncing your card to your monitor that you don't get when you run at full throttle, plus you avoid any chance of screen tear :)
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Re:Difference between..? 2012/06/23 15:11:50 (permalink)
You do realize HD monitors remove screen tearing naturally, in fact using AA and AF in games with say a monitor like mine do absolutely nothing, in fact they cripple performance. 

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#44
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Re:Difference between..? 2012/06/23 16:33:24 (permalink)
I can honestly say Ive never suffered from screen tear whatever monitor Ive used...not that ive noticed anyway, what I do know is my card is a lot more capable than 60fps in bf3 ultra settings however to get the game to run at its smoothest I use vsync
#45
z999z3mystorys
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Re:Difference between..? 2012/06/26 22:58:11 (permalink)
Well I know I can see tearing, even with an HD monitor, maybe I'm just sensitive to that type of stuff, I can also see aliasing pretty well, so I always run with AA and vsync on, I've tried turning it off a few times, always see the tearing or the jaggies (to some degree at least)
 
Shadows however I have a hard time noticing the difference, SSAO does next to nothing for me.
 
I guess it just depends on a person's eyes or something as to what someone can or cannot see and how much of an impact it has.
 
However what I want to know is, how does adaptive vsync compare to the older method of using triple buffering to counter the FPS drop of 60 to 30/20/etc. less Vram usage?




 
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Re:Difference between..? 2012/06/27 00:20:04 (permalink)
Im struggling to understand what is meant by 'Adaptive Vsync'.  As I understand it adaptive vsync turns vsync on when your card is able to draw more than 60 fps in order to prevent screen tear but then, and this is the bit I dont get......when your card is struggling to  draw 60 fps then  vsync is turned off,  but surely if your card cant make the 60fps with vsync on, then by adaptive vsync turning it off is not all of a sudden going to make your card suddenly hit 60fps so whats the point in vsync being turned off?
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spoons33
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Re:Difference between..? 2012/06/27 00:26:17 (permalink)
No tbh I didnt realise HD monitors removed screen tearing, nor did I realise that AA and AF had no affect on an HD monitor, so when all monitors made and sold are HD there will be no point in AA or AF?
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Re:Difference between..? 2012/06/27 15:18:43 (permalink)
spoons33

Im struggling to understand what is meant by 'Adaptive Vsync'.  As I understand it adaptive vsync turns vsync on when your card is able to draw more than 60 fps in order to prevent screen tear but then, and this is the bit I dont get......when your card is struggling to  draw 60 fps then  vsync is turned off,  but surely if your card cant make the 60fps with vsync on, then by adaptive vsync turning it off is not all of a sudden going to make your card suddenly hit 60fps so whats the point in vsync being turned off?

 
With standard Vsync on, if your framerate goes below 60 FPS, it will automatically cut it in half (30).
If it goes under 30, it goes to 20 or even down to 15. 
What happens here is if the framerate is fluctuating like that, you may see stuttering in the game as the FPS jumps between 30-60-30 FPS.
With Adaptive Vsync, by automatically turning V-Sync off when it drops below 60, it does not cut it in half, and you should not see any stuttering.
For example it may just run at a solid 55 FPS. And then V-sync will re-enable when it gets above 60.
So you essentially have the best of both worlds, no screen tearing when it goes above 60 (with V-Sync Off), and no frame stuttering if it goes below 60 (with V-Sync On).

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Re:Difference between..? 2012/06/28 04:49:46 (permalink)
Thanks for the explanation, I didnt realise that with normal vsync if you wasnt hitting the 60fps mark then you would be capped at 30 fps until you did.....I'm definitly going to use this 'adaptive vsync' feature  
EVGATech_ChrisS

spoons33

Im struggling to understand what is meant by 'Adaptive Vsync'.  As I understand it adaptive vsync turns vsync on when your card is able to draw more than 60 fps in order to prevent screen tear but then, and this is the bit I dont get......when your card is struggling to  draw 60 fps then  vsync is turned off,  but surely if your card cant make the 60fps with vsync on, then by adaptive vsync turning it off is not all of a sudden going to make your card suddenly hit 60fps so whats the point in vsync being turned off?


With standard Vsync on, if your framerate goes below 60 FPS, it will automatically cut it in half (30).
If it goes under 30, it goes to 20 or even down to 15. 
What happens here is if the framerate is fluctuating like that, you may see stuttering in the game as the FPS jumps between 30-60-30 FPS.
With Adaptive Vsync, by automatically turning V-Sync off when it drops below 60, it does not cut it in half, and you should not see any stuttering.
For example it may just run at a solid 55 FPS. And then V-sync will re-enable when it gets above 60.
So you essentially have the best of both worlds, no screen tearing when it goes above 60 (with V-Sync Off), and no frame stuttering if it goes below 60 (with V-Sync On).


#50
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Re:Difference between..? 2012/06/28 07:04:29 (permalink)
spoons33

No tbh I didnt realise HD monitors removed screen tearing, nor did I realise that AA and AF had no affect on an HD monitor, so when all monitors made and sold are HD there will be no point in AA or AF?


I'm not sure about the screen tearing (I never really look for it so I never really see it) being removed naturally by HD monitors but I do see a difference with AA on as opposed to off. I'm going by the standard that "HD" means "1080p" so unless we're talking about higher than 1080p monitors here, as far as I've noticed AA does help. I dislike seeing jagged edges on things. So I usually enable AA as much as I can without it slowing my systems down too much. But thanks to FXAA I get enough AA without a huge performance hit. Can't comment on AF as I've never really played with it much.

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Re:Difference between..? 2012/06/28 09:52:55 (permalink)
Perhaps someone could help me out - after setting FPS Target to 60 my GPU (670 FTW) clocks itself at stock clock even on the desktop now.  It's quite frustrating.  Any way to make it downclock more aggressively?
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drakkar123
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Re:Difference between..? 2012/06/29 13:21:52 (permalink)
.
post edited by drakkar123 - 2012/06/29 13:27:20
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Re:Difference between..? 2012/06/29 13:25:10 (permalink)
SeanEJohan

You do realize HD monitors remove screen tearing naturally, in fact using AA and AF in games with say a monitor like mine do absolutely nothing, in fact they cripple performance. 


This is complete and total nonsense. There are no magic monitors that remove tearing, and provide auto AA and AF. VSync, AA and AF are also three very different solutions, to three very different problems. It's great that you do not notice these problems, but for anyone else who is bothered by these issues, they will still need to use the conventional solutions that are available.
#54
JustinHEMI
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Re:Difference between..? 2012/07/11 19:52:39 (permalink)
Hello friends,
 
I have a 120hz monitor (the Alienware AW2310) and tonight I tried the adaptive vsynch, and all of my in game FPS tools show it at 60fps. I expected it to show 120 fps.
 
I ensured that the monitor is set to 120hz and in the nvidia control panel I chose "Maximum available" for refresh rate.
 
Am I missing something?

Thanks

Justin

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Re:Difference between..? 2012/07/11 19:58:07 (permalink)
^^^ NVM. That was only sitting in the "lobby." When I actually got into a match, it ran up to 120.

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#56
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Re:Difference between..? 2012/08/10 10:30:20 (permalink)
So it sounds like if your card is destroying a game and you don't see any reason for the higher fps then enable Target Framerate and it acts like a governor to throttle your framerate back down.  If you're hovering around 60 fps it acts something like cruise control to keep you there.  If your card is struggling to hit 60 fps (or whatever set target) it doesn't sound too useful.
 
Adapative v-sync on the other hand seems most useful if you're after max fps but dip below 60 fps occasionally or if your target fps is 60 and you're having trouble maintaining it.  If you set target framerate to 60 just like in a car on cruise control, your speed might drop when you start up a hill, adaptive v-sync will remove any stutters when getting back up to speed.

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#57
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Re:Difference between..? 2012/09/16 22:34:07 (permalink)
Wouldn't target framerate be harder on card with that constant up and down clock speed/power flucuations? I guess im failing to see what the determining factor is for which one "works" better in situations where you run a 60hertz monitor like me and games like Skyrim HAAAAATE running beyond 60fps
post edited by 1ceTr0n - 2012/09/16 22:36:47


#58
error-id10t
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Re:Difference between..? 2012/09/17 17:08:11 (permalink)
I've been using target frame-rate todate but since reading that adaptive vsync gave better score in 3DMark11 and seeing it myself I've now changed to using that.

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#59
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Re:Difference between..? 2012/09/23 10:21:40 (permalink)
Uh, when your benchmarking your GPU, you don't want ANY limitation on your framerates to prevent you from getting a higher score, so you don't want adaptive vysnc or target framerate at all.


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